xenia-canary/src/xenia/gpu/spirv_shader_translator.cc

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2022 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/gpu/spirv_shader_translator.h"
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#include <algorithm>
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#include <cstddef>
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#include <cstdint>
#include <memory>
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#include <string>
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#include <utility>
#include <vector>
#include "third_party/fmt/include/fmt/format.h"
#include "third_party/glslang/SPIRV/GLSL.std.450.h"
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#include "xenia/base/assert.h"
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#include "xenia/base/math.h"
#include "xenia/base/string_buffer.h"
#include "xenia/gpu/spirv_shader.h"
namespace xe {
namespace gpu {
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SpirvShaderTranslator::Features::Features(bool all)
: spirv_version(all ? spv::Spv_1_5 : spv::Spv_1_0),
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max_storage_buffer_range(all ? UINT32_MAX : (128 * 1024 * 1024)),
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full_draw_index_uint32(all),
vertex_pipeline_stores_and_atomics(all),
fragment_stores_and_atomics(all),
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clip_distance(all),
cull_distance(all),
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image_view_format_swizzle(all),
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signed_zero_inf_nan_preserve_float32(all),
denorm_flush_to_zero_float32(all),
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rounding_mode_rte_float32(all),
fragment_shader_sample_interlock(all),
demote_to_helper_invocation(all) {}
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SpirvShaderTranslator::Features::Features(
const ui::vulkan::VulkanProvider::DeviceInfo& device_info)
: max_storage_buffer_range(device_info.maxStorageBufferRange),
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full_draw_index_uint32(device_info.fullDrawIndexUint32),
vertex_pipeline_stores_and_atomics(
device_info.vertexPipelineStoresAndAtomics),
fragment_stores_and_atomics(device_info.fragmentStoresAndAtomics),
clip_distance(device_info.shaderClipDistance),
cull_distance(device_info.shaderCullDistance),
image_view_format_swizzle(device_info.imageViewFormatSwizzle),
signed_zero_inf_nan_preserve_float32(
device_info.shaderSignedZeroInfNanPreserveFloat32),
denorm_flush_to_zero_float32(device_info.shaderDenormFlushToZeroFloat32),
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rounding_mode_rte_float32(device_info.shaderRoundingModeRTEFloat32),
fragment_shader_sample_interlock(
device_info.fragmentShaderSampleInterlock),
demote_to_helper_invocation(device_info.shaderDemoteToHelperInvocation) {
if (device_info.apiVersion >= VK_MAKE_API_VERSION(0, 1, 2, 0)) {
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spirv_version = spv::Spv_1_5;
} else if (device_info.ext_1_2_VK_KHR_spirv_1_4) {
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spirv_version = spv::Spv_1_4;
} else if (device_info.apiVersion >= VK_MAKE_API_VERSION(0, 1, 1, 0)) {
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spirv_version = spv::Spv_1_3;
} else {
spirv_version = spv::Spv_1_0;
}
}
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uint64_t SpirvShaderTranslator::GetDefaultVertexShaderModification(
uint32_t dynamic_addressable_register_count,
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Shader::HostVertexShaderType host_vertex_shader_type) const {
Modification shader_modification;
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shader_modification.vertex.dynamic_addressable_register_count =
dynamic_addressable_register_count;
shader_modification.vertex.host_vertex_shader_type = host_vertex_shader_type;
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return shader_modification.value;
}
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uint64_t SpirvShaderTranslator::GetDefaultPixelShaderModification(
uint32_t dynamic_addressable_register_count) const {
Modification shader_modification;
shader_modification.pixel.dynamic_addressable_register_count =
dynamic_addressable_register_count;
return shader_modification.value;
}
std::vector<uint8_t> SpirvShaderTranslator::CreateDepthOnlyFragmentShader() {
is_depth_only_fragment_shader_ = true;
// TODO(Triang3l): Handle in a nicer way (is_depth_only_fragment_shader_ is a
// leftover from when a Shader object wasn't used during translation).
Shader shader(xenos::ShaderType::kPixel, 0, nullptr, 0);
StringBuffer instruction_disassembly_buffer;
shader.AnalyzeUcode(instruction_disassembly_buffer);
Shader::Translation& translation = *shader.GetOrCreateTranslation(0);
TranslateAnalyzedShader(translation);
is_depth_only_fragment_shader_ = false;
return translation.translated_binary();
}
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void SpirvShaderTranslator::Reset() {
ShaderTranslator::Reset();
builder_.reset();
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uniform_float_constants_ = spv::NoResult;
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input_point_coordinates_ = spv::NoResult;
input_fragment_coordinates_ = spv::NoResult;
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input_front_facing_ = spv::NoResult;
input_sample_mask_ = spv::NoResult;
std::fill(input_output_interpolators_.begin(),
input_output_interpolators_.end(), spv::NoResult);
output_point_coordinates_ = spv::NoResult;
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output_point_size_ = spv::NoResult;
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sampler_bindings_.clear();
texture_bindings_.clear();
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main_interface_.clear();
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var_main_registers_ = spv::NoResult;
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var_main_memexport_address_ = spv::NoResult;
for (size_t memexport_eM_index = 0;
memexport_eM_index < xe::countof(var_main_memexport_data_);
++memexport_eM_index) {
var_main_memexport_data_[memexport_eM_index] = spv::NoResult;
}
var_main_memexport_data_written_ = spv::NoResult;
main_memexport_allowed_ = spv::NoResult;
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var_main_point_size_edge_flag_kill_vertex_ = spv::NoResult;
var_main_kill_pixel_ = spv::NoResult;
var_main_fsi_color_written_ = spv::NoResult;
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main_switch_op_.reset();
main_switch_next_pc_phi_operands_.clear();
cf_exec_conditional_merge_ = nullptr;
cf_instruction_predicate_merge_ = nullptr;
}
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uint32_t SpirvShaderTranslator::GetModificationRegisterCount() const {
Modification modification = GetSpirvShaderModification();
return is_vertex_shader()
? modification.vertex.dynamic_addressable_register_count
: modification.pixel.dynamic_addressable_register_count;
}
void SpirvShaderTranslator::StartTranslation() {
// TODO(Triang3l): Logger.
builder_ = std::make_unique<SpirvBuilder>(
features_.spirv_version, (kSpirvMagicToolId << 16) | 1, nullptr);
builder_->addCapability(IsSpirvTessEvalShader() ? spv::CapabilityTessellation
: spv::CapabilityShader);
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if (features_.spirv_version < spv::Spv_1_4) {
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if (features_.signed_zero_inf_nan_preserve_float32 ||
features_.denorm_flush_to_zero_float32 ||
features_.rounding_mode_rte_float32) {
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builder_->addExtension("SPV_KHR_float_controls");
}
}
ext_inst_glsl_std_450_ = builder_->import("GLSL.std.450");
builder_->setMemoryModel(spv::AddressingModelLogical,
spv::MemoryModelGLSL450);
builder_->setSource(spv::SourceLanguageUnknown, 0);
type_void_ = builder_->makeVoidType();
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type_bool_ = builder_->makeBoolType();
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type_bool2_ = builder_->makeVectorType(type_bool_, 2);
type_bool3_ = builder_->makeVectorType(type_bool_, 3);
type_bool4_ = builder_->makeVectorType(type_bool_, 4);
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type_int_ = builder_->makeIntType(32);
type_int2_ = builder_->makeVectorType(type_int_, 2);
type_int3_ = builder_->makeVectorType(type_int_, 3);
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type_int4_ = builder_->makeVectorType(type_int_, 4);
type_uint_ = builder_->makeUintType(32);
type_uint2_ = builder_->makeVectorType(type_uint_, 2);
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type_uint3_ = builder_->makeVectorType(type_uint_, 3);
type_uint4_ = builder_->makeVectorType(type_uint_, 4);
type_float_ = builder_->makeFloatType(32);
type_float2_ = builder_->makeVectorType(type_float_, 2);
type_float3_ = builder_->makeVectorType(type_float_, 3);
type_float4_ = builder_->makeVectorType(type_float_, 4);
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const_int_0_ = builder_->makeIntConstant(0);
id_vector_temp_.clear();
for (uint32_t i = 0; i < 4; ++i) {
id_vector_temp_.push_back(const_int_0_);
}
const_int4_0_ = builder_->makeCompositeConstant(type_int4_, id_vector_temp_);
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const_uint_0_ = builder_->makeUintConstant(0);
id_vector_temp_.clear();
for (uint32_t i = 0; i < 4; ++i) {
id_vector_temp_.push_back(const_uint_0_);
}
const_uint4_0_ =
builder_->makeCompositeConstant(type_uint4_, id_vector_temp_);
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const_float_0_ = builder_->makeFloatConstant(0.0f);
id_vector_temp_.clear();
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id_vector_temp_.push_back(const_float_0_);
for (uint32_t i = 1; i < 4; ++i) {
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id_vector_temp_.push_back(const_float_0_);
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const_float_vectors_0_[i] = builder_->makeCompositeConstant(
type_float_vectors_[i], id_vector_temp_);
}
const_float_1_ = builder_->makeFloatConstant(1.0f);
id_vector_temp_.clear();
id_vector_temp_.push_back(const_float_1_);
for (uint32_t i = 1; i < 4; ++i) {
id_vector_temp_.push_back(const_float_1_);
const_float_vectors_1_[i] = builder_->makeCompositeConstant(
type_float_vectors_[i], id_vector_temp_);
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}
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id_vector_temp_.clear();
id_vector_temp_.push_back(const_float_0_);
id_vector_temp_.push_back(const_float_1_);
const_float2_0_1_ =
builder_->makeCompositeConstant(type_float2_, id_vector_temp_);
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// Common uniform buffer - system constants.
struct SystemConstant {
const char* name;
size_t offset;
spv::Id type;
};
spv::Id type_float4_array_4 = builder_->makeArrayType(
type_float4_, builder_->makeUintConstant(4), sizeof(float) * 4);
builder_->addDecoration(type_float4_array_4, spv::DecorationArrayStride,
sizeof(float) * 4);
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spv::Id type_uint4_array_2 = builder_->makeArrayType(
type_uint4_, builder_->makeUintConstant(2), sizeof(uint32_t) * 4);
builder_->addDecoration(type_uint4_array_2, spv::DecorationArrayStride,
sizeof(uint32_t) * 4);
spv::Id type_uint4_array_4 = builder_->makeArrayType(
type_uint4_, builder_->makeUintConstant(4), sizeof(uint32_t) * 4);
builder_->addDecoration(type_uint4_array_4, spv::DecorationArrayStride,
sizeof(uint32_t) * 4);
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const SystemConstant system_constants[] = {
{"flags", offsetof(SystemConstants, flags), type_uint_},
{"vertex_index_load_address",
offsetof(SystemConstants, vertex_index_load_address), type_uint_},
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{"vertex_index_endian", offsetof(SystemConstants, vertex_index_endian),
type_uint_},
{"vertex_base_index", offsetof(SystemConstants, vertex_base_index),
type_int_},
{"ndc_scale", offsetof(SystemConstants, ndc_scale), type_float3_},
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{"point_vertex_diameter_min",
offsetof(SystemConstants, point_vertex_diameter_min), type_float_},
{"ndc_offset", offsetof(SystemConstants, ndc_offset), type_float3_},
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{"point_vertex_diameter_max",
offsetof(SystemConstants, point_vertex_diameter_max), type_float_},
{"point_constant_diameter",
offsetof(SystemConstants, point_constant_diameter), type_float2_},
{"point_screen_diameter_to_ndc_radius",
offsetof(SystemConstants, point_screen_diameter_to_ndc_radius),
type_float2_},
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{"texture_swizzled_signs",
offsetof(SystemConstants, texture_swizzled_signs), type_uint4_array_2},
{"texture_swizzles", offsetof(SystemConstants, texture_swizzles),
type_uint4_array_4},
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{"alpha_test_reference", offsetof(SystemConstants, alpha_test_reference),
type_float_},
{"edram_32bpp_tile_pitch_dwords_scaled",
offsetof(SystemConstants, edram_32bpp_tile_pitch_dwords_scaled),
type_uint_},
{"edram_depth_base_dwords_scaled",
offsetof(SystemConstants, edram_depth_base_dwords_scaled), type_uint_},
{"color_exp_bias", offsetof(SystemConstants, color_exp_bias),
type_float4_},
{"edram_poly_offset_front_scale",
offsetof(SystemConstants, edram_poly_offset_front_scale), type_float_},
{"edram_poly_offset_back_scale",
offsetof(SystemConstants, edram_poly_offset_back_scale), type_float_},
{"edram_poly_offset_front_offset",
offsetof(SystemConstants, edram_poly_offset_front_offset), type_float_},
{"edram_poly_offset_back_offset",
offsetof(SystemConstants, edram_poly_offset_back_offset), type_float_},
{"edram_stencil_front", offsetof(SystemConstants, edram_stencil_front),
type_uint2_},
{"edram_stencil_back", offsetof(SystemConstants, edram_stencil_back),
type_uint2_},
{"edram_rt_base_dwords_scaled",
offsetof(SystemConstants, edram_rt_base_dwords_scaled), type_uint4_},
{"edram_rt_format_flags",
offsetof(SystemConstants, edram_rt_format_flags), type_uint4_},
{"edram_rt_blend_factors_ops",
offsetof(SystemConstants, edram_rt_blend_factors_ops), type_uint4_},
{"edram_rt_keep_mask", offsetof(SystemConstants, edram_rt_keep_mask),
type_uint4_array_2},
{"edram_rt_clamp", offsetof(SystemConstants, edram_rt_clamp),
type_float4_array_4},
{"edram_blend_constant", offsetof(SystemConstants, edram_blend_constant),
type_float4_},
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};
id_vector_temp_.clear();
id_vector_temp_.reserve(xe::countof(system_constants));
for (size_t i = 0; i < xe::countof(system_constants); ++i) {
id_vector_temp_.push_back(system_constants[i].type);
}
spv::Id type_system_constants =
builder_->makeStructType(id_vector_temp_, "XeSystemConstants");
for (size_t i = 0; i < xe::countof(system_constants); ++i) {
const SystemConstant& system_constant = system_constants[i];
builder_->addMemberName(type_system_constants, static_cast<unsigned int>(i),
system_constant.name);
builder_->addMemberDecoration(
type_system_constants, static_cast<unsigned int>(i),
spv::DecorationOffset, int(system_constant.offset));
}
builder_->addDecoration(type_system_constants, spv::DecorationBlock);
uniform_system_constants_ = builder_->createVariable(
spv::NoPrecision, spv::StorageClassUniform, type_system_constants,
"xe_uniform_system_constants");
builder_->addDecoration(uniform_system_constants_,
spv::DecorationDescriptorSet,
int(kDescriptorSetConstants));
builder_->addDecoration(uniform_system_constants_, spv::DecorationBinding,
int(kConstantBufferSystem));
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if (features_.spirv_version >= spv::Spv_1_4) {
main_interface_.push_back(uniform_system_constants_);
}
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bool memexport_used = IsMemoryExportUsed();
if (!is_depth_only_fragment_shader_) {
// Common uniform buffer - float constants.
uint32_t float_constant_count =
current_shader().constant_register_map().float_count;
if (float_constant_count) {
id_vector_temp_.clear();
id_vector_temp_.push_back(builder_->makeArrayType(
type_float4_, builder_->makeUintConstant(float_constant_count),
sizeof(float) * 4));
// Currently (as of October 24, 2020) makeArrayType only uses the stride
// to check if deduplication can be done - the array stride decoration
// needs to be applied explicitly.
builder_->addDecoration(id_vector_temp_.back(),
spv::DecorationArrayStride, sizeof(float) * 4);
spv::Id type_float_constants =
builder_->makeStructType(id_vector_temp_, "XeFloatConstants");
builder_->addMemberName(type_float_constants, 0, "float_constants");
builder_->addMemberDecoration(type_float_constants, 0,
spv::DecorationOffset, 0);
builder_->addDecoration(type_float_constants, spv::DecorationBlock);
uniform_float_constants_ = builder_->createVariable(
spv::NoPrecision, spv::StorageClassUniform, type_float_constants,
"xe_uniform_float_constants");
builder_->addDecoration(uniform_float_constants_,
spv::DecorationDescriptorSet,
int(kDescriptorSetConstants));
builder_->addDecoration(
uniform_float_constants_, spv::DecorationBinding,
int(is_pixel_shader() ? kConstantBufferFloatPixel
: kConstantBufferFloatVertex));
if (features_.spirv_version >= spv::Spv_1_4) {
main_interface_.push_back(uniform_float_constants_);
}
}
// Common uniform buffer - bool and loop constants.
// Uniform buffers must have std140 packing, so using arrays of 4-component
// vectors instead of scalar arrays because the latter would have padding to
// 16 bytes in each element.
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id_vector_temp_.clear();
// 256 bool constants.
id_vector_temp_.push_back(builder_->makeArrayType(
type_uint4_, builder_->makeUintConstant(2), sizeof(uint32_t) * 4));
builder_->addDecoration(id_vector_temp_.back(), spv::DecorationArrayStride,
sizeof(uint32_t) * 4);
// 32 loop constants.
