xenia-canary/src/xenia/xbox.h

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_XBOX_H_
#define XENIA_XBOX_H_
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#include <xenia/common.h>
#include <xenia/core.h>
namespace xe {
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typedef uint32_t X_HANDLE;
#define X_INVALID_HANDLE_VALUE ((X_HANDLE)-1)
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// NT_STATUS (STATUS_*)
// http://msdn.microsoft.com/en-us/library/cc704588.aspx
// Adding as needed.
typedef uint32_t X_STATUS;
#define XSUCCEEDED(s) ((s & 0xC0000000) == 0)
#define XFAILED(s) (!XSUCCEEDED(s))
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#define X_STATUS_SUCCESS ((uint32_t)0x00000000L)
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#define X_STATUS_ABANDONED_WAIT_0 ((uint32_t)0x00000080L)
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#define X_STATUS_USER_APC ((uint32_t)0x000000C0L)
#define X_STATUS_ALERTED ((uint32_t)0x00000101L)
#define X_STATUS_TIMEOUT ((uint32_t)0x00000102L)
#define X_STATUS_PENDING ((uint32_t)0x00000103L)
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#define X_STATUS_UNSUCCESSFUL ((uint32_t)0xC0000001L)
#define X_STATUS_NOT_IMPLEMENTED ((uint32_t)0xC0000002L)
#define X_STATUS_ACCESS_VIOLATION ((uint32_t)0xC0000005L)
#define X_STATUS_INVALID_HANDLE ((uint32_t)0xC0000008L)
#define X_STATUS_INVALID_PARAMETER ((uint32_t)0xC000000DL)
#define X_STATUS_NO_SUCH_FILE ((uint32_t)0xC000000FL)
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#define X_STATUS_NO_MEMORY ((uint32_t)0xC0000017L)
#define X_STATUS_ALREADY_COMMITTED ((uint32_t)0xC0000021L)
#define X_STATUS_ACCESS_DENIED ((uint32_t)0xC0000022L)
#define X_STATUS_BUFFER_TOO_SMALL ((uint32_t)0xC0000023L)
#define X_STATUS_OBJECT_TYPE_MISMATCH ((uint32_t)0xC0000024L)
#define X_STATUS_INVALID_PAGE_PROTECTION ((uint32_t)0xC0000045L)
#define X_STATUS_MEMORY_NOT_ALLOCATED ((uint32_t)0xC00000A0L)
#define X_STATUS_INVALID_PARAMETER_1 ((uint32_t)0xC00000EFL)
#define X_STATUS_INVALID_PARAMETER_2 ((uint32_t)0xC00000F0L)
#define X_STATUS_INVALID_PARAMETER_3 ((uint32_t)0xC00000F1L)
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// HRESULT (ERROR_*)
// Adding as needed.
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typedef uint32_t X_RESULT;
#define X_FACILITY_WIN32 7
#define X_HRESULT_FROM_WIN32(x) ((X_RESULT)(x) <= 0 ? ((X_RESULT)(x)) : ((X_RESULT) (((x) & 0x0000FFFF) | (X_FACILITY_WIN32 << 16) | 0x80000000)))
#define X_ERROR_SUCCESS X_HRESULT_FROM_WIN32(0x00000000L)
#define X_ERROR_ACCESS_DENIED X_HRESULT_FROM_WIN32(0x00000005L)
#define X_ERROR_INSUFFICIENT_BUFFER X_HRESULT_FROM_WIN32(0x0000007AL)
#define X_ERROR_BAD_ARGUMENTS X_HRESULT_FROM_WIN32(0x000000A0L)
#define X_ERROR_BUSY X_HRESULT_FROM_WIN32(0x000000AAL)
#define X_ERROR_DEVICE_NOT_CONNECTED X_HRESULT_FROM_WIN32(0x0000048FL)
#define X_ERROR_NOT_FOUND X_HRESULT_FROM_WIN32(0x00000490L)
#define X_ERROR_CANCELLED X_HRESULT_FROM_WIN32(0x000004C7L)
#define X_ERROR_NO_SUCH_USER X_HRESULT_FROM_WIN32(0x00000525L)
#define X_ERROR_EMPTY X_HRESULT_FROM_WIN32(0x000010D2L)
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// MEM_*, used by NtAllocateVirtualMemory
