2013-01-11 09:23:08 +00:00
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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2013-01-24 05:31:23 +00:00
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#include <gflags/gflags.h>
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2015-05-02 10:42:51 +00:00
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2015-07-17 08:15:12 +00:00
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#include "xenia/app/emulator_window.h"
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2016-06-19 01:42:28 +00:00
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#include "xenia/base/debugging.h"
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2015-05-02 10:42:51 +00:00
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#include "xenia/base/logging.h"
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#include "xenia/base/main.h"
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2015-11-07 19:25:53 +00:00
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#include "xenia/base/profiling.h"
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2016-06-19 01:42:28 +00:00
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#include "xenia/base/threading.h"
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2015-09-21 04:31:05 +00:00
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#include "xenia/debug/ui/debug_window.h"
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2015-02-01 06:49:47 +00:00
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#include "xenia/emulator.h"
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2015-06-27 03:27:36 +00:00
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#include "xenia/ui/file_picker.h"
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2013-01-13 08:34:08 +00:00
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2015-11-08 23:02:24 +00:00
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// Available audio systems:
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#include "xenia/apu/nop/nop_audio_system.h"
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#if XE_PLATFORM_WIN32
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#include "xenia/apu/xaudio2/xaudio2_audio_system.h"
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#endif // XE_PLATFORM_WIN32
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// Available graphics systems:
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#include "xenia/gpu/gl4/gl4_graphics_system.h"
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2016-08-04 14:50:13 +00:00
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#include "xenia/gpu/null/null_graphics_system.h"
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2016-02-21 03:02:28 +00:00
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#include "xenia/gpu/vulkan/vulkan_graphics_system.h"
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2015-11-08 23:02:24 +00:00
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// Available input drivers:
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#include "xenia/hid/nop/nop_hid.h"
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#if XE_PLATFORM_WIN32
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#include "xenia/hid/winkey/winkey_hid.h"
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#include "xenia/hid/xinput/xinput_hid.h"
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#endif // XE_PLATFORM_WIN32
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DEFINE_string(apu, "any", "Audio system. Use: [any, nop, xaudio2]");
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2016-08-04 14:50:13 +00:00
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DEFINE_string(gpu, "any", "Graphics system. Use: [any, gl4, vulkan, null]");
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2015-11-08 23:02:24 +00:00
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DEFINE_string(hid, "any", "Input system. Use: [any, nop, winkey, xinput]");
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2014-08-16 23:34:04 +00:00
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DEFINE_string(target, "", "Specifies the target .xex or .iso to execute.");
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2016-12-06 19:35:49 +00:00
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DEFINE_bool(fullscreen, false, "Toggles fullscreen");
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2013-01-13 08:34:08 +00:00
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2014-12-21 06:17:57 +00:00
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namespace xe {
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2015-07-17 08:15:12 +00:00
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namespace app {
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2014-12-21 06:17:57 +00:00
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2015-11-08 23:02:24 +00:00
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std::unique_ptr<apu::AudioSystem> CreateAudioSystem(cpu::Processor* processor) {
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if (FLAGS_apu.compare("nop") == 0) {
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return apu::nop::NopAudioSystem::Create(processor);
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#if XE_PLATFORM_WIN32
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} else if (FLAGS_apu.compare("xaudio2") == 0) {
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return apu::xaudio2::XAudio2AudioSystem::Create(processor);
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#endif // XE_PLATFORM_WIN32
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} else {
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// Create best available.
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std::unique_ptr<apu::AudioSystem> best;
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#if XE_PLATFORM_WIN32
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best = apu::xaudio2::XAudio2AudioSystem::Create(processor);
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if (best) {
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return best;
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}
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#endif // XE_PLATFORM_WIN32
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// Fallback to nop.
