Revert "[D3D12] Fix some textures in Nascar games"

This reverts commit 6923e5e898.
This commit is contained in:
illusion 2020-02-18 03:56:46 -05:00
parent b7bdf3f8ad
commit 0f4f019f28
1 changed files with 1 additions and 4 deletions

View File

@ -2094,7 +2094,7 @@ void TextureCache::BindingInfoFromFetchConstant(
*has_signed_out = false; *has_signed_out = false;
} }
if (!(fetch.type - 1)) { // != 2 if (fetch.type != 2) {
XELOGW( XELOGW(
"Texture fetch type is not 2 - ignoring (fetch constant is %.8X %.8X " "Texture fetch type is not 2 - ignoring (fetch constant is %.8X %.8X "
"%.8X %.8X %.8X %.8X)!", "%.8X %.8X %.8X %.8X)!",
@ -2103,9 +2103,6 @@ void TextureCache::BindingInfoFromFetchConstant(
return; return;
} }
if (fetch.type > 2) { // !=
XELOGW("Texture fetch type is %d - unexpected behaviour may follow", fetch.type);
}
// Validate the dimensions, get the size and clamp the maximum mip level. // Validate the dimensions, get the size and clamp the maximum mip level.
Dimension dimension = Dimension(fetch.dimension); Dimension dimension = Dimension(fetch.dimension);
uint32_t width, height, depth; uint32_t width, height, depth;