mirror of https://github.com/xemu-project/xemu.git
57 lines
2.0 KiB
C++
57 lines
2.0 KiB
C++
//
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// xemu User Interface
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//
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// Copyright (C) 2020-2022 Matt Borgerson
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//
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#pragma once
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#include <vector>
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#include "common.hh"
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#include "../xemu-input.h"
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class Fbo
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{
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public:
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static GLint vp[4];
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static GLint original_fbo;
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static bool blend;
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int w, h;
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GLuint fbo, tex;
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Fbo(int width, int height);
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~Fbo();
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inline GLuint Texture() { return tex; }
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void Target();
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void Restore();
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};
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extern Fbo *controller_fbo, *xmu_fbo, *logo_fbo;
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extern GLuint g_icon_tex;
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void InitCustomRendering(void);
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void RenderLogo(uint32_t time);
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void RenderController(float frame_x, float frame_y, uint32_t primary_color,
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uint32_t secondary_color, ControllerState *state);
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void RenderControllerPort(float frame_x, float frame_y, int i,
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uint32_t port_color);
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void RenderXmu(float frame_x, float frame_y, uint32_t primary_color,
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uint32_t secondary_color);
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void RenderFramebuffer(GLint tex, int width, int height, bool flip);
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void RenderFramebuffer(GLint tex, int width, int height, bool flip, float scale[2]);
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bool RenderFramebufferToPng(GLuint tex, bool flip, std::vector<uint8_t> &png, int max_width = 0, int max_height = 0);
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void SaveScreenshot(GLuint tex, bool flip);
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void ScaleDimensions(int src_width, int src_height, int max_width, int max_height, int *out_width, int *out_height);
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