[XAM] Removed overlap from XamUserReadProfileSettings. It currently breaks games for whatever reason.
- Updated params for: XamParseGamerTileKey, XamWriteGamerTile
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1544349499
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0d06cdd649
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@ -256,95 +256,81 @@ uint32_t XamUserReadProfileSettingsEx(uint32_t title_id, uint32_t user_index,
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return X_ERROR_INSUFFICIENT_BUFFER;
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}
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auto run = [=](uint32_t& extended_error, uint32_t& length) {
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auto user_profile = kernel_state()->xam_state()->GetUserProfile(user_index);
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auto user_profile = kernel_state()->xam_state()->GetUserProfile(user_index);
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if (!user_profile && !xuids) {
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return X_ERROR_NO_SUCH_USER;
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}
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if (xuids) {
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uint64_t user_xuid = static_cast<uint64_t>(xuids[0]);
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if (!kernel_state()->xam_state()->IsUserSignedIn(user_xuid)) {
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extended_error = X_HRESULT_FROM_WIN32(X_ERROR_NO_SUCH_USER);
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length = 0;
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return X_ERROR_NO_SUCH_USER;
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}
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user_profile = kernel_state()->xam_state()->GetUserProfile(user_xuid);
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}
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if (!user_profile) {
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extended_error = X_HRESULT_FROM_WIN32(X_ERROR_NO_SUCH_USER);
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length = 0;
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return X_ERROR_NO_SUCH_USER;
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}
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// First call asks for size (fill buffer_size_ptr).
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// Second call asks for buffer contents with that size.
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bool any_missing = false;
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for (uint32_t i = 0; i < setting_count; ++i) {
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auto setting_id = static_cast<uint32_t>(setting_ids[i]);
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if (!UserSetting::is_setting_valid(setting_id)) {
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XELOGE(
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"xeXamUserReadProfileSettingsEx requested unimplemented "
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"setting "
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"{:08X}",
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setting_id);
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any_missing = true;
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}
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}
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if (any_missing) {
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extended_error = X_HRESULT_FROM_WIN32(X_ERROR_INVALID_PARAMETER);
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length = 0;
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return X_ERROR_INVALID_PARAMETER;
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// TODO(benvanik): don't fail? most games don't even check!
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}
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auto out_header = reinterpret_cast<X_USER_READ_PROFILE_SETTINGS*>(buffer);
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auto out_setting =
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reinterpret_cast<X_USER_PROFILE_SETTING*>(&out_header[1]);
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out_header->setting_count = static_cast<uint32_t>(setting_count);
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out_header->settings_ptr =
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kernel_state()->memory()->HostToGuestVirtual(out_setting);
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uint32_t additional_data_buffer_ptr =
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out_header->settings_ptr +
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(setting_count * sizeof(X_USER_PROFILE_SETTING));
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std::fill_n(out_setting, setting_count, X_USER_PROFILE_SETTING{});
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for (uint32_t n = 0; n < setting_count; ++n) {
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uint32_t setting_id = setting_ids[n];
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const bool is_valid =
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kernel_state()->xam_state()->user_tracker()->GetUserSetting(
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user_profile->xuid(),
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title_id ? title_id : kernel_state()->title_id(), setting_id,
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out_setting, additional_data_buffer_ptr);
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if (is_valid) {
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if (xuids) {
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out_setting->xuid = user_profile->xuid();
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} else {
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out_setting->user_index = user_index;
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}
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}
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++out_setting;
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}
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extended_error = X_HRESULT_FROM_WIN32(X_STATUS_SUCCESS);
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length = 0;
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return X_STATUS_SUCCESS;
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};
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if (!overlapped_ptr) {
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uint32_t extended_error, length;
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return run(extended_error, length);
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if (!user_profile && !xuids) {
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return X_ERROR_NO_SUCH_USER;
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}
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kernel_state()->CompleteOverlappedDeferredEx(run, overlapped_ptr);
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return X_ERROR_IO_PENDING;
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if (xuids) {
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uint64_t user_xuid = static_cast<uint64_t>(xuids[0]);
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if (!kernel_state()->xam_state()->IsUserSignedIn(user_xuid)) {
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return X_ERROR_NO_SUCH_USER;
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}
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user_profile = kernel_state()->xam_state()->GetUserProfile(user_xuid);
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}
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if (!user_profile) {
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return X_ERROR_NO_SUCH_USER;
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}
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// First call asks for size (fill buffer_size_ptr).
