xemu/hw/xbox/nv2a/gl/gloffscreen_cgl.c

91 lines
2.6 KiB
C

/*
* Offscreen OpenGL abstraction layer - CGL (Apple) specific
*
* Copyright (c) 2013 Wayo
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <dlfcn.h>
#include "gloffscreen.h"
#include <OpenGL/CGLTypes.h>
#include <OpenGL/CGLCurrent.h>
struct _GloContext {
CGLContextObj cglContext;
};
/* Create an OpenGL context for a certain pixel format. formatflags are from
* the GLO_ constants */
GloContext *glo_context_create(void)
{
CGLError err;
GloContext *context = (GloContext *)malloc(sizeof(GloContext));
/* pixel format attributes */
CGLPixelFormatAttribute attributes[] = {
kCGLPFAAccelerated,
kCGLPFAOpenGLProfile,
(CGLPixelFormatAttribute)kCGLOGLPVersion_GL3_Core,
(CGLPixelFormatAttribute)0
};
CGLPixelFormatObj pix;
GLint num;
err = CGLChoosePixelFormat(attributes, &pix, &num);
if (err) return NULL;
err = CGLCreateContext(pix, NULL, &context->cglContext);
if (err) return NULL;
CGLDestroyPixelFormat(pix);
glo_set_current(context);
return context;
}
void* glo_get_extension_proc(const char* ext_proc)
{
return dlsym(RTLD_NEXT, ext_proc);
}
/* Set current context */
void glo_set_current(GloContext *context)
{
if (context == NULL) {
CGLSetCurrentContext(NULL);
} else {
CGLSetCurrentContext(context->cglContext);
}
}
/* Destroy a previously created OpenGL context */
void glo_context_destroy(GloContext *context)
{
if (!context) return;
glo_set_current(NULL);
CGLDestroyContext(context->cglContext);
}