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#define X_MEM_COMMIT 0x00001000
#define X_MEM_RESERVE 0x00002000
#define X_MEM_DECOMMIT 0x00004000
#define X_MEM_RELEASE 0x00008000
#define X_MEM_FREE 0x00010000
#define X_MEM_PRIVATE 0x00020000
#define X_MEM_RESET 0x00080000
#define X_MEM_TOP_DOWN 0x00100000
#define X_MEM_NOZERO 0x00800000
#define X_MEM_LARGE_PAGES 0x20000000
#define X_MEM_HEAP 0x40000000
#define X_MEM_16MB_PAGES 0x80000000 // from Valve SDK
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// FILE_*, used by NtOpenFile
#define X_FILE_SUPERSEDED 0x00000000
#define X_FILE_OPENED 0x00000001
#define X_FILE_CREATED 0x00000002
#define X_FILE_OVERWRITTEN 0x00000003
#define X_FILE_EXISTS 0x00000004
#define X_FILE_DOES_NOT_EXIST 0x00000005
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// PAGE_*, used by NtAllocateVirtualMemory
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#define X_PAGE_NOACCESS 0x00000001
#define X_PAGE_READONLY 0x00000002
#define X_PAGE_READWRITE 0x00000004
#define X_PAGE_WRITECOPY 0x00000008
#define X_PAGE_EXECUTE 0x00000010
#define X_PAGE_EXECUTE_READ 0x00000020
#define X_PAGE_EXECUTE_READWRITE 0x00000040
#define X_PAGE_EXECUTE_WRITECOPY 0x00000080
#define X_PAGE_GUARD 0x00000100
#define X_PAGE_NOCACHE 0x00000200
#define X_PAGE_WRITECOMBINE 0x00000400
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// (?), used by KeGetCurrentProcessType
#define X_PROCTYPE_IDLE 0
#define X_PROCTYPE_USER 1
#define X_PROCTYPE_SYSTEM 2
// Thread enums.
#define X_CREATE_SUSPENDED 0x00000004
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// TLS specials.
#define X_TLS_OUT_OF_INDEXES UINT32_MAX // (-1)
// Languages.
#define X_LANGUAGE_ENGLISH 1
#define X_LANGUAGE_JAPANESE 2
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typedef enum _X_FILE_ATTRIBUTES {
X_FILE_ATTRIBUTE_NONE = 0x0000,
X_FILE_ATTRIBUTE_READONLY = 0x0001,
X_FILE_ATTRIBUTE_HIDDEN = 0x0002,
X_FILE_ATTRIBUTE_SYSTEM = 0x0004,
X_FILE_ATTRIBUTE_DIRECTORY = 0x0010,
X_FILE_ATTRIBUTE_ARCHIVE = 0x0020,
X_FILE_ATTRIBUTE_DEVICE = 0x0040,
X_FILE_ATTRIBUTE_NORMAL = 0x0080,
X_FILE_ATTRIBUTE_TEMPORARY = 0x0100,
X_FILE_ATTRIBUTE_COMPRESSED = 0x0800,
X_FILE_ATTRIBUTE_ENCRYPTED = 0x4000,
} X_FILE_ATTRIBUTES;
typedef enum _X_FILE_INFORMATION_CLASS {
XFileDirectoryInformation = 1,
XFileFullDirectoryInformation,
XFileBothDirectoryInformation,
XFileBasicInformation,
XFileStandardInformation,
XFileInternalInformation,
XFileEaInformation,
XFileAccessInformation,
XFileNameInformation,
XFileRenameInformation,
XFileLinkInformation,
XFileNamesInformation,
XFileDispositionInformation,
XFilePositionInformation,
XFileFullEaInformation,
XFileModeInformation,
XFileAlignmentInformation,
XFileAllInformation,
XFileAllocationInformation,
XFileEndOfFileInformation,
XFileAlternateNameInformation,
XFileStreamInformation,
XFilePipeInformation,
XFilePipeLocalInformation,
XFilePipeRemoteInformation,
XFileMailslotQueryInformation,
XFileMailslotSetInformation,
XFileCompressionInformation,
XFileObjectIdInformation,
XFileCompletionInformation,
XFileMoveClusterInformation,
XFileQuotaInformation,
XFileReparsePointInformation,
XFileNetworkOpenInformation,
XFileAttributeTagInformation,
XFileTrackingInformation,
