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mborgerson 2020-12-31 17:33:09 -07:00
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**Q: Can I get some help?**
Of course, but first please read through the wiki: https://github.com/mborgerson/xemu/wiki. If you still have questions, please read the following FAQs. If you're still having problems, head to #help in the xemu Discord server.
**Q: Are there system requirements?**
There are not strict requirements; most relatively modern systems should be able to run xemu. xemu runs on all major operating systems.
**Q: What BIOS do I need to use?**
Your MCPX and BIOS dump should be for a 1.0 Xbox. It's suggested that your MCPX dump be 1.0 and that a compatible BIOS image be used (users have reported success with "COMPLEX 4627").
**Q: Do I need to have an EEPROM file?**
A default one will be used if you do not provide one.
**Q: Why am I getting "The guest has not initialized the display"**
This is likely due to a mismatch of MCPX and BIOS images.
**Q: Why am I getting "Please insert an Xbox disc..."? I already loaded an ISO. **
Try restarting xemu. If you continue to get the message, your ISO may not be dumped in a compatible way. Try using `extract-xiso` to pack your ISO.
**Q: Is there a game compatibility list?**
Yes, visit https://xemu.app
**Q: Does game `x` work?**
Possibly. Check the compatibility list first if you're curious, or try it out for yourself. You are invited to submit a compatibility report too.
**Q: Does xemu run my game's default.xbe?**
No, not directly. xemu emulates the hardware of the system, so you'll need to have a disc image of your game backup. You can use [extract-xiso](https://github.com/xboxdev/extract-xiso) or qwix to create an image.
**Q: Does xemu support "redump" style ISOs?**
No, not yet. You can however convert a redump style ISO to a compatible ISO. More info [here](<https://github.com/mborgerson/xemu/wiki#about-redump-isos>).
**Q: Why am I getting an "Assertion failed!" message when running xemu?**
When a game exercises a piece of code in xemu that has not yet been implemented or verified, xemu will `assert` which forces execution to stop. The reason for this is that anything happening beyond that point may be unpredictable and significantly increase the debugging burden.
**Q: Is sound working? I can't hear anything**
Not yet, but it will be ready soon.
**Q: I've found a bug, what do I do?**
Chat about what you're seeing in #general, maybe it's a known issue. We can work together to get it recorded and fixed.