[UI] Android CallInUIThread and activity onDestroy

This commit is contained in:
Triang3l 2021-09-15 22:58:11 +03:00
parent d4f2bef6c8
commit 0335571354
3 changed files with 249 additions and 28 deletions

View File

@ -109,7 +109,7 @@ class WindowedApp {
#define XE_DEFINE_WINDOWED_APP(export_name, creator) \
__attribute__((visibility("default"))) extern "C" void export_name( \
ANativeActivity* activity, void* saved_state, size_t saved_state_size) { \
xe::ui::AndroidWindowedAppContext::StartAppOnNativeActivityCreate( \
xe::ui::AndroidWindowedAppContext::StartAppOnActivityCreate( \
activity, saved_state, saved_state_size, creator); \
}
#else

View File

@ -10,50 +10,71 @@
#include "xenia/ui/windowed_app_context_android.h"
#include <android/configuration.h>
#include <android/looper.h>
#include <android/native_activity.h>
#include <fcntl.h>
#include <unistd.h>
#include <array>
#include <cstdint>
#include "xenia/base/assert.h"
#include "xenia/base/logging.h"
#include "xenia/base/main_android.h"
#include "xenia/ui/windowed_app.h"
namespace xe {
namespace ui {
void AndroidWindowedAppContext::StartAppOnNativeActivityCreate(
void AndroidWindowedAppContext::StartAppOnActivityCreate(
ANativeActivity* activity, [[maybe_unused]] void* saved_state,
[[maybe_unused]] size_t saved_state_size,
std::unique_ptr<WindowedApp> (*app_creator)(
WindowedAppContext& app_context)) {
// TODO(Triang3l): Pass the launch options from the Intent or the saved
// instance state.
AndroidWindowedAppContext* app_context =
new AndroidWindowedAppContext(activity);
AndroidWindowedAppContext* app_context = new AndroidWindowedAppContext;
if (!app_context->Initialize(activity)) {
delete app_context;
ANativeActivity_finish(activity);
return;
}
// The pointer is now held by the Activity as its ANativeActivity::instance,
// until the destruction.
if (!app_context->InitializeApp(app_creator)) {
delete app_context;
// InitializeApp might have sent commands to the UI thread looper callback
// pipe, perform deferred destruction.
app_context->RequestDestruction();
ANativeActivity_finish(activity);
return;
}
}
AndroidWindowedAppContext::~AndroidWindowedAppContext() {
// TODO(Triang3l): Unregister activity callbacks.
activity_->instance = nullptr;
xe::ShutdownAndroidAppFromMainThread();
}
void AndroidWindowedAppContext::NotifyUILoopOfPendingFunctions() {
// TODO(Triang3l): Request message processing in the UI thread.
// Don't check ui_thread_looper_callback_registered_, as it's owned
// exclusively by the UI thread, while this may be called by any, and in case
// of a pipe error, the callback will be invoked by the looper, which will
// trigger all the necessary shutdown, and the pending functions will be
// called anyway by the shutdown.
UIThreadLooperCallbackCommand command =
UIThreadLooperCallbackCommand::kExecutePendingFunctions;
if (write(ui_thread_looper_callback_pipe_[1], &command, sizeof(command)) !=
sizeof(command)) {
XELOGE(
"AndroidWindowedAppContext: Failed to write a pending function "
"execution command to the UI thread looper callback pipe");
return;
}
ALooper_wake(ui_thread_looper_);
}
void AndroidWindowedAppContext::PlatformQuitFromUIThread() {
// All the shutdown will be done in onDestroy of the activity.
ANativeActivity_finish(activity_);
}
AndroidWindowedAppContext::AndroidWindowedAppContext(ANativeActivity* activity)
: activity_(activity) {
AndroidWindowedAppContext::~AndroidWindowedAppContext() { Shutdown(); }
bool AndroidWindowedAppContext::Initialize(ANativeActivity* activity) {
int32_t api_level;
{
AConfiguration* configuration = AConfiguration_new();
@ -61,11 +82,170 @@ AndroidWindowedAppContext::AndroidWindowedAppContext(ANativeActivity* activity)
api_level = AConfiguration_getSdkVersion(configuration);
AConfiguration_delete(configuration);
}
xe::InitializeAndroidAppFromMainThread(api_level);
android_base_initialized_ = true;
// Initialize sending commands to the UI thread looper callback, for
// requesting function calls in the UI thread.
ui_thread_looper_ = ALooper_forThread();
// The context may be created only in the UI thread, which must have an
// internal looper.
assert_not_null(ui_thread_looper_);
if (!ui_thread_looper_) {
XELOGE("AndroidWindowedAppContext: Failed to get the UI thread looper");
Shutdown();
return false;
}
// The looper can be woken up by other threads, so acquiring it. Shutdown
// assumes that if ui_thread_looper_ is not null, it has been acquired.
ALooper_acquire(ui_thread_looper_);
if (pipe(ui_thread_looper_callback_pipe_.data())) {
XELOGE(
"AndroidWindowedAppContext: Failed to create the UI thread looper "
"callback pipe");
Shutdown();
return false;
}
if (ALooper_addFd(ui_thread_looper_, ui_thread_looper_callback_pipe_[0],
ALOOPER_POLL_CALLBACK, ALOOPER_EVENT_INPUT,
UIThreadLooperCallback, this) != 1) {
XELOGE(
"AndroidWindowedAppContext: Failed to add the callback to the UI "
