[XAM] Removed overlap from XamUserReadProfileSettings. It currently breaks games for whatever reason.

- Updated params for: XamParseGamerTileKey, XamWriteGamerTile
This commit is contained in:
Gliniak 2025-03-09 23:46:08 +01:00
parent 1544349499
commit 0d06cdd649
1 changed files with 82 additions and 92 deletions

View File

@ -256,95 +256,81 @@ uint32_t XamUserReadProfileSettingsEx(uint32_t title_id, uint32_t user_index,
return X_ERROR_INSUFFICIENT_BUFFER;
}
auto run = [=](uint32_t& extended_error, uint32_t& length) {
auto user_profile = kernel_state()->xam_state()->GetUserProfile(user_index);
auto user_profile = kernel_state()->xam_state()->GetUserProfile(user_index);
if (!user_profile && !xuids) {
return X_ERROR_NO_SUCH_USER;
}
if (xuids) {
uint64_t user_xuid = static_cast<uint64_t>(xuids[0]);
if (!kernel_state()->xam_state()->IsUserSignedIn(user_xuid)) {
extended_error = X_HRESULT_FROM_WIN32(X_ERROR_NO_SUCH_USER);
length = 0;
return X_ERROR_NO_SUCH_USER;
}
user_profile = kernel_state()->xam_state()->GetUserProfile(user_xuid);
}
if (!user_profile) {
extended_error = X_HRESULT_FROM_WIN32(X_ERROR_NO_SUCH_USER);
length = 0;
return X_ERROR_NO_SUCH_USER;
}
// First call asks for size (fill buffer_size_ptr).
// Second call asks for buffer contents with that size.
bool any_missing = false;
for (uint32_t i = 0; i < setting_count; ++i) {
auto setting_id = static_cast<uint32_t>(setting_ids[i]);
if (!UserSetting::is_setting_valid(setting_id)) {
XELOGE(
"xeXamUserReadProfileSettingsEx requested unimplemented "
"setting "
"{:08X}",
setting_id);
any_missing = true;
}
}
if (any_missing) {
extended_error = X_HRESULT_FROM_WIN32(X_ERROR_INVALID_PARAMETER);
length = 0;
return X_ERROR_INVALID_PARAMETER;
// TODO(benvanik): don't fail? most games don't even check!
}
auto out_header = reinterpret_cast<X_USER_READ_PROFILE_SETTINGS*>(buffer);
auto out_setting =
reinterpret_cast<X_USER_PROFILE_SETTING*>(&out_header[1]);
out_header->setting_count = static_cast<uint32_t>(setting_count);
out_header->settings_ptr =
kernel_state()->memory()->HostToGuestVirtual(out_setting);
uint32_t additional_data_buffer_ptr =
out_header->settings_ptr +
(setting_count * sizeof(X_USER_PROFILE_SETTING));
std::fill_n(out_setting, setting_count, X_USER_PROFILE_SETTING{});
for (uint32_t n = 0; n < setting_count; ++n) {
uint32_t setting_id = setting_ids[n];
const bool is_valid =
kernel_state()->xam_state()->user_tracker()->GetUserSetting(
user_profile->xuid(),
title_id ? title_id : kernel_state()->title_id(), setting_id,
out_setting, additional_data_buffer_ptr);
if (is_valid) {
if (xuids) {
out_setting->xuid = user_profile->xuid();
} else {
out_setting->user_index = user_index;
}
}
++out_setting;
}
extended_error = X_HRESULT_FROM_WIN32(X_STATUS_SUCCESS);
length = 0;
return X_STATUS_SUCCESS;
};
if (!overlapped_ptr) {
uint32_t extended_error, length;
return run(extended_error, length);
if (!user_profile && !xuids) {
return X_ERROR_NO_SUCH_USER;
}
kernel_state()->CompleteOverlappedDeferredEx(run, overlapped_ptr);
return X_ERROR_IO_PENDING;
