mirror of https://github.com/xemu-project/xemu.git
66 lines
2.2 KiB
C
66 lines
2.2 KiB
C
/*
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* QEMU Geforce NV2A debug helpers
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*
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* Copyright (c) 2015 Jannik Vogel
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* Copyright (c) 2012 espes
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 or
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* (at your option) version 3 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef HW_NV2A_DEBUG_H
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#define HW_NV2A_DEBUG_H
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// #define DEBUG_NV2A
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#ifdef DEBUG_NV2A
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# define NV2A_DPRINTF(format, ...) printf("nv2a: " format, ## __VA_ARGS__)
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#else
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# define NV2A_DPRINTF(format, ...) do { } while (0)
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#endif
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// #define DEBUG_NV2A_GL
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#ifdef DEBUG_NV2A_GL
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#include <stdbool.h>
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#include "gl/gloffscreen.h"
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void gl_debug_initialize(void);
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void gl_debug_message(bool cc, const char *fmt, ...);
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void gl_debug_group_begin(const char *fmt, ...);
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void gl_debug_group_end(void);
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void gl_debug_label(GLenum target, GLuint name, const char *fmt, ...);
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void gl_debug_frame_terminator(void);
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# define NV2A_GL_DPRINTF(cc, format, ...) \
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gl_debug_message(cc, "nv2a: " format, ## __VA_ARGS__)
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# define NV2A_GL_DGROUP_BEGIN(format, ...) \
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gl_debug_group_begin("nv2a: " format, ## __VA_ARGS__)
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# define NV2A_GL_DGROUP_END() \
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gl_debug_group_end()
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# define NV2A_GL_DLABEL(target, name, format, ...) \
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gl_debug_label(target, name, "nv2a: { " format " }", ## __VA_ARGS__)
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#define NV2A_GL_DFRAME_TERMINATOR() \
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gl_debug_frame_terminator()
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#else
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# define NV2A_GL_DPRINTF(cc, format, ...) do { \
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if (cc) NV2A_DPRINTF(format "\n", ##__VA_ARGS__ ); \
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} while (0)
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# define NV2A_GL_DGROUP_BEGIN(format, ...) do { } while (0)
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# define NV2A_GL_DGROUP_END() do { } while (0)
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# define NV2A_GL_DLABEL(target, name, format, ...) do { } while (0)
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# define NV2A_GL_DFRAME_TERMINATOR() do { } while (0)
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#endif
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#endif
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