2014-01-08 02:32:55 +00:00
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_KERNEL_XBOXKRNL_XMUTANT_H_
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#define XENIA_KERNEL_XBOXKRNL_XMUTANT_H_
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2015-07-14 03:49:29 +00:00
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#include "xenia/base/platform_win.h"
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2015-02-01 06:49:47 +00:00
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#include "xenia/kernel/xobject.h"
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#include "xenia/xbox.h"
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2014-01-08 02:32:55 +00:00
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namespace xe {
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namespace kernel {
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class XMutant : public XObject {
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2014-08-17 20:13:03 +00:00
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public:
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2014-01-08 02:32:55 +00:00
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XMutant(KernelState* kernel_state);
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virtual ~XMutant();
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void Initialize(bool initial_owner);
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2015-06-12 23:59:08 +00:00
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void InitializeNative(void* native_ptr, X_DISPATCH_HEADER& header);
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2014-01-08 02:32:55 +00:00
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X_STATUS ReleaseMutant(uint32_t priority_increment, bool abandon, bool wait);
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2015-06-11 02:18:12 +00:00
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virtual void* GetWaitHandle() { return native_handle_; }
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2014-01-08 02:32:55 +00:00
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2014-08-17 20:13:03 +00:00
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private:
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2015-06-11 02:18:12 +00:00
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HANDLE native_handle_;
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2014-01-08 02:32:55 +00:00
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};
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} // namespace kernel
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} // namespace xe
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#endif // XENIA_KERNEL_XBOXKRNL_XMUTANT_H_
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