xenia-canary/docs/ppc/vmx128.txt

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2006/09/01 Revision 1.2
-----------------------------------------------------------------
This is a description of the VMX128-type opcodes found on
the xbox360 processor. I figured this out by looking at
various disassmblies, so there might some errors and
missing instructions. Some instructions have unknown
semantics for me.
See comments or corrections to sb#biallas.net
=================================================================
Conventions:
VD128, VS128: 5 lower bits of a VMX128 vector register
number
VDh: upper 2 bits of VD128
(so register number is (VDh << 5 | VD128))
VA128: same as VD128
A: bit 6 of VA128
a: bit 5 of VA128
(so register number is (A<<6 | a<<5 | VA128))
VB128: same as VD128
VBh: same as VDh
VC128: 3 bits of a VMX128 vector register number
(you can only use vr0-vr7 here)
RA, RB: general purpose register number
UIMM: unsigned immediate value
SIMM: signed immediate value
PERMh: upper 3 bits of a permutation
PERMl: lower 5 bits of a permutation
x, y, z: unknown immediate values
=================================================================
lvewx128 Load Vector128 Element Word Indexed
|0 0 0 1 0 0| VD128 | RA | RB |0 0 0 1 0 0 0|VDh|1 1|
lvewx128 vr(VD128), r(RA), r(RB)
=================================================================
lvlx128 Load Vector128 Left Indexed
|0 0 0 1 0 0| VD128 | RA | RB |1 0 0 0 0 0 0|VDh|1 1|
lvlx128 vr(VD128), r(RA), r(RB)
=================================================================
lvrx128 Load Vector128 Right Indexed
|0 0 0 1 0 0| VD128 | RA | RB |1 0 0 0 1 0 0|VDh|1 1|
lvrx128 vr(VD128), r(RA), r(RB)
=================================================================
lvlxl128 Load Vector128 Left Indexed LRU
|0 0 0 1 0 0| VD128 | RA | RB |1 1 0 0 0 0 0|VDh|1 1|
lvlxl128 vr(VD128), r(RA), r(RB)
=================================================================
lvrxl128 Load Vector128 Right Indexed LRU
|0 0 0 1 0 0| VD128 | RA | RB |1 1 0 0 1 0 0|VDh|1 1|
lvrxl128 vr(VD128), r(RA), r(RB)
=================================================================
lvsl128 Load Vector128 for Shift Left
|0 0 0 1 0 0| VD128 | RA | RB |0 0 0 0 0 0 0|VDh|1 1|
lvsl128 vr(VD128), r(RA), r(RB)
=================================================================
lvsr128 Load Vector128 for Shift Right
|0 0 0 1 0 0| VD128 | RA | RB |0 0 0 0 1 0 0|VDh|1 1|
lvsr128 vr(VD128), r(RA), r(RB)
=================================================================
lvx128 Load Vector128 Indexed
|0 0 0 1 0 0| VD128 | RA | RB |0 0 0 1 1 0 0|VDh|1 1|
lvx128 vr(VD128), r(RA), r(RB)
=================================================================
lvxl128 Load Vector128 Indexed LRU
|0 0 0 1 0 0| VD128 | RA | RB |0 1 0 1 1 0 0|VDh|1 1|
lvxl128 vr(VD128), r(RA), r(RB)
=================================================================
stewx128 Store Vector128 Element Word Indexed
|0 0 0 1 0 0| VS128 | RA | RB |0 1 1 0 0 0 0|VDh|1 1|
stvewx128 vr(VS128), r(RA), r(RB)
=================================================================
stvlx128 Store Vector128 Left Indexed
|0 0 0 1 0 0| VS128 | RA | RB |1 0 1 0 0 0 0|VDh|1 1|
stvlx128 vr(VS128), r(RA), r(RB)
=================================================================
stvlxl128 Store Vector128 Left Indexed LRU
|0 0 0 1 0 0| VS128 | RA | RB |1 1 1 0 0 0 0|VDh|1 1|
lvlxl128 vr(VS128), r(RA), r(RB)
=================================================================
