2016-02-19 00:40:02 +00:00
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//
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//Copyright (C) 2014-2015 LunarG, Inc.
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//Copyright (C) 2015-2016 Google, Inc.
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//
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//All rights reserved.
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//
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//Redistribution and use in source and binary forms, with or without
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//modification, are permitted provided that the following conditions
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//are met:
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//
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// Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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//
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// Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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//
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// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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//POSSIBILITY OF SUCH DAMAGE.
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//
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// Author: John Kessenich, LunarG
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//
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//
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// "Builder" is an interface to fully build SPIR-V IR. Allocate one of
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// these to build (a thread safe) internal SPIR-V representation (IR),
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// and then dump it as a binary stream according to the SPIR-V specification.
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//
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// A Builder has a 1:1 relationship with a SPIR-V module.
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//
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#pragma once
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#ifndef SpvBuilder_H
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#define SpvBuilder_H
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#include "spirv.hpp"
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#include "spvIR.h"
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#include <algorithm>
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#include <memory>
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#include <stack>
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#include <map>
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#include <set>
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namespace spv {
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class Builder {
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public:
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Builder(unsigned int userNumber);
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virtual ~Builder();
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static const int maxMatrixSize = 4;
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void setSource(spv::SourceLanguage lang, int version)
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{
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source = lang;
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sourceVersion = version;
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}
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void addSourceExtension(const char* ext) { extensions.push_back(ext); }
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Id import(const char*);
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void setMemoryModel(spv::AddressingModel addr, spv::MemoryModel mem)
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{
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addressModel = addr;
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memoryModel = mem;
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}
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void addCapability(spv::Capability cap) { capabilities.insert(cap); }
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// To get a new <id> for anything needing a new one.
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Id getUniqueId() { return ++uniqueId; }
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// To get a set of new <id>s, e.g., for a set of function parameters
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Id getUniqueIds(int numIds)
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{
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Id id = uniqueId + 1;
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uniqueId += numIds;
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return id;
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}
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2016-05-15 19:27:44 +00:00
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Module* getModule() { return &module; }
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2016-02-19 00:40:02 +00:00
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// For creating new types (will return old type if the requested one was already made).
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Id makeVoidType();
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Id makeBoolType();
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Id makePointer(StorageClass, Id type);
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Id makeIntegerType(int width, bool hasSign); // generic
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Id makeIntType(int width) { return makeIntegerType(width, true); }
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Id makeUintType(int width) { return makeIntegerType(width, false); }
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Id makeFloatType(int width);
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Id makeStructType(const std::vector<Id>& members, const char*);
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Id makeStructResultType(Id type0, Id type1);
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Id makeVectorType(Id component, int size);
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Id makeMatrixType(Id component, int cols, int rows);
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Id makeArrayType(Id element, Id sizeId, int stride); // 0 stride means no stride decoration
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Id makeRuntimeArray(Id element);
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Id makeFunctionType(Id returnType, const std::vector<Id>& paramTypes);
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Id makeImageType(Id sampledType, Dim, bool depth, bool arrayed, bool ms, unsigned sampled, ImageFormat format);
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Id makeSamplerType();
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Id makeSampledImageType(Id imageType);
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// For querying about types.
