[GPU/D3D12] Letterboxing cropping to action-safe area

This commit is contained in:
Triang3l 2020-09-05 17:47:32 +03:00
parent 52efbcf741
commit 0be0eb2b38
5 changed files with 154 additions and 34 deletions

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@ -10,7 +10,9 @@
#include "xenia/gpu/d3d12/d3d12_graphics_system.h" #include "xenia/gpu/d3d12/d3d12_graphics_system.h"
#include "xenia/base/logging.h" #include "xenia/base/logging.h"
#include "xenia/base/math.h"
#include "xenia/gpu/d3d12/d3d12_command_processor.h" #include "xenia/gpu/d3d12/d3d12_command_processor.h"
#include "xenia/gpu/draw_util.h"
#include "xenia/ui/d3d12/d3d12_util.h" #include "xenia/ui/d3d12/d3d12_util.h"
#include "xenia/xbox.h" #include "xenia/xbox.h"
@ -265,22 +267,39 @@ void D3D12GraphicsSystem::Swap(xe::ui::UIEvent* e) {
return; return;
} }
uint32_t window_width, window_height;
display_context_->GetSwapChainSize(window_width, window_height);
int32_t target_x, target_y;
uint32_t target_width, target_height;
draw_util::GetPresentArea(swap_state.width, swap_state.height, window_width,
window_height, target_x, target_y, target_width,
target_height);
// For safety.
target_x = clamp(target_x, int32_t(D3D12_VIEWPORT_BOUNDS_MIN),
int32_t(D3D12_VIEWPORT_BOUNDS_MAX));
target_y = clamp(target_y, int32_t(D3D12_VIEWPORT_BOUNDS_MIN),
int32_t(D3D12_VIEWPORT_BOUNDS_MAX));
target_width = std::min(
target_width, uint32_t(int32_t(D3D12_VIEWPORT_BOUNDS_MAX) - target_x));
target_height = std::min(
target_height, uint32_t(int32_t(D3D12_VIEWPORT_BOUNDS_MAX) - target_y));
auto command_list = display_context_->GetSwapCommandList(); auto command_list = display_context_->GetSwapCommandList();
uint32_t swap_width, swap_height; // Assuming the window has already been cleared to the needed letterbox color.
display_context_->GetSwapChainSize(swap_width, swap_height);
D3D12_VIEWPORT viewport; D3D12_VIEWPORT viewport;
viewport.TopLeftX = 0.0f; viewport.TopLeftX = float(target_x);
viewport.TopLeftY = 0.0f; viewport.TopLeftY = float(target_y);
viewport.Width = float(swap_width); viewport.Width = float(target_width);
viewport.Height = float(swap_height); viewport.Height = float(target_height);
viewport.MinDepth = 0.0f; viewport.MinDepth = 0.0f;
viewport.MaxDepth = 0.0f; viewport.MaxDepth = 0.0f;
command_list->RSSetViewports(1, &viewport); command_list->RSSetViewports(1, &viewport);
D3D12_RECT scissor; D3D12_RECT scissor;
scissor.left = 0; scissor.left = 0;
scissor.top = 0; scissor.top = 0;
scissor.right = swap_width; scissor.right = window_width;
scissor.bottom = swap_height; scissor.bottom = window_height;
command_list->RSSetScissorRects(1, &scissor); command_list->RSSetScissorRects(1, &scissor);
command_list->SetDescriptorHeaps(1, &swap_srv_heap); command_list->SetDescriptorHeaps(1, &swap_srv_heap);
StretchTextureToFrontBuffer( StretchTextureToFrontBuffer(