stvrx128 Store Vector128 Right Indexed
|0 0 0 1 0 0| VS128 | RA | RB |1 0 1 0 1 0 0|VDh|1 1|
stvrx128 vr(VS128), r(RA), r(RB)
=================================================================
stvrxl128 Store Vector128 Right Indexed LRU
|0 0 0 1 0 0| VS128 | RA | RB |1 1 1 0 1 0 0|VDh|1 1|
stvrxl128 vr(VS128), r(RA), r(RB)
=================================================================
stvx128 Store Vector128 Indexed
|0 0 0 1 0 0| VS128 | RA | RB |0 0 1 1 1 0 0|VDh|1 1|
stvx128 vr(VS128), r(RA), r(RB)
=================================================================
stvxl128 Store Vector128 Indexed LRU
|0 0 0 1 0 0| VS128 | RA | RB |0 1 1 1 1 0 0|VDh|1 1|
stvxl128 vr(VS128), r(RA), r(RB)
=================================================================
vaddfp128 Vector128 Add Floating Point
|0 0 0 1 0 1| VD128 | VA128 | VB128 |A|0 0 0 0|a|1|VDh|VBh|
vaddfp128 vr(VD128), vr(VA128), vr(VB128)
=================================================================
vand128 Vector128 Logical AND
|0 0 0 1 0 1| VD128 | VA128 | VB128 |A|1 0 0 0|a|1|VDh|VBh|
vand128 vr(VD128), vr(VA128), vr(VB128)
=================================================================
vandc128 Vector128 Logical AND
with Complement
|0 0 0 1 0 1| VD128 | VA128 | VB128 |A|1 0 1 0|a|1|VDh|VBh|
vandc128 vr(VD128), vr(VA128), vr(VB128)
=================================================================
vcfpsxws128 Vector128 Convert From Floating-Point to
Signed Fixed-Point Word Saturate
|0 0 0 1 1 0| VD128 | SIMM | VB128 |0 1 0 0 0 1 1|VDh|VBh|
vcfpsxws128 vr(VD128), vr(VB128), SIMM
=================================================================
vcfpuxws128 Vector128 Convert From Floating-Point to
Unsigned Fixed-Point Word Saturate
|0 0 0 1 1 0| VD128 | UIMM | VB128 |0 1 0 0 1 1 1|VDh|VBh|
vcfpuxws128 vr(VD128), vr(VB128), UIMM
=================================================================
vcmpbfp128 Vector128 Compare Bounds
Floating Point
|0 0 0 1 1 0| VD128 | VA128 | VB128 |A|0 1 1|R|a|0|VDh|VBh|
vcmpbfp128 vr(VD128), vr(VA128), vr(VB128) (R == 0)
vcmpbfp128. vr(VD128), vr(VA128), vr(VB128) (R == 1)
=================================================================
vcmpeqfp128 Vector128 Compare Equal-to
Floating Point
|0 0 0 1 1 0| VD128 | VA128 | VB128 |A|0 0 0|R|a|0|VDh|VBh|
vcmpeqfp128 vr(VD128), vr(VA128), vr(VB128) (R == 0)
vcmpeqfp128. vr(VD128), vr(VA128), vr(VB128) (R == 1)
=================================================================
vcmpequw128 Vector128 Compare Equal-to
Unsigned Word
|0 0 0 1 1 0| VD128 | VA128 | VB128 |A|1 0 0|R|a|0|VDh|VBh|
vcmpequw128 vr(VD128), vr(VA128), vr(VB128) (R == 0)
vcmpequw128. vr(VD128), vr(VA128), vr(VB128) (R == 1)
=================================================================
vcmpgefp128 Vector128 Compare Greater-Than-
or-Equal-to Floating Point
|0 0 0 1 1 0| VD128 | VA128 | VB128 |A|0 0 1|R|a|0|VDh|VBh|
vcmpgefp128 vr(VD128), vr(VA128), vr(VB128) (R == 0)
vcmpgefp128. vr(VD128), vr(VA128), vr(VB128) (R == 1)
=================================================================
vcmpgtfp128 Vector128 Compare Greater-Than
Floating-Point
|0 0 0 1 1 0| VD128 | VA128 | VB128 |A|0 1 0|R|a|0|VDh|VBh|
vcmpgtfp128 vr(VD128), vr(VA128), vr(VB128) (R == 0)
vcmpgtfp128. vr(VD128), vr(VA128), vr(VB128) (R == 1)
=================================================================
vcsxwfp128 Vector128 Convert From Signed Fixed-Point
Word to Floating-Point
|0 0 0 1 1 0| VD128 | UIMM | VB128 |0 1 0 1 0 1 1|VDh|VBh|