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Id getTypeId(Id resultId) const { return module.getTypeId(resultId); }
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Id getDerefTypeId(Id resultId) const;
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Op getOpCode(Id id) const { return module.getInstruction(id)->getOpCode(); }
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Op getTypeClass(Id typeId) const { return getOpCode(typeId); }
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Op getMostBasicTypeClass(Id typeId) const;
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int getNumComponents(Id resultId) const { return getNumTypeComponents(getTypeId(resultId)); }
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int getNumTypeConstituents(Id typeId) const;
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int getNumTypeComponents(Id typeId) const { return getNumTypeConstituents(typeId); }
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Id getScalarTypeId(Id typeId) const;
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Id getContainedTypeId(Id typeId) const;
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Id getContainedTypeId(Id typeId, int) const;
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StorageClass getTypeStorageClass(Id typeId) const { return module.getStorageClass(typeId); }
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ImageFormat getImageTypeFormat(Id typeId) const { return (ImageFormat)module.getInstruction(typeId)->getImmediateOperand(6); }
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bool isPointer(Id resultId) const { return isPointerType(getTypeId(resultId)); }
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bool isScalar(Id resultId) const { return isScalarType(getTypeId(resultId)); }
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bool isVector(Id resultId) const { return isVectorType(getTypeId(resultId)); }
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bool isMatrix(Id resultId) const { return isMatrixType(getTypeId(resultId)); }
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bool isAggregate(Id resultId) const { return isAggregateType(getTypeId(resultId)); }
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bool isSampledImage(Id resultId) const { return isSampledImageType(getTypeId(resultId)); }
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bool isBoolType(Id typeId) const { return groupedTypes[OpTypeBool].size() > 0 && typeId == groupedTypes[OpTypeBool].back()->getResultId(); }
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bool isPointerType(Id typeId) const { return getTypeClass(typeId) == OpTypePointer; }
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bool isScalarType(Id typeId) const { return getTypeClass(typeId) == OpTypeFloat || getTypeClass(typeId) == OpTypeInt || getTypeClass(typeId) == OpTypeBool; }
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bool isVectorType(Id typeId) const { return getTypeClass(typeId) == OpTypeVector; }
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bool isMatrixType(Id typeId) const { return getTypeClass(typeId) == OpTypeMatrix; }
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bool isStructType(Id typeId) const { return getTypeClass(typeId) == OpTypeStruct; }
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bool isArrayType(Id typeId) const { return getTypeClass(typeId) == OpTypeArray; }
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bool isAggregateType(Id typeId) const { return isArrayType(typeId) || isStructType(typeId); }
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bool isImageType(Id typeId) const { return getTypeClass(typeId) == OpTypeImage; }
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bool isSamplerType(Id typeId) const { return getTypeClass(typeId) == OpTypeSampler; }
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bool isSampledImageType(Id typeId) const { return getTypeClass(typeId) == OpTypeSampledImage; }
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bool isConstantOpCode(Op opcode) const;
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bool isConstant(Id resultId) const { return isConstantOpCode(getOpCode(resultId)); }
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bool isConstantScalar(Id resultId) const { return getOpCode(resultId) == OpConstant; }
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unsigned int getConstantScalar(Id resultId) const { return module.getInstruction(resultId)->getImmediateOperand(0); }
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StorageClass getStorageClass(Id resultId) const { return getTypeStorageClass(getTypeId(resultId)); }
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int getTypeNumColumns(Id typeId) const
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{
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assert(isMatrixType(typeId));
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return getNumTypeConstituents(typeId);
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}
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int getNumColumns(Id resultId) const { return getTypeNumColumns(getTypeId(resultId)); }
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int getTypeNumRows(Id typeId) const
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{
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assert(isMatrixType(typeId));
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return getNumTypeComponents(getContainedTypeId(typeId));
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}
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int getNumRows(Id resultId) const { return getTypeNumRows(getTypeId(resultId)); }
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Dim getTypeDimensionality(Id typeId) const
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{
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assert(isImageType(typeId));
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return (Dim)module.getInstruction(typeId)->getImmediateOperand(1);
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}
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Id getImageType(Id resultId) const
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{
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Id typeId = getTypeId(resultId);
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assert(isImageType(typeId) || isSampledImageType(typeId));
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return isSampledImageType(typeId) ? module.getInstruction(typeId)->getIdOperand(0) : typeId;
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}
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bool isArrayedImageType(Id typeId) const
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{
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assert(isImageType(typeId));
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return module.getInstruction(typeId)->getImmediateOperand(3) != 0;
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}
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// For making new constants (will return old constant if the requested one was already made).
