[XAM] Implement XamShowSigninUI

This commit is contained in:
NicknineTheEagle 2024-10-09 22:48:20 +03:00 committed by Radosław Gliński
parent 842161ca9b
commit 060954f0c3
6 changed files with 489 additions and 219 deletions

View File

@ -95,9 +95,6 @@ class EmulatorWindow {
void ToggleProfilesConfigDialog();
void SetHotkeysState(bool enabled) { disable_hotkeys_ = !enabled; }
// We need to store it somewhere so there will be no situation when there are
// multiple instances opened.
std::unique_ptr<CreateProfileDialog> profile_creation_dialog_;
// Types of button functions for hotkeys.
enum class ButtonFunctions {

View File

@ -11,29 +11,36 @@
#include <algorithm>
#include "xenia/app/emulator_window.h"
#include "xenia/base/system.h"
#include "xenia/kernel/util/shim_utils.h"
namespace xe {
namespace kernel {
namespace xam {
extern bool xeDrawProfileContent(ui::ImGuiDrawer* imgui_drawer,
const uint64_t xuid, const uint8_t user_index,
const X_XAMACCOUNTINFO* account,
uint64_t* selected_xuid);
}
} // namespace kernel
namespace app {
void CreateProfileDialog::OnDraw(ImGuiIO& io) {
if (!has_opened_) {
ImGui::OpenPopup("Create Profile");
has_opened_ = true;
}
auto profile_manager = emulator_window_->emulator()
->kernel_state()
->xam_state()
->profile_manager();
const auto window_position =
ImVec2(GetIO().DisplaySize.x * 0.40f, GetIO().DisplaySize.y * 0.44f);
ImGui::SetNextWindowPos(window_position, ImGuiCond_FirstUseEver);
ImGui::SetNextWindowBgAlpha(1.0f);
bool dialog_open = true;
if (!ImGui::Begin("Create Profile", &dialog_open,
if (!ImGui::BeginPopupModal("Create Profile", &dialog_open,
ImGuiWindowFlags_NoCollapse |
ImGuiWindowFlags_AlwaysAutoResize |
ImGuiWindowFlags_HorizontalScrollbar)) {
ImGui::End();
emulator_window_->profile_creation_dialog_.reset();
Close();
return;
}
@ -43,33 +50,37 @@ void CreateProfileDialog::OnDraw(ImGuiIO& io) {
}
ImGui::TextUnformatted("Gamertag:");
ImGui::InputText("##Gamertag", gamertag, sizeof(gamertag));
ImGui::InputText("##Gamertag", gamertag_, sizeof(gamertag_));
const std::string gamertag_string = std::string(gamertag);
const std::string gamertag_string = std::string(gamertag_);
bool valid = profile_manager->IsGamertagValid(gamertag_string);
if (profile_manager->IsGamertagValid(gamertag_string)) {
ImGui::BeginDisabled(!valid);
if (ImGui::Button("Create")) {
if (profile_manager->CreateProfile(gamertag_string, migration) &&
migration) {
bool autologin = (profile_manager->GetProfilesCount() == 0);
if (profile_manager->CreateProfile(gamertag_string, autologin,
migration_) &&
migration_) {
emulator_window_->emulator()->DataMigration(0xB13EBABEBABEBABE);
}
std::fill(std::begin(gamertag), std::end(gamertag), '\0');
std::fill(std::begin(gamertag_), std::end(gamertag_), '\0');
dialog_open = false;
}
ImGui::EndDisabled();
ImGui::SameLine();
}
if (ImGui::Button("Cancel")) {
std::fill(std::begin(gamertag), std::end(gamertag), '\0');
std::fill(std::begin(gamertag_), std::end(gamertag_), '\0');
dialog_open = false;
}
if (!dialog_open) {
ImGui::End();
emulator_window_->profile_creation_dialog_.reset();
ImGui::CloseCurrentPopup();
Close();
ImGui::EndPopup();
return;
}
ImGui::End();
ImGui::EndPopup();
}
void NoProfileDialog::OnDraw(ImGuiIO& io) {
@ -112,18 +123,14 @@ void NoProfileDialog::OnDraw(ImGuiIO& io) {
emulator_window_->emulator()->content_root());
if (content_files.empty()) {
if (ImGui::Button("Create Profile") &&
!emulator_window_->profile_creation_dialog_) {
emulator_window_->profile_creation_dialog_ =
std::make_unique<CreateProfileDialog>(
emulator_window_->imgui_drawer(), emulator_window_);
if (ImGui::Button("Create Profile")) {
new CreateProfileDialog(emulator_window_->imgui_drawer(),
emulator_window_);
}
} else {
if (ImGui::Button("Create profile & migrate data") &&
!emulator_window_->profile_creation_dialog_) {
emulator_window_->profile_creation_dialog_ =
std::make_unique<CreateProfileDialog>(
emulator_window_->imgui_drawer(), emulator_window_, true);
if (ImGui::Button("Create profile & migrate data")) {
new CreateProfileDialog(emulator_window_->imgui_drawer(),
emulator_window_, true);
}
}
@ -183,7 +190,8 @@ void ProfileConfigDialog::OnDraw(ImGuiIO& io) {
const uint8_t user_index =
profile_manager->GetUserIndexAssignedToProfile(xuid);