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id_vector_temp_.push_back(builder_->makeArrayType(
type_uint4_, builder_->makeUintConstant(8), sizeof(uint32_t) * 4));
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builder_->addDecoration(id_vector_temp_.back(), spv::DecorationArrayStride,
sizeof(uint32_t) * 4);
spv::Id type_bool_loop_constants =
builder_->makeStructType(id_vector_temp_, "XeBoolLoopConstants");
builder_->addMemberName(type_bool_loop_constants, 0, "bool_constants");
builder_->addMemberDecoration(type_bool_loop_constants, 0,
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spv::DecorationOffset, 0);
builder_->addMemberName(type_bool_loop_constants, 1, "loop_constants");
builder_->addMemberDecoration(type_bool_loop_constants, 1,
spv::DecorationOffset, sizeof(uint32_t) * 8);
builder_->addDecoration(type_bool_loop_constants, spv::DecorationBlock);
uniform_bool_loop_constants_ = builder_->createVariable(
spv::NoPrecision, spv::StorageClassUniform, type_bool_loop_constants,
"xe_uniform_bool_loop_constants");
builder_->addDecoration(uniform_bool_loop_constants_,
spv::DecorationDescriptorSet,
int(kDescriptorSetConstants));
builder_->addDecoration(uniform_bool_loop_constants_,
spv::DecorationBinding,
int(kConstantBufferBoolLoop));
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if (features_.spirv_version >= spv::Spv_1_4) {
main_interface_.push_back(uniform_bool_loop_constants_);
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}
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// Common uniform buffer - fetch constants (32 x 6 uints packed in std140 as
// 4-component vectors).
id_vector_temp_.clear();
id_vector_temp_.push_back(builder_->makeArrayType(
type_uint4_, builder_->makeUintConstant(32 * 6 / 4),
sizeof(uint32_t) * 4));
builder_->addDecoration(id_vector_temp_.back(), spv::DecorationArrayStride,
sizeof(uint32_t) * 4);
spv::Id type_fetch_constants =
builder_->makeStructType(id_vector_temp_, "XeFetchConstants");
builder_->addMemberName(type_fetch_constants, 0, "fetch_constants");
builder_->addMemberDecoration(type_fetch_constants, 0,
spv::DecorationOffset, 0);
builder_->addDecoration(type_fetch_constants, spv::DecorationBlock);
uniform_fetch_constants_ = builder_->createVariable(
spv::NoPrecision, spv::StorageClassUniform, type_fetch_constants,
"xe_uniform_fetch_constants");
builder_->addDecoration(uniform_fetch_constants_,
spv::DecorationDescriptorSet,
int(kDescriptorSetConstants));
builder_->addDecoration(uniform_fetch_constants_, spv::DecorationBinding,
int(kConstantBufferFetch));
if (features_.spirv_version >= spv::Spv_1_4) {
main_interface_.push_back(uniform_fetch_constants_);
}
// Common storage buffers - shared memory uint[], each 128 MB or larger,
// depending on what's possible on the device.
id_vector_temp_.clear();
id_vector_temp_.push_back(builder_->makeRuntimeArray(type_uint_));
// Storage buffers have std430 packing, no padding to 4-component vectors.
builder_->addDecoration(id_vector_temp_.back(), spv::DecorationArrayStride,
sizeof(uint32_t));
spv::Id type_shared_memory =
builder_->makeStructType(id_vector_temp_, "XeSharedMemory");
builder_->addMemberName(type_shared_memory, 0, "shared_memory");
builder_->addMemberDecoration(type_shared_memory, 0,
spv::DecorationRestrict);
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if (!memexport_used) {
builder_->addMemberDecoration(type_shared_memory, 0,
spv::DecorationNonWritable);
}
builder_->addMemberDecoration(type_shared_memory, 0, spv::DecorationOffset,
0);
builder_->addDecoration(type_shared_memory,
features_.spirv_version >= spv::Spv_1_3
? spv::DecorationBlock
: spv::DecorationBufferBlock);
unsigned int shared_memory_binding_count =
1 << GetSharedMemoryStorageBufferCountLog2();
if (shared_memory_binding_count > 1) {
type_shared_memory = builder_->makeArrayType(
type_shared_memory,
builder_->makeUintConstant(shared_memory_binding_count), 0);
}
buffers_shared_memory_ = builder_->createVariable(
spv::NoPrecision,
features_.spirv_version >= spv::Spv_1_3 ? spv::StorageClassStorageBuffer
: spv::StorageClassUniform,
type_shared_memory, "xe_shared_memory");
builder_->addDecoration(buffers_shared_memory_,
spv::DecorationDescriptorSet,
int(kDescriptorSetSharedMemoryAndEdram));
builder_->addDecoration(buffers_shared_memory_, spv::DecorationBinding, 0);
if (features_.spirv_version >= spv::Spv_1_4) {
main_interface_.push_back(buffers_shared_memory_);
}
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}
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if (is_vertex_shader()) {
StartVertexOrTessEvalShaderBeforeMain();
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} else if (is_pixel_shader()) {
StartFragmentShaderBeforeMain();
}
// Begin the main function.
std::vector<spv::Id> main_param_types;
std::vector<std::vector<spv::Decoration>> main_precisions;
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spv::Block* function_main_entry;
function_main_ = builder_->makeFunctionEntry(
spv::NoPrecision, type_void_, "main", main_param_types, main_precisions,
&function_main_entry);
// Load the flags system constant since it may be used in many places.
id_vector_temp_.clear();
id_vector_temp_.push_back(builder_->makeIntConstant(kSystemConstantFlags));
main_system_constant_flags_ = builder_->createLoad(
builder_->createAccessChain(spv::StorageClassUniform,
uniform_system_constants_, id_vector_temp_),
spv::NoPrecision);
if (!is_depth_only_fragment_shader_) {
// Begin ucode translation. Initialize everything, even without defined
// defaults, for safety.
var_main_predicate_ = builder_->createVariable(
spv::NoPrecision, spv::StorageClassFunction, type_bool_,
"xe_var_predicate", builder_->makeBoolConstant(false));
var_main_loop_count_ = builder_->createVariable(
spv::NoPrecision, spv::StorageClassFunction, type_uint4_,
"xe_var_loop_count", const_uint4_0_);
var_main_address_register_ = builder_->createVariable(
spv::NoPrecision, spv::StorageClassFunction, type_int_,
"xe_var_address_register", const_int_0_);
var_main_loop_address_ = builder_->createVariable(
spv::NoPrecision, spv::StorageClassFunction, type_int4_,
"xe_var_loop_address", const_int4_0_);
var_main_previous_scalar_ = builder_->createVariable(
spv::NoPrecision, spv::StorageClassFunction, type_float_,
"xe_var_previous_scalar", const_float_0_);
var_main_vfetch_address_ = builder_->createVariable(
spv::NoPrecision, spv::StorageClassFunction, type_int_,
"xe_var_vfetch_address", const_int_0_);
var_main_tfetch_lod_ = builder_->createVariable(
spv::NoPrecision, spv::StorageClassFunction, type_float_,
"xe_var_tfetch_lod", const_float_0_);
var_main_tfetch_gradients_h_ = builder_->createVariable(
spv::NoPrecision, spv::StorageClassFunction, type_float3_,
"xe_var_tfetch_gradients_h", const_float3_0_);
var_main_tfetch_gradients_v_ = builder_->createVariable(
spv::NoPrecision, spv::StorageClassFunction, type_float3_,
"xe_var_tfetch_gradients_v", const_float3_0_);
if (register_count()) {
spv::Id type_register_array = builder_->makeArrayType(
type_float4_, builder_->makeUintConstant(register_count()), 0);
var_main_registers_ =
builder_->createVariable(spv::NoPrecision, spv::StorageClassFunction,
type_register_array, "xe_var_registers");
}
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if (memexport_used) {
var_main_memexport_address_ = builder_->createVariable(
spv::NoPrecision, spv::StorageClassFunction, type_float4_,
"xe_var_memexport_address", const_float4_0_);
uint8_t memexport_eM_remaining = current_shader().memexport_eM_written();
uint32_t memexport_eM_index;
while (
xe::bit_scan_forward(memexport_eM_remaining, &memexport_eM_index)) {
memexport_eM_remaining &= ~(uint8_t(1) << memexport_eM_index);
var_main_memexport_data_[memexport_eM_index] = builder_->createVariable(
spv::NoPrecision, spv::StorageClassFunction, type_float4_,
fmt::format("xe_var_memexport_data_{}", memexport_eM_index).c_str(),
const_float4_0_);
}
var_main_memexport_data_written_ = builder_->createVariable(
spv::NoPrecision, spv::StorageClassFunction, type_uint_,
"xe_var_memexport_data_written", const_uint_0_);
}
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}
// Write the execution model-specific prologue with access to variables in the
// main function.
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if (is_vertex_shader()) {
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StartVertexOrTessEvalShaderInMain();
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} else if (is_pixel_shader()) {
StartFragmentShaderInMain();
}
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if (is_depth_only_fragment_shader_) {
return;
}
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// Open the main loop.
spv::Block& main_loop_pre_header = *builder_->getBuildPoint();
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main_loop_header_ = &builder_->makeNewBlock();
spv::Block& main_loop_body = builder_->makeNewBlock();
// Added later because the body has nested control flow, but according to the
// specification:
// "The order of blocks in a function must satisfy the rule that blocks appear
// before all blocks they dominate."
main_loop_continue_ =
new spv::Block(builder_->getUniqueId(), *function_main_);
main_loop_merge_ = new spv::Block(builder_->getUniqueId(), *function_main_);
builder_->createBranch(main_loop_header_);
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// If no jumps, don't create a switch, but still create a loop so exece can
// break.
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bool has_main_switch = !current_shader().label_addresses().empty();
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// Main loop header - based on whether it's the first iteration (entered from
// the function or from the continuation), choose the program counter.
builder_->setBuildPoint(main_loop_header_);
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spv::Id main_loop_pc_current = spv::NoResult;
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if (has_main_switch) {
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// OpPhi must be the first in the block.
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id_vector_temp_.clear();
id_vector_temp_.push_back(const_int_0_);
id_vector_temp_.push_back(main_loop_pre_header.getId());
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main_loop_pc_next_ = builder_->getUniqueId();
id_vector_temp_.push_back(main_loop_pc_next_);
id_vector_temp_.push_back(main_loop_continue_->getId());
main_loop_pc_current =
builder_->createOp(spv::OpPhi, type_int_, id_vector_temp_);
}
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uint_vector_temp_.clear();
builder_->createLoopMerge(main_loop_merge_, main_loop_continue_,
spv::LoopControlDontUnrollMask, uint_vector_temp_);
builder_->createBranch(&main_loop_body);
// Main loop body.
builder_->setBuildPoint(&main_loop_body);
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if (has_main_switch) {
// Create the program counter switch with cases for every label and for
// label 0.
main_switch_header_ = builder_->getBuildPoint();
main_switch_merge_ =
new spv::Block(builder_->getUniqueId(), *function_main_);
builder_->createSelectionMerge(main_switch_merge_,
spv::SelectionControlDontFlattenMask);
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main_switch_op_ = std::make_unique<spv::Instruction>(spv::OpSwitch);
main_switch_op_->addIdOperand(main_loop_pc_current);
main_switch_op_->addIdOperand(main_switch_merge_->getId());
// The default case (the merge here) must have the header as a predecessor.
main_switch_merge_->addPredecessor(main_switch_header_);
// The instruction will be inserted later, when all cases are filled.
// Insert and enter case 0.
spv::Block* main_switch_case_0_block =
new spv::Block(builder_->getUniqueId(), *function_main_);
main_switch_op_->addImmediateOperand(0);
main_switch_op_->addIdOperand(main_switch_case_0_block->getId());
// Every switch case must have the OpSelectionMerge/OpSwitch block as a
// predecessor.
main_switch_case_0_block->addPredecessor(main_switch_header_);
function_main_->addBlock(main_switch_case_0_block);
builder_->setBuildPoint(main_switch_case_0_block);
}
}
std::vector<uint8_t> SpirvShaderTranslator::CompleteTranslation() {
if (!is_depth_only_fragment_shader_) {
// Close flow control within the last switch case.
CloseExecConditionals();
bool has_main_switch = !current_shader().label_addresses().empty();
// After the final exec (if it happened to be not exece, which would already
// have a break branch), break from the switch if it exists, or from the
// loop it doesn't.
if (!builder_->getBuildPoint()->isTerminated()) {
builder_->createBranch(has_main_switch ? main_switch_merge_
: main_loop_merge_);
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}
if (has_main_switch) {
// Insert the switch instruction with all cases added as operands.
builder_->setBuildPoint(main_switch_header_);
builder_->getBuildPoint()->addInstruction(std::move(main_switch_op_));
// Build the main switch merge, breaking out of the loop after falling
// through the end or breaking from exece (only continuing if a jump -
// from a guest loop or from jmp/call - was made).
function_main_->addBlock(main_switch_merge_);
builder_->setBuildPoint(main_switch_merge_);
builder_->createBranch(main_loop_merge_);
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}
// Main loop continuation - choose the program counter based on the path
// taken (-1 if not from a jump as a safe fallback, which would result in
// not hitting any switch case and reaching the final break in the body).
function_main_->addBlock(main_loop_continue_);
builder_->setBuildPoint(main_loop_continue_);
if (has_main_switch) {
// OpPhi, if added, must be the first in the block.
// If labels were added, but not jumps (for example, due to the call
// instruction not being implemented as of October 18, 2020), send an
// impossible program counter value (-1) to the OpPhi at the next
// iteration.
if (main_switch_next_pc_phi_operands_.empty()) {
main_switch_next_pc_phi_operands_.push_back(
builder_->makeIntConstant(-1));
}
std::unique_ptr<spv::Instruction> main_loop_pc_next_op =
std::make_unique<spv::Instruction>(
main_loop_pc_next_, type_int_,
main_switch_next_pc_phi_operands_.size() >= 2
? spv::OpPhi
: spv::OpCopyObject);
for (spv::Id operand : main_switch_next_pc_phi_operands_) {
main_loop_pc_next_op->addIdOperand(operand);
}
builder_->getBuildPoint()->addInstruction(
std::move(main_loop_pc_next_op));
}
builder_->createBranch(main_loop_header_);
// Add the main loop merge block and go back to the function.
function_main_->addBlock(main_loop_merge_);
builder_->setBuildPoint(main_loop_merge_);
}
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// Write data for the last memexport.
ExportToMemory(
current_shader().memexport_eM_potentially_written_before_end());
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if (is_vertex_shader()) {
CompleteVertexOrTessEvalShaderInMain();
} else if (is_pixel_shader()) {
CompleteFragmentShaderInMain();
}
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// End the main function.
builder_->leaveFunction();
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// Make the main function the entry point.
spv::ExecutionModel execution_model;
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if (is_pixel_shader()) {
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execution_model = spv::ExecutionModelFragment;
builder_->addExecutionMode(function_main_,
spv::ExecutionModeOriginUpperLeft);
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if (IsExecutionModeEarlyFragmentTests()) {
builder_->addExecutionMode(function_main_,
spv::ExecutionModeEarlyFragmentTests);
}
if (edram_fragment_shader_interlock_) {
// Accessing per-sample values, so interlocking just when there's common
// coverage is enough if the device exposes that.
if (features_.fragment_shader_sample_interlock) {
builder_->addCapability(
spv::CapabilityFragmentShaderSampleInterlockEXT);
builder_->addExecutionMode(function_main_,
spv::ExecutionModeSampleInterlockOrderedEXT);
} else {
builder_->addCapability(spv::CapabilityFragmentShaderPixelInterlockEXT);
builder_->addExecutionMode(function_main_,
spv::ExecutionModePixelInterlockOrderedEXT);
}
}
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} else {
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assert_true(is_vertex_shader());
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execution_model = IsSpirvTessEvalShader()
? spv::ExecutionModelTessellationEvaluation
: spv::ExecutionModelVertex;
}
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if (features_.denorm_flush_to_zero_float32) {
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// Flush to zero, similar to the real hardware, also for things like Shader
// Model 3 multiplication emulation.
builder_->addCapability(spv::CapabilityDenormFlushToZero);
builder_->addExecutionMode(function_main_,
spv::ExecutionModeDenormFlushToZero, 32);
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}
if (features_.signed_zero_inf_nan_preserve_float32) {
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// Signed zero used to get VFACE from ps_param_gen, also special behavior
// for infinity in certain instructions (such as logarithm, reciprocal,
// muls_prev2).
builder_->addCapability(spv::CapabilitySignedZeroInfNanPreserve);
builder_->addExecutionMode(function_main_,
spv::ExecutionModeSignedZeroInfNanPreserve, 32);
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}
if (features_.rounding_mode_rte_float32) {
builder_->addCapability(spv::CapabilityRoundingModeRTE);
builder_->addExecutionMode(function_main_,
spv::ExecutionModeRoundingModeRTE, 32);
}
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spv::Instruction* entry_point =
builder_->addEntryPoint(execution_model, function_main_, "main");
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for (spv::Id interface_id : main_interface_) {
entry_point->addIdOperand(interface_id);
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}
if (!is_depth_only_fragment_shader_) {
// Specify the binding indices for samplers when the number of textures is
// known, as samplers are located after images in the texture descriptor
// set.
size_t texture_binding_count = texture_bindings_.size();
size_t sampler_binding_count = sampler_bindings_.size();
for (size_t i = 0; i < sampler_binding_count; ++i) {
builder_->addDecoration(sampler_bindings_[i].variable,
spv::DecorationBinding,
int(texture_binding_count + i));
}
}
// TODO(Triang3l): Avoid copy?
std::vector<unsigned int> module_uints;
builder_->dump(module_uints);
std::vector<uint8_t> module_bytes;
module_bytes.reserve(sizeof(unsigned int) * module_uints.size());
module_bytes.insert(module_bytes.cend(),
reinterpret_cast<const uint8_t*>(module_uints.data()),
reinterpret_cast<const uint8_t*>(module_uints.data()) +
sizeof(unsigned int) * module_uints.size());
return module_bytes;
}
void SpirvShaderTranslator::PostTranslation() {
Shader::Translation& translation = current_translation();
if (!translation.is_valid()) {
return;
}
SpirvShader* spirv_shader = dynamic_cast<SpirvShader*>(&translation.shader());
if (spirv_shader && !spirv_shader->bindings_setup_entered_.test_and_set(
std::memory_order_relaxed)) {
spirv_shader->texture_bindings_.clear();
spirv_shader->texture_bindings_.reserve(texture_bindings_.size());
for (const TextureBinding& translator_binding : texture_bindings_) {
SpirvShader::TextureBinding& shader_binding =
spirv_shader->texture_bindings_.emplace_back();
// For a stable hash.
std::memset(&shader_binding, 0, sizeof(shader_binding));
shader_binding.fetch_constant = translator_binding.fetch_constant;
shader_binding.dimension = translator_binding.dimension;
shader_binding.is_signed = translator_binding.is_signed;
spirv_shader->used_texture_mask_ |= UINT32_C(1)
<< translator_binding.fetch_constant;
}
spirv_shader->sampler_bindings_.clear();
spirv_shader->sampler_bindings_.reserve(sampler_bindings_.size());
for (const SamplerBinding& translator_binding : sampler_bindings_) {
SpirvShader::SamplerBinding& shader_binding =
spirv_shader->sampler_bindings_.emplace_back();
shader_binding.fetch_constant = translator_binding.fetch_constant;
shader_binding.mag_filter = translator_binding.mag_filter;
shader_binding.min_filter = translator_binding.min_filter;
shader_binding.mip_filter = translator_binding.mip_filter;
shader_binding.aniso_filter = translator_binding.aniso_filter;
}
}
}
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void SpirvShaderTranslator::ProcessLabel(uint32_t cf_index) {
if (cf_index == 0) {
// 0 already added in the beginning.
return;
}
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assert_false(current_shader().label_addresses().empty());
// Close flow control within the previous switch case.
