xenia-canary/src/xenia/kernel/kernel_state.h

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_KERNEL_KERNEL_STATE_H_
#define XENIA_KERNEL_KERNEL_STATE_H_
#include <xenia/common.h>
#include <xenia/core.h>
#include <xenia/export_resolver.h>
#include <xenia/xbox.h>
#include <xenia/kernel/kernel_module.h>
#include <xenia/kernel/object_table.h>
#include <xenia/kernel/fs/filesystem.h>
XEDECLARECLASS2(xe, cpu, Processor);
XEDECLARECLASS2(xe, kernel, XModule);
XEDECLARECLASS3(xe, kernel, fs, FileSystem);
namespace xe {
namespace kernel {
class KernelState {
public:
KernelState(Emulator* emulator);
~KernelState();
static KernelState* shared();
Emulator* emulator() const { return emulator_; }
Memory* memory() const { return memory_; }
cpu::Processor* processor() const { return processor_; }
fs::FileSystem* file_system() const { return file_system_; }
ObjectTable* object_table() const { return object_table_; }
XModule* GetModule(const char* name);
XModule* GetExecutableModule();
void SetExecutableModule(XModule* module);
private:
Emulator* emulator_;
Memory* memory_;
cpu::Processor* processor_;
fs::FileSystem* file_system_;
ObjectTable* object_table_;
xe_mutex_t* object_mutex_;
XModule* executable_module_;
friend class XObject;
};
// This is a global object initialized with the KernelState ctor.
// It references the current kernel state object that all kernel methods should
// be using to stash their variables.
// This sucks, but meh.
extern KernelState* shared_kernel_state_;
} // namespace kernel
} // namespace xe
#endif // XENIA_KERNEL_KERNEL_STATE_H_