/**
 ******************************************************************************
 * Xenia : Xbox 360 Emulator Research Project                                 *
 ******************************************************************************
 * Copyright 2013 Ben Vanik. All rights reserved.                             *
 * Released under the BSD license - see LICENSE in the root for more details. *
 ******************************************************************************
 */

#ifndef XENIA_HID_INPUT_DRIVER_H_
#define XENIA_HID_INPUT_DRIVER_H_

#include "xenia/hid/input.h"
#include "xenia/xbox.h"

namespace xe {
namespace ui {
class Window;
}  // namespace ui
}  // namespace xe

namespace xe {
namespace hid {

class InputSystem;

class InputDriver {
 public:
  virtual ~InputDriver();

  virtual X_STATUS Setup() = 0;

  virtual X_RESULT GetCapabilities(uint32_t user_index, uint32_t flags,
                                   X_INPUT_CAPABILITIES* out_caps) = 0;
  virtual X_RESULT GetState(uint32_t user_index, X_INPUT_STATE* out_state) = 0;
  virtual X_RESULT SetState(uint32_t user_index,
                            X_INPUT_VIBRATION* vibration) = 0;
  virtual X_RESULT GetKeystroke(uint32_t user_index, uint32_t flags,
                                X_INPUT_KEYSTROKE* out_keystroke) = 0;

 protected:
  explicit InputDriver(xe::ui::Window* window);

  xe::ui::Window* window_ = nullptr;
};

}  // namespace hid
}  // namespace xe

#endif  // XENIA_HID_INPUT_DRIVER_H_