CloseExecConditionals();
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spv::Function& function = builder_->getBuildPoint()->getParent();
// Create the next switch case and fallthrough to it.
spv::Block* new_case = new spv::Block(builder_->getUniqueId(), function);
main_switch_op_->addImmediateOperand(cf_index);
main_switch_op_->addIdOperand(new_case->getId());
// Every switch case must have the OpSelectionMerge/OpSwitch block as a
// predecessor.
new_case->addPredecessor(main_switch_header_);
// The previous block may have already been terminated if was exece.
if (!builder_->getBuildPoint()->isTerminated()) {
builder_->createBranch(new_case);
}
function.addBlock(new_case);
builder_->setBuildPoint(new_case);
}
void SpirvShaderTranslator::ProcessExecInstructionBegin(
const ParsedExecInstruction& instr) {
UpdateExecConditionals(instr.type, instr.bool_constant_index,
instr.condition);
}
void SpirvShaderTranslator::ProcessExecInstructionEnd(
const ParsedExecInstruction& instr) {
if (instr.is_end) {
// Break out of the main switch (if exists) and the main loop.
CloseInstructionPredication();
if (!builder_->getBuildPoint()->isTerminated()) {
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builder_->createBranch(current_shader().label_addresses().empty()
? main_loop_merge_
: main_switch_merge_);
}
}
UpdateExecConditionals(instr.type, instr.bool_constant_index,
instr.condition);
}
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void SpirvShaderTranslator::ProcessLoopStartInstruction(
const ParsedLoopStartInstruction& instr) {
// loop il<idx>, L<idx> - loop with loop data il<idx>, end @ L<idx>
// Loop control is outside execs - actually close the last exec.
CloseExecConditionals();
EnsureBuildPointAvailable();
id_vector_temp_.clear();
// Loop constants (member 1).
id_vector_temp_.push_back(builder_->makeIntConstant(1));
// 4-component vector.
id_vector_temp_.push_back(
builder_->makeIntConstant(int(instr.loop_constant_index >> 2)));
// Scalar within the vector.
id_vector_temp_.push_back(
builder_->makeIntConstant(int(instr.loop_constant_index & 3)));
// Count (unsigned) in bits 0:7 of the loop constant (struct member 1),
// initial aL (unsigned) in 8:15.
spv::Id loop_constant =
builder_->createLoad(builder_->createAccessChain(
spv::StorageClassUniform,
uniform_bool_loop_constants_, id_vector_temp_),
spv::NoPrecision);
spv::Id const_int_8 = builder_->makeIntConstant(8);
// Push the count to the loop count stack - move XYZ to YZW and set X to the
// new iteration count (swizzling the way glslang does it for similar GLSL).
spv::Id loop_count_stack_old =
builder_->createLoad(var_main_loop_count_, spv::NoPrecision);
spv::Id loop_count_new =
builder_->createTriOp(spv::OpBitFieldUExtract, type_uint_, loop_constant,
const_int_0_, const_int_8);
id_vector_temp_.clear();
id_vector_temp_.push_back(loop_count_new);
for (unsigned int i = 0; i < 3; ++i) {
id_vector_temp_.push_back(
builder_->createCompositeExtract(loop_count_stack_old, type_uint_, i));
}
builder_->createStore(
builder_->createCompositeConstruct(type_uint4_, id_vector_temp_),
var_main_loop_count_);
// Push aL - keep the same value as in the previous loop if repeating, or the
// new one otherwise.
spv::Id address_relative_stack_old =
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builder_->createLoad(var_main_loop_address_, spv::NoPrecision);
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id_vector_temp_.clear();
if (instr.is_repeat) {
id_vector_temp_.emplace_back();
} else {
id_vector_temp_.push_back(builder_->createUnaryOp(
spv::OpBitcast, type_int_,
builder_->createTriOp(spv::OpBitFieldUExtract, type_uint_,
loop_constant, const_int_8, const_int_8)));
}
for (unsigned int i = 0; i < 3; ++i) {
id_vector_temp_.push_back(builder_->createCompositeExtract(
address_relative_stack_old, type_int_, i));
}
if (instr.is_repeat) {
id_vector_temp_[0] = id_vector_temp_[1];
}
builder_->createStore(
builder_->createCompositeConstruct(type_int4_, id_vector_temp_),
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var_main_loop_address_);
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// Break (jump to the skip label) if the loop counter is 0 (since the
// condition is checked in the end).
spv::Block& head_block = *builder_->getBuildPoint();
spv::Id loop_count_zero = builder_->createBinOp(
spv::OpIEqual, type_bool_, loop_count_new, const_uint_0_);
spv::Block& skip_block = builder_->makeNewBlock();
spv::Block& body_block = builder_->makeNewBlock();
builder_->createSelectionMerge(&body_block, spv::SelectionControlMaskNone);
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{
std::unique_ptr<spv::Instruction> branch_conditional_op =
std::make_unique<spv::Instruction>(spv::OpBranchConditional);
branch_conditional_op->addIdOperand(loop_count_zero);
branch_conditional_op->addIdOperand(skip_block.getId());
branch_conditional_op->addIdOperand(body_block.getId());
// More likely to enter than to skip.
branch_conditional_op->addImmediateOperand(1);
branch_conditional_op->addImmediateOperand(2);
head_block.addInstruction(std::move(branch_conditional_op));
}
skip_block.addPredecessor(&head_block);
body_block.addPredecessor(&head_block);
builder_->setBuildPoint(&skip_block);
main_switch_next_pc_phi_operands_.push_back(
builder_->makeIntConstant(int(instr.loop_skip_address)));
main_switch_next_pc_phi_operands_.push_back(
builder_->getBuildPoint()->getId());
builder_->createBranch(main_loop_continue_);
builder_->setBuildPoint(&body_block);
}
void SpirvShaderTranslator::ProcessLoopEndInstruction(
const ParsedLoopEndInstruction& instr) {
// endloop il<idx>, L<idx> - end loop w/ data il<idx>, head @ L<idx>
// Loop control is outside execs - actually close the last exec.
CloseExecConditionals();
EnsureBuildPointAvailable();
// Subtract 1 from the loop counter (will store later).
spv::Id loop_count_stack_old =
builder_->createLoad(var_main_loop_count_, spv::NoPrecision);
spv::Id loop_count = builder_->createBinOp(
spv::OpISub, type_uint_,
builder_->createCompositeExtract(loop_count_stack_old, type_uint_, 0),
builder_->makeUintConstant(1));
spv::Id address_relative_stack_old =
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builder_->createLoad(var_main_loop_address_, spv::NoPrecision);
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// Predicated break works like break if (loop_count == 0 || [!]p0).
// Three options, due to logical operations usage (so OpLogicalNot is not
// required):
// - Continue if (loop_count != 0).
// - Continue if (loop_count != 0 && p0), if breaking if !p0.
// - Break if (loop_count == 0 || p0), if breaking if p0.
bool break_is_true = instr.is_predicated_break && instr.predicate_condition;
spv::Id condition =
builder_->createBinOp(break_is_true ? spv::OpIEqual : spv::OpINotEqual,
type_bool_, loop_count, const_uint_0_);
if (instr.is_predicated_break) {
condition = builder_->createBinOp(
instr.predicate_condition ? spv::OpLogicalOr : spv::OpLogicalAnd,
type_bool_, condition,
builder_->createLoad(var_main_predicate_, spv::NoPrecision));
}
spv::Block& body_block = *builder_->getBuildPoint();
spv::Block& continue_block = builder_->makeNewBlock();
spv::Block& break_block = builder_->makeNewBlock();
builder_->createSelectionMerge(&break_block, spv::SelectionControlMaskNone);
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{
std::unique_ptr<spv::Instruction> branch_conditional_op =
std::make_unique<spv::Instruction>(spv::OpBranchConditional);
branch_conditional_op->addIdOperand(condition);
// More likely to continue than to break.
if (break_is_true) {
branch_conditional_op->addIdOperand(break_block.getId());
branch_conditional_op->addIdOperand(continue_block.getId());
branch_conditional_op->addImmediateOperand(1);
branch_conditional_op->addImmediateOperand(2);
} else {
branch_conditional_op->addIdOperand(continue_block.getId());
branch_conditional_op->addIdOperand(break_block.getId());
branch_conditional_op->addImmediateOperand(2);
branch_conditional_op->addImmediateOperand(1);
}
body_block.addInstruction(std::move(branch_conditional_op));
}
continue_block.addPredecessor(&body_block);
break_block.addPredecessor(&body_block);
// Continue case.
builder_->setBuildPoint(&continue_block);
// Store the loop count with 1 subtracted.
builder_->createStore(builder_->createCompositeInsert(
loop_count, loop_count_stack_old, type_uint4_, 0),
var_main_loop_count_);
// Extract the value to add to aL (signed, in bits 16:23 of the loop
// constant).
id_vector_temp_.clear();
// Loop constants (member 1).
id_vector_temp_.push_back(builder_->makeIntConstant(1));
// 4-component vector.
id_vector_temp_.push_back(
builder_->makeIntConstant(int(instr.loop_constant_index >> 2)));
// Scalar within the vector.
id_vector_temp_.push_back(
builder_->makeIntConstant(int(instr.loop_constant_index & 3)));
spv::Id loop_constant =
builder_->createLoad(builder_->createAccessChain(
spv::StorageClassUniform,
uniform_bool_loop_constants_, id_vector_temp_),
spv::NoPrecision);
spv::Id address_relative_old = builder_->createCompositeExtract(
address_relative_stack_old, type_int_, 0);
builder_->createStore(
builder_->createCompositeInsert(
builder_->createBinOp(
spv::OpIAdd, type_int_, address_relative_old,
builder_->createTriOp(
spv::OpBitFieldSExtract, type_int_,
builder_->createUnaryOp(spv::OpBitcast, type_int_,
loop_constant),
builder_->makeIntConstant(16), builder_->makeIntConstant(8))),
address_relative_stack_old, type_int4_, 0),
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var_main_loop_address_);
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// Jump back to the beginning of the loop body.
main_switch_next_pc_phi_operands_.push_back(
builder_->makeIntConstant(int(instr.loop_body_address)));
main_switch_next_pc_phi_operands_.push_back(
builder_->getBuildPoint()->getId());
builder_->createBranch(main_loop_continue_);
// Break case.
builder_->setBuildPoint(&break_block);
// Pop the current loop off the loop counter and the relative address stacks -
// move YZW to XYZ and set W to 0.
id_vector_temp_.clear();
for (unsigned int i = 1; i < 4; ++i) {
id_vector_temp_.push_back(
builder_->createCompositeExtract(loop_count_stack_old, type_uint_, i));
}
id_vector_temp_.push_back(const_uint_0_);
builder_->createStore(
builder_->createCompositeConstruct(type_uint4_, id_vector_temp_),
var_main_loop_count_);
id_vector_temp_.clear();
for (unsigned int i = 1; i < 4; ++i) {
id_vector_temp_.push_back(builder_->createCompositeExtract(
address_relative_stack_old, type_int_, i));
}
id_vector_temp_.push_back(const_int_0_);
builder_->createStore(
builder_->createCompositeConstruct(type_int4_, id_vector_temp_),
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var_main_loop_address_);
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// Now going to fall through to the next control flow instruction.
}
void SpirvShaderTranslator::ProcessJumpInstruction(
const ParsedJumpInstruction& instr) {
// Treat like exec, merge with execs if possible, since it's an if too.
ParsedExecInstruction::Type type;
if (instr.type == ParsedJumpInstruction::Type::kConditional) {
type = ParsedExecInstruction::Type::kConditional;
} else if (instr.type == ParsedJumpInstruction::Type::kPredicated) {
type = ParsedExecInstruction::Type::kPredicated;
} else {
type = ParsedExecInstruction::Type::kUnconditional;
}
UpdateExecConditionals(type, instr.bool_constant_index, instr.condition);
// UpdateExecConditionals may not necessarily close the instruction-level
// predicate check (it's not necessary if the execs are merged), but here the
// instruction itself is on the control flow level, so the predicate check is
// on the control flow level too.
CloseInstructionPredication();
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if (builder_->getBuildPoint()->isTerminated()) {
// Unreachable for some reason.
return;
}
main_switch_next_pc_phi_operands_.push_back(
builder_->makeIntConstant(int(instr.target_address)));
main_switch_next_pc_phi_operands_.push_back(
builder_->getBuildPoint()->getId());
builder_->createBranch(main_loop_continue_);
}
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void SpirvShaderTranslator::ProcessAllocInstruction(
const ParsedAllocInstruction& instr, uint8_t export_eM) {
bool start_memexport = instr.type == ucode::AllocType::kMemory &&
current_shader().memexport_eM_written();
if (export_eM || start_memexport) {
CloseExecConditionals();
}
if (export_eM) {
ExportToMemory(export_eM);
// Reset which eM# elements have been written.
builder_->createStore(const_uint_0_, var_main_memexport_data_written_);
// Break dependencies from the previous memexport.
uint8_t export_eM_remaining = export_eM;
uint32_t eM_index;
while (xe::bit_scan_forward(export_eM_remaining, &eM_index)) {
export_eM_remaining &= ~(uint8_t(1) << eM_index);
builder_->createStore(const_float4_0_,
var_main_memexport_data_[eM_index]);
}
}
if (start_memexport) {
// Initialize eA to an invalid address.
builder_->createStore(const_float4_0_, var_main_memexport_address_);
}
}
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spv::Id SpirvShaderTranslator::SpirvSmearScalarResultOrConstant(
spv::Id scalar, spv::Id vector_type) {
bool is_constant = builder_->isConstant(scalar);
bool is_spec_constant = builder_->isSpecConstant(scalar);
if (!is_constant && !is_spec_constant) {
return builder_->smearScalar(spv::NoPrecision, scalar, vector_type);
}
assert_true(builder_->getTypeClass(builder_->getTypeId(scalar)) ==
builder_->getTypeClass(builder_->getScalarTypeId(vector_type)));
if (!builder_->isVectorType(vector_type)) {
assert_true(builder_->isScalarType(vector_type));
return scalar;
}
int num_components = builder_->getNumTypeComponents(vector_type);
id_vector_temp_util_.clear();
for (int i = 0; i < num_components; ++i) {
id_vector_temp_util_.push_back(scalar);
}
return builder_->makeCompositeConstant(vector_type, id_vector_temp_util_,
is_spec_constant);
}
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uint32_t SpirvShaderTranslator::GetPsParamGenInterpolator() const {
assert_true(is_pixel_shader());
Modification modification = GetSpirvShaderModification();
// param_gen_interpolator is already 4 bits, no need for an interpolator count
// safety check.
return (modification.pixel.param_gen_enable &&
modification.pixel.param_gen_interpolator < register_count())
? modification.pixel.param_gen_interpolator
: UINT32_MAX;
}
void SpirvShaderTranslator::EnsureBuildPointAvailable() {
if (!builder_->getBuildPoint()->isTerminated()) {
return;
}
spv::Block& new_block = builder_->makeNewBlock();
new_block.setUnreachable();
builder_->setBuildPoint(&new_block);
}
void SpirvShaderTranslator::StartVertexOrTessEvalShaderBeforeMain() {
// Create the inputs.
if (IsSpirvTessEvalShader()) {
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input_primitive_id_ = builder_->createVariable(
spv::NoPrecision, spv::StorageClassInput, type_int_, "gl_PrimitiveID");
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builder_->addDecoration(input_primitive_id_, spv::DecorationBuiltIn,
spv::BuiltInPrimitiveId);
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main_interface_.push_back(input_primitive_id_);
} else {
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input_vertex_index_ = builder_->createVariable(
spv::NoPrecision, spv::StorageClassInput, type_int_, "gl_VertexIndex");
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builder_->addDecoration(input_vertex_index_, spv::DecorationBuiltIn,
spv::BuiltInVertexIndex);
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main_interface_.push_back(input_vertex_index_);
}
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uint32_t output_location = 0;
// Create the interpolator outputs.
