[GPU] Whoops, accidentally flipped is_integer around.
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@ -777,7 +777,7 @@ void ShaderTranslator::ParseVertexFetchInstruction(
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i.attributes.exp_adjust = op.exp_adjust();
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i.attributes.is_index_rounded = op.is_index_rounded();
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i.attributes.is_signed = op.is_signed();
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i.attributes.is_integer = op.is_normalized();
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i.attributes.is_integer = !op.is_normalized();
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i.attributes.prefetch_count = op.prefetch_count();
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// Store for later use by mini fetches.
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