mirror of https://github.com/xemu-project/xemu.git
4471 lines
168 KiB
C
4471 lines
168 KiB
C
/*
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* QEMU Geforce NV2A implementation
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*
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* Copyright (c) 2012 espes
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* Copyright (c) 2015 Jannik Vogel
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* Copyright (c) 2018 Matt Borgerson
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 or
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* (at your option) version 3 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, see <http://www.gnu.org/licenses/>.
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*/
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#include "xxhash.h"
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static const GLenum pgraph_texture_min_filter_map[] = {
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0,
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GL_NEAREST,
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GL_LINEAR,
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GL_NEAREST_MIPMAP_NEAREST,
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GL_LINEAR_MIPMAP_NEAREST,
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GL_NEAREST_MIPMAP_LINEAR,
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GL_LINEAR_MIPMAP_LINEAR,
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GL_LINEAR, /* TODO: Convolution filter... */
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};
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static const GLenum pgraph_texture_mag_filter_map[] = {
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0,
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GL_NEAREST,
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GL_LINEAR,
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0,
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GL_LINEAR /* TODO: Convolution filter... */
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};
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static const GLenum pgraph_texture_addr_map[] = {
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0,
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GL_REPEAT,
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GL_MIRRORED_REPEAT,
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GL_CLAMP_TO_EDGE,
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GL_CLAMP_TO_BORDER,
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// GL_CLAMP
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};
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static const GLenum pgraph_blend_factor_map[] = {
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GL_ZERO,
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GL_ONE,
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GL_SRC_COLOR,
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GL_ONE_MINUS_SRC_COLOR,
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GL_SRC_ALPHA,
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GL_ONE_MINUS_SRC_ALPHA,
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GL_DST_ALPHA,
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GL_ONE_MINUS_DST_ALPHA,
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GL_DST_COLOR,
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GL_ONE_MINUS_DST_COLOR,
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GL_SRC_ALPHA_SATURATE,
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0,
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GL_CONSTANT_COLOR,
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GL_ONE_MINUS_CONSTANT_COLOR,
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GL_CONSTANT_ALPHA,
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GL_ONE_MINUS_CONSTANT_ALPHA,
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};
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static const GLenum pgraph_blend_equation_map[] = {
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GL_FUNC_SUBTRACT,
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GL_FUNC_REVERSE_SUBTRACT,
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GL_FUNC_ADD,
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GL_MIN,
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GL_MAX,
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GL_FUNC_REVERSE_SUBTRACT,
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GL_FUNC_ADD,
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};
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static const GLenum pgraph_blend_logicop_map[] = {
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GL_CLEAR,
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GL_AND,
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GL_AND_REVERSE,
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GL_COPY,
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GL_AND_INVERTED,
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GL_NOOP,
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GL_XOR,
