Slowing down the audio system until it does something.
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@ -81,6 +81,7 @@ void AudioSystem::ThreadStart() {
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// Pump worker.
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// Pump worker.
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//worker_->Pump();
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//worker_->Pump();
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Sleep(1000);
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// Pump audio system.
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// Pump audio system.
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Pump();
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Pump();
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