if (!DrawProfileContent(xuid, user_index, &account)) {
if (!kernel::xam::xeDrawProfileContent(imgui_drawer(), xuid, user_index,
&account, &selected_xuid_)) {
ImGui::PopID();
ImGui::End();
return;
@ -196,11 +204,8 @@ void ProfileConfigDialog::OnDraw(ImGuiIO& io) {
ImGui::Spacing();
if (ImGui::Button("Create Profile") &&
!emulator_window_->profile_creation_dialog_) {
emulator_window_->profile_creation_dialog_ =
std::make_unique<CreateProfileDialog>(emulator_window_->imgui_drawer(),
emulator_window_);
if (ImGui::Button("Create Profile")) {
new CreateProfileDialog(emulator_window_->imgui_drawer(), emulator_window_);
}
ImGui::End();
@ -211,131 +216,5 @@ void ProfileConfigDialog::OnDraw(ImGuiIO& io) {
}
}
bool ProfileConfigDialog::DrawProfileContent(const uint64_t xuid,
const uint8_t user_index,
const X_XAMACCOUNTINFO* account) {
auto profile_manager = emulator_window_->emulator()
->kernel_state()
->xam_state()
->profile_manager();
const float default_image_size = 75.0f;
auto position = ImGui::GetCursorPos();
const float selectable_height =
ImGui::GetTextLineHeight() *
5; // 3 is for amount of lines of text behind image/object.
const auto font = emulator_window_->imgui_drawer()->GetIO().Fonts->Fonts[0];
const auto text_size = font->CalcTextSizeA(
font->FontSize, FLT_MAX, -1.0f,
fmt::format("XUID: {:016X}\n", 0xB13EBABEBABEBABE).c_str());
const auto image_scale = selectable_height / default_image_size;
const auto image_size = ImVec2(default_image_size * image_scale,
default_image_size * image_scale);
// This includes 10% to include empty spaces between border and elements.
auto selectable_region_size =
ImVec2((image_size.x + text_size.x) * 1.10f, selectable_height);
if (ImGui::Selectable("##Selectable", selected_xuid_ == xuid,
ImGuiSelectableFlags_SpanAllColumns,
selectable_region_size)) {
selected_xuid_ = xuid;
}
if (ImGui::BeginPopupContextItem("Profile Menu")) {
if (user_index == static_cast<uint8_t>(-1)) {
if (ImGui::MenuItem("Login")) {
profile_manager->Login(xuid);
}
if (ImGui::BeginMenu("Login to slot:")) {
for (uint8_t i = 0; i < XUserMaxUserCount; i++) {
if (ImGui::MenuItem(fmt::format("slot {}", i).c_str())) {
profile_manager->Login(xuid, i);
}
}
ImGui::EndMenu();
}
} else {
if (ImGui::MenuItem("Logout")) {
profile_manager->Logout(user_index);
}
}
ImGui::MenuItem("Modify (unsupported)");
ImGui::MenuItem("Show Achievements (unsupported)");
if (ImGui::MenuItem("Show Content Directory")) {
const auto path = profile_manager->GetProfileContentPath(
xuid, emulator_window_->emulator()->kernel_state()->title_id());
if (!std::filesystem::exists(path)) {
std::filesystem::create_directories(path);
}
std::thread path_open(LaunchFileExplorer, path);
path_open.detach();
}
if (!emulator_window_->emulator()->is_title_open()) {
ImGui::Separator();
if (ImGui::BeginMenu("Delete Profile")) {
ImGui::BeginTooltip();
ImGui::TextUnformatted(
fmt::format("You're about to delete profile: {} (XUID: {:016X}). "
"This will remove all data assigned to this profile "
"including savefiles. Are you sure?",
account->GetGamertagString(), xuid)
.c_str());
ImGui::EndTooltip();
if (ImGui::MenuItem("Yes, delete it!")) {
profile_manager->DeleteProfile(xuid);
ImGui::EndMenu();
ImGui::EndPopup();
return false;
}
ImGui::EndMenu();
}
}
ImGui::EndPopup();
}
ImGui::SameLine();
ImGui::SetCursorPos(position);
// In the future it can be replaced with profile icon.
ImGui::Image(user_index < XUserMaxUserCount
? imgui_drawer()->GetNotificationIcon(user_index)
: nullptr,
ImVec2(default_image_size * image_scale,
default_image_size * image_scale));
ImGui::SameLine();
position = ImGui::GetCursorPos();
ImGui::TextUnformatted(
fmt::format("User: {}\n", account->GetGamertagString()).c_str());
ImGui::SameLine();
ImGui::SetCursorPos(position);
ImGui::SetCursorPosY(position.y + ImGui::GetTextLineHeight());
ImGui::TextUnformatted(fmt::format("XUID: {:016X}\n", xuid).c_str());
ImGui::SameLine();
ImGui::SetCursorPos(position);
ImGui::SetCursorPosY(position.y + 2 * ImGui::GetTextLineHeight());
if (user_index != static_cast<uint8_t>(-1)) {
ImGui::TextUnformatted(
fmt::format("Assigned to slot: {}\n", user_index + 1).c_str());
} else {
ImGui::TextUnformatted(fmt::format("Profile is not signed in").c_str());
}
return true;
}
} // namespace app
} // namespace xe