XFileIdBothDirectoryInformation,
XFileIdFullDirectoryInformation,
XFileValidDataLengthInformation,
XFileShortNameInformation,
XFileIoCompletionNotificationInformation,
XFileIoStatusBlockRangeInformation,
XFileIoPriorityHintInformation,
XFileSfioReserveInformation,
XFileSfioVolumeInformation,
XFileHardLinkInformation,
XFileProcessIdsUsingFileInformation,
XFileNormalizedNameInformation,
XFileNetworkPhysicalNameInformation,
XFileIdGlobalTxDirectoryInformation,
XFileIsRemoteDeviceInformation,
XFileAttributeCacheInformation,
XFileNumaNodeInformation,
XFileStandardLinkInformation,
XFileRemoteProtocolInformation,
XFileReplaceCompletionInformation,
XFileMaximumInformation
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} X_FILE_INFORMATION_CLASS;
class X_ANSI_STRING {
public:
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uint16_t length;
uint16_t maximum_length;
char* buffer;
X_ANSI_STRING() {
Zero();
}
X_ANSI_STRING(const uint8_t* base, uint32_t p) {
Read(base, p);
}
void Read(const uint8_t* base, uint32_t p) {
length = XEGETUINT16BE(base + p);
maximum_length = XEGETUINT16BE(base + p + 2);
if (maximum_length) {
buffer = (char*)(base + XEGETUINT32BE(base + p + 4));
} else {
buffer = 0;
}
}
void Zero() {
length = maximum_length = 0;
buffer = 0;
}
};
class X_OBJECT_ATTRIBUTES {
public:
uint32_t root_directory;
uint32_t object_name_ptr;
X_ANSI_STRING object_name;
uint32_t attributes;
X_OBJECT_ATTRIBUTES() {
Zero();
}
X_OBJECT_ATTRIBUTES(const uint8_t* base, uint32_t p) {
Read(base, p);
}
void Read(const uint8_t* base, uint32_t p) {
root_directory = XEGETUINT32BE(base + p);
object_name_ptr = XEGETUINT32BE(base + p + 4);
if (object_name_ptr) {
object_name.Read(base, object_name_ptr);
} else {
object_name.Zero();
}
attributes = XEGETUINT32BE(base + p + 8);
}
void Zero() {
root_directory = 0;
object_name_ptr = 0;
object_name.Zero();
attributes = 0;
}
};
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typedef enum _X_INPUT_FLAG {
X_INPUT_FLAG_GAMEPAD = 0x00000001,
} X_INPUT_FLAG;
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typedef enum _X_INPUT_GAMEPAD_BUTTON {
X_INPUT_GAMEPAD_DPAD_UP = 0x0001,
X_INPUT_GAMEPAD_DPAD_DOWN = 0x0002,
X_INPUT_GAMEPAD_DPAD_LEFT = 0x0004,
X_INPUT_GAMEPAD_DPAD_RIGHT = 0x0008,
X_INPUT_GAMEPAD_START = 0x0010,
X_INPUT_GAMEPAD_BACK = 0x0020,
X_INPUT_GAMEPAD_LEFT_THUMB = 0x0040,
X_INPUT_GAMEPAD_RIGHT_THUMB = 0x0080,
X_INPUT_GAMEPAD_LEFT_SHOULDER = 0x0100,
X_INPUT_GAMEPAD_RIGHT_SHOULDER = 0x0200,
X_INPUT_GAMEPAD_A = 0x1000,
X_INPUT_GAMEPAD_B = 0x2000,
X_INPUT_GAMEPAD_X = 0x4000,
X_INPUT_GAMEPAD_Y = 0x8000,
} X_INPUT_GAMEPAD_BUTTON;
class X_INPUT_GAMEPAD {
public:
uint16_t buttons;
uint8_t left_trigger;
uint8_t right_trigger;
int16_t thumb_lx;
int16_t thumb_ly;
int16_t thumb_rx;
int16_t thumb_ry;
X_INPUT_GAMEPAD() {
Zero();
}
X_INPUT_GAMEPAD(const uint8_t* base, uint32_t p) {
Read(base, p);
}
void Read(const uint8_t* base, uint32_t p) {
buttons = XEGETUINT16BE(base + p);
left_trigger = XEGETUINT8BE(base + p + 2);
right_trigger = XEGETUINT8BE(base + p + 3);
thumb_lx = XEGETINT16BE(base + p + 4);
thumb_ly = XEGETINT16BE(base + p + 6);
thumb_rx = XEGETINT16BE(base + p + 8);
thumb_ry = XEGETINT16BE(base + p + 10);
}
void Write(uint8_t* base, uint32_t p) {
