Vulkan: Properly support depth writes (or blit depth images if able)
This commit is contained in:
parent
4e4a1a03c1
commit
121a2d655a
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@ -184,7 +184,7 @@ XE_GPU_REGISTER(0x2318, kDword, RB_COPY_CONTROL)
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XE_GPU_REGISTER(0x2319, kDword, RB_COPY_DEST_BASE)
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XE_GPU_REGISTER(0x231A, kDword, RB_COPY_DEST_PITCH)
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XE_GPU_REGISTER(0x231B, kDword, RB_COPY_DEST_INFO)
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XE_GPU_REGISTER(0x231C, kDword, RB_TILE_CLEAR)
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XE_GPU_REGISTER(0x231C, kDword, RB_HIZ_CLEAR)
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XE_GPU_REGISTER(0x231D, kDword, RB_DEPTH_CLEAR)
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XE_GPU_REGISTER(0x231E, kDword, RB_COLOR_CLEAR)
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XE_GPU_REGISTER(0x231F, kDword, RB_COLOR_CLEAR_LOW)
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@ -435,6 +435,12 @@ VkShaderModule PipelineCache::GetGeometryShader(PrimitiveType primitive_type,
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// TODO(benvanik): quad strip geometry shader.
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assert_always("Quad strips not implemented");
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return nullptr;
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case PrimitiveType::k2DCopyRectListV0:
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case PrimitiveType::k2DCopyRectListV1:
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case PrimitiveType::k2DCopyRectListV2:
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case PrimitiveType::k2DCopyRectListV3:
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// TODO(DrChat): Research this.
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return nullptr;
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default:
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assert_unhandled_case(primitive_type);
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return nullptr;
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@ -273,6 +273,8 @@ CachedTileView::CachedTileView(ui::vulkan::VulkanDevice* device,
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vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
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VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, 0, 0, nullptr, 0,
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nullptr, 1, &image_barrier);
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image_layout = image_barrier.newLayout;
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}
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CachedTileView::~CachedTileView() {
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@ -436,6 +438,7 @@ CachedRenderPass::CachedRenderPass(VkDevice device,
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// Single subpass that writes to our attachments.
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// FIXME: "Multiple attachments that alias the same memory must not be used in
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// a single subpass"
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// TODO: Input attachment for depth/stencil reads?
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VkSubpassDescription subpass_info;
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subpass_info.flags = 0;
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subpass_info.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
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@ -56,6 +56,8 @@ class CachedTileView {
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VkImage image = nullptr;
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// Simple view on the image matching the format.
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VkImageView image_view = nullptr;
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// Image layout
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VkImageLayout image_layout = VK_IMAGE_LAYOUT_UNDEFINED;
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// Memory buffer
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VkDeviceMemory memory = nullptr;
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// Image sample count
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@ -91,7 +91,9 @@ bool VulkanCommandProcessor::SetupContext() {
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render_cache_ = std::make_unique<RenderCache>(register_file_, device_);
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VkEventCreateInfo info = {
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VK_STRUCTURE_TYPE_EVENT_CREATE_INFO, nullptr, 0,
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VK_STRUCTURE_TYPE_EVENT_CREATE_INFO,
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nullptr,
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0,
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};
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VkResult result =
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@ -251,7 +253,7 @@ void VulkanCommandProcessor::CreateSwapImage(VkCommandBuffer setup_buffer,
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VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
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nullptr,
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0,
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blitter_->GetRenderPass(VK_FORMAT_R8G8B8A8_UNORM),
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blitter_->GetRenderPass(VK_FORMAT_R8G8B8A8_UNORM, true),
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1,
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&fb_image_view_,
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extents.width,
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@ -439,7 +441,8 @@ void VulkanCommandProcessor::PerformSwap(uint32_t frontbuffer_ptr,
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nullptr, 1, &barrier);
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VkRect2D src_rect = {
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{0, 0}, {frontbuffer_width, frontbuffer_height},
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{0, 0},
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{frontbuffer_width, frontbuffer_height},
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};
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blitter_->BlitTexture2D(
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copy_commands, current_batch_fence_,
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@ -806,13 +809,23 @@ bool VulkanCommandProcessor::PopulateVertexBuffers(
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// TODO(benvanik): compute based on indices or vertex count.