View File

@ -26,15 +26,16 @@ class CreateProfileDialog final : public ui::ImGuiDialog {
bool with_migration = false)
: ui::ImGuiDialog(imgui_drawer),
emulator_window_(emulator_window),
migration(with_migration) {
memset(gamertag, 0, sizeof(gamertag));
migration_(with_migration) {
memset(gamertag_, 0, sizeof(gamertag_));
}
protected:
void OnDraw(ImGuiIO& io) override;
bool migration = false;
char gamertag[16] = "";
bool has_opened_ = false;
bool migration_ = false;
char gamertag_[16] = "";
EmulatorWindow* emulator_window_;
};
@ -54,19 +55,13 @@ class ProfileConfigDialog final : public ui::ImGuiDialog {
public:
ProfileConfigDialog(ui::ImGuiDrawer* imgui_drawer,
EmulatorWindow* emulator_window)
: ui::ImGuiDialog(imgui_drawer), emulator_window_(emulator_window) {
memset(gamertag, 0, sizeof(gamertag));
}
: ui::ImGuiDialog(imgui_drawer), emulator_window_(emulator_window) {}
protected:
void OnDraw(ImGuiIO& io) override;
private:
bool DrawProfileContent(const uint64_t xuid, const uint8_t user_index,
const X_XAMACCOUNTINFO* account);
uint64_t selected_xuid_ = 0;
char gamertag[16] = "";
EmulatorWindow* emulator_window_;
};

