[GPU] Clarify assert in SpirvShaderTranslator::StoreToResult.
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@ -3330,8 +3330,10 @@ void SpirvShaderTranslator::StoreToResult(Id source_value_id,
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storage_array = false;
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storage_array = false;
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writes_depth_ = true;
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writes_depth_ = true;
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break;
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break;
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default:
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case InstructionStorageTarget::kNone:
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case InstructionStorageTarget::kNone:
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assert_always();
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break;
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default:
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assert_unhandled_case(result.storage_target);
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assert_unhandled_case(result.storage_target);
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break;
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break;
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}
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}
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