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// THIS CAN BE MASSIVELY INCORRECT (too large).
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size_t valid_range = size_t(fetch->size * 4);
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uint32_t source_length = fetch->size * 4;
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uint32_t physical_address = fetch->address << 2;
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trace_writer_.WriteMemoryRead(physical_address, valid_range);
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trace_writer_.WriteMemoryRead(physical_address, source_length);
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// Upload (or get a cached copy of) the buffer.
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uint32_t source_length = uint32_t(valid_range);
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// TODO: Make the buffer cache ... actually cache buffers. We can have
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// a list of buffers that were cached, and store those in chunks in a
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// multiple of the host's page size.
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// WRITE WATCHES: We need to invalidate vertex buffers if they're written
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// to. Since most vertex buffers aren't aligned to a page boundary, this
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// means a watch may cover more than one vertex buffer.
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// We need to maintain a list of write watches, and what memory ranges
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// they cover. If a vertex buffer lies within a write watch's range, assign
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// it to the watch. If there's partial alignment where a buffer lies within
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// one watch and outside of it, should we create a new watch or extend the
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// existing watch?
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auto buffer_ref = buffer_cache_->UploadVertexBuffer(
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current_setup_buffer_, physical_address, source_length,
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static_cast<Endian>(fetch->endian), current_batch_fence_);
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@ -896,9 +909,6 @@ bool VulkanCommandProcessor::IssueCopy() {
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ColorFormatToTextureFormat(copy_regs->copy_dest_info.copy_dest_format);
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// TODO: copy dest number / bias
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// TODO: Issue with RDR - resolves k_16_16_16_16_FLOAT and samples
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// k_16_16_16_16.
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uint32_t copy_dest_base = copy_regs->copy_dest_base;
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uint32_t copy_dest_pitch = copy_regs->copy_dest_pitch.copy_dest_pitch;
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uint32_t copy_dest_height = copy_regs->copy_dest_pitch.copy_dest_height;
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@ -995,7 +1005,8 @@ bool VulkanCommandProcessor::IssueCopy() {
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if (is_color_source) {
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// Source from a color target.
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uint32_t color_info[4] = {
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regs[XE_GPU_REG_RB_COLOR_INFO].u32, regs[XE_GPU_REG_RB_COLOR1_INFO].u32,
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regs[XE_GPU_REG_RB_COLOR_INFO].u32,
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regs[XE_GPU_REG_RB_COLOR1_INFO].u32,
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regs[XE_GPU_REG_RB_COLOR2_INFO].u32,
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regs[XE_GPU_REG_RB_COLOR3_INFO].u32,
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};
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@ -1078,9 +1089,12 @@ bool VulkanCommandProcessor::IssueCopy() {
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image_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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image_barrier.srcAccessMask = 0;
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image_barrier.dstAccessMask =
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VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
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is_color_source ? VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT
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: VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
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image_barrier.oldLayout = texture->image_layout;
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image_barrier.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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image_barrier.newLayout =
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is_color_source ? VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
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: VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
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image_barrier.image = texture->image;
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image_barrier.subresourceRange = {0, 0, 1, 0, 1};
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image_barrier.subresourceRange.aspectMask =
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@ -1102,21 +1116,23 @@ bool VulkanCommandProcessor::IssueCopy() {
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VkFilter filter = is_color_source ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
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switch (copy_command) {
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case CopyCommand::kRaw:
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/*
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render_cache_->RawCopyToImage(command_buffer, edram_base, texture->image,
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texture->image_layout, is_color_source,
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resolve_offset, resolve_extent);
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break;
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*/
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/*
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render_cache_->RawCopyToImage(command_buffer, edram_base,
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texture->image, texture->image_layout, is_color_source, resolve_offset,
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resolve_extent); break;
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*/
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case CopyCommand::kConvert: {
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/*
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render_cache_->BlitToImage(command_buffer, edram_base, surface_pitch,
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resolve_extent.height, surface_msaa,
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texture->image, texture->image_layout,
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is_color_source, src_format, filter,
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resolve_offset, resolve_extent);
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*/
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if (!is_color_source && copy_regs->copy_dest_info.copy_dest_swap == 0) {
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// Depth images are a bit more complicated. Try a blit!