View File

@ -254,7 +254,8 @@ bool ProfileManager::DismountProfile(const uint64_t xuid) {
fmt::format("{:016X}", xuid) + ':');
}
void ProfileManager::Login(const uint64_t xuid, const uint8_t user_index) {
void ProfileManager::Login(const uint64_t xuid, const uint8_t user_index,
bool notify) {
if (logged_profiles_.size() >= 4 && user_index >= XUserMaxUserCount) {
XELOGE(
"Cannot login account with XUID: {:016X} due to lack of free slots "
@ -293,23 +294,39 @@ void ProfileManager::Login(const uint64_t xuid, const uint8_t user_index) {
logged_profiles_[assigned_user_slot] =
std::make_unique<UserProfile>(xuid, &profile);
if (notify) {
kernel_state_->BroadcastNotification(kXNotificationIDSystemSignInChanged,
GetUsedUserSlots().to_ulong());
}
UpdateConfig(xuid, assigned_user_slot);
}
void ProfileManager::Logout(const uint8_t user_index) {
void ProfileManager::Logout(const uint8_t user_index, bool notify) {
auto profile = logged_profiles_.find(user_index);
if (profile == logged_profiles_.cend()) {
return;
}
DismountProfile(profile->second->xuid());
logged_profiles_.erase(profile);
if (notify) {
kernel_state_->BroadcastNotification(kXNotificationIDSystemSignInChanged,
GetUsedUserSlots().to_ulong());
}
UpdateConfig(0, user_index);
}
void ProfileManager::LoginMultiple(
const std::map<uint8_t, uint64_t>& profiles) {
int slots_mask = 0;
for (auto [slot, xuid] : profiles) {
Login(xuid, slot, false);
slots_mask |= (1 << slot);
}
kernel_state_->BroadcastNotification(kXNotificationIDSystemSignInChanged,
slots_mask);
}
std::vector<uint64_t> ProfileManager::FindProfiles() const {
// Info: Profile directory name is also it's offline xuid
std::vector<uint64_t> profiles_xuids;
@ -410,7 +427,7 @@ std::filesystem::path ProfileManager::GetProfilePath(
fmt::format("{:08X}", XContentType::kProfile) / xuid;
}
bool ProfileManager::CreateProfile(const std::string gamertag,
bool ProfileManager::CreateProfile(const std::string gamertag, bool autologin,
bool default_xuid) {
const auto xuid = !default_xuid ? GenerateXuid() : 0xB13EBABEBABEBABE;
@ -423,7 +440,7 @@ bool ProfileManager::CreateProfile(const std::string gamertag,
}
const bool is_account_created = CreateAccount(xuid, gamertag);
if (is_account_created) {
if (is_account_created && autologin) {
Login(xuid);
}
return is_account_created;

View File

@ -79,15 +79,18 @@ class ProfileManager {
~ProfileManager();
bool CreateProfile(const std::string gamertag, bool default_xuid = false);
bool CreateProfile(const std::string gamertag, bool autologin,
bool default_xuid = false);
// bool CreateProfile(const X_XAMACCOUNTINFO* account_info);
bool DeleteProfile(const uint64_t xuid);
bool MountProfile(const uint64_t xuid);
bool DismountProfile(const uint64_t xuid);
void Login(const uint64_t xuid, const uint8_t user_index = -1);
void Logout(const uint8_t user_index);
void Login(const uint64_t xuid, const uint8_t user_index = -1,
bool notify = true);
void Logout(const uint8_t user_index, bool notify = true);
void LoginMultiple(const std::map<uint8_t, uint64_t>& profiles);
bool LoadAccount(const uint64_t xuid);
void LoadAccounts(const std::vector<uint64_t> profiles_xuids);