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GL_OR,
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GL_NOR,
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GL_EQUIV,
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GL_INVERT,
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GL_OR_REVERSE,
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GL_COPY_INVERTED,
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GL_OR_INVERTED,
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GL_NAND,
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GL_SET,
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};
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static const GLenum pgraph_cull_face_map[] = {
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0,
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GL_FRONT,
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GL_BACK,
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GL_FRONT_AND_BACK
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};
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static const GLenum pgraph_depth_func_map[] = {
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GL_NEVER,
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GL_LESS,
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GL_EQUAL,
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GL_LEQUAL,
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GL_GREATER,
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GL_NOTEQUAL,
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GL_GEQUAL,
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GL_ALWAYS,
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};
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static const GLenum pgraph_stencil_func_map[] = {
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GL_NEVER,
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GL_LESS,
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GL_EQUAL,
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GL_LEQUAL,
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GL_GREATER,
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GL_NOTEQUAL,
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GL_GEQUAL,
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GL_ALWAYS,
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};
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static const GLenum pgraph_stencil_op_map[] = {
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0,
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GL_KEEP,
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GL_ZERO,
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GL_REPLACE,
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GL_INCR,
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GL_DECR,
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GL_INVERT,
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GL_INCR_WRAP,
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GL_DECR_WRAP,
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};
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typedef struct ColorFormatInfo {
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unsigned int bytes_per_pixel;
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bool linear;
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GLint gl_internal_format;
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GLenum gl_format;
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GLenum gl_type;
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GLenum gl_swizzle_mask[4];
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} ColorFormatInfo;
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static const ColorFormatInfo kelvin_color_format_map[66] = {
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[NV097_SET_TEXTURE_FORMAT_COLOR_SZ_Y8] =
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{1, false, GL_R8, GL_RED, GL_UNSIGNED_BYTE,
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{GL_RED, GL_RED, GL_RED, GL_ONE}},
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[NV097_SET_TEXTURE_FORMAT_COLOR_SZ_AY8] =
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{1, false, GL_R8, GL_RED, GL_UNSIGNED_BYTE,
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{GL_RED, GL_RED, GL_RED, GL_RED}},
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[NV097_SET_TEXTURE_FORMAT_COLOR_SZ_A1R5G5B5] =
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{2, false, GL_RGB5_A1, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV},
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[NV097_SET_TEXTURE_FORMAT_COLOR_SZ_X1R5G5B5] =
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{2, false, GL_RGB5, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV},
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[NV097_SET_TEXTURE_FORMAT_COLOR_SZ_A4R4G4B4] =
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{2, false, GL_RGBA4, GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4_REV},
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[NV097_SET_TEXTURE_FORMAT_COLOR_SZ_R5G6B5] =
