Revert "[Memory] Trigger watches when making pages writable, not the other way around"

A Workaround for UE3 games causing exploding vertices.
This reverts commit 8ba6f3fc37.
This commit is contained in:
illusion98 2019-11-15 02:26:24 -05:00
parent 470df23c31
commit 17481ebdd1
3 changed files with 18 additions and 30 deletions

View File

@ -170,8 +170,8 @@ dword_result_t NtReadFile(dword_t file_handle, dword_t event_handle,
if (XSUCCEEDED(result)) {
if (true || file->is_synchronous()) {
// some games NtReadFile() directly into texture memory
auto heap = kernel_memory()->LookupHeap(buffer.guest_address());
if (heap && heap->IsGuestPhysicalHeap()) {
// TODO(rick): better checking of physical address
if (buffer.guest_address() >= 0xA0000000) {
kernel_memory()->TriggerWatches(buffer.guest_address(), buffer_length,
true, true);
}

View File

@ -1355,11 +1355,6 @@ bool PhysicalHeap::Alloc(uint32_t size, uint32_t alignment,
// TODO(benvanik): don't leak parent memory.
return false;
}
if (protect & kMemoryProtectWrite) {
TriggerWatches(address, size, true, true, false);
}
*out_address = address;
return true;
}
@ -1397,10 +1392,6 @@ bool PhysicalHeap::AllocFixed(uint32_t base_address, uint32_t size,
return false;
}
if (protect & kMemoryProtectWrite) {
TriggerWatches(address, size, true, true, false);
}
return true;
}
@ -1441,11 +1432,6 @@ bool PhysicalHeap::AllocRange(uint32_t low_address, uint32_t high_address,
// TODO(benvanik): don't leak parent memory.
return false;
}
if (protect & kMemoryProtectWrite) {
TriggerWatches(address, size, true, true, false);
}
*out_address = address;
return true;
}
@ -1463,10 +1449,17 @@ bool PhysicalHeap::Decommit(uint32_t address, uint32_t size) {
bool PhysicalHeap::Release(uint32_t base_address, uint32_t* out_region_size) {
auto global_lock = global_critical_region_.Acquire();
uint32_t parent_base_address = GetPhysicalAddress(base_address);
uint32_t region_size = 0;
if (QuerySize(base_address, &region_size)) {
TriggerWatches(base_address, region_size, true, true,
!cvars::protect_on_release);
}
if (!parent_heap_->Release(parent_base_address, out_region_size)) {
XELOGE("PhysicalHeap::Release failed due to parent heap failure");
return false;
}
return BaseHeap::Release(base_address, out_region_size);
}
@ -1474,11 +1467,7 @@ bool PhysicalHeap::Protect(uint32_t address, uint32_t size, uint32_t protect,
uint32_t* old_protect) {
auto global_lock = global_critical_region_.Acquire();
// Only invalidate if making writable again, for simplicity - not when simply
// marking some range as immutable, for instance.
if (protect & kMemoryProtectWrite) {
TriggerWatches(address, size, true, true, false);
}
TriggerWatches(address, size, true, true, false);
if (!parent_heap_->Protect(GetPhysicalAddress(address), size, protect,
old_protect)) {

View File

@ -363,15 +363,15 @@ class Memory {
// triggered multiple times for a single range, and for any watched page every
// registered callbacks is triggered. This is a very simple one-shot method
// for use primarily for cache invalidation - there may be spurious firing,
// for example, if the game only makes the pages writable without actually
// writing anything (done for simplicity).
// for example, if the game only changes the protection level without writing
// anything.
//
// A range of pages can be watched at any time, but pages are only unwatched
// when watches are triggered (since multiple subscribers can depend on the
// same memory, and one subscriber shouldn't interfere with another).
//
// Callbacks can be triggered for one page (if the guest just stores words) or
// for multiple pages (for file reading, making pages writable).
// for multiple pages (for file reading, protection level changes).
//
// Only guest physical memory mappings are watched - the host-only mapping is
// not protected so it can be used to bypass the write protection (for file
@ -392,12 +392,11 @@ class Memory {
// Enables watching of the specified memory range, snapped to system page
// boundaries. When something is written to a watched range (or when the
// protection of it changes in a a way that it becomes writable), the
// registered watch callbacks are triggered for the page (or pages, for file
// reads and protection changes) where something has been written to. This
// protects physical memory only under virtual_membase_, so writing to
// physical_membase_ can be done to bypass the protection placed by the
// watches.
// protection of it changes), the registered watch callbacks are triggered for
// the page (or pages, for file reads and protection changes) where something
// has been written to. This protects physical memory only under
// virtual_membase_, so writing to physical_membase_ can be done to bypass the
// protection placed by the watches.
void WatchPhysicalMemoryWrite(uint32_t physical_address, uint32_t length);
// Forces triggering of watch callbacks for a virtual address range if pages