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render_cache_->BlitToImage(
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command_buffer, edram_base, surface_pitch, resolve_extent.height,
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surface_msaa, texture->image, texture->image_layout,
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is_color_source, src_format, filter,
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{resolve_offset.x, resolve_offset.y, 0},
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{resolve_extent.width, resolve_extent.height, 1});
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break;
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}
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// Blit with blitter.
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auto view = render_cache_->FindTileView(
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@ -1135,9 +1151,11 @@ bool VulkanCommandProcessor::IssueCopy() {
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image_barrier.srcAccessMask =
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is_color_source ? VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT
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: VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
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image_barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
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image_barrier.oldLayout = VK_IMAGE_LAYOUT_GENERAL;
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image_barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
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image_barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT |
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VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
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VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT;
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image_barrier.oldLayout = view->image_layout;
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image_barrier.newLayout = view->image_layout;
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image_barrier.image = view->image;
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image_barrier.subresourceRange = {0, 0, 1, 0, 1};
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image_barrier.subresourceRange.aspectMask =
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@ -1148,7 +1166,8 @@ bool VulkanCommandProcessor::IssueCopy() {
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VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, nullptr,
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0, nullptr, 1, &image_barrier);
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auto render_pass = blitter_->GetRenderPass(texture->format);
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auto render_pass =
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blitter_->GetRenderPass(texture->format, is_color_source);
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// Create a framebuffer containing our image.
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if (!texture->framebuffer) {
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@ -1181,6 +1200,7 @@ bool VulkanCommandProcessor::IssueCopy() {
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// Pull the tile view back to a color attachment.
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std::swap(image_barrier.srcAccessMask, image_barrier.dstAccessMask);
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std::swap(image_barrier.oldLayout, image_barrier.newLayout);
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vkCmdPipelineBarrier(command_buffer,
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VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
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VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, 0, 0, nullptr, 0,
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@ -182,7 +182,7 @@ void Blitter::BlitTexture2D(VkCommandBuffer command_buffer, VkFence fence,
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}
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// Acquire a render pass.
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auto render_pass = GetRenderPass(dst_image_format);
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auto render_pass = GetRenderPass(dst_image_format, color_or_depth);
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VkRenderPassBeginInfo render_pass_info = {
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VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
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nullptr,
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@ -207,7 +207,10 @@ void Blitter::BlitTexture2D(VkCommandBuffer command_buffer, VkFence fence,
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vkCmdSetViewport(command_buffer, 0, 1, &viewport);
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VkRect2D scissor = {
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dst_offset.x, dst_offset.y, dst_extents.width, dst_extents.height,
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dst_offset.x,
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dst_offset.y,
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dst_extents.width,
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dst_extents.height,
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};
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vkCmdSetScissor(command_buffer, 0, 1, &scissor);
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@ -233,7 +236,7 @@ void Blitter::BlitTexture2D(VkCommandBuffer command_buffer, VkFence fence,
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VkDescriptorImageInfo image;
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image.sampler = filter == VK_FILTER_NEAREST ? samp_nearest_ : samp_linear_;
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image.imageView = src_image_view;
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image.imageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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image.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
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write.pImageInfo = ℑ
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write.pBufferInfo = nullptr;
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@ -256,7 +259,10 @@ void Blitter::BlitTexture2D(VkCommandBuffer command_buffer, VkFence fence,
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&vtx_constants);
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PixPushConstants pix_constants = {
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0, 0, 0, swap_channels ? 1 : 0,
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0,
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0,
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0,
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swap_channels ? 1 : 0,
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};
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vkCmdPushConstants(command_buffer, pipeline_layout_,
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VK_SHADER_STAGE_FRAGMENT_BIT, sizeof(VtxPushConstants),
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@ -279,14 +285,14 @@ void Blitter::CopyDepthTexture(VkCommandBuffer command_buffer, VkFence fence,
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VkImageView dst_image_view, VkExtent2D extents) {
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}
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VkRenderPass Blitter::GetRenderPass(VkFormat format) {
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VkRenderPass Blitter::GetRenderPass(VkFormat format, bool color_or_depth) {
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auto pass = render_passes_.find(format);
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if (pass != render_passes_.end()) {
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return pass->second;
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}
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// Create and cache the render pass.