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{2, false, GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5},
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[NV097_SET_TEXTURE_FORMAT_COLOR_SZ_A8R8G8B8] =
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{4, false, GL_RGBA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV},
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[NV097_SET_TEXTURE_FORMAT_COLOR_SZ_X8R8G8B8] =
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{4, false, GL_RGB8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV},
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/* paletted texture */
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[NV097_SET_TEXTURE_FORMAT_COLOR_SZ_I8_A8R8G8B8] =
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{1, false, GL_RGBA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV},
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[NV097_SET_TEXTURE_FORMAT_COLOR_L_DXT1_A1R5G5B5] =
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{4, false, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 0, GL_RGBA},
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[NV097_SET_TEXTURE_FORMAT_COLOR_L_DXT23_A8R8G8B8] =
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{4, false, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, 0, GL_RGBA},
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[NV097_SET_TEXTURE_FORMAT_COLOR_L_DXT45_A8R8G8B8] =
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{4, false, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, 0, GL_RGBA},
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[NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_A1R5G5B5] =
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{2, true, GL_RGB5_A1, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV},
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[NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_R5G6B5] =
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{2, true, GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5},
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[NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_A8R8G8B8] =
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{4, true, GL_RGBA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV},
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[NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_Y8] =
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{1, true, GL_R8, GL_RED, GL_UNSIGNED_BYTE,
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{GL_RED, GL_RED, GL_RED, GL_ONE}},
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[NV097_SET_TEXTURE_FORMAT_COLOR_SZ_A8] =
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{1, false, GL_R8, GL_RED, GL_UNSIGNED_BYTE,
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{GL_ONE, GL_ONE, GL_ONE, GL_RED}},
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[NV097_SET_TEXTURE_FORMAT_COLOR_SZ_A8Y8] =
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{2, false, GL_RG8, GL_RG, GL_UNSIGNED_BYTE,
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{GL_GREEN, GL_GREEN, GL_GREEN, GL_RED}},
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[NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_AY8] =
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{1, true, GL_R8, GL_RED, GL_UNSIGNED_BYTE,
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{GL_RED, GL_RED, GL_RED, GL_RED}},
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[NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_X1R5G5B5] =
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{2, true, GL_RGB5, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV},
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[NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_A4R4G4B4] =
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{2, false, GL_RGBA4, GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4_REV},
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[NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_X8R8G8B8] =
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{4, true, GL_RGB8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV},
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[NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_A8] =
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{1, true, GL_R8, GL_RED, GL_UNSIGNED_BYTE,
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{GL_ONE, GL_ONE, GL_ONE, GL_RED}},
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[NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_A8Y8] =
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{2, true, GL_RG8, GL_RG, GL_UNSIGNED_BYTE,
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{GL_GREEN, GL_GREEN, GL_GREEN, GL_RED}},
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[NV097_SET_TEXTURE_FORMAT_COLOR_SZ_R6G5B5] =
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{2, false, GL_RGB8_SNORM, GL_RGB, GL_BYTE}, /* FIXME: This might be signed */
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[NV097_SET_TEXTURE_FORMAT_COLOR_SZ_G8B8] =
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{2, false, GL_RG8_SNORM, GL_RG, GL_BYTE, /* FIXME: This might be signed */
