[Kernel] - adjusting XAMEnumerate buffer size to fix Angry Birds and Resonance of Fate - thanks Gliniak
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@ -361,17 +361,22 @@ dword_result_t XamEnumerate(dword_t handle, dword_t flags, lpvoid_t buffer,
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}
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}
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}
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}
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size_t actual_buffer_length = (uint32_t)buffer_length;
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// size_t actual_buffer_length = (uint32_t)buffer_length;
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if (buffer_length == e->items_per_enumerate()) {
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// if (buffer_length == e->items_per_enumerate()) {
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actual_buffer_length = e->item_size() * e->items_per_enumerate();
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// // Known culprits:
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// Known culprits:
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// // Final Fight: Double Impact (saves)
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// Final Fight: Double Impact (saves)
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// XELOGW(
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XELOGW(
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// "Broken usage of XamEnumerate! buffer length=%.X vs actual length=%.X "
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"Broken usage of XamEnumerate! buffer length=%.X vs actual length=%.X "
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// "(item size=%.X, items per enumerate=%u)",
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"(item size=%.X, items per enumerate=%u)",
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// (uint32_t)buffer_length, actual_buffer_length, e->item_size(),
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(uint32_t)buffer_length, actual_buffer_length, e->item_size(),
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// e->items_per_enumerate());
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e->items_per_enumerate());
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// actual_buffer_length = e->item_size() * e->items_per_enumerate();
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}
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// }
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// leaving old method commented for now until more widely tested
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// Don't trust buffer_length. It might be invalid (Based on "Resonance of fate")
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// also fixes "Angry Birds" - Thanks Gliniak
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size_t actual_buffer_length = e->item_count() * e->item_size();
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buffer.Zero(actual_buffer_length);
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buffer.Zero(actual_buffer_length);
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