"thread looper");
Shutdown();
return false;
}
ui_thread_looper_callback_registered_ = true;
activity_ = activity;
activity_->instance = this;
// TODO(Triang3l): Register activity callbacks.
activity_->callbacks->onDestroy = OnActivityDestroy;
return true;
}
void AndroidWindowedAppContext::Shutdown() {
if (app_) {
app_->InvokeOnDestroy();
app_.reset();
}
// The app should destroy the window, but make sure everything is cleaned up
// anyway.
assert_null(activity_window_);
activity_window_ = nullptr;
if (activity_) {
activity_->callbacks->onDestroy = nullptr;
activity_->instance = nullptr;
activity_ = nullptr;
}
if (ui_thread_looper_callback_registered_) {
ALooper_removeFd(ui_thread_looper_, ui_thread_looper_callback_pipe_[0]);
ui_thread_looper_callback_registered_ = false;
}
for (int& pipe_fd : ui_thread_looper_callback_pipe_) {
if (pipe_fd == -1) {
continue;
}
close(pipe_fd);
pipe_fd = -1;
}
if (ui_thread_looper_) {
ALooper_release(ui_thread_looper_);
ui_thread_looper_ = nullptr;
}
if (android_base_initialized_) {
xe::ShutdownAndroidAppFromMainThread();
android_base_initialized_ = false;
}
}
void AndroidWindowedAppContext::RequestDestruction() {
// According to ALooper_removeFd documentation:
// "...it is possible for the callback to already be running or for it to run
// one last time if the file descriptor was already signalled. Calling code
// is responsible for ensuring that this case is safely handled. For example,
// if the callback takes care of removing itself during its own execution
// either by returning 0 or by calling this method..."
// If the looper callback is registered, the pipe may have pending commands,
// and thus the callback may still be called with the pointer to the context
// as the user data.
if (!ui_thread_looper_callback_registered_) {
delete this;
return;
}
UIThreadLooperCallbackCommand command =
UIThreadLooperCallbackCommand::kDestroy;
if (write(ui_thread_looper_callback_pipe_[1], &command, sizeof(command)) !=
sizeof(command)) {
XELOGE(
"AndroidWindowedAppContext: Failed to write a destruction command to "
"the UI thread looper callback pipe");
delete this;
return;
}
ALooper_wake(ui_thread_looper_);
}
int AndroidWindowedAppContext::UIThreadLooperCallback(int fd, int events,
void* data) {
// In case of errors, destruction of the pipe (most importantly the write end)
// must not be done here immediately as other threads, which may still be
// sending commands, would not be aware of that.
auto app_context = static_cast<AndroidWindowedAppContext*>(data);
if (events &
(ALOOPER_EVENT_ERROR | ALOOPER_EVENT_HANGUP | ALOOPER_EVENT_INVALID)) {
// Will return 0 to unregister self, this file descriptor is not usable
// anymore, so let everything potentially referencing it in QuitFromUIThread
// know.
app_context->ui_thread_looper_callback_registered_ = false;
XELOGE(
"AndroidWindowedAppContext: The UI thread looper callback pipe file "
"descriptor has encountered an error condition during polling");
app_context->QuitFromUIThread();
return 0;
}
if (!(events & ALOOPER_EVENT_INPUT)) {
// Spurious callback call. Need a non-empty pipe.
return 1;
}
// Process one command with a blocking `read`. The callback will be invoked
// again and again if there is still data after this read.
UIThreadLooperCallbackCommand command;
switch (read(fd, &command, sizeof(command))) {
case sizeof(command):
break;
case -1:
// Will return 0 to unregister self, this file descriptor is not usable
// anymore, so let everything potentially referencing it in
// QuitFromUIThread know.
app_context->ui_thread_looper_callback_registered_ = false;
XELOGE(
"AndroidWindowedAppContext: The UI thread looper callback pipe file "
"descriptor has encountered an error condition during reading");
app_context->QuitFromUIThread();
return 0;
default:
// Something like incomplete data - shouldn't be happening, but not a
// reported error.
return 1;
}
switch (command) {
case UIThreadLooperCallbackCommand::kDestroy:
// Final destruction requested. Will unregister self by returning 0, so
// set ui_thread_looper_callback_registered_ to false so Shutdown won't
// try to unregister it too.
app_context->ui_thread_looper_callback_registered_ = false;
delete app_context;
return 0;
case UIThreadLooperCallbackCommand::kExecutePendingFunctions:
app_context->ExecutePendingFunctionsFromUIThread();
break;
}
return 1;
}
bool AndroidWindowedAppContext::InitializeApp(std::unique_ptr<WindowedApp> (
@ -80,5 +260,15 @@ bool AndroidWindowedAppContext::InitializeApp(std::unique_ptr<WindowedApp> (
return true;
}
void AndroidWindowedAppContext::OnActivityDestroy(ANativeActivity* activity) {
auto& app_context =
*static_cast<AndroidWindowedAppContext*>(activity->instance);
if (app_context.app_) {
app_context.app_->InvokeOnDestroy();
app_context.app_.reset();
}
app_context.RequestDestruction();
}
} // namespace ui
} // namespace xe