{
uint32_t interpolators_remaining = GetModificationInterpolatorMask();
uint32_t interpolator_index;
while (xe::bit_scan_forward(interpolators_remaining, &interpolator_index)) {
interpolators_remaining &= ~(UINT32_C(1) << interpolator_index);
spv::Id interpolator = builder_->createVariable(
spv::NoPrecision, spv::StorageClassOutput, type_float4_,
fmt::format("xe_out_interpolator_{}", interpolator_index).c_str());
input_output_interpolators_[interpolator_index] = interpolator;
builder_->addDecoration(interpolator, spv::DecorationLocation,
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int(output_location));
builder_->addDecoration(interpolator, spv::DecorationInvariant);
main_interface_.push_back(interpolator);
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++output_location;
}
}
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Modification shader_modification = GetSpirvShaderModification();
if (shader_modification.vertex.output_point_parameters) {
if (shader_modification.vertex.host_vertex_shader_type ==
Shader::HostVertexShaderType::kPointListAsTriangleStrip) {
// Create the point coordinates output.
output_point_coordinates_ =
builder_->createVariable(spv::NoPrecision, spv::StorageClassOutput,
type_float2_, "xe_out_point_coordinates");
builder_->addDecoration(output_point_coordinates_,
spv::DecorationLocation, int(output_location));
builder_->addDecoration(output_point_coordinates_,
spv::DecorationInvariant);
main_interface_.push_back(output_point_coordinates_);
++output_location;
} else {
// Create the point size output. Not using gl_PointSize from gl_PerVertex
// not to rely on the shaderTessellationAndGeometryPointSize feature, and
// also because the value written to gl_PointSize must be greater than
// zero.
output_point_size_ =
builder_->createVariable(spv::NoPrecision, spv::StorageClassOutput,
type_float_, "xe_out_point_size");
builder_->addDecoration(output_point_size_, spv::DecorationLocation,
int(output_location));
builder_->addDecoration(output_point_size_, spv::DecorationInvariant);
main_interface_.push_back(output_point_size_);
++output_location;
}
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}
// Create the gl_PerVertex output for used system outputs.
std::vector<spv::Id> struct_per_vertex_members;
struct_per_vertex_members.reserve(kOutputPerVertexMemberCount);
struct_per_vertex_members.push_back(type_float4_);
spv::Id type_struct_per_vertex =
builder_->makeStructType(struct_per_vertex_members, "gl_PerVertex");
builder_->addMemberName(type_struct_per_vertex,
kOutputPerVertexMemberPosition, "gl_Position");
builder_->addMemberDecoration(type_struct_per_vertex,
kOutputPerVertexMemberPosition,
spv::DecorationBuiltIn, spv::BuiltInPosition);
builder_->addDecoration(type_struct_per_vertex, spv::DecorationBlock);
output_per_vertex_ = builder_->createVariable(
spv::NoPrecision, spv::StorageClassOutput, type_struct_per_vertex, "");
builder_->addDecoration(output_per_vertex_, spv::DecorationInvariant);
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main_interface_.push_back(output_per_vertex_);
}
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void SpirvShaderTranslator::StartVertexOrTessEvalShaderInMain() {
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Modification shader_modification = GetSpirvShaderModification();
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// The edge flag isn't used for any purpose by the translator.
if (current_shader().writes_point_size_edge_flag_kill_vertex() & 0b101) {
id_vector_temp_.clear();
// Set the point size to a negative value to tell the point sprite expansion
// that it should use the default point size if the vertex shader does not
// override it.
id_vector_temp_.push_back(builder_->makeFloatConstant(-1.0f));
// The edge flag is ignored.
id_vector_temp_.push_back(const_float_0_);
// Don't kill by default (zero bits 0:30).
id_vector_temp_.push_back(const_float_0_);
var_main_point_size_edge_flag_kill_vertex_ = builder_->createVariable(
spv::NoPrecision, spv::StorageClassFunction, type_float3_,
"xe_var_point_size_edge_flag_kill_vertex",
builder_->makeCompositeConstant(type_float3_, id_vector_temp_));
}
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// Zero general-purpose registers to prevent crashes when the game
// references them after only initializing them conditionally.
for (uint32_t i = 0; i < register_count(); ++i) {
id_vector_temp_.clear();
id_vector_temp_.push_back(builder_->makeIntConstant(int(i)));
builder_->createStore(
const_float4_0_,
builder_->createAccessChain(spv::StorageClassFunction,
var_main_registers_, id_vector_temp_));
}
// Zero the interpolators.
{
uint32_t interpolators_remaining = GetModificationInterpolatorMask();
uint32_t interpolator_index;
while (xe::bit_scan_forward(interpolators_remaining, &interpolator_index)) {
interpolators_remaining &= ~(UINT32_C(1) << interpolator_index);
builder_->createStore(const_float4_0_,
input_output_interpolators_[interpolator_index]);
}
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}
// TODO(Triang3l): For HostVertexShaderType::kRectangeListAsTriangleStrip,
// start the vertex loop, and load the index there.
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// Check if memory export should be allowed for this host vertex of the guest
// primitive to make sure export is done only once for each guest vertex.
if (IsMemoryExportUsed()) {
spv::Id memexport_allowed_for_host_vertex_of_guest_primitive =
spv::NoResult;
if (shader_modification.vertex.host_vertex_shader_type ==
Shader::HostVertexShaderType::kPointListAsTriangleStrip) {
// Only for one host vertex for the point.
memexport_allowed_for_host_vertex_of_guest_primitive =
builder_->createBinOp(
spv::OpIEqual, type_bool_,
builder_->createBinOp(
spv::OpBitwiseAnd, type_uint_,
builder_->createUnaryOp(
spv::OpBitcast, type_uint_,
builder_->createLoad(input_vertex_index_,
spv::NoPrecision)),
builder_->makeUintConstant(3)),
const_uint_0_);
}
if (memexport_allowed_for_host_vertex_of_guest_primitive != spv::NoResult) {
main_memexport_allowed_ =
main_memexport_allowed_ != spv::NoResult
? builder_->createBinOp(
spv::OpLogicalAnd, type_bool_, main_memexport_allowed_,
memexport_allowed_for_host_vertex_of_guest_primitive)
: memexport_allowed_for_host_vertex_of_guest_primitive;
}
}
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// Load the vertex index or the tessellation parameters.
if (register_count()) {
// TODO(Triang3l): Barycentric coordinates and patch index.
if (IsSpirvVertexShader()) {
spv::Id vertex_index = builder_->createUnaryOp(
spv::OpBitcast, type_uint_,
builder_->createLoad(input_vertex_index_, spv::NoPrecision));
if (shader_modification.vertex.host_vertex_shader_type ==
Shader::HostVertexShaderType::kPointListAsTriangleStrip) {
// Load the point index, autogenerated or indirectly from the index
// buffer.
// Extract the primitive index from the two-triangle strip vertex index.
spv::Id const_uint_2 = builder_->makeUintConstant(2);
vertex_index = builder_->createBinOp(
spv::OpShiftRightLogical, type_uint_, vertex_index, const_uint_2);
// Check if the index needs to be loaded from the index buffer.
spv::Id load_vertex_index = builder_->createBinOp(
spv::OpINotEqual, type_bool_,
builder_->createBinOp(
spv::OpBitwiseAnd, type_uint_, main_system_constant_flags_,
builder_->makeUintConstant(static_cast<unsigned int>(
kSysFlag_ComputeOrPrimitiveVertexIndexLoad))),
const_uint_0_);
SpirvBuilder::IfBuilder load_vertex_index_if(
load_vertex_index, spv::SelectionControlDontFlattenMask, *builder_);
spv::Id loaded_vertex_index;
{
// Check if the index is 32-bit.
spv::Id vertex_index_is_32bit = builder_->createBinOp(
spv::OpINotEqual, type_bool_,
builder_->createBinOp(
spv::OpBitwiseAnd, type_uint_, main_system_constant_flags_,
builder_->makeUintConstant(static_cast<unsigned int>(
kSysFlag_ComputeOrPrimitiveVertexIndexLoad32Bit))),
const_uint_0_);
// Calculate the vertex index address in the shared memory.
id_vector_temp_.clear();
id_vector_temp_.push_back(
builder_->makeIntConstant(kSystemConstantVertexIndexLoadAddress));
spv::Id vertex_index_address = builder_->createBinOp(
spv::OpIAdd, type_uint_,
builder_->createLoad(
builder_->createAccessChain(spv::StorageClassUniform,
uniform_system_constants_,
id_vector_temp_),
spv::NoPrecision),
builder_->createBinOp(
spv::OpShiftLeftLogical, type_uint_, vertex_index,
builder_->createTriOp(spv::OpSelect, type_uint_,
vertex_index_is_32bit, const_uint_2,
builder_->makeUintConstant(1))));
// Load the 32 bits containing the whole vertex index or two 16-bit
// vertex indices.
// TODO(Triang3l): Bounds checking.
loaded_vertex_index =
LoadUint32FromSharedMemory(builder_->createUnaryOp(
spv::OpBitcast, type_int_,
builder_->createBinOp(spv::OpShiftRightLogical, type_uint_,
vertex_index_address, const_uint_2)));
// Extract the 16-bit index from the loaded 32 bits if needed.
loaded_vertex_index = builder_->createTriOp(
spv::OpSelect, type_uint_, vertex_index_is_32bit,
loaded_vertex_index,
builder_->createTriOp(
spv::OpBitFieldUExtract, type_uint_, loaded_vertex_index,
builder_->createBinOp(
spv::OpShiftLeftLogical, type_uint_,
builder_->createBinOp(spv::OpBitwiseAnd, type_uint_,
vertex_index_address, const_uint_2),
builder_->makeUintConstant(4 - 1)),
builder_->makeUintConstant(16)));
// Endian-swap the loaded index.
id_vector_temp_.clear();
id_vector_temp_.push_back(
builder_->makeIntConstant(kSystemConstantVertexIndexEndian));
loaded_vertex_index = EndianSwap32Uint(
loaded_vertex_index,
builder_->createLoad(
builder_->createAccessChain(spv::StorageClassUniform,
uniform_system_constants_,
id_vector_temp_),
spv::NoPrecision));
}
load_vertex_index_if.makeEndIf();
// Select between the loaded index and the original index from Vulkan.
vertex_index = load_vertex_index_if.createMergePhi(loaded_vertex_index,
vertex_index);
} else {
// TODO(Triang3l): Close line loop primitive.
// Load the unswapped index as uint for swapping, or for indirect
// loading if needed.
if (!features_.full_draw_index_uint32) {
// Check if the full 32-bit index needs to be loaded indirectly.
spv::Id load_vertex_index = builder_->createBinOp(
spv::OpINotEqual, type_bool_,
builder_->createBinOp(
spv::OpBitwiseAnd, type_uint_, main_system_constant_flags_,
builder_->makeUintConstant(
static_cast<unsigned int>(kSysFlag_VertexIndexLoad))),
const_uint_0_);
SpirvBuilder::IfBuilder load_vertex_index_if(
load_vertex_index, spv::SelectionControlDontFlattenMask,
*builder_);
spv::Id loaded_vertex_index;
{
// Load the 32-bit index.
// TODO(Triang3l): Bounds checking.
id_vector_temp_.clear();
id_vector_temp_.push_back(builder_->makeIntConstant(
kSystemConstantVertexIndexLoadAddress));
loaded_vertex_index =
LoadUint32FromSharedMemory(builder_->createUnaryOp(
spv::OpBitcast, type_int_,
builder_->createBinOp(
spv::OpIAdd, type_uint_,
builder_->createBinOp(
spv::OpShiftRightLogical, type_uint_,
builder_->createLoad(
builder_->createAccessChain(
spv::StorageClassUniform,
uniform_system_constants_, id_vector_temp_),
spv::NoPrecision),
builder_->makeUintConstant(2)),
vertex_index)));
}
load_vertex_index_if.makeEndIf();
// Select between the loaded index and the original index from Vulkan.
vertex_index = load_vertex_index_if.createMergePhi(
loaded_vertex_index, vertex_index);
}
// Endian-swap the index.
id_vector_temp_.clear();
id_vector_temp_.push_back(
builder_->makeIntConstant(kSystemConstantVertexIndexEndian));
vertex_index = EndianSwap32Uint(
vertex_index, builder_->createLoad(
builder_->createAccessChain(
spv::StorageClassUniform,
uniform_system_constants_, id_vector_temp_),
spv::NoPrecision));
}
// Convert the index to a signed integer.
vertex_index =
builder_->createUnaryOp(spv::OpBitcast, type_int_, vertex_index);
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// Add the base to the index.
id_vector_temp_.clear();
id_vector_temp_.push_back(
builder_->makeIntConstant(kSystemConstantVertexBaseIndex));
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vertex_index = builder_->createBinOp(
spv::OpIAdd, type_int_, vertex_index,
builder_->createLoad(builder_->createAccessChain(
spv::StorageClassUniform,
uniform_system_constants_, id_vector_temp_),
spv::NoPrecision));
// Write the index to r0.x as float.
id_vector_temp_.clear();
id_vector_temp_.push_back(const_int_0_);
id_vector_temp_.push_back(const_int_0_);
builder_->createStore(
builder_->createUnaryOp(spv::OpConvertSToF, type_float_,
vertex_index),
builder_->createAccessChain(spv::StorageClassFunction,
var_main_registers_, id_vector_temp_));
}
}
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}
void SpirvShaderTranslator::CompleteVertexOrTessEvalShaderInMain() {
id_vector_temp_.clear();
id_vector_temp_.push_back(
builder_->makeIntConstant(kOutputPerVertexMemberPosition));
spv::Id position_ptr = builder_->createAccessChain(
spv::StorageClassOutput, output_per_vertex_, id_vector_temp_);
spv::Id guest_position = builder_->createLoad(position_ptr, spv::NoPrecision);
// Check if the shader already returns W, not 1/W, and if it doesn't, turn 1/W
// into W.
spv::Id position_w =
builder_->createCompositeExtract(guest_position, type_float_, 3);
spv::Id is_w_not_reciprocal = builder_->createBinOp(
spv::OpINotEqual, type_bool_,
builder_->createBinOp(
spv::OpBitwiseAnd, type_uint_, main_system_constant_flags_,
builder_->makeUintConstant(
static_cast<unsigned int>(kSysFlag_WNotReciprocal))),
const_uint_0_);
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spv::Id guest_position_w_inv = builder_->createNoContractionBinOp(
spv::OpFDiv, type_float_, const_float_1_, position_w);
position_w =
builder_->createTriOp(spv::OpSelect, type_float_, is_w_not_reciprocal,
position_w, guest_position_w_inv);
spv::Id position_xyz;
// Open a scope since position_xy and position_z won't be synchronized anymore
// after position_xyz is built and modified later.
{
// Check if the shader returns XY/W rather than XY, and if it does, revert
// that.
uint_vector_temp_.clear();
uint_vector_temp_.push_back(0);
uint_vector_temp_.push_back(1);
spv::Id position_xy = builder_->createRvalueSwizzle(
spv::NoPrecision, type_float2_, guest_position, uint_vector_temp_);
spv::Id is_xy_divided_by_w = builder_->createBinOp(
spv::OpINotEqual, type_bool_,
builder_->createBinOp(
spv::OpBitwiseAnd, type_uint_, main_system_constant_flags_,
builder_->makeUintConstant(
static_cast<unsigned int>(kSysFlag_XYDividedByW))),
const_uint_0_);
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spv::Id guest_position_xy_mul_w = builder_->createNoContractionBinOp(
spv::OpVectorTimesScalar, type_float2_, position_xy, position_w);
position_xy = builder_->createTriOp(
spv::OpSelect, type_float2_,
builder_->smearScalar(spv::NoPrecision, is_xy_divided_by_w,
type_bool2_),
guest_position_xy_mul_w, position_xy);
// Check if the shader returns Z/W rather than Z, and if it does, revert
// that.
spv::Id position_z =
builder_->createCompositeExtract(guest_position, type_float_, 2);
spv::Id is_z_divided_by_w = builder_->createBinOp(
spv::OpINotEqual, type_bool_,
builder_->createBinOp(
spv::OpBitwiseAnd, type_uint_, main_system_constant_flags_,
builder_->makeUintConstant(
static_cast<unsigned int>(kSysFlag_ZDividedByW))),
const_uint_0_);
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spv::Id guest_position_z_mul_w = builder_->createNoContractionBinOp(
spv::OpFMul, type_float_, position_z, position_w);
position_z =
builder_->createTriOp(spv::OpSelect, type_float_, is_z_divided_by_w,
guest_position_z_mul_w, position_z);
// Build XYZ of the position with W format handled.
