2013-01-13 07:25:41 +00:00
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_TYPES_H_
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#define XENIA_TYPES_H_
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#include <xenia/platform.h>
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#include <xenia/platform_includes.h>
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2013-01-20 09:13:59 +00:00
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namespace xe {
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// TODO(benvanik): support other compilers/etc
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2013-01-28 01:49:32 +00:00
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using std::auto_ptr;
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using std::tr1::shared_ptr;
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2013-01-20 09:13:59 +00:00
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} // namespace xe
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2013-01-13 07:25:41 +00:00
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#define XE_EMPTY_MACRO do { } while(0)
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#define XEUNREFERENCED(expr) (void)(expr)
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#if XE_COMPILER(MSVC)
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#define XEASSUME(expr) __analysis_assume(expr)
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#else
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#define XEASSUME(expr)
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#endif // MSVC
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#if XE_COMPILER(MSVC)
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#define XECDECL __cdecl
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#else
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#define XECDECL
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#endif // MSVC
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#if defined(__cplusplus)
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#define XEEXTERNC extern "C"
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#define XEEXTERNC_BEGIN extern "C" {
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#define XEEXTERNC_END }
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#else
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#define XEEXTERNC extern
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#define XEEXTERNC_BEGIN
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#define XEEXTERNC_END
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#endif // __cplusplus
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#if XE_COMPILER(MSVC)
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// http://msdn.microsoft.com/en-us/library/z8y1yy88.aspx
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#define XEFORCEINLINE static __forceinline
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#define XENOINLINE __declspec(noinline)
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#elif XE_COMPILER(GNUC)
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// http://gcc.gnu.org/onlinedocs/gcc/Function-Attributes.html
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#if (__GNUC__ >= 4)
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#define XEFORCEINLINE static __inline__ __attribute__((always_inline))
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#else
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#define XEFORCEINLINE static __inline__
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#endif
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#define XENOINLINE
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#else
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#define XEFORCEINLINE
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#define XENOINLINE
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#endif // MSVC
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#if XE_COMPILER(MSVC)
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// http://msdn.microsoft.com/en-us/library/83ythb65.aspx
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#define XECACHEALIGN __declspec(align(XE_ALIGNMENT))
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#define XECACHEALIGN64 __declspec(align(64))
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#elif XE_COMPILER(GNUC)
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// http://gcc.gnu.org/onlinedocs/gcc/Type-Attributes.html
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#define XECACHEALIGN __attribute__ ((aligned(XE_ALIGNMENT)))
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#define XECACHEALIGN64 __attribute__ ((aligned(64)))
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#else
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#define XECACHEALIGN
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#define XECACHEALIGN64
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#endif // MSVC
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typedef XECACHEALIGN volatile void xe_aligned_void_t;
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#if XE_COMPILER(MSVC)
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// http://msdn.microsoft.com/en-us/library/ms175773.aspx
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#define XECOUNT(array) _countof(array)
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#elif XE_COMPILER(GNUC)
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#define XECOUNT(array) (sizeof(array) / sizeof(__typeof__(array[0])))
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#else
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#define XECOUNT(array) (sizeof(array) / sizeof(array[0]))
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#endif // MSVC
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#if !defined(MIN)
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#if XE_COMPILER(GNUC)
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#define MIN(A, B) ({ __typeof__(A) __a = (A); __typeof__(B) __b = (B); (__a < __b) ? __a : __b; })
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#define MAX(A, B) ({ __typeof__(A) __a = (A); __typeof__(B) __b = (B); (__a < __b) ? __b : __a; })
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//#elif XE_COMPILER(MSVC)
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// TODO(benvanik): experiment with decltype:
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// http://msdn.microsoft.com/en-us/library/dd537655.aspx
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#else
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// NOTE: this implementation will evaluate the arguments twice - may be worth
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// writing an inline function instead.
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#define MIN(A, B) ( ((A) < (B)) ? (A) : (B) )
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#define MAX(A, B) ( ((A) < (B)) ? (B) : (A) )
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#endif // GNUC
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#endif // !MIN
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2013-01-14 05:25:28 +00:00
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#define XEBITMASK(a, b) (((unsigned) -1 >> (31 - (b))) & ~((1U << (a)) - 1))
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#define XESELECTBITS(value, a, b) ((value & XEBITMASK(a, b)) >> a)
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2013-01-13 07:25:41 +00:00
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#define XEFAIL() goto XECLEANUP
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#define XEEXPECT(expr) if (!(expr) ) { goto XECLEANUP; }
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#define XEEXPECTTRUE(expr) if (!(expr) ) { goto XECLEANUP; }
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#define XEEXPECTFALSE(expr) if ( (expr) ) { goto XECLEANUP; }
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#define XEEXPECTZERO(expr) if ( (expr) != 0 ) { goto XECLEANUP; }
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#define XEEXPECTNOTZERO(expr) if ( (expr) == 0 ) { goto XECLEANUP; }
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#define XEEXPECTNULL(expr) if ( (expr) != NULL ) { goto XECLEANUP; }
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#define XEEXPECTNOTNULL(expr) if ( (expr) == NULL ) { goto XECLEANUP; }
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#define XEIGNORE(expr) do { (void)(expr); } while(0)
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#endif // XENIA_TYPES_H_
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