vcsxwfp128 vr(VD128), vr(VB128), SIMM
=================================================================
vcuxwfp128 Vector128 Convert From Unsigned Fixed-Point
Word to Floating-Point
|0 0 0 1 1 0| VD128 | UIMM | VB128 |0 1 0 1 1 1 1|VDh|VBh|
vcuxwfp128 vr(VD128), vr(VB128), UIMM
=================================================================
vexptefp128 Vector128 2 Raised to the Exponent
Estimate Floating Point
|0 0 0 1 1 0| VD128 |0 0 0 0 0| VB128 |1 1 0 1 0 1 1|VDh|VBh|
vexptefp128 vr(VD128), vr(VB128)
=================================================================
vlogefp128 Vector128 Log2 Estimate
Floating Point
|0 0 0 1 1 0| VD128 |0 0 0 0 0| VB128 |1 1 0 1 1 1 1|VDh|VBh|
vlogefp128 vr(VD128), vr(VB128)
=================================================================
vmaddcfp128 Vector128 Multiply Add
Floating Point
|0 0 0 1 0 1| VDS128 | VA128 | VB128 |A|0 1 0 0|a|1|VDh|VBh|
vmaddcfp128 vr(VDS128), vr(VA128), vr(VSD128), vr(VB128)
=================================================================
vmaddfp128 Vector128 Multiply Add
Floating Point
|0 0 0 1 0 1| VDS128 | VA128 | VB128 |A|0 0 1 1|a|1|VDh|VBh|
vmaddfp128 vr(VDS128), vr(VA128), vr(VB128), vr(VDS128)
=================================================================
vmaxfp128 Vector128 Maximum
Floating Point
|0 0 0 1 1 0| VD128 | VA128 | VB128 |A|1 0 1 0|a|0|VDh|VBh|
vmaxfp128 vr(VD128), vr(VA128), vr(VB128)
=================================================================
vminfp128 Vector128 Minimum
Floating Point
|0 0 0 1 1 0| VD128 | VA128 | VB128 |A|1 0 1 1|a|0|VDh|VBh|
vminfp128 vr(VD128), vr(VA128), vr(VB128)
=================================================================
vmrghw128 Vector128 Merge High Word
|0 0 0 1 1 0| VD128 | VA128 | VB128 |A|1 1 0 0|a|0|VDh|VBh|
vmrghw128 vr(VD128), vr(VA128), vr(VB128)
=================================================================
vmrglw128 Vector128 Merge Low Word
|0 0 0 1 1 0| VD128 | VA128 | VB128 |A|1 1 0 1|a|0|VDh|VBh|
vmrglw128 vr(VD128), vr(VA128), vr(VB128)
=================================================================
vmsum3fp128 Vector128 Multiply Sum 3-way
Floating Point
|0 0 0 1 0 1| VD128 | VA128 | VB128 |A|0 1 1 0|a|1|VDh|VBh|
vmsub3fp128 vr(VD128), vr(VA128), vr(VB128)
=================================================================
vmsum4fp128 Vector128 Multiply Sum 4-way
Floating-Point
|0 0 0 1 0 1| VD128 | VA128 | VB128 |A|0 1 1 1|a|1|VDh|VBh|
vmsub4fp128 vr(VD128), vr(VA128), vr(VB128)
=================================================================
vmulfp128 Vector128 Multiply
Floating-Point
|0 0 0 1 0 1| VD128 | VA128 | VB128 |A|0 0 1 0|a|1|VDh|VBh|
vmulfp128 vr(VD128), vr(VA128), vr(VB128)
=================================================================
vnmsubfp128 Vector128 Negative Multiply-Subtract
Floating Point
|0 0 0 1 0 1| VDS128 | VA128 | VB128 |A|0 1 0 1|a|1|VDh|VBh|
vnmsubfp128 vr(VDS128), vr(VA128), vr(VB128), vr(VDS128)
=================================================================
vnor128 Vector128 Logical NOR
|0 0 0 1 0 1| VD128 | VA128 | VB128 |A|1 0 1 0|a|1|VDh|VBh|
vnor128 vr(VD128), vr(VA128), vr(VB128)
=================================================================
vor128 Vector128 Logical OR
|0 0 0 1 0 1| VD128 | VA128 | VB128 |A|1 0 1 1|a|1|VDh|VBh|
vor128 vr(VD128), vr(VA128), vr(VB128)
=================================================================
vperm128 Vector128 Permutation
|0 0 0 1 0 1| VD128 | VA128 | VB128 |A|0| VC |a|0|VDh|VBh|