{
std::unique_ptr<spv::Instruction> composite_construct_op =
std::make_unique<spv::Instruction>(
builder_->getUniqueId(), type_float3_, spv::OpCompositeConstruct);
composite_construct_op->addIdOperand(position_xy);
composite_construct_op->addIdOperand(position_z);
position_xyz = composite_construct_op->getResultId();
builder_->getBuildPoint()->addInstruction(
std::move(composite_construct_op));
}
}
// Apply the NDC scale and offset for guest to host viewport transformation.
id_vector_temp_.clear();
id_vector_temp_.push_back(builder_->makeIntConstant(kSystemConstantNdcScale));
spv::Id ndc_scale = builder_->createLoad(
builder_->createAccessChain(spv::StorageClassUniform,
uniform_system_constants_, id_vector_temp_),
spv::NoPrecision);
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position_xyz = builder_->createNoContractionBinOp(spv::OpFMul, type_float3_,
position_xyz, ndc_scale);
id_vector_temp_.clear();
id_vector_temp_.push_back(
builder_->makeIntConstant(kSystemConstantNdcOffset));
spv::Id ndc_offset = builder_->createLoad(
builder_->createAccessChain(spv::StorageClassUniform,
uniform_system_constants_, id_vector_temp_),
spv::NoPrecision);
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spv::Id ndc_offset_mul_w = builder_->createNoContractionBinOp(
spv::OpVectorTimesScalar, type_float3_, ndc_offset, position_w);
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position_xyz = builder_->createNoContractionBinOp(
spv::OpFAdd, type_float3_, position_xyz, ndc_offset_mul_w);
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// Write the point size.
if (output_point_size_ != spv::NoResult) {
spv::Id point_size;
if (current_shader().writes_point_size_edge_flag_kill_vertex() & 0b001) {
assert_true(var_main_point_size_edge_flag_kill_vertex_ != spv::NoResult);
id_vector_temp_.clear();
// X vector component.
id_vector_temp_.push_back(const_int_0_);
point_size = builder_->createLoad(
builder_->createAccessChain(
spv::StorageClassFunction,
var_main_point_size_edge_flag_kill_vertex_, id_vector_temp_),
spv::NoPrecision);
} else {
// Not statically overridden - write a negative value.
point_size = builder_->makeFloatConstant(-1.0f);
}
builder_->createStore(point_size, output_point_size_);
}
Modification shader_modification = GetSpirvShaderModification();
// Expand the point sprite.
if (shader_modification.vertex.host_vertex_shader_type ==
Shader::HostVertexShaderType::kPointListAsTriangleStrip) {
// Top-left, bottom-left, top-right, bottom-right order (chosen arbitrarily,
// simply based on counterclockwise meaning front with
// frontFace = VkFrontFace(0), but faceness is ignored for non-polygon
// primitive types).
id_vector_temp_.clear();
id_vector_temp_.push_back(builder_->makeUintConstant(0b10));
id_vector_temp_.push_back(builder_->makeUintConstant(0b01));
spv::Id point_vertex_positive = builder_->createBinOp(
spv::OpINotEqual, type_bool2_,
builder_->createBinOp(
spv::OpBitwiseAnd, type_uint2_,
builder_->smearScalar(spv::NoPrecision,
builder_->createUnaryOp(
spv::OpBitcast, type_uint_,
builder_->createLoad(input_vertex_index_,
spv::NoPrecision)),
type_uint2_),
builder_->createCompositeConstruct(type_uint2_, id_vector_temp_)),
SpirvSmearScalarResultOrConstant(const_uint_0_, type_uint2_));
// Load the point diameter in guest pixels, with the override from the
// vertex shader if provided.
id_vector_temp_.clear();
id_vector_temp_.push_back(
builder_->makeIntConstant(kSystemConstantPointConstantDiameter));
spv::Id point_guest_diameter = builder_->createLoad(
builder_->createAccessChain(spv::StorageClassUniform,
uniform_system_constants_, id_vector_temp_),
spv::NoPrecision);
if (current_shader().writes_point_size_edge_flag_kill_vertex() & 0b001) {
assert_true(var_main_point_size_edge_flag_kill_vertex_ != spv::NoResult);
id_vector_temp_.clear();
id_vector_temp_.push_back(const_int_0_);
spv::Id point_vertex_diameter = builder_->createLoad(
builder_->createAccessChain(
spv::StorageClassFunction,
var_main_point_size_edge_flag_kill_vertex_, id_vector_temp_),
spv::NoPrecision);
// The vertex shader's header writes -1.0 to point_size by default, so any
// non-negative value means that it was overwritten by the translated
// vertex shader, and needs to be used instead of the constant size. The
// per-vertex diameter has already been clamped earlier in translation
// (combined with making it non-negative).
point_guest_diameter = builder_->createTriOp(
spv::OpSelect, type_float2_,
builder_->smearScalar(
spv::NoPrecision,
builder_->createBinOp(spv::OpFOrdGreaterThanEqual, type_bool_,
point_vertex_diameter, const_float_0_),
type_bool2_),
builder_->smearScalar(spv::NoPrecision, point_vertex_diameter,
type_float2_),
point_guest_diameter);
}
// Transform the diameter in the guest screen coordinates to radius in the
// normalized device coordinates.
id_vector_temp_.clear();
id_vector_temp_.push_back(builder_->makeIntConstant(
kSystemConstantPointScreenDiameterToNdcRadius));
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spv::Id point_radius = builder_->createNoContractionBinOp(
spv::OpFMul, type_float2_, point_guest_diameter,
builder_->createLoad(builder_->createAccessChain(
spv::StorageClassUniform,
uniform_system_constants_, id_vector_temp_),
spv::NoPrecision));
// Transform the radius from the normalized device coordinates to the clip
// space.
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point_radius = builder_->createNoContractionBinOp(
spv::OpVectorTimesScalar, type_float2_, point_radius, position_w);
// Expand the point sprite in the direction for the current host vertex.
uint_vector_temp_.clear();
uint_vector_temp_.push_back(0);
uint_vector_temp_.push_back(1);
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spv::Id point_position_xy = builder_->createNoContractionBinOp(
spv::OpFAdd, type_float2_,
builder_->createRvalueSwizzle(spv::NoPrecision, type_float2_,
position_xyz, uint_vector_temp_),
builder_->createTriOp(spv::OpSelect, type_float2_,
point_vertex_positive, point_radius,
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builder_->createNoContractionUnaryOp(
spv::OpFNegate, type_float2_, point_radius)));
// Store the position.
spv::Id position;
{
// Bypass the `getNumTypeConstituents(typeId) == (int)constituents.size()`
// assertion in createCompositeConstruct, OpCompositeConstruct can
// construct vectors not only from scalars, but also from other vectors.
std::unique_ptr<spv::Instruction> composite_construct_op =
std::make_unique<spv::Instruction>(
builder_->getUniqueId(), type_float4_, spv::OpCompositeConstruct);
composite_construct_op->addIdOperand(point_position_xy);
composite_construct_op->addIdOperand(
builder_->createCompositeExtract(position_xyz, type_float_, 2));
composite_construct_op->addIdOperand(position_w);
position = composite_construct_op->getResultId();
builder_->getBuildPoint()->addInstruction(
std::move(composite_construct_op));
}
builder_->createStore(position, position_ptr);
// Write the point coordinates.
if (output_point_coordinates_ != spv::NoResult) {
builder_->createStore(
builder_->createTriOp(spv::OpSelect, type_float2_,
point_vertex_positive, const_float2_1_,
const_float2_0_),
output_point_coordinates_);
}
// TODO(Triang3l): For points, handle ps_ucp_mode (take the guest clip space
// coordinates instead of the host ones, calculate the distances to the user
// clip planes, cull using the distance from the center for modes 0, 1 and
// 2, cull and clip per-vertex for modes 2 and 3) in clip and cull
// distances.
} else {
// Store the position converted to the host.
spv::Id position;
{
// Bypass the `getNumTypeConstituents(typeId) == (int)constituents.size()`
// assertion in createCompositeConstruct, OpCompositeConstruct can
// construct vectors not only from scalars, but also from other vectors.
std::unique_ptr<spv::Instruction> composite_construct_op =
std::make_unique<spv::Instruction>(
builder_->getUniqueId(), type_float4_, spv::OpCompositeConstruct);
composite_construct_op->addIdOperand(position_xyz);
composite_construct_op->addIdOperand(position_w);
position = composite_construct_op->getResultId();
builder_->getBuildPoint()->addInstruction(
std::move(composite_construct_op));
}
builder_->createStore(position, position_ptr);
}
}
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void SpirvShaderTranslator::StartFragmentShaderBeforeMain() {
Modification shader_modification = GetSpirvShaderModification();
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if (edram_fragment_shader_interlock_) {
builder_->addExtension("SPV_EXT_fragment_shader_interlock");
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// EDRAM buffer uint[].
id_vector_temp_.clear();
id_vector_temp_.push_back(builder_->makeRuntimeArray(type_uint_));
// Storage buffers have std430 packing, no padding to 4-component vectors.
builder_->addDecoration(id_vector_temp_.back(), spv::DecorationArrayStride,
sizeof(uint32_t));
spv::Id type_edram = builder_->makeStructType(id_vector_temp_, "XeEdram");
builder_->addMemberName(type_edram, 0, "edram");
builder_->addMemberDecoration(type_edram, 0, spv::DecorationCoherent);
builder_->addMemberDecoration(type_edram, 0, spv::DecorationRestrict);
builder_->addMemberDecoration(type_edram, 0, spv::DecorationOffset, 0);
builder_->addDecoration(type_edram, features_.spirv_version >= spv::Spv_1_3
? spv::DecorationBlock
: spv::DecorationBufferBlock);
buffer_edram_ = builder_->createVariable(
spv::NoPrecision,
features_.spirv_version >= spv::Spv_1_3 ? spv::StorageClassStorageBuffer
: spv::StorageClassUniform,
type_edram, "xe_edram");
builder_->addDecoration(buffer_edram_, spv::DecorationDescriptorSet,
int(kDescriptorSetSharedMemoryAndEdram));
builder_->addDecoration(buffer_edram_, spv::DecorationBinding, 1);
if (features_.spirv_version >= spv::Spv_1_4) {
main_interface_.push_back(buffer_edram_);
}
}
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bool param_gen_needed = !is_depth_only_fragment_shader_ &&
GetPsParamGenInterpolator() != UINT32_MAX;
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if (!is_depth_only_fragment_shader_) {
uint32_t input_location = 0;
// Interpolator inputs.
{
uint32_t interpolators_remaining = GetModificationInterpolatorMask();
uint32_t interpolator_index;
while (
xe::bit_scan_forward(interpolators_remaining, &interpolator_index)) {
interpolators_remaining &= ~(UINT32_C(1) << interpolator_index);
spv::Id interpolator = builder_->createVariable(
spv::NoPrecision, spv::StorageClassInput, type_float4_,
fmt::format("xe_in_interpolator_{}", interpolator_index).c_str());
input_output_interpolators_[interpolator_index] = interpolator;
builder_->addDecoration(interpolator, spv::DecorationLocation,
int(input_location));
if (shader_modification.pixel.interpolators_centroid &
(UINT32_C(1) << interpolator_index)) {
builder_->addDecoration(interpolator, spv::DecorationCentroid);
}
main_interface_.push_back(interpolator);
++input_location;
}
}
// Point coordinate input.
if (shader_modification.pixel.param_gen_point) {
if (param_gen_needed) {
input_point_coordinates_ =
builder_->createVariable(spv::NoPrecision, spv::StorageClassInput,
type_float2_, "xe_in_point_coordinates");
builder_->addDecoration(input_point_coordinates_,
spv::DecorationLocation, int(input_location));
main_interface_.push_back(input_point_coordinates_);
}
++input_location;
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}
}
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// Fragment coordinates.
// TODO(Triang3l): More conditions - alpha to coverage (if RT 0 is written,
// and there's no early depth / stencil), depth writing in the fragment shader
// (per-sample if supported).
if (edram_fragment_shader_interlock_ || param_gen_needed) {
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input_fragment_coordinates_ = builder_->createVariable(
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spv::NoPrecision, spv::StorageClassInput, type_float4_, "gl_FragCoord");
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builder_->addDecoration(input_fragment_coordinates_, spv::DecorationBuiltIn,
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spv::BuiltInFragCoord);
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main_interface_.push_back(input_fragment_coordinates_);
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}
// Is front facing.
if (edram_fragment_shader_interlock_ ||
(param_gen_needed &&
!GetSpirvShaderModification().pixel.param_gen_point)) {
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input_front_facing_ = builder_->createVariable(
spv::NoPrecision, spv::StorageClassInput, type_bool_, "gl_FrontFacing");
builder_->addDecoration(input_front_facing_, spv::DecorationBuiltIn,
spv::BuiltInFrontFacing);
main_interface_.push_back(input_front_facing_);
}
// Sample mask input.
if (edram_fragment_shader_interlock_) {
// SampleMask depends on SampleRateShading in some SPIR-V revisions.
builder_->addCapability(spv::CapabilitySampleRateShading);
input_sample_mask_ = builder_->createVariable(
spv::NoPrecision, spv::StorageClassInput,
builder_->makeArrayType(type_int_, builder_->makeUintConstant(1), 0),
"gl_SampleMaskIn");
builder_->addDecoration(input_sample_mask_, spv::DecorationFlat);
builder_->addDecoration(input_sample_mask_, spv::DecorationBuiltIn,
spv::BuiltInSampleMask);
main_interface_.push_back(input_sample_mask_);
}
if (!is_depth_only_fragment_shader_) {
// Framebuffer color attachment outputs.
if (!edram_fragment_shader_interlock_) {
std::fill(output_or_var_fragment_data_.begin(),
output_or_var_fragment_data_.end(), spv::NoResult);
static const char* const kFragmentDataOutputNames[] = {
"xe_out_fragment_data_0",
"xe_out_fragment_data_1",
"xe_out_fragment_data_2",
"xe_out_fragment_data_3",
};
uint32_t color_targets_remaining =
current_shader().writes_color_targets();
uint32_t color_target_index;
while (
xe::bit_scan_forward(color_targets_remaining, &color_target_index)) {
color_targets_remaining &= ~(UINT32_C(1) << color_target_index);
spv::Id output_fragment_data_rt = builder_->createVariable(
spv::NoPrecision, spv::StorageClassOutput, type_float4_,
kFragmentDataOutputNames[color_target_index]);
output_or_var_fragment_data_[color_target_index] =
output_fragment_data_rt;
builder_->addDecoration(output_fragment_data_rt,
spv::DecorationLocation,
int(color_target_index));
// Make invariant as pixel shaders may be used for various precise
// computations.
builder_->addDecoration(output_fragment_data_rt,
spv::DecorationInvariant);
main_interface_.push_back(output_fragment_data_rt);
}
}
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}
}
void SpirvShaderTranslator::StartFragmentShaderInMain() {
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// TODO(Triang3l): Allow memory export with resolution scaling only for the
// center host pixel, with sample shading (for depth format conversion) only
// for the bottom-right sample (unlike in Direct3D, the sample mask input
// doesn't include covered samples of the primitive that correspond to other
// invocations, so use the sample that's the most friendly to the half-pixel
// offset).
// Set up pixel killing from within the translated shader without affecting
// the control flow (unlike with OpKill), similarly to how pixel killing works
// on the Xenos, and also keeping a single critical section exit and return
// for safety across different Vulkan implementations with fragment shader
// interlock.
if (current_shader().kills_pixels()) {
if (features_.demote_to_helper_invocation) {
// TODO(Triang3l): Promoted to SPIR-V 1.6 - don't add the extension there.
builder_->addExtension("SPV_EXT_demote_to_helper_invocation");
builder_->addCapability(spv::CapabilityDemoteToHelperInvocationEXT);
} else {
var_main_kill_pixel_ = builder_->createVariable(
spv::NoPrecision, spv::StorageClassFunction, type_bool_,
"xe_var_kill_pixel", builder_->makeBoolConstant(false));
}
// For killing with fragment shader interlock when demotion is supported,
// using OpIsHelperInvocationEXT to avoid allocating a variable in addition
// to the execution mask GPUs naturally have.
}
if (edram_fragment_shader_interlock_) {
// Initialize color output variables with fragment shader interlock.
std::fill(output_or_var_fragment_data_.begin(),
output_or_var_fragment_data_.end(), spv::NoResult);
var_main_fsi_color_written_ = spv::NoResult;
uint32_t color_targets_written = current_shader().writes_color_targets();
if (color_targets_written) {
static const char* const kFragmentDataVariableNames[] = {
"xe_var_fragment_data_0",
"xe_var_fragment_data_1",
"xe_var_fragment_data_2",
"xe_var_fragment_data_3",
};
uint32_t color_targets_remaining = color_targets_written;
uint32_t color_target_index;
while (
xe::bit_scan_forward(color_targets_remaining, &color_target_index)) {
color_targets_remaining &= ~(UINT32_C(1) << color_target_index);
output_or_var_fragment_data_[color_target_index] =
builder_->createVariable(
spv::NoPrecision, spv::StorageClassFunction, type_float4_,
kFragmentDataVariableNames[color_target_index],
const_float4_0_);
}
var_main_fsi_color_written_ = builder_->createVariable(
spv::NoPrecision, spv::StorageClassFunction, type_uint_,
"xe_var_fsi_color_written", const_uint_0_);
}
}
if (edram_fragment_shader_interlock_ && FSI_IsDepthStencilEarly()) {
spv::Id msaa_samples = LoadMsaaSamplesFromFlags();
FSI_LoadSampleMask(msaa_samples);
FSI_LoadEdramOffsets(msaa_samples);
builder_->createNoResultOp(spv::OpBeginInvocationInterlockEXT);
FSI_DepthStencilTest(msaa_samples, false);
if (!is_depth_only_fragment_shader_) {
// Skip the rest of the shader if the whole quad (due to derivatives) has
// failed the depth / stencil test, and there are no depth and stencil
// values to conditionally write after running the shader to check if
// samples don't additionally need to be discarded.
spv::Id quad_needs_execution = builder_->createBinOp(
spv::OpINotEqual, type_bool_, main_fsi_sample_mask_, const_uint_0_);
// TODO(Triang3l): Use GroupNonUniformQuad operations where supported.