XESETUINT16BE(base + p, buttons);
XESETUINT8BE(base + p + 2, left_trigger);
XESETUINT8BE(base + p + 3, right_trigger);
XESETINT16BE(base + p + 4, thumb_lx);
XESETINT16BE(base + p + 6, thumb_ly);
XESETINT16BE(base + p + 8, thumb_rx);
XESETINT16BE(base + p + 10, thumb_ry);
}
void Zero() {
buttons = 0;
left_trigger = right_trigger = 0;
thumb_lx = thumb_ly = thumb_rx = thumb_ry = 0;
}
};
class X_INPUT_STATE {
public:
uint32_t packet_number;
X_INPUT_GAMEPAD gamepad;
X_INPUT_STATE() {
Zero();
}
X_INPUT_STATE(const uint8_t* base, uint32_t p) {
Read(base, p);
}
void Read(const uint8_t* base, uint32_t p) {
packet_number = XEGETUINT32BE(base + p);
gamepad.Read(base, p + 4);
}
void Write(uint8_t* base, uint32_t p) {
XESETUINT32BE(base + p, packet_number);
gamepad.Write(base, p + 4);
}
void Zero() {
packet_number = 0;
gamepad.Zero();
}
};
class X_INPUT_VIBRATION {
public:
uint16_t left_motor_speed;
uint16_t right_motor_speed;
X_INPUT_VIBRATION() {
Zero();
}
X_INPUT_VIBRATION(const uint8_t* base, uint32_t p) {
Read(base, p);
}
void Read(const uint8_t* base, uint32_t p) {
left_motor_speed = XEGETUINT16BE(base + p);
right_motor_speed = XEGETUINT16BE(base + p + 2);
}
void Write(uint8_t* base, uint32_t p) {
XESETUINT16BE(base + p, left_motor_speed);
XESETUINT16BE(base + p + 2, right_motor_speed);
}
void Zero() {
left_motor_speed = right_motor_speed = 0;
}
};
class X_INPUT_CAPABILITIES {
public:
uint8_t type;
uint8_t sub_type;
uint16_t flags;
X_INPUT_GAMEPAD gamepad;
X_INPUT_VIBRATION vibration;
X_INPUT_CAPABILITIES() {
Zero();
}
X_INPUT_CAPABILITIES(const uint8_t* base, uint32_t p) {
Read(base, p);
}
void Read(const uint8_t* base, uint32_t p) {
type = XEGETUINT8BE(base + p);
sub_type = XEGETUINT8BE(base + p + 1);
flags = XEGETUINT16BE(base + p + 2);
gamepad.Read(base, p + 4);
vibration.Read(base, p + 4 + 12);
}
void Write(uint8_t* base, uint32_t p) {
XESETUINT8BE(base + p, type);
XESETUINT8BE(base + p + 1, sub_type);
XESETUINT16BE(base + p + 2, flags);
gamepad.Write(base, p + 4);
vibration.Write(base, p + 4 + 12);
}
void Zero() {
type = 0;
sub_type = 0;
flags = 0;
gamepad.Zero();
vibration.Zero();
}
};
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// http://msdn.microsoft.com/en-us/library/windows/desktop/microsoft.directx_sdk.reference.xinput_keystroke(v=vs.85).aspx
class X_INPUT_KEYSTROKE {
public:
uint16_t virtual_key;
uint16_t unicode;
uint16_t flags;
uint8_t user_index;
uint8_t hid_code;
X_INPUT_KEYSTROKE() {
Zero();
}
X_INPUT_KEYSTROKE(const uint8_t* base, uint32_t p) {
Read(base, p);
}
void Read(const uint8_t* base, uint32_t p) {
virtual_key = XEGETUINT16BE(base + p + 0);
unicode = XEGETUINT16BE(base + p + 2);
flags = XEGETUINT16BE(base + p + 4);
user_index = XEGETUINT8BE(base + p + 6);
hid_code = XEGETUINT8BE(base + p + 7);
}
void Write(uint8_t* base, uint32_t p) {
XESETUINT16BE(base + p + 0, virtual_key);
XESETUINT16BE(base + p + 2, unicode);
XESETUINT16BE(base + p + 4, flags);
XESETUINT8BE(base + p + 6, user_index);
XESETUINT8BE(base + p + 7, hid_code);
}
void Zero() {
virtual_key = 0;
unicode = 0;
flags = 0;
user_index = 0;
hid_code = 0;
}
};
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} // namespace xe
#endif // XENIA_XBOX_H_