vperm128 vr(VD128), vr(VA128), vr(VB128), vr(VC)
=================================================================
vpermwi128 Vector128 Permutate Word Immediate
|0 0 0 1 1 0| VD128 | PERMl | VB128 |0|1|PERMh|0|1|VDh|VBh|
vpermwi128 vr(VD128), vr(VB128), (PERMh << 5 | PERMl)
=================================================================
vpkd3d128 Vector128 Pack D3Dtype, Rotate Left
Immediate and Mask Insert
|0 0 0 1 1 0| VD128 | x | y | VB128 |1 1 0| z |0 1|VDh|VBh|
vpkd3d128 vr(VD128), vr(VB128), x, y, z
=================================================================
vpkshss128 Vector128 Pack Signed Half Word
Signed Saturate
|0 0 0 1 0 1| VD128 | VA128 | VB128 |A|1 0 0 0|a|0|VDh|VBh|
vpkshss128 vr(VD128), vr(VA128), vr(VB128)
=================================================================
vpkshus128 Vector128 Pack Signed Half Word
Unsigned Saturate
|0 0 0 1 0 1| VD128 | VA128 | VB128 |A|1 0 0 1|a|0|VDh|VBh|
vpkshus128 vr(VD128), vr(VA128), vr(VB128)
=================================================================
vpkswss128 Vector128 Pack Signed Word
Signed Saturate
|0 0 0 1 0 1| VD128 | VA128 | VB128 |A|1 0 1 0|a|0|VDh|VBh|
vpkswss128 vr(VD128), vr(VA128), vr(VB128)
=================================================================
vpkswus128 Vector128 Pack Signed Word
Unsigned Saturate
|0 0 0 1 0 1| VD128 | VA128 | VB128 |A|1 0 1 1|a|0|VDh|VBh|
vpkswus128 vr(VD128), vr(VA128), vr(VB128)
=================================================================
vpkuhum128 Vector128 Pack Unsigned Half Word
Unsigned Modulo
|0 0 0 1 0 1| VD128 | VA128 | VB128 |A|1 1 0 0|a|0|VDh|VBh|
vpkuhum128 vr(VD128), vr(VA128), vr(VB128)
=================================================================
vpkuhus128 Vector128 Pack Unsigned Half Word
Unsigned Saturate
|0 0 0 1 0 1| VD128 | VA128 | VB128 |A|1 1 0 1|a|0|VDh|VBh|
vpkuhus128 vr(VD128), vr(VA128), vr(VB128)
=================================================================
vpkuwum128 Vector128 Pack Unsigned Word
Unsigned Modulo
|0 0 0 1 0 1| VD128 | VA128 | VB128 |A|1 1 1 0|a|0|VDh|VBh|
vpkuwum128 vr(VD128), vr(VA128), vr(VB128)
=================================================================
vpkuwus128 Vector128 Pack Unsigned Word
Unsigned Saturate
|0 0 0 1 0 1| VD128 | VA128 | VB128 |A|1 1 1 1|a|0|VDh|VBh|
vpkuwus128 vr(VD128), vr(VA128), vr(VB128)
=================================================================
vrefp128 Vector128 Reciprocal Estimate
Floating Point
|0 0 0 1 1 0| VD128 |0 0 0 0 0| VB128 |1 1 0 0 0 1 1|VDh|VBh|
vrefp128 vr(VD128), vr(VB128)
=================================================================
vrfim128 Vector128 Round to Floating-Point
Integer toward -oo
|0 0 0 1 1 0| VD128 |0 0 0 0 0| VB128 |0 1 1 0 0 1 1|VDh|VBh|
vrfim128 vr(VD128), vr(VB128)
=================================================================
vrfin128 Vector128 Round to Floating-Point
Integer toward Nearest
|0 0 0 1 1 0| VD128 |0 0 0 0 0| VB128 |0 1 1 0 1 1 1|VDh|VBh|
vrfin128 vr(VD128), vr(VB128)
=================================================================
vrfip128 Vector128 Round to Floating-Point
Integer toward +oo
|0 0 0 1 1 0| VD128 |0 0 0 0 0| VB128 |0 1 1 1 0 1 1|VDh|VBh|
vrfip128 vr(VD128), vr(VB128)
=================================================================
vrfiz128 Vector128 Round to Floating-Point
Integer toward Zero
|0 0 0 1 1 0| VD128 |0 0 0 0 0| VB128 |0 1 1 1 1 1 1|VDh|VBh|
vrfiz128 vr(VD128), vr(VB128)
=================================================================