// If none of the pixels in the quad passed the depth / stencil test, the
// value of (any samples covered ? 1.0f : 0.0f) for the current pixel will
// be 0.0f, and since it will be 0.0f in other pixels too, the derivatives
// will be zero as well.
builder_->addCapability(spv::CapabilityDerivativeControl);
// Query the horizontally adjacent pixel.
quad_needs_execution = builder_->createBinOp(
spv::OpLogicalOr, type_bool_, quad_needs_execution,
builder_->createBinOp(
spv::OpFOrdNotEqual, type_bool_,
builder_->createUnaryOp(
spv::OpDPdxFine, type_float_,
builder_->createTriOp(spv::OpSelect, type_float_,
quad_needs_execution, const_float_1_,
const_float_0_)),
const_float_0_));
// Query the vertically adjacent pair of pixels.
quad_needs_execution = builder_->createBinOp(
spv::OpLogicalOr, type_bool_, quad_needs_execution,
builder_->createBinOp(
spv::OpFOrdNotEqual, type_bool_,
builder_->createUnaryOp(
spv::OpDPdyCoarse, type_float_,
builder_->createTriOp(spv::OpSelect, type_float_,
quad_needs_execution, const_float_1_,
const_float_0_)),
const_float_0_));
spv::Block& main_fsi_early_depth_stencil_execute_quad =
builder_->makeNewBlock();
main_fsi_early_depth_stencil_execute_quad_merge_ =
&builder_->makeNewBlock();
builder_->createSelectionMerge(
main_fsi_early_depth_stencil_execute_quad_merge_,
spv::SelectionControlDontFlattenMask);
builder_->createConditionalBranch(
quad_needs_execution, &main_fsi_early_depth_stencil_execute_quad,
main_fsi_early_depth_stencil_execute_quad_merge_);
builder_->setBuildPoint(&main_fsi_early_depth_stencil_execute_quad);
}
}
if (is_depth_only_fragment_shader_) {
return;
}
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uint32_t param_gen_interpolator = GetPsParamGenInterpolator();
// Zero general-purpose registers to prevent crashes when the game
// references them after only initializing them conditionally, and copy
// interpolants to GPRs.
uint32_t interpolator_mask = GetModificationInterpolatorMask();
for (uint32_t i = 0; i < register_count(); ++i) {
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if (i == param_gen_interpolator) {
continue;
}
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id_vector_temp_.clear();
id_vector_temp_.push_back(builder_->makeIntConstant(int(i)));
builder_->createStore(
(i < xenos::kMaxInterpolators &&
(interpolator_mask & (UINT32_C(1) << i)))
? builder_->createLoad(input_output_interpolators_[i],
spv::NoPrecision)
: const_float4_0_,
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builder_->createAccessChain(spv::StorageClassFunction,
var_main_registers_, id_vector_temp_));
}
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// Pixel parameters.
if (param_gen_interpolator != UINT32_MAX) {
Modification modification = GetSpirvShaderModification();
// Rounding the position down, and taking the absolute value, so in case the
// host GPU for some reason has quads used for derivative calculation at odd
// locations, the left and top edges will have correct derivative magnitude
// and LODs.
// Assuming that if PsParamGen is needed at all, param_gen_point is always
// set for point primitives, and is always disabled for other primitive
// types.
// OpFNegate requires sign bit flipping even for 0.0 (in this case, the
// first column or row of pixels) only since SPIR-V 1.5 revision 2 (not the
// base 1.5).
// TODO(Triang3l): When SPIR-V 1.6 is used in Xenia, see if OpFNegate can be
// used there, should be cheaper because it may be implemented as a hardware
// instruction modifier, though it respects the rule for subnormal numbers -
// see the actual hardware instructions in both OpBitwiseXor and OpFNegate
// cases.
spv::Id const_sign_bit = builder_->makeUintConstant(UINT32_C(1) << 31);
// TODO(Triang3l): Resolution scale inversion.
// X - pixel X .0 in the magnitude, is back-facing in the sign bit.
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assert_true(input_fragment_coordinates_ != spv::NoResult);
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id_vector_temp_.clear();
id_vector_temp_.push_back(const_int_0_);
spv::Id param_gen_x = builder_->createUnaryBuiltinCall(
type_float_, ext_inst_glsl_std_450_, GLSLstd450FAbs,
builder_->createUnaryBuiltinCall(
type_float_, ext_inst_glsl_std_450_, GLSLstd450Floor,
builder_->createLoad(
builder_->createAccessChain(spv::StorageClassInput,
input_fragment_coordinates_,
id_vector_temp_),
spv::NoPrecision)));
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if (!modification.pixel.param_gen_point) {
assert_true(input_front_facing_ != spv::NoResult);
param_gen_x = builder_->createTriOp(
spv::OpSelect, type_float_,
builder_->createBinOp(
spv::OpLogicalOr, type_bool_,
builder_->createBinOp(
spv::OpIEqual, type_bool_,
builder_->createBinOp(
spv::OpBitwiseAnd, type_uint_,
main_system_constant_flags_,
builder_->makeUintConstant(kSysFlag_PrimitivePolygonal)),
const_uint_0_),
builder_->createLoad(input_front_facing_, spv::NoPrecision)),
param_gen_x,
builder_->createUnaryOp(
spv::OpBitcast, type_float_,
builder_->createBinOp(
spv::OpBitwiseXor, type_uint_,
builder_->createUnaryOp(spv::OpBitcast, type_uint_,
param_gen_x),
const_sign_bit)));
}
// Y - pixel Y .0 in the magnitude, is point in the sign bit.
id_vector_temp_.clear();
id_vector_temp_.push_back(builder_->makeIntConstant(1));
spv::Id param_gen_y = builder_->createUnaryBuiltinCall(
type_float_, ext_inst_glsl_std_450_, GLSLstd450FAbs,
builder_->createUnaryBuiltinCall(
type_float_, ext_inst_glsl_std_450_, GLSLstd450Floor,
builder_->createLoad(
builder_->createAccessChain(spv::StorageClassInput,
input_fragment_coordinates_,
id_vector_temp_),
spv::NoPrecision)));
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if (modification.pixel.param_gen_point) {
param_gen_y = builder_->createUnaryOp(
spv::OpBitcast, type_float_,
builder_->createBinOp(
spv::OpBitwiseXor, type_uint_,
builder_->createUnaryOp(spv::OpBitcast, type_uint_, param_gen_y),
const_sign_bit));
}
// Z - point S in the magnitude, is line in the sign bit.
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// W - point T in the magnitude.
spv::Id param_gen_z, param_gen_w;
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if (modification.pixel.param_gen_point) {
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assert_true(input_point_coordinates_ != spv::NoResult);
// Saturate to avoid negative point coordinates if the center of the pixel
// is not covered, and extrapolation is done.
spv::Id param_gen_point_coordinates = builder_->createTriBuiltinCall(
type_float2_, ext_inst_glsl_std_450_, GLSLstd450NClamp,
builder_->createLoad(input_point_coordinates_, spv::NoPrecision),
const_float2_0_, const_float2_1_);
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param_gen_z = builder_->createCompositeExtract(
param_gen_point_coordinates, type_float_, 0);
param_gen_w = builder_->createCompositeExtract(
param_gen_point_coordinates, type_float_, 1);
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} else {
param_gen_z = builder_->createUnaryOp(
spv::OpBitcast, type_float_,
builder_->createTriOp(
spv::OpSelect, type_uint_,
builder_->createBinOp(
spv::OpINotEqual, type_bool_,
builder_->createBinOp(
spv::OpBitwiseAnd, type_uint_,
main_system_constant_flags_,
builder_->makeUintConstant(kSysFlag_PrimitiveLine)),
const_uint_0_),
const_sign_bit, const_uint_0_));
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param_gen_w = const_float_0_;
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}
// Store the pixel parameters.
id_vector_temp_.clear();
id_vector_temp_.push_back(param_gen_x);
id_vector_temp_.push_back(param_gen_y);
id_vector_temp_.push_back(param_gen_z);
id_vector_temp_.push_back(param_gen_w);
spv::Id param_gen =
builder_->createCompositeConstruct(type_float4_, id_vector_temp_);
id_vector_temp_.clear();
id_vector_temp_.push_back(
builder_->makeIntConstant(int(param_gen_interpolator)));
builder_->createStore(param_gen, builder_->createAccessChain(
spv::StorageClassFunction,
var_main_registers_, id_vector_temp_));
}
if (!edram_fragment_shader_interlock_) {
// Initialize the colors for safety.
for (uint32_t i = 0; i < xenos::kMaxColorRenderTargets; ++i) {
spv::Id output_fragment_data_rt = output_or_var_fragment_data_[i];
if (output_fragment_data_rt != spv::NoResult) {
builder_->createStore(const_float4_0_, output_fragment_data_rt);
}
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}
}
}
void SpirvShaderTranslator::UpdateExecConditionals(
ParsedExecInstruction::Type type, uint32_t bool_constant_index,
bool condition) {
// Check if we can merge the new exec with the previous one, or the jump with
// the previous exec. The instruction-level predicate check is also merged in
// this case.
if (type == ParsedExecInstruction::Type::kConditional) {
// Can merge conditional with conditional, as long as the bool constant and
// the expected values are the same.
if (cf_exec_conditional_merge_ &&
cf_exec_bool_constant_or_predicate_ == bool_constant_index &&
cf_exec_condition_ == condition) {
return;
}
} else if (type == ParsedExecInstruction::Type::kPredicated) {
// Can merge predicated with predicated if the conditions are the same and
// the previous exec hasn't modified the predicate register.
if (!cf_exec_predicate_written_ && cf_exec_conditional_merge_ &&
cf_exec_bool_constant_or_predicate_ == kCfExecBoolConstantPredicate &&
cf_exec_condition_ == condition) {
return;
}
} else {
// Can merge unconditional with unconditional.
assert_true(type == ParsedExecInstruction::Type::kUnconditional);
if (!cf_exec_conditional_merge_) {
return;
}
}
CloseExecConditionals();
if (type == ParsedExecInstruction::Type::kUnconditional) {
return;
}
EnsureBuildPointAvailable();
spv::Id condition_id;
if (type == ParsedExecInstruction::Type::kConditional) {
id_vector_temp_.clear();
// Bool constants (member 0).
id_vector_temp_.push_back(const_int_0_);
// 128-bit vector.
id_vector_temp_.push_back(
builder_->makeIntConstant(int(bool_constant_index >> 7)));
// 32-bit scalar of a 128-bit vector.
id_vector_temp_.push_back(
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builder_->makeIntConstant(int((bool_constant_index >> 5) & 3)));
spv::Id bool_constant_scalar =
builder_->createLoad(builder_->createAccessChain(
spv::StorageClassUniform,
uniform_bool_loop_constants_, id_vector_temp_),
spv::NoPrecision);
condition_id = builder_->createBinOp(
spv::OpINotEqual, type_bool_,
builder_->createBinOp(
spv::OpBitwiseAnd, type_uint_, bool_constant_scalar,
builder_->makeUintConstant(uint32_t(1)
<< (bool_constant_index & 31))),
const_uint_0_);
cf_exec_bool_constant_or_predicate_ = bool_constant_index;
} else if (type == ParsedExecInstruction::Type::kPredicated) {
condition_id = builder_->createLoad(var_main_predicate_, spv::NoPrecision);
cf_exec_bool_constant_or_predicate_ = kCfExecBoolConstantPredicate;
} else {
assert_unhandled_case(type);
return;
}
cf_exec_condition_ = condition;
cf_exec_conditional_merge_ = new spv::Block(
builder_->getUniqueId(), builder_->getBuildPoint()->getParent());
builder_->createSelectionMerge(cf_exec_conditional_merge_,
spv::SelectionControlDontFlattenMask);
spv::Block& inner_block = builder_->makeNewBlock();
builder_->createConditionalBranch(
condition_id, condition ? &inner_block : cf_exec_conditional_merge_,
condition ? cf_exec_conditional_merge_ : &inner_block);
builder_->setBuildPoint(&inner_block);
}
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void SpirvShaderTranslator::UpdateInstructionPredication(bool predicated,
bool condition) {
if (!predicated) {
CloseInstructionPredication();
return;
}
if (cf_instruction_predicate_merge_) {
if (cf_instruction_predicate_condition_ == condition) {
// Already in the needed instruction-level conditional.
return;
}
CloseInstructionPredication();
}
// If the instruction predicate condition is the same as the exec predicate
// condition, no need to open a check. However, if there was a `setp` prior
// to this instruction, the predicate value now may be different than it was
// in the beginning of the exec.
if (!cf_exec_predicate_written_ && cf_exec_conditional_merge_ &&
cf_exec_bool_constant_or_predicate_ == kCfExecBoolConstantPredicate &&
cf_exec_condition_ == condition) {
return;
}
cf_instruction_predicate_condition_ = condition;
EnsureBuildPointAvailable();
spv::Id predicate_id =
builder_->createLoad(var_main_predicate_, spv::NoPrecision);
spv::Block& predicated_block = builder_->makeNewBlock();
cf_instruction_predicate_merge_ = new spv::Block(
builder_->getUniqueId(), builder_->getBuildPoint()->getParent());
builder_->createSelectionMerge(cf_instruction_predicate_merge_,
spv::SelectionControlMaskNone);
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builder_->createConditionalBranch(
predicate_id,
condition ? &predicated_block : cf_instruction_predicate_merge_,
condition ? cf_instruction_predicate_merge_ : &predicated_block);
builder_->setBuildPoint(&predicated_block);
}
void SpirvShaderTranslator::CloseInstructionPredication() {
if (!cf_instruction_predicate_merge_) {
return;
}
spv::Block& inner_block = *builder_->getBuildPoint();
if (!inner_block.isTerminated()) {
builder_->createBranch(cf_instruction_predicate_merge_);
}
inner_block.getParent().addBlock(cf_instruction_predicate_merge_);
builder_->setBuildPoint(cf_instruction_predicate_merge_);
cf_instruction_predicate_merge_ = nullptr;
}
void SpirvShaderTranslator::CloseExecConditionals() {
// Within the exec - instruction-level predicate check.
CloseInstructionPredication();
// Exec level.
if (cf_exec_conditional_merge_) {
spv::Block& inner_block = *builder_->getBuildPoint();
if (!inner_block.isTerminated()) {
builder_->createBranch(cf_exec_conditional_merge_);
}
inner_block.getParent().addBlock(cf_exec_conditional_merge_);
builder_->setBuildPoint(cf_exec_conditional_merge_);
cf_exec_conditional_merge_ = nullptr;
}
// Nothing relies on the predicate value being unchanged now.
cf_exec_predicate_written_ = false;
}
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spv::Id SpirvShaderTranslator::GetStorageAddressingIndex(
InstructionStorageAddressingMode addressing_mode, uint32_t storage_index,
bool is_float_constant) {
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const Shader::ConstantRegisterMap& constant_register_map =
current_shader().constant_register_map();
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EnsureBuildPointAvailable();
spv::Id base_pointer = spv::NoResult;
switch (addressing_mode) {
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case InstructionStorageAddressingMode::kAbsolute: {
uint32_t static_storage_index = storage_index;
if (is_float_constant) {
static_storage_index =
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constant_register_map.GetPackedFloatConstantIndex(storage_index);
assert_true(static_storage_index != UINT32_MAX);
if (static_storage_index == UINT32_MAX) {
static_storage_index = 0;
}
}
return builder_->makeIntConstant(int(static_storage_index));
}
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case InstructionStorageAddressingMode::kAddressRegisterRelative:
base_pointer = var_main_address_register_;
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break;
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case InstructionStorageAddressingMode::kLoopRelative:
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// Load X component.
id_vector_temp_util_.clear();
id_vector_temp_util_.push_back(const_int_0_);
base_pointer = builder_->createAccessChain(spv::StorageClassFunction,
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var_main_loop_address_,
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id_vector_temp_util_);
break;
}
assert_true(!is_float_constant ||
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constant_register_map.float_dynamic_addressing);
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assert_true(base_pointer != spv::NoResult);
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spv::Id index = builder_->createLoad(base_pointer, spv::NoPrecision);
if (storage_index) {
index =
builder_->createBinOp(spv::OpIAdd, type_int_, index,
builder_->makeIntConstant(int(storage_index)));
}
return index;
}
spv::Id SpirvShaderTranslator::LoadOperandStorage(
const InstructionOperand& operand) {
spv::Id index = GetStorageAddressingIndex(
operand.storage_addressing_mode, operand.storage_index,
operand.storage_source == InstructionStorageSource::kConstantFloat);
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EnsureBuildPointAvailable();
spv::Id vec4_pointer = spv::NoResult;
switch (operand.storage_source) {
case InstructionStorageSource::kRegister:
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assert_true(var_main_registers_ != spv::NoResult);
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id_vector_temp_util_.clear();
// Array element.
id_vector_temp_util_.push_back(index);
vec4_pointer = builder_->createAccessChain(
spv::StorageClassFunction, var_main_registers_, id_vector_temp_util_);
break;
case InstructionStorageSource::kConstantFloat:
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assert_true(uniform_float_constants_ != spv::NoResult);
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id_vector_temp_util_.clear();
// The first and the only structure member.
id_vector_temp_util_.push_back(const_int_0_);
// Array element.