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{GL_ZERO, GL_RED, GL_GREEN, GL_ONE}},
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[NV097_SET_TEXTURE_FORMAT_COLOR_SZ_R8B8] =
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{2, false, GL_RG8_SNORM, GL_RG, GL_BYTE, /* FIXME: This might be signed */
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{GL_RED, GL_ZERO, GL_GREEN, GL_ONE}},
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/* TODO: format conversion */
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[NV097_SET_TEXTURE_FORMAT_COLOR_LC_IMAGE_CR8YB8CB8YA8] =
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{2, true, GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV},
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[NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_DEPTH_X8_Y24_FIXED] =
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{4, true, GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8},
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[NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_DEPTH_Y16_FIXED] =
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{2, true, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT},
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[NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_Y16] =
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{2, true, GL_R16, GL_RED, GL_UNSIGNED_SHORT,
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{GL_RED, GL_RED, GL_RED, GL_ONE}},
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[NV097_SET_TEXTURE_FORMAT_COLOR_SZ_A8B8G8R8] =
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{4, false, GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV},
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[NV097_SET_TEXTURE_FORMAT_COLOR_SZ_R8G8B8A8] =
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{4, false, GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8},
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[NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_A8B8G8R8] =
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{4, true, GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV},
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[NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_B8G8R8A8] =
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{4, true, GL_RGBA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8},
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[NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_R8G8B8A8] =
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{4, true, GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8}
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};
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typedef struct SurfaceColorFormatInfo {
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unsigned int bytes_per_pixel;
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GLint gl_internal_format;
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GLenum gl_format;
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GLenum gl_type;
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} SurfaceColorFormatInfo;
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static const SurfaceColorFormatInfo kelvin_surface_color_format_map[] = {
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[NV097_SET_SURFACE_FORMAT_COLOR_LE_X1R5G5B5_Z1R5G5B5] =
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{2, GL_RGB5_A1, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV},
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[NV097_SET_SURFACE_FORMAT_COLOR_LE_R5G6B5] =
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{2, GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5},
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[NV097_SET_SURFACE_FORMAT_COLOR_LE_X8R8G8B8_Z8R8G8B8] =
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{4, GL_RGBA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV},
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[NV097_SET_SURFACE_FORMAT_COLOR_LE_A8R8G8B8] =
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{4, GL_RGBA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV},
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};
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uint64_t pgraph_read(void *opaque, hwaddr addr, unsigned int size);
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void pgraph_write(void *opaque, hwaddr addr, uint64_t val, unsigned int size);
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static void pgraph_context_switch(NV2AState *d, unsigned int channel_id);
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static void pgraph_set_context_user(NV2AState *d, uint32_t val);
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static void pgraph_wait_fifo_access(NV2AState *d);
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static void pgraph_method_log(unsigned int subchannel, unsigned int graphics_class, unsigned int method, uint32_t parameter);
