Prevent clang-format from moving d3d12_nvapi above the require d3d12 headers
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@ -12,9 +12,13 @@
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#include <memory>
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#include <memory>
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#include "xenia/gpu/d3d12/d3d12_nvapi.hpp"
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#include "xenia/ui/d3d12/d3d12_api.h"
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#include "xenia/ui/d3d12/d3d12_api.h"
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#include "xenia/ui/graphics_provider.h"
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#include "xenia/ui/graphics_provider.h"
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// chrispy: this is here to prevent clang format from moving d3d12_nvapi above
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// the headers it depends on
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#define HEADERFENCE
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#undef HEADERFENCE
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#include "xenia/gpu/d3d12/d3d12_nvapi.hpp"
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#define XE_UI_D3D12_FINE_GRAINED_DRAW_SCOPES 1
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#define XE_UI_D3D12_FINE_GRAINED_DRAW_SCOPES 1
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namespace xe {
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namespace xe {
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