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Id makeBoolConstant(bool b, bool specConstant = false);
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Id makeIntConstant(int i, bool specConstant = false) { return makeIntConstant(makeIntType(32), (unsigned)i, specConstant); }
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Id makeUintConstant(unsigned u, bool specConstant = false) { return makeIntConstant(makeUintType(32), u, specConstant); }
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Id makeFloatConstant(float f, bool specConstant = false);
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Id makeDoubleConstant(double d, bool specConstant = false);
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// Turn the array of constants into a proper spv constant of the requested type.
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Id makeCompositeConstant(Id type, std::vector<Id>& comps, bool specConst = false);
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// Methods for adding information outside the CFG.
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Instruction* addEntryPoint(ExecutionModel, Function*, const char* name);
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void addExecutionMode(Function*, ExecutionMode mode, int value1 = -1, int value2 = -1, int value3 = -1);
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void addName(Id, const char* name);
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void addMemberName(Id, int member, const char* name);
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void addLine(Id target, Id fileName, int line, int column);
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void addDecoration(Id, Decoration, int num = -1);
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void addMemberDecoration(Id, unsigned int member, Decoration, int num = -1);
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// At the end of what block do the next create*() instructions go?
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void setBuildPoint(Block* bp) { buildPoint = bp; }
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Block* getBuildPoint() const { return buildPoint; }
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// Make the main function. The returned pointer is only valid
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// for the lifetime of this builder.
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Function* makeMain();
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// Make a shader-style function, and create its entry block if entry is non-zero.
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// Return the function, pass back the entry.
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// The returned pointer is only valid for the lifetime of this builder.
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Function* makeFunctionEntry(Decoration precision, Id returnType, const char* name, const std::vector<Id>& paramTypes,
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const std::vector<Decoration>& precisions, Block **entry = 0);
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// Create a return. An 'implicit' return is one not appearing in the source
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// code. In the case of an implicit return, no post-return block is inserted.
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void makeReturn(bool implicit, Id retVal = 0);
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// Generate all the code needed to finish up a function.
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void leaveFunction();
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// Create a discard.
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void makeDiscard();
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// Create a global or function local or IO variable.
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Id createVariable(StorageClass, Id type, const char* name = 0);
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// Create an intermediate with an undefined value.
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Id createUndefined(Id type);
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// Store into an Id and return the l-value
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void createStore(Id rValue, Id lValue);
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// Load from an Id and return it
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Id createLoad(Id lValue);
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// Create an OpAccessChain instruction
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Id createAccessChain(StorageClass, Id base, std::vector<Id>& offsets);
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// Create an OpArrayLength instruction
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Id createArrayLength(Id base, unsigned int member);
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// Create an OpCompositeExtract instruction
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Id createCompositeExtract(Id composite, Id typeId, unsigned index);
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Id createCompositeExtract(Id composite, Id typeId, std::vector<unsigned>& indexes);
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Id createCompositeInsert(Id object, Id composite, Id typeId, unsigned index);
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Id createCompositeInsert(Id object, Id composite, Id typeId, std::vector<unsigned>& indexes);
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Id createVectorExtractDynamic(Id vector, Id typeId, Id componentIndex);
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Id createVectorInsertDynamic(Id vector, Id typeId, Id component, Id componentIndex);
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void createNoResultOp(Op);
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void createNoResultOp(Op, Id operand);
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void createNoResultOp(Op, const std::vector<Id>& operands);
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void createControlBarrier(Scope execution, Scope memory, MemorySemanticsMask);
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void createMemoryBarrier(unsigned executionScope, unsigned memorySemantics);
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Id createUnaryOp(Op, Id typeId, Id operand);
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Id createBinOp(Op, Id typeId, Id operand1, Id operand2);
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Id createTriOp(Op, Id typeId, Id operand1, Id operand2, Id operand3);
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Id createOp(Op, Id typeId, const std::vector<Id>& operands);
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Id createFunctionCall(spv::Function*, std::vector<spv::Id>&);
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// Take an rvalue (source) and a set of channels to extract from it to
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// make a new rvalue, which is returned.
