Merge branch 'master' into d3d12
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commit
0c1431df46
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@ -5621,6 +5621,14 @@ struct VECTOR_SHL_V128
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return _mm_load_si128(reinterpret_cast<__m128i*>(value));
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}
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static void EmitInt16(X64Emitter& e, const EmitArgType& i) {
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Xmm src1;
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if (i.src1.is_constant) {
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src1 = e.xmm2;
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e.LoadConstantXmm(src1, i.src1.constant());
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} else {
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src1 = i.src1;
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}
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if (i.src2.is_constant) {
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const auto& shamt = i.src2.constant();
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bool all_same = true;
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@ -5632,7 +5640,7 @@ struct VECTOR_SHL_V128
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}
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if (all_same) {
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// Every count is the same, so we can use vpsllw.
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e.vpsllw(i.dest, i.src1, shamt.u16[0] & 0xF);
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e.vpsllw(i.dest, src1, shamt.u16[0] & 0xF);
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return;
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}
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}
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@ -5640,14 +5648,6 @@ struct VECTOR_SHL_V128
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// Shift 8 words in src1 by amount specified in src2.
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Xbyak::Label emu, end;
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Xmm src1;
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if (i.src1.is_constant) {
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src1 = e.xmm2;
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e.LoadConstantXmm(src1, i.src1.constant());
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} else {
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src1 = i.src1;
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}
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// Only bother with this check if shift amt isn't constant.
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if (!i.src2.is_constant) {
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// See if the shift is equal first for a shortcut.
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