if (xuids) {
uint64_t user_xuid = static_cast<uint64_t>(xuids[0]);
if (!kernel_state()->xam_state()->IsUserSignedIn(user_xuid)) {
return X_ERROR_NO_SUCH_USER;
}
user_profile = kernel_state()->xam_state()->GetUserProfile(user_xuid);
}
if (!user_profile) {
return X_ERROR_NO_SUCH_USER;
}
// First call asks for size (fill buffer_size_ptr).
// Second call asks for buffer contents with that size.
bool any_missing = false;
for (uint32_t i = 0; i < setting_count; ++i) {
auto setting_id = static_cast<uint32_t>(setting_ids[i]);
if (!UserSetting::is_setting_valid(setting_id)) {
XELOGE(
"xeXamUserReadProfileSettingsEx requested unimplemented "
"setting "
"{:08X}",
setting_id);
any_missing = true;
}
}
if (any_missing) {
return X_ERROR_INVALID_PARAMETER;
// TODO(benvanik): don't fail? most games don't even check!
}
auto out_header = reinterpret_cast<X_USER_READ_PROFILE_SETTINGS*>(buffer);
auto out_setting = reinterpret_cast<X_USER_PROFILE_SETTING*>(&out_header[1]);
out_header->setting_count = static_cast<uint32_t>(setting_count);
out_header->settings_ptr =
kernel_state()->memory()->HostToGuestVirtual(out_setting);
uint32_t additional_data_buffer_ptr =
out_header->settings_ptr +
(setting_count * sizeof(X_USER_PROFILE_SETTING));
std::fill_n(out_setting, setting_count, X_USER_PROFILE_SETTING{});
for (uint32_t n = 0; n < setting_count; ++n) {
uint32_t setting_id = setting_ids[n];
const bool is_valid =
kernel_state()->xam_state()->user_tracker()->GetUserSetting(
user_profile->xuid(),
title_id ? title_id : kernel_state()->title_id(), setting_id,
out_setting, additional_data_buffer_ptr);
if (is_valid) {
if (xuids) {
out_setting->xuid = user_profile->xuid();
} else {
out_setting->user_index = user_index;
}
}
++out_setting;
}
if (overlapped_ptr) {
kernel_state()->CompleteOverlappedImmediate(overlapped_ptr.value(),
X_STATUS_SUCCESS);
return X_ERROR_IO_PENDING;
}
return X_STATUS_SUCCESS;
}
dword_result_t XamUserReadProfileSettings_entry(
@ -640,11 +626,14 @@ dword_result_t XamUserCreateTitlesPlayedEnumerator_entry(
}
DECLARE_XAM_EXPORT1(XamUserCreateTitlesPlayedEnumerator, kUserProfiles, kStub);
dword_result_t XamParseGamerTileKey_entry(lpdword_t key_ptr, lpdword_t out1_ptr,
lpdword_t out2_ptr,
dword_result_t XamParseGamerTileKey_entry(lpdword_t key_ptr,
lpdword_t title_id_ptr,
lpdword_t tile_id_ptr,
lpdword_t out3_ptr) {
*out1_ptr = 0xC0DE0001;
*out2_ptr = 0xC0DE0002;
if (title_id_ptr) {
*title_id_ptr = kernel_state()->title_id();
}
*tile_id_ptr = 0xC0DE0002;
*out3_ptr = 0xC0DE0003;
return X_ERROR_SUCCESS;
}
@ -711,8 +700,9 @@ dword_result_t XamReadTileToTexture_entry(dword_t tile_type, dword_t title_id,
}
DECLARE_XAM_EXPORT1(XamReadTileToTexture, kUserProfiles, kStub);
dword_result_t XamWriteGamerTile_entry(dword_t arg1, dword_t arg2, dword_t arg3,
dword_t arg4, dword_t arg5,
dword_result_t XamWriteGamerTile_entry(dword_t arg1, dword_t arg2,
dword_t small_tile_id,
dword_t big_tile_id, dword_t arg5,
dword_t overlapped_ptr) {
if (overlapped_ptr) {
kernel_state()->CompleteOverlappedImmediate(overlapped_ptr,