From 040661f3669c003dd3de23112daa711ce9902b10 Mon Sep 17 00:00:00 2001 From: Triang3l Date: Thu, 10 Dec 2020 21:23:13 +0300 Subject: [PATCH] [D3D12] Fix a lint error in pipeline desc --- src/xenia/gpu/d3d12/pipeline_cache.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/xenia/gpu/d3d12/pipeline_cache.h b/src/xenia/gpu/d3d12/pipeline_cache.h index f4c79a213..fe867c82a 100644 --- a/src/xenia/gpu/d3d12/pipeline_cache.h +++ b/src/xenia/gpu/d3d12/pipeline_cache.h @@ -179,7 +179,7 @@ class PipelineCache { int32_t depth_bias; float depth_bias_slope_scaled; - PipelineStripCutIndex strip_cut_index : 2; // 2 + PipelineStripCutIndex strip_cut_index : 2; // 2 // PipelinePrimitiveTopologyType for a vertex shader. // xenos::TessellationMode for a domain shader. uint32_t primitive_topology_type_or_tessellation_mode : 2; // 4