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static void pgraph_allocate_inline_buffer_vertices(PGRAPHState *pg, unsigned int attr);
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static void pgraph_finish_inline_buffer_vertex(PGRAPHState *pg);
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static void pgraph_shader_update_constants(PGRAPHState *pg, ShaderBinding *binding, bool binding_changed, bool vertex_program, bool fixed_function);
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static void pgraph_bind_shaders(PGRAPHState *pg);
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static bool pgraph_framebuffer_dirty(PGRAPHState *pg);
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static bool pgraph_color_write_enabled(PGRAPHState *pg);
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static bool pgraph_zeta_write_enabled(PGRAPHState *pg);
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static void pgraph_set_surface_dirty(PGRAPHState *pg, bool color, bool zeta);
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static void pgraph_update_surface_part(NV2AState *d, bool upload, bool color);
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static void pgraph_update_surface(NV2AState *d, bool upload, bool color_write, bool zeta_write);
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static void pgraph_bind_textures(NV2AState *d);
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static void pgraph_apply_anti_aliasing_factor(PGRAPHState *pg, unsigned int *width, unsigned int *height);
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static void pgraph_get_surface_dimensions(PGRAPHState *pg, unsigned int *width, unsigned int *height);
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static void pgraph_update_memory_buffer(NV2AState *d, hwaddr addr, hwaddr size, bool f);
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static void pgraph_bind_vertex_attributes(NV2AState *d, unsigned int num_elements, bool inline_data, unsigned int inline_stride);
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static unsigned int pgraph_bind_inline_array(NV2AState *d);
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static void load_graphics_object(NV2AState *d, hwaddr instance_address, GraphicsObject *obj);
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static GraphicsObject* lookup_graphics_object(PGRAPHState *s, hwaddr instance_address);
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static float convert_f16_to_float(uint16_t f16);
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static float convert_f24_to_float(uint32_t f24);
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static uint8_t cliptobyte(int x);
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static void convert_yuy2_to_rgb(const uint8_t *line, unsigned int ix, uint8_t *r, uint8_t *g, uint8_t* b);
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static uint8_t* convert_texture_data(const TextureShape s, const uint8_t *data, const uint8_t *palette_data, unsigned int width, unsigned int height, unsigned int depth, unsigned int row_pitch, unsigned int slice_pitch);
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static void upload_gl_texture(GLenum gl_target, const TextureShape s, const uint8_t *texture_data, const uint8_t *palette_data);
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static TextureBinding* generate_texture(const TextureShape s, const uint8_t *texture_data, const uint8_t *palette_data);
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static guint texture_key_hash(gconstpointer key);
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static gboolean texture_key_equal(gconstpointer a, gconstpointer b);
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static gpointer texture_key_retrieve(gpointer key, gpointer user_data, GError **error);
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static void texture_key_destroy(gpointer data);
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static void texture_binding_destroy(gpointer data);
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static guint shader_hash(gconstpointer key);
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static gboolean shader_equal(gconstpointer a, gconstpointer b);
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static unsigned int kelvin_map_stencil_op(uint32_t parameter);
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static unsigned int kelvin_map_polygon_mode(uint32_t parameter);
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static unsigned int kelvin_map_texgen(uint32_t parameter, unsigned int channel);
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static uint64_t fnv_hash(const uint8_t *data, size_t len);
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static uint64_t fast_hash(const uint8_t *data, size_t len, unsigned int samples);
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/* PGRAPH - accelerated 2d/3d drawing engine */
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uint64_t pgraph_read(void *opaque, hwaddr addr, unsigned int size)
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{
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NV2AState *d = (NV2AState *)opaque;