View File

@ -10,7 +10,9 @@
#include "third_party/imgui/imgui.h"
#include "xenia/base/logging.h"
#include "xenia/base/string_util.h"
#include "xenia/base/system.h"
#include "xenia/emulator.h"
#include "xenia/hid/input_system.h"
#include "xenia/kernel/kernel_flags.h"
#include "xenia/kernel/kernel_state.h"
#include "xenia/kernel/util/shim_utils.h"
@ -819,38 +821,415 @@ dword_result_t XamShowMarketplaceDownloadItemsUI_entry(
}
DECLARE_XAM_EXPORT1(XamShowMarketplaceDownloadItemsUI, kUI, kSketchy);
dword_result_t XamShowSigninUI_entry(dword_t users_needed, dword_t unk_mask) {
// XN_SYS_UI (on)
kernel_state()->BroadcastNotification(kXNotificationIDSystemUI, 1);
// Mask values vary. Probably matching user types? Local/remote?
// Games seem to sit and loop until we trigger this notification:
bool xeDrawProfileContent(ui::ImGuiDrawer* imgui_drawer, const uint64_t xuid,
const uint8_t user_index,
const X_XAMACCOUNTINFO* account,
uint64_t* selected_xuid) {
auto profile_manager = kernel_state()->xam_state()->profile_manager();
auto run = [users_needed]() -> void {
uint32_t user_mask = 0;
uint32_t active_users = 0;
const float default_image_size = 75.0f;
auto position = ImGui::GetCursorPos();
const float selectable_height =
ImGui::GetTextLineHeight() *
5; // 3 is for amount of lines of text behind image/object.
const auto font = imgui_drawer->GetIO().Fonts->Fonts[0];
const auto text_size = font->CalcTextSizeA(
font->FontSize, FLT_MAX, -1.0f,
fmt::format("XUID: {:016X}\n", 0xB13EBABEBABEBABE).c_str());
const auto image_scale = selectable_height / default_image_size;
const auto image_size = ImVec2(default_image_size * image_scale,
default_image_size * image_scale);
if (xuid && selected_xuid) {
// This includes 10% to include empty spaces between border and elements.
auto selectable_region_size =
ImVec2((image_size.x + text_size.x) * 1.10f, selectable_height);
if (ImGui::Selectable("##Selectable", *selected_xuid == xuid,
ImGuiSelectableFlags_SpanAllColumns,
selectable_region_size)) {
*selected_xuid = xuid;
}
if (ImGui::BeginPopupContextItem("Profile Menu")) {
if (user_index == static_cast<uint8_t>(-1)) {
if (ImGui::MenuItem("Login")) {
profile_manager->Login(xuid);
}
if (ImGui::BeginMenu("Login to slot:")) {
for (uint8_t i = 0; i < XUserMaxUserCount; i++) {
if (ImGui::MenuItem(fmt::format("slot {}", i).c_str())) {
profile_manager->Login(xuid, i);
}
}
ImGui::EndMenu();
}
} else {
if (ImGui::MenuItem("Logout")) {
profile_manager->Logout(user_index);
}
}
ImGui::MenuItem("Modify (unsupported)");
ImGui::MenuItem("Show Achievements (unsupported)");
if (ImGui::MenuItem("Show Content Directory")) {
const auto path = profile_manager->GetProfileContentPath(
xuid, kernel_state()->title_id());
if (!std::filesystem::exists(path)) {
std::filesystem::create_directories(path);
}
std::thread path_open(LaunchFileExplorer, path);
path_open.detach();
}
if (!kernel_state()->emulator()->is_title_open()) {
ImGui::Separator();
if (ImGui::BeginMenu("Delete Profile")) {
ImGui::BeginTooltip();
ImGui::TextUnformatted(
fmt::format("You're about to delete profile: {} (XUID: {:016X}). "
"This will remove all data assigned to this profile "
"including savefiles. Are you sure?",
account->GetGamertagString(), xuid)
.c_str());
ImGui::EndTooltip();
if (ImGui::MenuItem("Yes, delete it!")) {
profile_manager->DeleteProfile(xuid);
ImGui::EndMenu();
ImGui::EndPopup();
return false;
}
ImGui::EndMenu();
}
}
ImGui::EndPopup();
}
}
ImGui::SameLine();
ImGui::SetCursorPos(position);
// In the future it can be replaced with profile icon.
ImGui::Image(user_index < XUserMaxUserCount
? imgui_drawer->GetNotificationIcon(user_index)
: nullptr,
ImVec2(default_image_size * image_scale,
default_image_size * image_scale));
ImGui::SameLine();
position = ImGui::GetCursorPos();
ImGui::TextUnformatted(
fmt::format("User: {}\n", account->GetGamertagString()).c_str());
ImGui::SameLine();
ImGui::SetCursorPos(position);
ImGui::SetCursorPosY(position.y + ImGui::GetTextLineHeight());
ImGui::TextUnformatted(fmt::format("XUID: {:016X}\n", xuid).c_str());
