More gracefully handle killed threads. Still needs some UI love.
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cc37fb1358
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@ -294,6 +294,9 @@ void Debugger::UpdateThreadExecutionStates(uint32_t override_handle,
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for (auto& it : thread_execution_infos_) {
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for (auto& it : thread_execution_infos_) {
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auto thread_info = it.second.get();
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auto thread_info = it.second.get();
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auto thread = thread_info->thread;
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auto thread = thread_info->thread;
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if (!thread) {
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continue;
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}
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// Grab PPC context.
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// Grab PPC context.
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// Note that this is only up to date if --store_all_context_values is
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// Note that this is only up to date if --store_all_context_values is
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@ -995,6 +995,9 @@ void DebugWindow::DrawThreadsPane() {
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auto thread = thread_info->thread;
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auto thread = thread_info->thread;
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bool is_current_thread = thread == state_.thread;
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bool is_current_thread = thread == state_.thread;
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assert_not_null(thread); // TODO(benvanik): zombie thread states.
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assert_not_null(thread); // TODO(benvanik): zombie thread states.
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if (!thread) {
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continue;
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}
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if (is_current_thread && state_.has_changed_thread) {
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if (is_current_thread && state_.has_changed_thread) {
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ImGui::SetScrollHere();
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ImGui::SetScrollHere();
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state_.has_changed_thread = false;
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state_.has_changed_thread = false;
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