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return apu::nop::NopAudioSystem::Create(processor);
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}
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}
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std::unique_ptr<gpu::GraphicsSystem> CreateGraphicsSystem() {
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if (FLAGS_gpu.compare("gl4") == 0) {
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return std::unique_ptr<gpu::GraphicsSystem>(
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new xe::gpu::gl4::GL4GraphicsSystem());
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2016-02-21 03:02:28 +00:00
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} else if (FLAGS_gpu.compare("vulkan") == 0) {
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return std::unique_ptr<gpu::GraphicsSystem>(
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new xe::gpu::vulkan::VulkanGraphicsSystem());
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2016-08-04 14:50:13 +00:00
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} else if (FLAGS_gpu.compare("null") == 0) {
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return std::unique_ptr<gpu::GraphicsSystem>(
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new xe::gpu::null::NullGraphicsSystem());
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2015-11-08 23:02:24 +00:00
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} else {
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// Create best available.
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std::unique_ptr<gpu::GraphicsSystem> best;
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best = std::unique_ptr<gpu::GraphicsSystem>(
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2016-07-29 00:33:05 +00:00
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new xe::gpu::vulkan::VulkanGraphicsSystem());
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2015-11-08 23:02:24 +00:00
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if (best) {
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return best;
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}
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// Nothing!
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return nullptr;
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}
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}
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std::vector<std::unique_ptr<hid::InputDriver>> CreateInputDrivers(
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ui::Window* window) {
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std::vector<std::unique_ptr<hid::InputDriver>> drivers;
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if (FLAGS_hid.compare("nop") == 0) {
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drivers.emplace_back(xe::hid::nop::Create(window));
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#if XE_PLATFORM_WIN32
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} else if (FLAGS_hid.compare("winkey") == 0) {
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drivers.emplace_back(xe::hid::winkey::Create(window));
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} else if (FLAGS_hid.compare("xinput") == 0) {
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drivers.emplace_back(xe::hid::xinput::Create(window));
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#endif // XE_PLATFORM_WIN32
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} else {
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#if XE_PLATFORM_WIN32
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auto xinput_driver = xe::hid::xinput::Create(window);
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if (xinput_driver) {
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drivers.emplace_back(std::move(xinput_driver));
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}
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auto winkey_driver = xe::hid::winkey::Create(window);
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if (winkey_driver) {
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drivers.emplace_back(std::move(winkey_driver));
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}
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#endif // XE_PLATFORM_WIN32
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if (drivers.empty()) {
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// Fallback to nop if none created.
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drivers.emplace_back(xe::hid::nop::Create(window));
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}
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}
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return drivers;
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}
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2015-08-07 03:17:01 +00:00
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int xenia_main(const std::vector<std::wstring>& args) {
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2014-05-28 20:59:43 +00:00
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Profiler::Initialize();
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2014-05-28 05:54:40 +00:00
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Profiler::ThreadEnter("main");
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2015-07-13 05:03:47 +00:00
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// Create the emulator but don't initialize so we can setup the window.
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2014-08-17 00:58:33 +00:00
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auto emulator = std::make_unique<Emulator>(L"");
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2015-07-13 05:03:47 +00:00
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// Main emulator display window.
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auto emulator_window = EmulatorWindow::Create(emulator.get());
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// Setup and initialize all subsystems. If we can't do something
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// (unsupported system, memory issues, etc) this will fail early.
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2015-11-08 23:02:24 +00:00
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X_STATUS result =
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emulator->Setup(emulator_window->window(), CreateAudioSystem,
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CreateGraphicsSystem, CreateInputDrivers);
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2013-10-24 03:42:24 +00:00
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if (XFAILED(result)) {
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XELOGE("Failed to setup emulator: %.8X", result);
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2014-08-17 00:58:33 +00:00
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return 1;
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2013-02-01 13:37:42 +00:00
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}
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2015-09-21 04:31:05 +00:00
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// Set a debug handler.
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// This will respond to debugging requests so we can open the debug UI.
