Faking some texture types.
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5be1b9458a
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@ -79,6 +79,7 @@ bool TextureResource::Info::Prepare(const xe_gpu_texture_fetch_t& fetch,
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info.texel_pitch = 2;
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break;
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case FMT_8_8_8_8:
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case FMT_8_8_8_8_AS_16_16_16_16:
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switch (fetch.swizzle) {
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case XE_GPU_SWIZZLE_RGBA:
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info.format = DXGI_FORMAT_R8G8B8A8_UNORM;
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@ -152,6 +153,12 @@ bool TextureResource::Info::Prepare(const xe_gpu_texture_fetch_t& fetch,
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info.texel_pitch = 16;
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info.is_compressed = true;
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break;
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case FMT_DXT1_AS_16_16_16_16:
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info.format = DXGI_FORMAT_BC1_UNORM;
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info.block_size = 4;
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info.texel_pitch = 8;
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info.is_compressed = true;
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break;
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case FMT_1_REVERSE:
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case FMT_1:
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case FMT_5_6_5:
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@ -192,8 +199,6 @@ bool TextureResource::Info::Prepare(const xe_gpu_texture_fetch_t& fetch,
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case FMT_16_MPEG_INTERLACED:
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case FMT_16_16_MPEG_INTERLACED:
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case FMT_DXN:
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case FMT_8_8_8_8_AS_16_16_16_16:
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case FMT_DXT1_AS_16_16_16_16:
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case FMT_DXT2_3_AS_16_16_16_16:
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case FMT_DXT4_5_AS_16_16_16_16:
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case FMT_2_10_10_10_AS_16_16_16_16:
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