ImGui::SameLine();
ImGui::SetCursorPos(position);
ImGui::SetCursorPosY(position.y + 2 * ImGui::GetTextLineHeight());
if (user_index != static_cast<uint8_t>(-1)) {
ImGui::TextUnformatted(
fmt::format("Assigned to slot: {}\n", user_index + 1).c_str());
} else {
ImGui::TextUnformatted(fmt::format("Profile is not signed in").c_str());
}
return true;
}
class SigninDialog : public XamDialog {
public:
SigninDialog(xe::ui::ImGuiDrawer* imgui_drawer, uint32_t users_needed)
: XamDialog(imgui_drawer),
users_needed_(users_needed),
title_("Sign In") {
last_user_ = kernel_state()->emulator()->input_system()->GetLastUsedSlot();
for (uint8_t slot = 0; slot < XUserMaxUserCount; slot++) {
std::string name = fmt::format("Slot {:d}", slot + 1);
slot_data_.push_back({slot, name});
}
}
virtual ~SigninDialog() {}
void OnDraw(ImGuiIO& io) override {
bool first_draw = false;
if (!has_opened_) {
ImGui::OpenPopup(title_.c_str());
has_opened_ = true;
first_draw = true;
ReloadProfiles(true);
}
if (ImGui::BeginPopupModal(title_.c_str(), nullptr,
ImGuiWindowFlags_AlwaysAutoResize)) {
auto profile_manager = kernel_state()->xam_state()->profile_manager();
auto profiles = profile_manager->GetProfiles();
for (uint32_t i = 0; i < users_needed_; i++) {
ImGui::BeginGroup();
std::vector<const char*> combo_items;
int items_count = 0;
int current_item = 0;
// Fill slot list.
std::vector<uint8_t> slots;
slots.push_back(0xFF);
combo_items.push_back("---");
for (auto& elem : slot_data_) {
// Select the slot or skip it if it's already used.
bool already_taken = false;
for (uint32_t j = 0; j < users_needed_; j++) {
if (chosen_slots_[j] == elem.first) {
if (i == j) {
current_item = static_cast<int>(combo_items.size());
} else {
already_taken = true;
}
break;
}
}
if (already_taken) {
continue;
}
slots.push_back(elem.first);
combo_items.push_back(elem.second.c_str());
}
items_count = static_cast<int>(combo_items.size());
ImGui::BeginDisabled(users_needed_ == 1);
ImGui::Combo(fmt::format("##Slot{:d}", i).c_str(), &current_item,
combo_items.data(), items_count);
chosen_slots_[i] = slots[current_item];
ImGui::EndDisabled();
ImGui::Spacing();
combo_items.clear();
current_item = 0;
// Fill profile list.
std::vector<uint64_t> xuids;
xuids.push_back(0);
combo_items.push_back("---");
if (chosen_slots_[i] != 0xFF) {
for (auto& elem : profile_data_) {
// Select the profile or skip it if it's already used.
bool already_taken = false;
for (uint32_t j = 0; j < users_needed_; j++) {
if (chosen_xuids_[j] == elem.first) {
if (i == j) {
current_item = static_cast<int>(combo_items.size());
} else {
already_taken = true;
}
break;
}
}
if (already_taken) {
continue;
}
xuids.push_back(elem.first);
combo_items.push_back(elem.second.c_str());
}
}
items_count = static_cast<int>(combo_items.size());
ImGui::BeginDisabled(chosen_slots_[i] == 0xFF);
ImGui::Combo(fmt::format("##Profile{:d}", i).c_str(), &current_item,
combo_items.data(), items_count);
chosen_xuids_[i] = xuids[current_item];
ImGui::EndDisabled();
ImGui::Spacing();
// Draw profile badge.
uint8_t slot = chosen_slots_[i];
uint64_t xuid = chosen_xuids_[i];
if (slot == 0xFF || xuid == 0 || profiles->count(xuid) == 0) {
float ypos = ImGui::GetCursorPosY();
ImGui::SetCursorPosY(ypos + ImGui::GetTextLineHeight() * 5);
} else {
const X_XAMACCOUNTINFO* account = &profiles->at(xuid);
xeDrawProfileContent(imgui_drawer(), xuid, slot, account, nullptr);
}
ImGui::EndGroup();
if (i != (users_needed_ - 1) && (i == 0 || i == 2)) {
ImGui::SameLine();
}
}
ImGui::Spacing();
if (ImGui::Button("Create Profile")) {
creating_profile_ = true;
ImGui::OpenPopup("Create Profile");
first_draw = true;
}
ImGui::Spacing();
if (creating_profile_) {
if (ImGui::BeginPopupModal("Create Profile", nullptr,
ImGuiWindowFlags_NoCollapse |
ImGuiWindowFlags_AlwaysAutoResize |
ImGuiWindowFlags_HorizontalScrollbar)) {
if (first_draw) {
ImGui::SetKeyboardFocusHere();
}
ImGui::TextUnformatted("Gamertag:");
ImGui::InputText("##Gamertag", gamertag_, sizeof(gamertag_));
