xenia-canary/include/xenia/cpu/processor.h

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_CPU_PROCESSOR_H_
#define XENIA_CPU_PROCESSOR_H_
#include <xenia/core.h>
#include <vector>
#include <xenia/cpu/exec_module.h>
#include <xenia/cpu/thread_state.h>
#include <xenia/kernel/export.h>
#include <xenia/kernel/user_module.h>
namespace llvm {
class ExecutionEngine;
class Function;
}
namespace xe {
namespace cpu {
class Processor {
public:
Processor(xe_pal_ref pal, xe_memory_ref memory);
~Processor();
xe_pal_ref pal();
xe_memory_ref memory();
int Setup();
int PrepareModule(const char* module_name, const char* module_path,
uint32_t start_address, uint32_t end_address,
shared_ptr<kernel::ExportResolver> export_resolver);
int PrepareModule(kernel::UserModule* user_module,
shared_ptr<kernel::ExportResolver> export_resolver);
uint32_t CreateCallback(void (*callback)(void* data), void* data);
ThreadState* AllocThread(uint32_t stack_address, uint32_t stack_size);
void DeallocThread(ThreadState* thread_state);
int Execute(ThreadState* thread_state, uint32_t address);
private:
llvm::Function* GetFunction(uint32_t address);
xe_pal_ref pal_;
xe_memory_ref memory_;
shared_ptr<llvm::ExecutionEngine> engine_;
auto_ptr<llvm::LLVMContext> dummy_context_;
std::vector<ExecModule*> modules_;
FunctionMap all_fns_;
};
} // namespace cpu
} // namespace xe
#endif // XENIA_CPU_PROCESSOR_H_