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// Second call asks for buffer contents with that size.
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bool any_missing = false;
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for (uint32_t i = 0; i < setting_count; ++i) {
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auto setting_id = static_cast<uint32_t>(setting_ids[i]);
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if (!UserSetting::is_setting_valid(setting_id)) {
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XELOGE(
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"xeXamUserReadProfileSettingsEx requested unimplemented "
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"setting "
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"{:08X}",
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setting_id);
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any_missing = true;
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}
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}
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if (any_missing) {
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return X_ERROR_INVALID_PARAMETER;
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// TODO(benvanik): don't fail? most games don't even check!
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}
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auto out_header = reinterpret_cast<X_USER_READ_PROFILE_SETTINGS*>(buffer);
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auto out_setting = reinterpret_cast<X_USER_PROFILE_SETTING*>(&out_header[1]);
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out_header->setting_count = static_cast<uint32_t>(setting_count);
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out_header->settings_ptr =
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kernel_state()->memory()->HostToGuestVirtual(out_setting);
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uint32_t additional_data_buffer_ptr =
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out_header->settings_ptr +
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(setting_count * sizeof(X_USER_PROFILE_SETTING));
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std::fill_n(out_setting, setting_count, X_USER_PROFILE_SETTING{});
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for (uint32_t n = 0; n < setting_count; ++n) {
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uint32_t setting_id = setting_ids[n];
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const bool is_valid =
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kernel_state()->xam_state()->user_tracker()->GetUserSetting(
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user_profile->xuid(),
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title_id ? title_id : kernel_state()->title_id(), setting_id,
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out_setting, additional_data_buffer_ptr);
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if (is_valid) {
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if (xuids) {
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out_setting->xuid = user_profile->xuid();
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} else {
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out_setting->user_index = user_index;
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}
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}
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++out_setting;
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}
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if (overlapped_ptr) {
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kernel_state()->CompleteOverlappedImmediate(overlapped_ptr.value(),
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X_STATUS_SUCCESS);
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return X_ERROR_IO_PENDING;
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}
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return X_STATUS_SUCCESS;
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}
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dword_result_t XamUserReadProfileSettings_entry(
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@ -640,11 +626,14 @@ dword_result_t XamUserCreateTitlesPlayedEnumerator_entry(
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}
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DECLARE_XAM_EXPORT1(XamUserCreateTitlesPlayedEnumerator, kUserProfiles, kStub);
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dword_result_t XamParseGamerTileKey_entry(lpdword_t key_ptr, lpdword_t out1_ptr,
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lpdword_t out2_ptr,
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dword_result_t XamParseGamerTileKey_entry(lpdword_t key_ptr,
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lpdword_t title_id_ptr,
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lpdword_t tile_id_ptr,
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lpdword_t out3_ptr) {
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*out1_ptr = 0xC0DE0001;
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*out2_ptr = 0xC0DE0002;
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if (title_id_ptr) {
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*title_id_ptr = kernel_state()->title_id();
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}
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*tile_id_ptr = 0xC0DE0002;
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*out3_ptr = 0xC0DE0003;
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return X_ERROR_SUCCESS;
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}
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@ -711,8 +700,9 @@ dword_result_t XamReadTileToTexture_entry(dword_t tile_type, dword_t title_id,
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}
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DECLARE_XAM_EXPORT1(XamReadTileToTexture, kUserProfiles, kStub);
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dword_result_t XamWriteGamerTile_entry(dword_t arg1, dword_t arg2, dword_t arg3,
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dword_t arg4, dword_t arg5,
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dword_result_t XamWriteGamerTile_entry(dword_t arg1, dword_t arg2,
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dword_t small_tile_id,
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dword_t big_tile_id, dword_t arg5,
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dword_t overlapped_ptr) {
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if (overlapped_ptr) {
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kernel_state()->CompleteOverlappedImmediate(overlapped_ptr,
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