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Id createRvalueSwizzle(Decoration precision, Id typeId, Id source, std::vector<unsigned>& channels);
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// Take a copy of an lvalue (target) and a source of components, and set the
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// source components into the lvalue where the 'channels' say to put them.
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// An updated version of the target is returned.
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// (No true lvalue or stores are used.)
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Id createLvalueSwizzle(Id typeId, Id target, Id source, std::vector<unsigned>& channels);
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// If both the id and precision are valid, the id
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// gets tagged with the requested precision.
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// The passed in id is always the returned id, to simplify use patterns.
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Id setPrecision(Id id, Decoration precision)
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{
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if (precision != NoPrecision && id != NoResult)
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addDecoration(id, precision);
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return id;
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}
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// Can smear a scalar to a vector for the following forms:
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// - promoteScalar(scalar, vector) // smear scalar to width of vector
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// - promoteScalar(vector, scalar) // smear scalar to width of vector
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// - promoteScalar(pointer, scalar) // smear scalar to width of what pointer points to
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// - promoteScalar(scalar, scalar) // do nothing
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// Other forms are not allowed.
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//
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// Generally, the type of 'scalar' does not need to be the same type as the components in 'vector'.
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// The type of the created vector is a vector of components of the same type as the scalar.
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//
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// Note: One of the arguments will change, with the result coming back that way rather than
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// through the return value.
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void promoteScalar(Decoration precision, Id& left, Id& right);
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// Make a value by smearing the scalar to fill the type.
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// vectorType should be the correct type for making a vector of scalarVal.
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// (No conversions are done.)
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Id smearScalar(Decoration precision, Id scalarVal, Id vectorType);
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// Create a call to a built-in function.
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Id createBuiltinCall(Id resultType, Id builtins, int entryPoint, std::vector<Id>& args);
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// List of parameters used to create a texture operation
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struct TextureParameters {
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Id sampler;
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Id coords;
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Id bias;
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Id lod;
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Id Dref;
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Id offset;
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Id offsets;
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Id gradX;
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Id gradY;
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Id sample;
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Id comp;
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Id texelOut;
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Id lodClamp;
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};
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// Select the correct texture operation based on all inputs, and emit the correct instruction
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Id createTextureCall(Decoration precision, Id resultType, bool sparse, bool fetch, bool proj, bool gather, bool noImplicit, const TextureParameters&);
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// Emit the OpTextureQuery* instruction that was passed in.
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// Figure out the right return value and type, and return it.
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Id createTextureQueryCall(Op, const TextureParameters&);
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Id createSamplePositionCall(Decoration precision, Id, Id);
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Id createBitFieldExtractCall(Decoration precision, Id, Id, Id, bool isSigned);
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Id createBitFieldInsertCall(Decoration precision, Id, Id, Id, Id);
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// Reduction comparison for composites: For equal and not-equal resulting in a scalar.
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Id createCompositeCompare(Decoration precision, Id, Id, bool /* true if for equal, false if for not-equal */);
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// OpCompositeConstruct
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Id createCompositeConstruct(Id typeId, std::vector<Id>& constituents);
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// vector or scalar constructor
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Id createConstructor(Decoration precision, const std::vector<Id>& sources, Id resultTypeId);
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// matrix constructor
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Id createMatrixConstructor(Decoration precision, const std::vector<Id>& sources, Id constructee);
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// Helper to use for building nested control flow with if-then-else.
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class If {
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public:
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If(Id condition, Builder& builder);
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~If() {}
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void makeBeginElse();
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void makeEndIf();
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private:
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If(const If&);
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If& operator=(If&);
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Builder& builder;
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Id condition;
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Function* function;
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Block* headerBlock;
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Block* thenBlock;
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Block* elseBlock;
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Block* mergeBlock;
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};
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// Make a switch statement. A switch has 'numSegments' of pieces of code, not containing
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// any case/default labels, all separated by one or more case/default labels. Each possible
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// case value v is a jump to the caseValues[v] segment. The defaultSegment is also in this
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// number space. How to compute the value is given by 'condition', as in switch(condition).