const std::string gamertag_string = gamertag_;
bool valid = profile_manager->IsGamertagValid(gamertag_string);
ImGui::BeginDisabled(!valid);
if (ImGui::Button("Create")) {
profile_manager->CreateProfile(gamertag_string, false);
std::fill(std::begin(gamertag_), std::end(gamertag_), '\0');
ImGui::CloseCurrentPopup();
creating_profile_ = false;
ReloadProfiles(false);
}
ImGui::EndDisabled();
ImGui::SameLine();
if (ImGui::Button("Cancel")) {
std::fill(std::begin(gamertag_), std::end(gamertag_), '\0');
ImGui::CloseCurrentPopup();
creating_profile_ = false;
}
ImGui::EndPopup();
} else {
creating_profile_ = false;
}
}
if (ImGui::Button("OK")) {
std::map<uint8_t, uint64_t> profile_map;
for (uint32_t i = 0; i < users_needed_; i++) {
uint8_t slot = chosen_slots_[i];
uint64_t xuid = chosen_xuids_[i];
if (slot != 0xFF && xuid != 0) {
profile_map[slot] = xuid;
}
}
profile_manager->LoginMultiple(profile_map);
ImGui::CloseCurrentPopup();
Close();
}
ImGui::SameLine();
if (ImGui::Button("Cancel")) {
ImGui::CloseCurrentPopup();
Close();
}
ImGui::Spacing();
ImGui::Spacing();
ImGui::EndPopup();
} else {
Close();
}
}
void ReloadProfiles(bool first_draw) {
auto profile_manager = kernel_state()->xam_state()->profile_manager();
auto profiles = profile_manager->GetProfiles();
profile_data_.clear();
for (auto& [xuid, account] : *profiles) {
profile_data_.push_back({xuid, account.GetGamertagString()});
}
if (first_draw) {
// If only one user is requested, request last used controller to sign in.
if (users_needed_ == 1) {
chosen_slots_[0] = last_user_;
} else {
for (uint32_t i = 0; i < users_needed_; i++) {
// TODO: Not sure about this, needs testing on real hardware.
chosen_slots_[i] = i;
}
}
// Default profile selection to profile that is already signed in.
for (auto& elem : profile_data_) {
uint64_t xuid = elem.first;
uint8_t slot = profile_manager->GetUserIndexAssignedToProfile(xuid);
for (uint32_t j = 0; j < users_needed_; j++) {
if (chosen_slots_[j] != 0xFF && slot == chosen_slots_[j]) {
chosen_xuids_[j] = xuid;
}
}
}
}
}
private:
bool has_opened_ = false;
std::string title_;
uint32_t users_needed_ = 1;
uint32_t last_user_ = 0;
std::vector<std::pair<uint8_t, std::string>> slot_data_;
std::vector<std::pair<uint64_t, std::string>> profile_data_;
uint8_t chosen_slots_[XUserMaxUserCount] = {};
uint64_t chosen_xuids_[XUserMaxUserCount] = {};
bool creating_profile_ = false;
char gamertag_[16] = "";
};
dword_result_t XamShowSigninUI_entry(dword_t users_needed, dword_t unk_mask) {
// Mask values vary. Probably matching user types? Local/remote?
// Games seem to sit and loop until we trigger sign in notification.
if (users_needed != 1 && users_needed != 2 && users_needed != 4) {
return X_ERROR_INVALID_PARAMETER;
}
if (cvars::headless) {
return xeXamDispatchHeadlessAsync([users_needed]() {
std::map<uint8_t, uint64_t> xuids;
for (uint32_t i = 0; i < XUserMaxUserCount; i++) {
if (kernel_state()->xam_state()->IsUserSignedIn(i)) {
user_mask |= (1 << i);
active_users++;
if (active_users >= users_needed) break;
UserProfile* profile = kernel_state()->xam_state()->GetUserProfile(i);
if (profile) {
xuids[i] = profile->xuid();
if (xuids.size() >= users_needed) break;
}
}
std::this_thread::sleep_for(std::chrono::milliseconds(150));
// XN_SYS_SIGNINCHANGED (players)
kernel_state()->BroadcastNotification(kXNotificationIDSystemSignInChanged,
user_mask);
// XN_SYS_UI (off)
kernel_state()->BroadcastNotification(kXNotificationIDSystemUI, 0);
};
kernel_state()->xam_state()->profile_manager()->LoginMultiple(xuids);
});
}
std::thread thread(run);
thread.detach();
auto close = [](SigninDialog* dialog) -> void {};
return X_ERROR_SUCCESS;
const Emulator* emulator = kernel_state()->emulator();
ui::ImGuiDrawer* imgui_drawer = emulator->imgui_drawer();
return xeXamDispatchDialogAsync<SigninDialog>(
new SigninDialog(imgui_drawer, users_needed), close);
}
DECLARE_XAM_EXPORT1(XamShowSigninUI, kUserProfiles, kStub);
DECLARE_XAM_EXPORT1(XamShowSigninUI, kUserProfiles, kImplemented);
} // namespace xam
} // namespace kernel