id_vector_temp_util_.push_back(index);
vec4_pointer = builder_->createAccessChain(spv::StorageClassUniform,
uniform_float_constants_,
id_vector_temp_util_);
break;
default:
assert_unhandled_case(operand.storage_source);
}
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assert_true(vec4_pointer != spv::NoResult);
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return builder_->createLoad(vec4_pointer, spv::NoPrecision);
}
spv::Id SpirvShaderTranslator::ApplyOperandModifiers(
spv::Id operand_value, const InstructionOperand& original_operand,
bool invert_negate, bool force_absolute) {
spv::Id type = builder_->getTypeId(operand_value);
assert_true(type != spv::NoType);
if (type == spv::NoType) {
return operand_value;
}
if (original_operand.is_absolute_value || force_absolute) {
EnsureBuildPointAvailable();
operand_value = builder_->createUnaryBuiltinCall(
type, ext_inst_glsl_std_450_, GLSLstd450FAbs, operand_value);
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}
if (original_operand.is_negated != invert_negate) {
EnsureBuildPointAvailable();
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operand_value = builder_->createNoContractionUnaryOp(spv::OpFNegate, type,
operand_value);
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}
return operand_value;
}
spv::Id SpirvShaderTranslator::GetUnmodifiedOperandComponents(
spv::Id operand_storage, const InstructionOperand& original_operand,
uint32_t components) {
assert_not_zero(components);
if (!components) {
return spv::NoResult;
}
assert_true(components <= 0b1111);
if (components == 0b1111 && original_operand.IsStandardSwizzle()) {
return operand_storage;
}
EnsureBuildPointAvailable();
uint32_t component_count = xe::bit_count(components);
if (component_count == 1) {
uint32_t scalar_index;
xe::bit_scan_forward(components, &scalar_index);
return builder_->createCompositeExtract(
operand_storage, type_float_,
static_cast<unsigned int>(original_operand.GetComponent(scalar_index)) -
static_cast<unsigned int>(SwizzleSource::kX));
}
uint_vector_temp_util_.clear();
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uint32_t components_remaining = components;
uint32_t component_index;
while (xe::bit_scan_forward(components_remaining, &component_index)) {
components_remaining &= ~(uint32_t(1) << component_index);
uint_vector_temp_util_.push_back(
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static_cast<unsigned int>(
original_operand.GetComponent(component_index)) -
static_cast<unsigned int>(SwizzleSource::kX));
}
return builder_->createRvalueSwizzle(spv::NoPrecision,
type_float_vectors_[component_count - 1],
operand_storage, uint_vector_temp_util_);
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}
void SpirvShaderTranslator::GetOperandScalarXY(
spv::Id operand_storage, const InstructionOperand& original_operand,
spv::Id& a_out, spv::Id& b_out, bool invert_negate, bool force_absolute) {
spv::Id a = GetOperandComponents(operand_storage, original_operand, 0b0001,
invert_negate, force_absolute);
a_out = a;
b_out = original_operand.GetComponent(0) != original_operand.GetComponent(1)
? GetOperandComponents(operand_storage, original_operand, 0b0010,
invert_negate, force_absolute)
: a;
}
spv::Id SpirvShaderTranslator::GetAbsoluteOperand(
spv::Id operand_storage, const InstructionOperand& original_operand) {
if (original_operand.is_absolute_value && !original_operand.is_negated) {
return operand_storage;
}
EnsureBuildPointAvailable();
return builder_->createUnaryBuiltinCall(builder_->getTypeId(operand_storage),
ext_inst_glsl_std_450_,
GLSLstd450FAbs, operand_storage);
}
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void SpirvShaderTranslator::StoreResult(const InstructionResult& result,
spv::Id value) {
uint32_t used_write_mask = result.GetUsedWriteMask();
if (!used_write_mask) {
return;
}
EnsureBuildPointAvailable();
spv::Id target_pointer = spv::NoResult;
switch (result.storage_target) {
case InstructionStorageTarget::kNone:
break;
case InstructionStorageTarget::kRegister: {
assert_true(var_main_registers_ != spv::NoResult);
// Must call GetStorageAddressingIndex first because of
// id_vector_temp_util_ usage in it.
spv::Id register_index = GetStorageAddressingIndex(
result.storage_addressing_mode, result.storage_index);
id_vector_temp_util_.clear();
// Array element.
id_vector_temp_util_.push_back(register_index);
target_pointer = builder_->createAccessChain(
spv::StorageClassFunction, var_main_registers_, id_vector_temp_util_);
} break;
case InstructionStorageTarget::kInterpolator: {
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assert_true(is_vertex_shader());
target_pointer = input_output_interpolators_[result.storage_index];
// Unused interpolators are spv::NoResult in input_output_interpolators_.
} break;
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case InstructionStorageTarget::kPosition: {
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assert_true(is_vertex_shader());
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id_vector_temp_util_.clear();
id_vector_temp_util_.push_back(
builder_->makeIntConstant(kOutputPerVertexMemberPosition));
target_pointer = builder_->createAccessChain(
spv::StorageClassOutput, output_per_vertex_, id_vector_temp_util_);
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} break;
case InstructionStorageTarget::kPointSizeEdgeFlagKillVertex: {
assert_true(is_vertex_shader());
assert_zero(used_write_mask & 0b1000);
target_pointer = var_main_point_size_edge_flag_kill_vertex_;
} break;
case InstructionStorageTarget::kColor: {
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assert_true(is_pixel_shader());
assert_not_zero(used_write_mask);
assert_true(current_shader().writes_color_target(result.storage_index));
target_pointer = output_or_var_fragment_data_[result.storage_index];
if (edram_fragment_shader_interlock_) {
assert_true(var_main_fsi_color_written_ != spv::NoResult);
builder_->createStore(
builder_->createBinOp(
spv::OpBitwiseOr, type_uint_,
builder_->createLoad(var_main_fsi_color_written_,
spv::NoPrecision),
builder_->makeUintConstant(uint32_t(1)
<< result.storage_index)),
var_main_fsi_color_written_);
}
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} break;
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case InstructionStorageTarget::kExportAddress: {
// spv::NoResult if memory export usage is unsupported or invalid.
target_pointer = var_main_memexport_address_;
} break;
case InstructionStorageTarget::kExportData: {
// spv::NoResult if memory export usage is unsupported or invalid.
target_pointer = var_main_memexport_data_[result.storage_index];
if (target_pointer != spv::NoResult) {
// Mark that the eM# has been written to and needs to be exported.
assert_true(var_main_memexport_data_written_ != spv::NoResult);
builder_->createStore(
builder_->createBinOp(
spv::OpBitwiseOr, type_uint_,
builder_->createLoad(var_main_memexport_data_written_,
spv::NoPrecision),
builder_->makeUintConstant(uint32_t(1)
<< result.storage_index)),
var_main_memexport_data_written_);
}
} break;
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default:
// TODO(Triang3l): All storage targets.
break;
}
if (target_pointer == spv::NoResult) {
return;
}
uint32_t constant_values;
uint32_t constant_components =
result.GetUsedConstantComponents(constant_values);
if (value == spv::NoResult) {
// The instruction processing function decided that nothing useful needs to
// be stored for some reason, however, some components still need to be
// written on the guest side - fill them with zeros.
constant_components = used_write_mask;
}
uint32_t non_constant_components = used_write_mask & ~constant_components;
unsigned int value_num_components =
value != spv::NoResult
? static_cast<unsigned int>(builder_->getNumComponents(value))
: 0;
if (result.is_clamped && non_constant_components) {
// Apply the saturation modifier to the result.
value = builder_->createTriBuiltinCall(
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type_float_vectors_[value_num_components - 1], ext_inst_glsl_std_450_,
GLSLstd450NClamp, value,
const_float_vectors_0_[value_num_components - 1],
const_float_vectors_1_[value_num_components - 1]);
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}
// The value contains either result.GetUsedResultComponents() in a condensed
// way, or a scalar to be replicated. Decompress them to create a mapping from
// guest result components to the ones in the value vector.
uint32_t used_result_components = result.GetUsedResultComponents();
unsigned int result_unswizzled_value_components[4] = {};
if (value_num_components > 1) {
unsigned int value_component = 0;
uint32_t used_result_components_remaining = used_result_components;
uint32_t result_component;
while (xe::bit_scan_forward(used_result_components_remaining,
&result_component)) {
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used_result_components_remaining &= ~(uint32_t(1) << result_component);
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result_unswizzled_value_components[result_component] =
std::min(value_component++, value_num_components - 1);
}
}
// Get swizzled mapping of non-constant components to the components of
// `value`.
unsigned int result_swizzled_value_components[4] = {};
for (uint32_t i = 0; i < 4; ++i) {
if (!(non_constant_components & (1 << i))) {
continue;
}
SwizzleSource swizzle = result.components[i];
assert_true(swizzle >= SwizzleSource::kX && swizzle <= SwizzleSource::kW);
result_swizzled_value_components[i] =
result_unswizzled_value_components[uint32_t(swizzle) -
uint32_t(SwizzleSource::kX)];
}
spv::Id target_type = builder_->getDerefTypeId(target_pointer);
unsigned int target_num_components =
builder_->getNumTypeComponents(target_type);
assert_true(
target_num_components ==
GetInstructionStorageTargetUsedComponentCount(result.storage_target));
uint32_t target_component_mask = (1 << target_num_components) - 1;
assert_zero(used_write_mask & ~target_component_mask);
spv::Id value_to_store;
if (target_component_mask == used_write_mask) {
// All components are overwritten - no need to load the original value.
// Possible cases:
// * Non-constants only.
// * Vector target.
// * Vector source.
// * Identity swizzle - store directly.
// * Non-identity swizzle - shuffle.
// * Scalar source - smear.
// * Scalar target.
// * Vector source - extract.
// * Scalar source - store directly.
// * Constants only.
// * Vector target - make composite constant.
// * Scalar target - store directly.
// * Mixed non-constants and constants (only for vector targets - scalar
// targets fully covered by the previous cases).
// * Vector source - shuffle with {0, 1} also applying swizzle.
// * Scalar source - construct composite.
if (!constant_components) {
if (target_num_components > 1) {
if (value_num_components > 1) {
// Non-constants only - vector target, vector source.
bool is_identity_swizzle =
target_num_components == value_num_components;
for (uint32_t i = 0; is_identity_swizzle && i < target_num_components;
++i) {
is_identity_swizzle &= result_swizzled_value_components[i] == i;
}
if (is_identity_swizzle) {
value_to_store = value;
} else {
uint_vector_temp_util_.clear();
uint_vector_temp_util_.insert(
uint_vector_temp_util_.cend(), result_swizzled_value_components,
result_swizzled_value_components + target_num_components);
value_to_store = builder_->createRvalueSwizzle(
spv::NoPrecision, target_type, value, uint_vector_temp_util_);
}
} else {
// Non-constants only - vector target, scalar source.
value_to_store =
builder_->smearScalar(spv::NoPrecision, value, target_type);
}
} else {
if (value_num_components > 1) {
// Non-constants only - scalar target, vector source.
value_to_store = builder_->createCompositeExtract(
value, type_float_, result_swizzled_value_components[0]);
} else {
// Non-constants only - scalar target, scalar source.
value_to_store = value;
}
}
} else if (!non_constant_components) {
if (target_num_components > 1) {
// Constants only - vector target.
id_vector_temp_util_.clear();
for (uint32_t i = 0; i < target_num_components; ++i) {
id_vector_temp_util_.push_back(
(constant_values & (1 << i)) ? const_float_1_ : const_float_0_);
}
value_to_store =
builder_->makeCompositeConstant(target_type, id_vector_temp_util_);
} else {
// Constants only - scalar target.
value_to_store =
(constant_values & 0b0001) ? const_float_1_ : const_float_0_;
}
} else {
assert_true(target_num_components > 1);
if (value_num_components > 1) {
// Mixed non-constants and constants - vector source.
std::unique_ptr<spv::Instruction> shuffle_op =
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std::make_unique<spv::Instruction>(
builder_->getUniqueId(), target_type, spv::OpVectorShuffle);
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shuffle_op->addIdOperand(value);
shuffle_op->addIdOperand(const_float2_0_1_);
for (uint32_t i = 0; i < target_num_components; ++i) {
shuffle_op->addImmediateOperand(
(constant_components & (1 << i))
? value_num_components + ((constant_values >> i) & 1)
: result_swizzled_value_components[i]);
}
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value_to_store = shuffle_op->getResultId();
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builder_->getBuildPoint()->addInstruction(std::move(shuffle_op));
} else {
// Mixed non-constants and constants - scalar source.
id_vector_temp_util_.clear();
for (uint32_t i = 0; i < target_num_components; ++i) {
if (constant_components & (1 << i)) {
id_vector_temp_util_.push_back(
(constant_values & (1 << i)) ? const_float_1_ : const_float_0_);
} else {
id_vector_temp_util_.push_back(value);
}
}
value_to_store = builder_->createCompositeConstruct(
target_type, id_vector_temp_util_);
}
}
} else {
// Only certain components are overwritten.
// Scalar targets are always overwritten fully, can't reach this case for
// them.
assert_true(target_num_components > 1);
value_to_store = builder_->createLoad(target_pointer, spv::NoPrecision);
// Two steps:
// 1) Insert constants by shuffling (first so dependency chain of step 2 is
// simpler if constants are written first).
// 2) Insert value components - via shuffling for vector source, via
// composite inserts for scalar value.
if (constant_components) {
std::unique_ptr<spv::Instruction> shuffle_op =
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std::make_unique<spv::Instruction>(builder_->getUniqueId(),
target_type, spv::OpVectorShuffle);
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shuffle_op->addIdOperand(value_to_store);
shuffle_op->addIdOperand(const_float2_0_1_);
for (uint32_t i = 0; i < target_num_components; ++i) {
shuffle_op->addImmediateOperand((constant_components & (1 << i))
? target_num_components +
((constant_values >> i) & 1)
: i);
}
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value_to_store = shuffle_op->getResultId();
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builder_->getBuildPoint()->addInstruction(std::move(shuffle_op));
}
if (non_constant_components) {
if (value_num_components > 1) {
std::unique_ptr<spv::Instruction> shuffle_op =
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std::make_unique<spv::Instruction>(
builder_->getUniqueId(), target_type, spv::OpVectorShuffle);
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shuffle_op->addIdOperand(value_to_store);
shuffle_op->addIdOperand(value);
for (uint32_t i = 0; i < target_num_components; ++i) {
shuffle_op->addImmediateOperand(
(non_constant_components & (1 << i))
? target_num_components + result_swizzled_value_components[i]
: i);
}
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value_to_store = shuffle_op->getResultId();
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builder_->getBuildPoint()->addInstruction(std::move(shuffle_op));
} else {
for (uint32_t i = 0; i < target_num_components; ++i) {
if (non_constant_components & (1 << i)) {
value_to_store = builder_->createCompositeInsert(
value, value_to_store, target_type, i);
}
}
}
}
}
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if (result.storage_target ==
InstructionStorageTarget::kPointSizeEdgeFlagKillVertex &&
used_write_mask & 0b001) {
// Make the point size non-negative as negative is used to indicate that the
// default size must be used, and also clamp it to the bounds the way the
// R400 (Adreno 200, to be more precise) hardware clamps it (functionally
// like a signed 32-bit integer, -NaN and -Infinity...-0 to the minimum,
// +NaN to the maximum).
spv::Id point_size = builder_->createUnaryOp(
spv::OpBitcast, type_int_,
builder_->createCompositeExtract(value_to_store, type_float_, 0));
id_vector_temp_util_.clear();
id_vector_temp_util_.push_back(
builder_->makeIntConstant(kSystemConstantPointVertexDiameterMin));
spv::Id point_vertex_diameter_min = builder_->createUnaryOp(
spv::OpBitcast, type_int_,
builder_->createLoad(
builder_->createAccessChain(spv::StorageClassUniform,
uniform_system_constants_,
id_vector_temp_util_),
spv::NoPrecision));
point_size = builder_->createBinBuiltinCall(
type_int_, ext_inst_glsl_std_450_, GLSLstd450SMax,
point_vertex_diameter_min, point_size);
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id_vector_temp_util_.clear();
id_vector_temp_util_.push_back(
builder_->makeIntConstant(kSystemConstantPointVertexDiameterMax));
spv::Id point_vertex_diameter_max = builder_->createUnaryOp(
spv::OpBitcast, type_int_,
builder_->createLoad(
builder_->createAccessChain(spv::StorageClassUniform,
uniform_system_constants_,
id_vector_temp_util_),
spv::NoPrecision));
point_size = builder_->createBinBuiltinCall(
type_int_, ext_inst_glsl_std_450_, GLSLstd450SMin,
point_vertex_diameter_max, point_size);
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value_to_store = builder_->createCompositeInsert(
builder_->createUnaryOp(spv::OpBitcast, type_float_, point_size),
value_to_store, type_float3_, 0);
}
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builder_->createStore(value_to_store, target_pointer);
}
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spv::Id SpirvShaderTranslator::EndianSwap32Uint(spv::Id value, spv::Id endian) {
spv::Id type = builder_->getTypeId(value);
spv::Id const_uint_8_scalar = builder_->makeUintConstant(8);
spv::Id const_uint_00ff00ff_scalar = builder_->makeUintConstant(0x00FF00FF);
spv::Id const_uint_16_scalar = builder_->makeUintConstant(16);
spv::Id const_uint_8_typed, const_uint_00ff00ff_typed, const_uint_16_typed;
int num_components = builder_->getNumTypeComponents(type);
if (num_components > 1) {
id_vector_temp_.clear();
id_vector_temp_.insert(id_vector_temp_.cend(), num_components,
const_uint_8_scalar);
const_uint_8_typed = builder_->makeCompositeConstant(type, id_vector_temp_);
id_vector_temp_.clear();
id_vector_temp_.insert(id_vector_temp_.cend(), num_components,
const_uint_00ff00ff_scalar);
const_uint_00ff00ff_typed =
builder_->makeCompositeConstant(type, id_vector_temp_);
id_vector_temp_.clear();
id_vector_temp_.insert(id_vector_temp_.cend(), num_components,
const_uint_16_scalar);
const_uint_16_typed =
builder_->makeCompositeConstant(type, id_vector_temp_);
} else {
const_uint_8_typed = const_uint_8_scalar;
const_uint_00ff00ff_typed = const_uint_00ff00ff_scalar;
const_uint_16_typed = const_uint_16_scalar;
}
// 8-in-16 or one half of 8-in-32 (doing 8-in-16 swap).
spv::Id is_8in16 = builder_->createBinOp(
spv::OpIEqual, type_bool_, endian,
builder_->makeUintConstant(
static_cast<unsigned int>(xenos::Endian::k8in16)));
spv::Id is_8in32 = builder_->createBinOp(
spv::OpIEqual, type_bool_, endian,
builder_->makeUintConstant(
static_cast<unsigned int>(xenos::Endian::k8in32)));
spv::Id is_8in16_or_8in32 =
builder_->createBinOp(spv::OpLogicalOr, type_bool_, is_8in16, is_8in32);
SpirvBuilder::IfBuilder if_8in16(is_8in16_or_8in32,
spv::SelectionControlMaskNone, *builder_);
spv::Id swapped_8in16;
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{
swapped_8in16 = builder_->createBinOp(
spv::OpBitwiseOr, type,
builder_->createBinOp(
spv::OpBitwiseAnd, type,
builder_->createBinOp(spv::OpShiftRightLogical, type, value,
const_uint_8_typed),
const_uint_00ff00ff_typed),
builder_->createBinOp(
spv::OpShiftLeftLogical, type,
builder_->createBinOp(spv::OpBitwiseAnd, type, value,
const_uint_00ff00ff_typed),
const_uint_8_typed));
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}
if_8in16.makeEndIf();
value = if_8in16.createMergePhi(swapped_8in16, value);
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// 16-in-32 or another half of 8-in-32 (doing 16-in-32 swap).