vrlimi128 Vector128 Rotate Left Immediate
and Mask Insert
|0 0 0 1 1 0| VD128 | UIMM | VB128 |1 1 1| z |0 1|VDh|VBh|
vrlimi128 vr(VD128), vr(VB128), UIMM, z
=================================================================
vrlw128 Vector128 Rotate Left Word
|0 0 0 1 0 1| VD128 | VA128 | VB128 |A|0 0 0 1|a|1|VDh|VBh|
vrlw128 vr(VD128), vr(VA128), vr(VB128)
=================================================================
vrsqrtefp128 Vector128 Reciprocal Square Root
Estimate Floating Point
|0 0 0 1 1 0| VD128 |0 0 0 0 0| VB128 |1 1 0 0 1 1 1|VDh|VBh|
vrsqrtefp128 vr(VD128), vr(VB128)
=================================================================
vsel128 Vector128 Select
|0 0 0 1 0 1| VDS128 | VA128 | VB128 |A|1 1 0 1|a|1|VDh|VBh|
vsel128 vr(VDS128), vr(VA128), vr(VB128), vr(VDS128)
=================================================================
vsldoi128 Vector128 Shift Left Double
by Octet Immediate
|0 0 0 1 0 0| VD128 | VA128 | VB128 |A| SHB |a|1|VDh|VBh|
vsldoi128 vr(VD128), vr(VA128), vr(VB128), SHB
=================================================================
vslo128 Vector128 Shift Left Octet
|0 0 0 1 0 1| VD128 | VA128 | VB128 |A|1 1 1 0|a|1|VDh|VBh|
vslo128 vr(VD128), vr(VA128), vr(VB128)
=================================================================
vslw128 Vector128 Shift Left Word
|0 0 0 1 1 0| VD128 | VA128 | VB128 |A|0 0 1 1|a|1|VDh|VBh|
vslw128 vr(VD128), vr(VA128), vr(VB128)
=================================================================
vspltisw128 Vector128 Splat Immediate
Signed Word
|0 0 0 1 1 0| VD128 | SIMM | VB128 |1 1 1 0 1 1 1|VDh|VBh|
vspltisw128 vr(VD128), vr(VB128), SIMM
=================================================================
vspltw128 Vector128 Splat Word
|0 0 0 1 1 0| VD128 | UIMM | VB128 |1 1 1 0 0 1 1|VDh|VBh|
vspltw128 vr(VD128), vr(VB128), UIMM
=================================================================
vsraw128 Vector128 Shift Right
Arithmetic Word
|0 0 0 1 1 0| VD128 | VA128 | VB128 |A|0 1 0 1|a|1|VDh|VBh|
vsraw128 vr(VD128), vr(VA128), vr(VB128)
=================================================================
vsro128 Vector128 Shift Right Octet
|0 0 0 1 1 0| VD128 | VA128 | VB128 |A|1 1 1 1|a|1|VDh|VBh|
vsro128 vr(VD128), vr(VA128), vr(VB128)
=================================================================
vsrw128 Vector128 Shift Right Word
|0 0 0 1 1 0| VD128 | VA128 | VB128 |A|0 1 1 1|a|1|VDh|VBh|
vsrw128 vr(VD128), vr(VA128), vr(VB128)
=================================================================
vsubfp128 Vector128 Subtract Floating Point
|0 0 0 1 0 1| VD128 | VA128 | VB128 |A|0 0 0 1|a|1|VDh|VBh|
vsubfp128 vr(VD128), vr(VA128), vr(VB128)
=================================================================
vupkd3d128 Vector128 Unpack D3Dtype
|0 0 0 1 1 0| VD128 | UIMM | VB128 |1 1 1 1 1 1 1|VDh|VBh|
vupkd3d128 vr(VD128), vr(VB128), UIMM
=================================================================
vupkhsb128 Vector128 Unpack
High Signed Byte
|0 0 0 1 1 0| VD128 |0 0 0 0 0| VB128 |0 1 1 1 0 0 0|VDh|VBh|
vupkhsb128 vr(VD128), vr(VB128)
=================================================================
vupklsb128 Vector128 Unpack
Low Signed Byte
|0 0 0 1 1 0| VD128 |0 0 0 0 0| VB128 |0 1 1 1 1 0 0|VDh|VBh|
vupkhsb128 vr(VD128), vr(VB128)
=================================================================
vxor128 Vector128 Logical XOR
|0 0 0 1 0 1| VD128 | VA128 | VB128 |A|1 1 0 0|a|1|VDh|VBh|
vxor128 vr(VD128), vr(VA128), vr(VB128)