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VkRenderPass render_pass = CreateRenderPass(format);
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VkRenderPass render_pass = CreateRenderPass(format, color_or_depth);
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if (render_pass) {
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render_passes_[format] = render_pass;
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}
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@ -310,7 +316,8 @@ VkPipeline Blitter::GetPipeline(VkRenderPass render_pass,
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return pipeline;
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}
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VkRenderPass Blitter::CreateRenderPass(VkFormat output_format) {
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VkRenderPass Blitter::CreateRenderPass(VkFormat output_format,
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bool color_or_depth) {
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VkAttachmentDescription attachments[1];
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std::memset(attachments, 0, sizeof(attachments));
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@ -327,16 +334,25 @@ VkRenderPass Blitter::CreateRenderPass(VkFormat output_format) {
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VkAttachmentReference attach_refs[1];
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attach_refs[0].attachment = 0;
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attach_refs[0].layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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attach_refs[0].layout =
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color_or_depth ? VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
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: VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
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VkSubpassDescription subpass = {
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0, VK_PIPELINE_BIND_POINT_GRAPHICS,
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0, nullptr,
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1, attach_refs,
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0, nullptr,
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nullptr, nullptr,
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0, nullptr,
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};
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if (color_or_depth) {
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subpass.colorAttachmentCount = 1;
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subpass.pColorAttachments = attach_refs;
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} else {
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subpass.pDepthStencilAttachment = attach_refs;
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}
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VkRenderPassCreateInfo renderpass_info = {
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VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
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nullptr,
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@ -440,7 +456,21 @@ VkPipeline Blitter::CreatePipeline(VkRenderPass render_pass,
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multisample_info.alphaToCoverageEnable = VK_FALSE;
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multisample_info.alphaToOneEnable = VK_FALSE;
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pipeline_info.pMultisampleState = &multisample_info;
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pipeline_info.pDepthStencilState = nullptr;
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VkPipelineDepthStencilStateCreateInfo depth_info = {
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VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
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nullptr,
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0,
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VK_TRUE,
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VK_TRUE,
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VK_COMPARE_OP_ALWAYS,
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VK_FALSE,
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VK_FALSE,
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{},
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{},
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0.f,
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1.f,
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};
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pipeline_info.pDepthStencilState = &depth_info;
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VkPipelineColorBlendStateCreateInfo blend_info;
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blend_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
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blend_info.pNext = nullptr;
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@ -467,7 +497,8 @@ VkPipeline Blitter::CreatePipeline(VkRenderPass render_pass,
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dynamic_state_info.pNext = nullptr;
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dynamic_state_info.flags = 0;
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VkDynamicState dynamic_states[] = {
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VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR,
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VK_DYNAMIC_STATE_VIEWPORT,
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VK_DYNAMIC_STATE_SCISSOR,
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};
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dynamic_state_info.dynamicStateCount =
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static_cast<uint32_t>(xe::countof(dynamic_states));
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@ -51,7 +51,7 @@ class Blitter {
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VkImageView dst_image_view, VkExtent2D extents);
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// For framebuffer creation.
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VkRenderPass GetRenderPass(VkFormat format);
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VkRenderPass GetRenderPass(VkFormat format, bool color_or_depth);
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private:
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struct VtxPushConstants {
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@ -64,7 +64,7 @@ class Blitter {
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};
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VkPipeline GetPipeline(VkRenderPass render_pass, VkShaderModule frag_shader);
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VkRenderPass CreateRenderPass(VkFormat output_format);
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VkRenderPass CreateRenderPass(VkFormat output_format, bool color_or_depth);
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VkPipeline CreatePipeline(VkRenderPass render_pass,
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VkShaderModule frag_shader);
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