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qemu_mutex_lock(&d->pgraph.lock);
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uint64_t r = 0;
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switch (addr) {
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case NV_PGRAPH_INTR:
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r = d->pgraph.pending_interrupts;
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break;
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case NV_PGRAPH_INTR_EN:
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r = d->pgraph.enabled_interrupts;
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break;
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case NV_PGRAPH_NSOURCE:
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r = d->pgraph.notify_source;
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break;
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case NV_PGRAPH_CTX_USER:
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SET_MASK(r, NV_PGRAPH_CTX_USER_CHANNEL_3D,
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d->pgraph.context[d->pgraph.channel_id].channel_3d);
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SET_MASK(r, NV_PGRAPH_CTX_USER_CHANNEL_3D_VALID, 1);
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SET_MASK(r, NV_PGRAPH_CTX_USER_SUBCH,
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d->pgraph.context[d->pgraph.channel_id].subchannel << 13);
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SET_MASK(r, NV_PGRAPH_CTX_USER_CHID, d->pgraph.channel_id);
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break;
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case NV_PGRAPH_TRAPPED_ADDR:
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SET_MASK(r, NV_PGRAPH_TRAPPED_ADDR_CHID, d->pgraph.trapped_channel_id);
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SET_MASK(r, NV_PGRAPH_TRAPPED_ADDR_SUBCH, d->pgraph.trapped_subchannel);
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SET_MASK(r, NV_PGRAPH_TRAPPED_ADDR_MTHD, d->pgraph.trapped_method);
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break;
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case NV_PGRAPH_TRAPPED_DATA_LOW:
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r = d->pgraph.trapped_data[0];
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break;
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case NV_PGRAPH_FIFO:
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SET_MASK(r, NV_PGRAPH_FIFO_ACCESS, d->pgraph.fifo_access);
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break;
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case NV_PGRAPH_CHANNEL_CTX_TABLE:
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r = d->pgraph.context_table >> 4;
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break;
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case NV_PGRAPH_CHANNEL_CTX_POINTER:
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r = d->pgraph.context_address >> 4;
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break;
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default:
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r = d->pgraph.regs[addr];
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break;
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}
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qemu_mutex_unlock(&d->pgraph.lock);
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reg_log_read(NV_PGRAPH, addr, r);
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return r;
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}
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static void pgraph_set_context_user(NV2AState *d, uint32_t val)
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{
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d->pgraph.channel_id = (val & NV_PGRAPH_CTX_USER_CHID) >> 24;
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d->pgraph.context[d->pgraph.channel_id].channel_3d =
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GET_MASK(val, NV_PGRAPH_CTX_USER_CHANNEL_3D);
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d->pgraph.context[d->pgraph.channel_id].subchannel =
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GET_MASK(val, NV_PGRAPH_CTX_USER_SUBCH);
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}
|
|
void pgraph_write(void *opaque, hwaddr addr, uint64_t val, unsigned int size)
|
|
{
|
|
NV2AState *d = (NV2AState *)opaque;
|
|
|
|
reg_log_write(NV_PGRAPH, addr, val);
|
|
|
|
qemu_mutex_lock(&d->pgraph.lock);
|
|
|
|
switch (addr) {
|
|
case NV_PGRAPH_INTR:
|
|
d->pgraph.pending_interrupts &= ~val;
|
|
qemu_cond_broadcast(&d->pgraph.interrupt_cond);
|
|
break;
|
|
case NV_PGRAPH_INTR_EN:
|
|
d->pgraph.enabled_interrupts = val;
|
|
break;
|
|
case NV_PGRAPH_CTX_CONTROL:
|
|
d->pgraph.channel_valid = (val & NV_PGRAPH_CTX_CONTROL_CHID);
|
|
break;
|
|
case NV_PGRAPH_CTX_USER:
|
|
pgraph_set_context_user(d, val);
|
|
break;
|
|
case NV_PGRAPH_INCREMENT:
|
|
if (val & NV_PGRAPH_INCREMENT_READ_3D) {
|
|
SET_MASK(d->pgraph.regs[NV_PGRAPH_SURFACE],