View File

@ -10,7 +10,9 @@
#ifndef XENIA_UI_WINDOWED_APP_CONTEXT_ANDROID_H_
#define XENIA_UI_WINDOWED_APP_CONTEXT_ANDROID_H_
#include <android/looper.h>
#include <android/native_activity.h>
#include <array>
#include <memory>
#include "xenia/ui/windowed_app_context.h"
@ -24,15 +26,11 @@ class WindowedApp;
class AndroidWindowedAppContext final : public WindowedAppContext {
public:
// For calling from android.app.func_name exports.
static void StartAppOnNativeActivityCreate(
static void StartAppOnActivityCreate(
ANativeActivity* activity, void* saved_state, size_t saved_state_size,
std::unique_ptr<WindowedApp> (*app_creator)(
WindowedAppContext& app_context));
// Defined in the translation unit where WindowedApp is complete because of
// std::unique_ptr.
~AndroidWindowedAppContext();
ANativeActivity* activity() const { return activity_; }
WindowedApp* app() const { return app_.get(); }
@ -48,21 +46,54 @@ class AndroidWindowedAppContext final : public WindowedAppContext {
void SetActivityWindow(AndroidWindow* window) { activity_window_ = window; }
private:
explicit AndroidWindowedAppContext(ANativeActivity* activity);
enum class UIThreadLooperCallbackCommand : uint8_t {
kDestroy,
kExecutePendingFunctions,
};
AndroidWindowedAppContext() = default;
// Don't delete this object directly externally if successfully initialized as
// the looper may still execute the callback for pending commands after an
// external ANativeActivity_removeFd, and the callback receives a pointer to
// the context - deletion must be deferred and done in the callback itself.
// Defined in the translation unit where WindowedApp is complete because of
// std::unique_ptr.
~AndroidWindowedAppContext();
bool Initialize(ANativeActivity* activity);
void Shutdown();
// Call this function instead of deleting the object directly, so if needed,
// deletion will be deferred until the callback (receiving a pointer to the
// context) can no longer be executed by the looper (will be done inside the
// callback).
void RequestDestruction();
static int UIThreadLooperCallback(int fd, int events, void* data);
bool InitializeApp(std::unique_ptr<WindowedApp> (*app_creator)(
WindowedAppContext& app_context));
static void OnActivityDestroy(ANativeActivity* activity);
bool android_base_initialized_ = false;
// May be read by non-UI threads in NotifyUILoopOfPendingFunctions.
ALooper* ui_thread_looper_ = nullptr;
// [1] (the write file descriptor) may be referenced as read-only by non-UI
// threads in NotifyUILoopOfPendingFunctions.
std::array<int, 2> ui_thread_looper_callback_pipe_{-1, -1};
bool ui_thread_looper_callback_registered_ = false;
// TODO(Triang3l): Switch from ANativeActivity to the context itself being the
// object for communication with the Java code when NativeActivity isn't used
// anymore as its functionality is heavily limited.
ANativeActivity* activity_;
std::unique_ptr<WindowedApp> app_;
ANativeActivity* activity_ = nullptr;
AndroidWindow* activity_window_ = nullptr;
// TODO(Triang3l): The rest of the context, including quit handler (and the
// destructor) calling `finish` on the activity, UI looper notification
// posting, etc.
std::unique_ptr<WindowedApp> app_;
};
} // namespace ui