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@ -9,6 +9,7 @@
#include "xenia/gpu/draw_util.h" #include "xenia/gpu/draw_util.h"
#include <algorithm>
#include <cmath> #include <cmath>
#include <cstring> #include <cstring>
@ -31,6 +32,36 @@ DEFINE_bool(
"for certain games like GTA IV to work).", "for certain games like GTA IV to work).",
"GPU"); "GPU");
DEFINE_bool(
present_stretch, true,
"Whether to rescale the image, instead of maintaining the original pixel "
"size, when presenting to the window. When this is disabled, other "
"positioning options are ignored.",
"GPU");
DEFINE_bool(
present_letterbox, true,
"Maintain aspect ratio when stretching by displaying bars around the image "
"when there's no more overscan area to crop out.",
"GPU");
// https://github.com/MonoGame/MonoGame/issues/4697#issuecomment-217779403
// Using the value from DirectXTK (5% cropped out from each side, thus 90%),
// which is not exactly the Xbox One title-safe area, but close, and within the
// action-safe area:
// https://github.com/microsoft/DirectXTK/blob/1e80a465c6960b457ef9ab6716672c1443a45024/Src/SimpleMath.cpp#L144
// XNA TitleSafeArea is 80%, but it's very conservative, designed for CRT, and
// is the title-safe area rather than the action-safe area.
// 90% is also exactly the fraction of 16:9 height in 16:10.
DEFINE_int32(
present_safe_area_x, 90,
"Percentage of the image width that can be kept when presenting to "
"maintain aspect ratio without letterboxing or stretching.",
"GPU");
DEFINE_int32(
present_safe_area_y, 90,
"Percentage of the image height that can be kept when presenting to "
"maintain aspect ratio without letterboxing or stretching.",
"GPU");
namespace xe { namespace xe {
namespace gpu { namespace gpu {
namespace draw_util { namespace draw_util {
@ -589,6 +620,87 @@ ResolveCopyShaderIndex ResolveInfo::GetCopyShader(
return shader; return shader;
} }
void GetPresentArea(uint32_t source_width, uint32_t source_height,
uint32_t window_width, uint32_t window_height,
int32_t& target_x_out, int32_t& target_y_out,
uint32_t& target_width_out, uint32_t& target_height_out) {
if (!cvars::present_stretch) {
target_x_out = (int32_t(window_width) - int32_t(source_width)) / 2;
target_y_out = (int32_t(window_height) - int32_t(source_height)) / 2;
target_width_out = source_width;
target_height_out = source_height;
return;
}
// Prevent division by zero.
if (!source_width || !source_height) {
target_x_out = 0;
target_y_out = 0;
target_width_out = 0;
target_height_out = 0;
return;
}
if (uint64_t(window_width) * source_height >
uint64_t(source_width) * window_height) {
// The window is wider that the source - crop along Y, then letterbox or
// stretch along X.
uint32_t present_safe_area;
if (cvars::present_safe_area_y > 0 && cvars::present_safe_area_y < 100) {
present_safe_area = uint32_t(cvars::present_safe_area_y);
} else {
present_safe_area = 100;
}
uint32_t target_height =
uint32_t(uint64_t(window_width) * source_height / source_width);
bool letterbox = false;
if (target_height * present_safe_area > window_height * 100) {
// Don't crop out more than the safe area margin - letterbox or stretch.
target_height = window_height * 100 / present_safe_area;
letterbox = true;
}
if (letterbox && cvars::present_letterbox) {
uint32_t target_width =
uint32_t(uint64_t(source_width) * window_height * 100 /
(source_height * present_safe_area));
target_x_out = (int32_t(window_width) - int32_t(target_width)) / 2;
target_width_out = target_width;
} else {
target_x_out = 0;
target_width_out = window_width;
}
target_y_out = (int32_t(window_height) - int32_t(target_height)) / 2;
target_height_out = target_height;
} else {
// The window is taller than the source - crop along X, then letterbox or
// stretch along Y.
uint32_t present_safe_area;
if (cvars::present_safe_area_x > 0 && cvars::present_safe_area_x < 100) {
present_safe_area = uint32_t(cvars::present_safe_area_x);
} else {
present_safe_area = 100;
}
uint32_t target_width =
uint32_t(uint64_t(window_height) * source_width / source_height);
bool letterbox = false;
if (target_width * present_safe_area > window_width * 100) {
// Don't crop out more than the safe area margin - letterbox or stretch.
target_width = window_width * 100 / present_safe_area;
letterbox = true;
}
if (letterbox && cvars::present_letterbox) {
uint32_t target_height =
uint32_t(uint64_t(source_height) * window_width * 100 /
(source_width * present_safe_area));
target_y_out = (int32_t(window_height) - int32_t(target_height)) / 2;
target_height_out = target_height;
} else {
target_y_out = 0;
target_height_out = window_height;
}
target_x_out = (int32_t(window_width) - int32_t(target_width)) / 2;
target_width_out = target_width;
}
}
} // namespace draw_util } // namespace draw_util
} // namespace gpu } // namespace gpu
} // namespace xe } // namespace xe