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std::unique_ptr<xe::debug::ui::DebugWindow> debug_window;
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2016-01-18 19:48:21 +00:00
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if (FLAGS_debug) {
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emulator->processor()->set_debug_listener_request_handler([&](
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xe::cpu::Processor* processor) {
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2015-09-21 04:31:05 +00:00
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if (debug_window) {
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return debug_window.get();
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}
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emulator_window->loop()->PostSynchronous([&]() {
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debug_window = xe::debug::ui::DebugWindow::Create(
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emulator.get(), emulator_window->loop());
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debug_window->window()->on_closed.AddListener([&](xe::ui::UIEvent* e) {
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2016-01-18 19:48:21 +00:00
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emulator->processor()->set_debug_listener(nullptr);
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2015-09-21 04:31:05 +00:00
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emulator_window->loop()->Post([&]() { debug_window.reset(); });
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});
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});
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return debug_window.get();
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});
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}
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2016-06-19 01:42:28 +00:00
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auto evt = xe::threading::Event::CreateAutoResetEvent(false);
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emulator->on_launch.AddListener([&]() {
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emulator_window->UpdateTitle();
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evt->Set();
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});
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bool exiting = false;
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emulator_window->loop()->on_quit.AddListener([&](ui::UIEvent* e) {
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exiting = true;
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evt->Set();
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});
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2017-07-01 19:36:16 +00:00
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// Enable the main menu now that the emulator is properly loaded
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emulator_window->window()->EnableMainMenu();
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2014-12-21 06:17:57 +00:00
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// Grab path from the flag or unnamed argument.
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2015-06-27 03:27:36 +00:00
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std::wstring path;
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2015-02-20 15:47:06 +00:00
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if (!FLAGS_target.empty() || args.size() >= 2) {
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if (!FLAGS_target.empty()) {
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2014-12-21 06:17:57 +00:00
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// Passed as a named argument.
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// TODO(benvanik): find something better than gflags that supports
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// unicode.
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2015-05-02 10:42:51 +00:00
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path = xe::to_wstring(FLAGS_target);
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2014-12-21 06:17:57 +00:00
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} else {
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// Passed as an unnamed argument.
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path = args[1];
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}
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2015-06-27 03:27:36 +00:00
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}
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2016-12-06 19:35:49 +00:00
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// Toggles fullscreen
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if (FLAGS_fullscreen) emulator_window->ToggleFullscreen();
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2015-06-27 03:27:36 +00:00
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if (!path.empty()) {
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2014-12-21 06:17:57 +00:00
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// Normalize the path and make absolute.
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2015-05-02 10:42:51 +00:00
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std::wstring abs_path = xe::to_absolute_path(path);
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2016-06-19 01:42:28 +00:00
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result = emulator->LaunchPath(abs_path);
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2014-12-21 06:17:57 +00:00
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if (XFAILED(result)) {
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XELOGE("Failed to launch target: %.8X", result);
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2015-07-25 19:56:37 +00:00
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emulator.reset();
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emulator_window.reset();
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2014-12-21 06:17:57 +00:00
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return 1;
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}
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2016-06-19 01:42:28 +00:00
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}
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2013-01-13 08:34:08 +00:00
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2016-06-19 01:42:28 +00:00
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// Now, we're going to use the main thread to drive events related to
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// emulation.
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while (!exiting) {
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xe::threading::Wait(evt.get(), false);
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2016-06-19 02:00:01 +00:00
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while (true) {
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emulator->WaitUntilExit();
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if (emulator->TitleRequested()) {
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emulator->LaunchNextTitle();
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} else {
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break;
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}
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}
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2015-02-20 15:47:06 +00:00
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}
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2014-12-21 06:17:57 +00:00
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2015-09-21 04:31:05 +00:00
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debug_window.reset();
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2014-08-17 00:58:33 +00:00
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emulator.reset();
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2015-07-13 05:03:47 +00:00
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emulator_window.reset();
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2014-05-28 05:54:40 +00:00
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Profiler::Dump();
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Profiler::Shutdown();
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2014-08-17 00:58:33 +00:00
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return 0;
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2013-01-11 09:23:08 +00:00
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}
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2014-08-16 23:34:04 +00:00
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2015-07-17 08:15:12 +00:00
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} // namespace app
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2014-12-21 06:17:57 +00:00
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} // namespace xe
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2015-07-17 08:15:12 +00:00
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DEFINE_ENTRY_POINT(L"xenia", L"xenia some.xex", xe::app::xenia_main);
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