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//
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// The SPIR-V Builder will maintain the stack of post-switch merge blocks for nested switches.
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//
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// Use a defaultSegment < 0 if there is no default segment (to branch to post switch).
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//
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// Returns the right set of basic blocks to start each code segment with, so that the caller's
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// recursion stack can hold the memory for it.
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//
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void makeSwitch(Id condition, int numSegments, std::vector<int>& caseValues, std::vector<int>& valueToSegment, int defaultSegment,
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std::vector<Block*>& segmentBB); // return argument
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// Add a branch to the innermost switch's merge block.
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void addSwitchBreak();
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// Move to the next code segment, passing in the return argument in makeSwitch()
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void nextSwitchSegment(std::vector<Block*>& segmentBB, int segment);
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// Finish off the innermost switch.
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void endSwitch(std::vector<Block*>& segmentBB);
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struct LoopBlocks {
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Block &head, &body, &merge, &continue_target;
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};
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// Start a new loop and prepare the builder to generate code for it. Until
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// closeLoop() is called for this loop, createLoopContinue() and
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// createLoopExit() will target its corresponding blocks.
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LoopBlocks& makeNewLoop();
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// Create a new block in the function containing the build point. Memory is
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// owned by the function object.
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Block& makeNewBlock();
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// Add a branch to the continue_target of the current (innermost) loop.
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void createLoopContinue();
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// Add an exit (e.g. "break") from the innermost loop that we're currently
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// in.
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void createLoopExit();
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// Close the innermost loop that you're in
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void closeLoop();
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//
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// Access chain design for an R-Value vs. L-Value:
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//
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// There is a single access chain the builder is building at
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// any particular time. Such a chain can be used to either to a load or
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// a store, when desired.
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//
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// Expressions can be r-values, l-values, or both, or only r-values:
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// a[b.c].d = .... // l-value
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// ... = a[b.c].d; // r-value, that also looks like an l-value
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// ++a[b.c].d; // r-value and l-value
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// (x + y)[2]; // r-value only, can't possibly be l-value
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//
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// Computing an r-value means generating code. Hence,
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// r-values should only be computed when they are needed, not speculatively.
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//
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// Computing an l-value means saving away information for later use in the compiler,
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// no code is generated until the l-value is later dereferenced. It is okay
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// to speculatively generate an l-value, just not okay to speculatively dereference it.
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//
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// The base of the access chain (the left-most variable or expression
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// from which everything is based) can be set either as an l-value
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// or as an r-value. Most efficient would be to set an l-value if one
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// is available. If an expression was evaluated, the resulting r-value
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// can be set as the chain base.
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//
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// The users of this single access chain can save and restore if they
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// want to nest or manage multiple chains.