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@ -272,6 +272,14 @@ bool GetResolveInfo(const RegisterFile& regs, const Memory& memory,
TraceWriter& trace_writer, uint32_t resolution_scale, TraceWriter& trace_writer, uint32_t resolution_scale,
bool edram_16_as_minus_1_to_1, ResolveInfo& info_out); bool edram_16_as_minus_1_to_1, ResolveInfo& info_out);
// Taking user configuration - stretching or letterboxing, overscan region to
// crop to fill while maintaining the aspect ratio - into account, returns the
// area where the frame should be presented in the host window.
void GetPresentArea(uint32_t source_width, uint32_t source_height,
uint32_t window_width, uint32_t window_height,
int32_t& target_x_out, int32_t& target_y_out,
uint32_t& target_width_out, uint32_t& target_height_out);
} // namespace draw_util } // namespace draw_util
} // namespace gpu } // namespace gpu
} // namespace xe } // namespace xe

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@ -300,9 +300,9 @@ void D3D12Context::BeginSwap() {
clear_color[1] = 1.0f; clear_color[1] = 1.0f;
clear_color[2] = 0.0f; clear_color[2] = 0.0f;
} else { } else {
clear_color[0] = 238.0f / 255.0f; clear_color[0] = 0.0f;
clear_color[1] = 238.0f / 255.0f; clear_color[1] = 0.0f;
clear_color[2] = 238.0f / 255.0f; clear_color[2] = 0.0f;
} }
clear_color[3] = 1.0f; clear_color[3] = 1.0f;
swap_command_list_->ClearRenderTargetView(back_buffer_rtv, clear_color, 0, swap_command_list_->ClearRenderTargetView(back_buffer_rtv, clear_color, 0,

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@ -253,20 +253,6 @@ bool Win32Window::ReleaseMouse() {
bool Win32Window::is_fullscreen() const { return fullscreen_; } bool Win32Window::is_fullscreen() const { return fullscreen_; }
// https://blogs.msdn.microsoft.com/oldnewthing/20131017-00/?p=2903
BOOL UnadjustWindowRect(LPRECT prc, DWORD dwStyle, BOOL fMenu) {
RECT rc;
SetRectEmpty(&rc);
BOOL fRc = AdjustWindowRect(&rc, dwStyle, fMenu);
if (fRc) {
prc->left -= rc.left;
prc->top -= rc.top;
prc->right -= rc.right;
prc->bottom -= rc.bottom;
}
return fRc;
}
void Win32Window::ToggleFullscreen(bool fullscreen) { void Win32Window::ToggleFullscreen(bool fullscreen) {
if (fullscreen == is_fullscreen()) { if (fullscreen == is_fullscreen()) {
return; return;
@ -288,9 +274,6 @@ void Win32Window::ToggleFullscreen(bool fullscreen) {
AdjustWindowRect(&rc, GetWindowLong(hwnd_, GWL_STYLE), false); AdjustWindowRect(&rc, GetWindowLong(hwnd_, GWL_STYLE), false);
MoveWindow(hwnd_, rc.left, rc.top, rc.right - rc.left, rc.bottom - rc.top, MoveWindow(hwnd_, rc.left, rc.top, rc.right - rc.left, rc.bottom - rc.top,
TRUE); TRUE);
width_ = rc.right - rc.left;
height_ = rc.bottom - rc.top;
} }
} else { } else {
// Reinstate borders, resize to 1280x720 // Reinstate borders, resize to 1280x720
@ -301,15 +284,13 @@ void Win32Window::ToggleFullscreen(bool fullscreen) {
if (main_menu) { if (main_menu) {
::SetMenu(hwnd_, main_menu->handle()); ::SetMenu(hwnd_, main_menu->handle());
} }
auto& rc = windowed_pos_.rcNormalPosition;
bool has_menu = main_menu_ ? true : false;
UnadjustWindowRect(&rc, GetWindowLong(hwnd_, GWL_STYLE), has_menu);
width_ = rc.right - rc.left;
height_ = rc.bottom - rc.top;
} }
fullscreen_ = fullscreen; fullscreen_ = fullscreen;
// width_ and height_ will be updated by the WM_SIZE handler -
// windowed_pos_.rcNormalPosition is also not the correct source for them when
// switching from fullscreen to maximized.
} }
bool Win32Window::is_bordered() const { bool Win32Window::is_bordered() const {