spv::Id is_16in32 = builder_->createBinOp(
spv::OpIEqual, type_bool_, endian,
builder_->makeUintConstant(
static_cast<unsigned int>(xenos::Endian::k16in32)));
spv::Id is_8in32_or_16in32 =
builder_->createBinOp(spv::OpLogicalOr, type_bool_, is_8in32, is_16in32);
SpirvBuilder::IfBuilder if_16in32(is_8in32_or_16in32,
spv::SelectionControlMaskNone, *builder_);
spv::Id swapped_16in32;
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{
swapped_16in32 = builder_->createQuadOp(
spv::OpBitFieldInsert, type,
builder_->createBinOp(spv::OpShiftRightLogical, type, value,
const_uint_16_typed),
value, builder_->makeIntConstant(16), builder_->makeIntConstant(16));
}
if_16in32.makeEndIf();
value = if_16in32.createMergePhi(swapped_16in32, value);
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return value;
}
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spv::Id SpirvShaderTranslator::EndianSwap128Uint4(spv::Id value,
spv::Id endian) {
// Change 8-in-64 and 8-in-128 to 8-in-32, and then swap within 32 bits.
spv::Id is_8in64 = builder_->createBinOp(
spv::OpIEqual, type_bool_, endian,
builder_->makeUintConstant(
static_cast<unsigned int>(xenos::Endian128::k8in64)));
uint_vector_temp_.clear();
uint_vector_temp_.push_back(1);
uint_vector_temp_.push_back(0);
uint_vector_temp_.push_back(3);
uint_vector_temp_.push_back(2);
value = builder_->createTriOp(
spv::OpSelect, type_uint4_, is_8in64,
builder_->createRvalueSwizzle(spv::NoPrecision, type_uint4_, value,
uint_vector_temp_),
value);
spv::Id is_8in128 = builder_->createBinOp(
spv::OpIEqual, type_bool_, endian,
builder_->makeUintConstant(
static_cast<unsigned int>(xenos::Endian128::k8in128)));
uint_vector_temp_.clear();
uint_vector_temp_.push_back(3);
uint_vector_temp_.push_back(2);
uint_vector_temp_.push_back(1);
uint_vector_temp_.push_back(0);
value = builder_->createTriOp(
spv::OpSelect, type_uint4_, is_8in128,
builder_->createRvalueSwizzle(spv::NoPrecision, type_uint4_, value,
uint_vector_temp_),
value);
endian = builder_->createTriOp(
spv::OpSelect, type_uint_,
builder_->createBinOp(spv::OpLogicalOr, type_bool_, is_8in64, is_8in128),
builder_->makeUintConstant(
static_cast<unsigned int>(xenos::Endian128::k8in32)),
endian);
return EndianSwap32Uint(value, endian);
}
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spv::Id SpirvShaderTranslator::LoadUint32FromSharedMemory(
spv::Id address_dwords_int) {
spv::StorageClass storage_class = features_.spirv_version >= spv::Spv_1_3
? spv::StorageClassStorageBuffer
: spv::StorageClassUniform;
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uint32_t binding_count_log2 = GetSharedMemoryStorageBufferCountLog2();
if (!binding_count_log2) {
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// Single binding - load directly.
id_vector_temp_.clear();
// The only SSBO struct member.
id_vector_temp_.push_back(const_int_0_);
id_vector_temp_.push_back(address_dwords_int);
return builder_->createLoad(
builder_->createAccessChain(storage_class, buffers_shared_memory_,
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id_vector_temp_),
spv::NoPrecision);
}
// The memory is split into multiple bindings - check which binding to load
// from. 29 is log2(512 MB), but addressing in dwords (4 B). Not indexing the
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// array with the variable itself because it needs non-uniform storage buffer
// indexing.
uint32_t binding_address_bits = (29 - 2) - binding_count_log2;
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spv::Id binding_index = builder_->createBinOp(
spv::OpShiftRightLogical, type_uint_,
builder_->createUnaryOp(spv::OpBitcast, type_uint_, address_dwords_int),
builder_->makeUintConstant(binding_address_bits));
spv::Id binding_address = builder_->createBinOp(
spv::OpBitwiseAnd, type_int_, address_dwords_int,
builder_->makeIntConstant(
int((uint32_t(1) << binding_address_bits) - 1)));
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auto value_phi_op = std::make_unique<spv::Instruction>(
builder_->getUniqueId(), type_uint_, spv::OpPhi);
// Zero if out of bounds.
value_phi_op->addIdOperand(const_uint_0_);
value_phi_op->addIdOperand(builder_->getBuildPoint()->getId());
SpirvBuilder::SwitchBuilder binding_switch(
binding_index, spv::SelectionControlDontFlattenMask, *builder_);
uint32_t binding_count = uint32_t(1) << binding_count_log2;
id_vector_temp_.clear();
id_vector_temp_.push_back(spv::NoResult);
// The only SSBO struct member.
id_vector_temp_.push_back(const_int_0_);
id_vector_temp_.push_back(binding_address);
for (uint32_t i = 0; i < binding_count; ++i) {
binding_switch.makeBeginCase(i);
id_vector_temp_[0] = builder_->makeIntConstant(int(i));
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value_phi_op->addIdOperand(builder_->createLoad(
builder_->createAccessChain(storage_class, buffers_shared_memory_,
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id_vector_temp_),
spv::NoPrecision));
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value_phi_op->addIdOperand(builder_->getBuildPoint()->getId());
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}
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binding_switch.makeEndSwitch();
spv::Id value_phi_result = value_phi_op->getResultId();
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builder_->getBuildPoint()->addInstruction(std::move(value_phi_op));
return value_phi_result;
}
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void SpirvShaderTranslator::StoreUint32ToSharedMemory(
spv::Id value, spv::Id address_dwords_int, spv::Id replace_mask) {
spv::StorageClass storage_class = features_.spirv_version >= spv::Spv_1_3
? spv::StorageClassStorageBuffer
: spv::StorageClassUniform;
spv::Id keep_mask = spv::NoResult;
if (replace_mask != spv::NoResult) {
keep_mask = builder_->createUnaryOp(spv::OpNot, type_uint_, replace_mask);
value = builder_->createBinOp(spv::OpBitwiseAnd, type_uint_, value,
replace_mask);
}
auto store = [&](spv::Id pointer) {
if (replace_mask != spv::NoResult) {
// Don't touch the other bits in the buffer, just modify the needed bits
// in the most up to date uint32 at the address.
spv::Id const_scope_device = builder_->makeUintConstant(
static_cast<unsigned int>(spv::ScopeDevice));
spv::Id const_semantics_relaxed = const_uint_0_;
builder_->createQuadOp(spv::OpAtomicAnd, type_uint_, pointer,
const_scope_device, const_semantics_relaxed,
keep_mask);
builder_->createQuadOp(spv::OpAtomicOr, type_uint_, pointer,
const_scope_device, const_semantics_relaxed,
value);
} else {
builder_->createStore(value, pointer);
}
};
uint32_t binding_count_log2 = GetSharedMemoryStorageBufferCountLog2();
if (!binding_count_log2) {
// Single binding - store directly.
id_vector_temp_.clear();
// The only SSBO struct member.
id_vector_temp_.push_back(const_int_0_);
id_vector_temp_.push_back(address_dwords_int);
store(builder_->createAccessChain(storage_class, buffers_shared_memory_,
id_vector_temp_));
return;
}
// The memory is split into multiple bindings - check which binding to store
// to. 29 is log2(512 MB), but addressing in dwords (4 B). Not indexing the
// array with the variable itself because it needs non-uniform storage buffer
// indexing.
uint32_t binding_address_bits = (29 - 2) - binding_count_log2;
spv::Id binding_index = builder_->createBinOp(
spv::OpShiftRightLogical, type_uint_,
builder_->createUnaryOp(spv::OpBitcast, type_uint_, address_dwords_int),
builder_->makeUintConstant(binding_address_bits));
spv::Id binding_address = builder_->createBinOp(
spv::OpBitwiseAnd, type_int_, address_dwords_int,
builder_->makeIntConstant(
int((uint32_t(1) << binding_address_bits) - 1)));
SpirvBuilder::SwitchBuilder binding_switch(
binding_index, spv::SelectionControlDontFlattenMask, *builder_);
uint32_t binding_count = uint32_t(1) << binding_count_log2;
id_vector_temp_.clear();
id_vector_temp_.push_back(spv::NoResult);
// The only SSBO struct member.
id_vector_temp_.push_back(const_int_0_);
id_vector_temp_.push_back(binding_address);
for (uint32_t i = 0; i < binding_count; ++i) {
binding_switch.makeBeginCase(i);
id_vector_temp_[0] = builder_->makeIntConstant(int(i));
store(builder_->createAccessChain(storage_class, buffers_shared_memory_,
id_vector_temp_));
}
binding_switch.makeEndSwitch();
}
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spv::Id SpirvShaderTranslator::PWLGammaToLinear(spv::Id gamma,
bool gamma_pre_saturated) {
spv::Id value_type = builder_->getTypeId(gamma);
assert_true(builder_->isFloatType(builder_->getScalarTypeId(value_type)));
bool is_vector = builder_->isVectorType(value_type);
assert_true(is_vector || builder_->isFloatType(value_type));
int num_components = builder_->getNumTypeComponents(value_type);
assert_true(num_components < 4);
spv::Id bool_type = type_bool_vectors_[num_components - 1];
spv::Id const_vector_0 = const_float_vectors_0_[num_components - 1];
spv::Id const_vector_1 = SpirvSmearScalarResultOrConstant(
builder_->makeFloatConstant(1.0f), value_type);
if (!gamma_pre_saturated) {
// Saturate, flushing NaN to 0.
gamma = builder_->createTriBuiltinCall(value_type, ext_inst_glsl_std_450_,
GLSLstd450NClamp, gamma,
const_vector_0, const_vector_1);
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}
spv::Id is_piece_at_least_3 = builder_->createBinOp(
spv::OpFOrdGreaterThanEqual, bool_type, gamma,
SpirvSmearScalarResultOrConstant(
builder_->makeFloatConstant(192.0f / 255.0f), value_type));
spv::Id scale_3_or_2 = builder_->createTriOp(
spv::OpSelect, value_type, is_piece_at_least_3,
SpirvSmearScalarResultOrConstant(
builder_->makeFloatConstant(8.0f / 1024.0f), value_type),
SpirvSmearScalarResultOrConstant(
builder_->makeFloatConstant(4.0f / 1024.0f), value_type));
spv::Id offset_3_or_2 = builder_->createTriOp(
spv::OpSelect, value_type, is_piece_at_least_3,
SpirvSmearScalarResultOrConstant(builder_->makeFloatConstant(-1024.0f),
value_type),
SpirvSmearScalarResultOrConstant(builder_->makeFloatConstant(-256.0f),
value_type));
spv::Id is_piece_at_least_1 = builder_->createBinOp(
spv::OpFOrdGreaterThanEqual, bool_type, gamma,
SpirvSmearScalarResultOrConstant(
builder_->makeFloatConstant(64.0f / 255.0f), value_type));
spv::Id scale_1_or_0 = builder_->createTriOp(
spv::OpSelect, value_type, is_piece_at_least_1,
SpirvSmearScalarResultOrConstant(
builder_->makeFloatConstant(2.0f / 1024.0f), value_type),
SpirvSmearScalarResultOrConstant(
builder_->makeFloatConstant(1.0f / 1024.0f), value_type));
spv::Id offset_1_or_0 = builder_->createTriOp(
spv::OpSelect, value_type, is_piece_at_least_1,
SpirvSmearScalarResultOrConstant(builder_->makeFloatConstant(-64.0f),
value_type),
const_vector_0);
spv::Id is_piece_at_least_2 = builder_->createBinOp(
spv::OpFOrdGreaterThanEqual, bool_type, gamma,
SpirvSmearScalarResultOrConstant(
builder_->makeFloatConstant(96.0f / 255.0f), value_type));
spv::Id scale =
builder_->createTriOp(spv::OpSelect, value_type, is_piece_at_least_2,
scale_3_or_2, scale_1_or_0);
spv::Id offset =
builder_->createTriOp(spv::OpSelect, value_type, is_piece_at_least_2,
offset_3_or_2, offset_1_or_0);
spv::Op value_times_scalar_opcode =
is_vector ? spv::OpVectorTimesScalar : spv::OpFMul;
// linear = gamma * (255.0f * 1024.0f) * scale + offset
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spv::Id linear = builder_->createNoContractionBinOp(
spv::OpFAdd, value_type,
builder_->createNoContractionBinOp(
spv::OpFMul, value_type,
builder_->createNoContractionBinOp(
value_times_scalar_opcode, value_type, gamma,
builder_->makeFloatConstant(255.0f * 1024.0f)),
scale),
offset);
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// linear += trunc(linear * scale)
linear = builder_->createNoContractionBinOp(
spv::OpFAdd, value_type, linear,
builder_->createUnaryBuiltinCall(
value_type, ext_inst_glsl_std_450_, GLSLstd450Trunc,
builder_->createNoContractionBinOp(spv::OpFMul, value_type, linear,
scale)));
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// linear *= 1.0f / 1023.0f
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linear = builder_->createNoContractionBinOp(
value_times_scalar_opcode, value_type, linear,
builder_->makeFloatConstant(1.0f / 1023.0f));
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return linear;
}
spv::Id SpirvShaderTranslator::LinearToPWLGamma(spv::Id linear,
bool linear_pre_saturated) {
spv::Id value_type = builder_->getTypeId(linear);
assert_true(builder_->isFloatType(builder_->getScalarTypeId(value_type)));
bool is_vector = builder_->isVectorType(value_type);
assert_true(is_vector || builder_->isFloatType(value_type));
int num_components = builder_->getNumTypeComponents(value_type);
assert_true(num_components < 4);
spv::Id bool_type = type_bool_vectors_[num_components - 1];
spv::Id const_vector_0 = const_float_vectors_0_[num_components - 1];
spv::Id const_vector_1 = SpirvSmearScalarResultOrConstant(
builder_->makeFloatConstant(1.0f), value_type);
if (!linear_pre_saturated) {
// Saturate, flushing NaN to 0.
linear = builder_->createTriBuiltinCall(value_type, ext_inst_glsl_std_450_,
GLSLstd450NClamp, linear,
const_vector_0, const_vector_1);
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}
spv::Id is_piece_at_least_3 = builder_->createBinOp(
spv::OpFOrdGreaterThanEqual, bool_type, linear,
SpirvSmearScalarResultOrConstant(
builder_->makeFloatConstant(512.0f / 1023.0f), value_type));
spv::Id scale_3_or_2 = builder_->createTriOp(
spv::OpSelect, value_type, is_piece_at_least_3,
SpirvSmearScalarResultOrConstant(
builder_->makeFloatConstant(1023.0f / 8.0f), value_type),
SpirvSmearScalarResultOrConstant(
builder_->makeFloatConstant(1023.0f / 4.0f), value_type));
spv::Id offset_3_or_2 = builder_->createTriOp(
spv::OpSelect, value_type, is_piece_at_least_3,
SpirvSmearScalarResultOrConstant(
builder_->makeFloatConstant(128.0f / 255.0f), value_type),
SpirvSmearScalarResultOrConstant(
builder_->makeFloatConstant(64.0f / 255.0f), value_type));
spv::Id is_piece_at_least_1 = builder_->createBinOp(
spv::OpFOrdGreaterThanEqual, bool_type, linear,
SpirvSmearScalarResultOrConstant(
builder_->makeFloatConstant(64.0f / 1023.0f), value_type));
spv::Id scale_1_or_0 = builder_->createTriOp(
spv::OpSelect, value_type, is_piece_at_least_1,
SpirvSmearScalarResultOrConstant(
builder_->makeFloatConstant(1023.0f / 2.0f), value_type),
SpirvSmearScalarResultOrConstant(builder_->makeFloatConstant(1023.0f),
value_type));
spv::Id offset_1_or_0 = builder_->createTriOp(
spv::OpSelect, value_type, is_piece_at_least_1,
SpirvSmearScalarResultOrConstant(
builder_->makeFloatConstant(32.0f / 255.0f), value_type),
const_vector_0);
spv::Id is_piece_at_least_2 = builder_->createBinOp(
spv::OpFOrdGreaterThanEqual, bool_type, linear,
SpirvSmearScalarResultOrConstant(
builder_->makeFloatConstant(128.0f / 1023.0f), value_type));
spv::Id scale =
builder_->createTriOp(spv::OpSelect, value_type, is_piece_at_least_2,
scale_3_or_2, scale_1_or_0);
spv::Id offset =
builder_->createTriOp(spv::OpSelect, value_type, is_piece_at_least_2,
offset_3_or_2, offset_1_or_0);
// gamma = trunc(linear * scale) * (1.0f / 255.0f) + offset
return builder_->createNoContractionBinOp(
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spv::OpFAdd, value_type,
builder_->createNoContractionBinOp(
is_vector ? spv::OpVectorTimesScalar : spv::OpFMul, value_type,
builder_->createUnaryBuiltinCall(
value_type, ext_inst_glsl_std_450_, GLSLstd450Trunc,
builder_->createNoContractionBinOp(spv::OpFMul, value_type,
linear, scale)),
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builder_->makeFloatConstant(1.0f / 255.0f)),
offset);
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}
} // namespace gpu
} // namespace xe