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//
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struct AccessChain {
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Id base; // for l-values, pointer to the base object, for r-values, the base object
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std::vector<Id> indexChain;
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Id instr; // cache the instruction that generates this access chain
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std::vector<unsigned> swizzle; // each std::vector element selects the next GLSL component number
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Id component; // a dynamic component index, can coexist with a swizzle, done after the swizzle, NoResult if not present
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Id preSwizzleBaseType; // dereferenced type, before swizzle or component is applied; NoType unless a swizzle or component is present
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bool isRValue; // true if 'base' is an r-value, otherwise, base is an l-value
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};
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//
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// the SPIR-V builder maintains a single active chain that
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// the following methods operated on
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//
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// for external save and restore
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AccessChain getAccessChain() { return accessChain; }
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void setAccessChain(AccessChain newChain) { accessChain = newChain; }
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// clear accessChain
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void clearAccessChain();
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// set new base as an l-value base
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void setAccessChainLValue(Id lValue)
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{
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assert(isPointer(lValue));
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accessChain.base = lValue;
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}
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// set new base value as an r-value
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void setAccessChainRValue(Id rValue)
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{
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accessChain.isRValue = true;
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accessChain.base = rValue;
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}
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// push offset onto the end of the chain
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void accessChainPush(Id offset)
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{
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accessChain.indexChain.push_back(offset);
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}
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// push new swizzle onto the end of any existing swizzle, merging into a single swizzle
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void accessChainPushSwizzle(std::vector<unsigned>& swizzle, Id preSwizzleBaseType);
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// push a variable component selection onto the access chain; supporting only one, so unsided
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void accessChainPushComponent(Id component, Id preSwizzleBaseType)
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{
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accessChain.component = component;
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if (accessChain.preSwizzleBaseType == NoType)
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accessChain.preSwizzleBaseType = preSwizzleBaseType;
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}
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// use accessChain and swizzle to store value
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void accessChainStore(Id rvalue);
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// use accessChain and swizzle to load an r-value
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Id accessChainLoad(Decoration precision, Id ResultType);
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// get the direct pointer for an l-value
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Id accessChainGetLValue();
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// Get the inferred SPIR-V type of the result of the current access chain,
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// based on the type of the base and the chain of dereferences.
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Id accessChainGetInferredType();
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void dump(std::vector<unsigned int>&) const;
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void createBranch(Block* block);
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void createConditionalBranch(Id condition, Block* thenBlock, Block* elseBlock);
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void createLoopMerge(Block* mergeBlock, Block* continueBlock, unsigned int control);
|
2016-05-15 19:27:44 +00:00
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void createSelectionMerge(Block* mergeBlock, unsigned int control);
|
2016-02-19 00:40:02 +00:00
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protected:
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Id makeIntConstant(Id typeId, unsigned value, bool specConstant);
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Id findScalarConstant(Op typeClass, Op opcode, Id typeId, unsigned value) const;
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Id findScalarConstant(Op typeClass, Op opcode, Id typeId, unsigned v1, unsigned v2) const;
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Id findCompositeConstant(Op typeClass, std::vector<Id>& comps) const;
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Id collapseAccessChain();
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void transferAccessChainSwizzle(bool dynamic);
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void simplifyAccessChainSwizzle();
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void createAndSetNoPredecessorBlock(const char*);
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void dumpInstructions(std::vector<unsigned int>&, const std::vector<std::unique_ptr<Instruction> >&) const;
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SourceLanguage source;
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int sourceVersion;
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std::vector<const char*> extensions;
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AddressingModel addressModel;
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MemoryModel memoryModel;
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std::set<spv::Capability> capabilities;
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int builderNumber;
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Module module;
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Block* buildPoint;
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Id uniqueId;
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Function* mainFunction;
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AccessChain accessChain;
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// special blocks of instructions for output
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std::vector<std::unique_ptr<Instruction> > imports;
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std::vector<std::unique_ptr<Instruction> > entryPoints;
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std::vector<std::unique_ptr<Instruction> > executionModes;
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std::vector<std::unique_ptr<Instruction> > names;
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std::vector<std::unique_ptr<Instruction> > lines;
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std::vector<std::unique_ptr<Instruction> > decorations;
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std::vector<std::unique_ptr<Instruction> > constantsTypesGlobals;
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std::vector<std::unique_ptr<Instruction> > externals;
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std::vector<std::unique_ptr<Function> > functions;
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// not output, internally used for quick & dirty canonical (unique) creation
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std::vector<Instruction*> groupedConstants[OpConstant]; // all types appear before OpConstant
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std::vector<Instruction*> groupedTypes[OpConstant];
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// stack of switches
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std::stack<Block*> switchMerges;
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// Our loop stack.
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std::stack<LoopBlocks> loops;
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}; // end Builder class
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// Use for non-fatal notes about what's not complete
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void TbdFunctionality(const char*);
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// Use for fatal missing functionality
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void MissingFunctionality(const char*);
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}; // end spv namespace
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#endif // SpvBuilder_H
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