|
|
NV_PGRAPH_SURFACE_READ_3D,
|
|
(GET_MASK(d->pgraph.regs[NV_PGRAPH_SURFACE],
|
|
NV_PGRAPH_SURFACE_READ_3D)+1)
|
|
% GET_MASK(d->pgraph.regs[NV_PGRAPH_SURFACE],
|
|
NV_PGRAPH_SURFACE_MODULO_3D) );
|
|
qemu_cond_broadcast(&d->pgraph.flip_3d);
|
|
}
|
|
break;
|
|
case NV_PGRAPH_FIFO:
|
|
d->pgraph.fifo_access = GET_MASK(val, NV_PGRAPH_FIFO_ACCESS);
|
|
qemu_cond_broadcast(&d->pgraph.fifo_access_cond);
|
|
break;
|
|
case NV_PGRAPH_CHANNEL_CTX_TABLE:
|
|
d->pgraph.context_table =
|
|
(val & NV_PGRAPH_CHANNEL_CTX_TABLE_INST) << 4;
|
|
break;
|
|
case NV_PGRAPH_CHANNEL_CTX_POINTER:
|
|
d->pgraph.context_address =
|
|
(val & NV_PGRAPH_CHANNEL_CTX_POINTER_INST) << 4;
|
|
break;
|
|
case NV_PGRAPH_CHANNEL_CTX_TRIGGER:
|
|
|
|
if (val & NV_PGRAPH_CHANNEL_CTX_TRIGGER_READ_IN) {
|
|
NV2A_DPRINTF("PGRAPH: read channel %d context from %" HWADDR_PRIx "\n",
|
|
d->pgraph.channel_id, d->pgraph.context_address);
|
|
|
|
uint8_t *context_ptr = d->ramin_ptr + d->pgraph.context_address;
|
|
uint32_t context_user = ldl_le_p((uint32_t*)context_ptr);
|
|
|
|
NV2A_DPRINTF(" - CTX_USER = 0x%x\n", context_user);
|
|
|
|
|
|
pgraph_set_context_user(d, context_user);
|
|
}
|
|
if (val & NV_PGRAPH_CHANNEL_CTX_TRIGGER_WRITE_OUT) {
|
|
/* do stuff ... */
|
|
}
|
|
|
|
break;
|
|
default:
|
|
d->pgraph.regs[addr] = val;
|
|
break;
|
|
}
|
|
|
|
qemu_mutex_unlock(&d->pgraph.lock);
|
|
}
|
|
|
|
static void pgraph_method(NV2AState *d,
|
|
unsigned int subchannel,
|
|
unsigned int method,
|
|
uint32_t parameter)
|
|
{
|
|
int i;
|
|
GraphicsSubchannel *subchannel_data;
|
|
GraphicsObject *object;
|
|
|
|
unsigned int slot;
|
|
|
|
PGRAPHState *pg = &d->pgraph;
|
|
|
|
assert(pg->channel_valid);
|
|
subchannel_data = &pg->subchannel_data[subchannel];
|
|
object = &subchannel_data->object;
|
|
|
|
ContextSurfaces2DState *context_surfaces_2d
|
|
= &object->data.context_surfaces_2d;
|
|
ImageBlitState *image_blit = &object->data.image_blit;
|
|
KelvinState *kelvin = &object->data.kelvin;
|
|
|
|
|
|
|
|
pgraph_method_log(subchannel, object->graphics_class, method, parameter);
|
|
|
|
if (method == NV_SET_OBJECT) {
|
|
subchannel_data->object_instance = parameter;
|
|
|
|
//qemu_mutex_lock_iothread();
|
|
load_graphics_object(d, parameter, object);
|
|
//qemu_mutex_unlock_iothread();
|
|
return;
|
|
}
|
|
|
|
/* ugly switch for now */
|
|
switch (object->graphics_class) {
|
|
|
|
case NV_CONTEXT_SURFACES_2D: { switch (method) {
|
|
case NV062_SET_CONTEXT_DMA_IMAGE_SOURCE:
|
|
context_surfaces_2d->dma_image_source = parameter;
|
|
break;
|
|
case NV062_SET_CONTEXT_DMA_IMAGE_DESTIN:
|
|
context_surfaces_2d->dma_image_dest = parameter;
|
|
break;
|
|
case NV062_SET_COLOR_FORMAT:
|
|
context_surfaces_2d->color_format = parameter;
|
|
break;
|
|
case NV062_SET_PITCH:
|
|
context_surfaces_2d->source_pitch = parameter & 0xFFFF;
|
|
context_surfaces_2d->dest_pitch = parameter >> 16;
|
|
break;
|
|
case NV062_SET_OFFSET_SOURCE:
|
|
context_surfaces_2d->source_offset = parameter & 0x07FFFFFF;
|
|
break;
|
|
case NV062_SET_OFFSET_DESTIN:
|
|
context_surfaces_2d->dest_offset = parameter & 0x07FFFFFF;
|
|
break;
|
|
} break; }
|
|
|
|
case NV_IMAGE_BLIT: { switch (method) {
|
|
case NV09F_SET_CONTEXT_SURFACES:
|
|
image_blit->context_surfaces = parameter;
|
|
break;
|
|
case NV09F_SET_OPERATION:
|
|
image_blit->operation = parameter;
|
|
break;
|
|
case NV09F_CONTROL_POINT_IN:
|
|
image_blit->in_x = parameter & 0xFFFF;
|
|
image_blit->in_y = parameter >> 16;
|
|
break;
|
|
case NV09F_CONTROL_POINT_OUT:
|
|
image_blit->out_x = parameter & 0xFFFF;
|
|
image_blit->out_y = parameter >> 16;
|
|
break;
|
|
case NV09F_SIZE:
|
|
image_blit->width = parameter & 0xFFFF;
|
|
image_blit->height = parameter >> 16;
|
|
|
|
/* I guess this kicks it off? */
|
|
if (image_blit->operation == NV09F_SET_OPERATION_SRCCOPY) {
|
|
|
|
NV2A_GL_DPRINTF(true, "NV09F_SET_OPERATION_SRCCOPY");
|
|
|
|
GraphicsObject *context_surfaces_obj =
|
|
lookup_graphics_object(pg, image_blit->context_surfaces);
|
|
assert(context_surfaces_obj);
|
|
assert(context_surfaces_obj->graphics_class
|
|
== NV_CONTEXT_SURFACES_2D);
|
|
|
|
ContextSurfaces2DState *context_surfaces =
|
|
&context_surfaces_obj->data.context_surfaces_2d;
|
|
|
|
unsigned int bytes_per_pixel;
|
|
switch (context_surfaces->color_format) {
|
|
case NV062_SET_COLOR_FORMAT_LE_Y8:
|
|
bytes_per_pixel = 1;
|
|
break;
|
|
case NV062_SET_COLOR_FORMAT_LE_R5G6B5:
|
|
bytes_per_pixel = 2;
|
|
break;
|
|
case NV062_SET_COLOR_FORMAT_LE_A8R8G8B8:
|
|
bytes_per_pixel = 4;
|
|
break;
|
|
default:
|
|
fprintf(stderr, "Unknown blit surface format: 0x%x\n", context_surfaces->color_format);
|
|
assert(false);
|
|
break;
|
|
}
|
|
|
|
hwaddr source_dma_len, dest_dma_len;
|
|
uint8_t *source, *dest;
|
|
|
|
source = (uint8_t*)nv_dma_map(d, context_surfaces->dma_image_source,
|
|
&source_dma_len);
|
|
assert(context_surfaces->source_offset < source_dma_len);
|
|
source += context_surfaces->source_offset;
|
|
|
|
dest = (uint8_t*)nv_dma_map(d, context_surfaces->dma_image_dest,
|
|
&dest_dma_len);
|
|
assert(context_surfaces->dest_offset < dest_dma_len);
|
|
dest += context_surfaces->dest_offset;
|
|
|
|
NV2A_DPRINTF(" - 0x%tx -> 0x%tx\n", source - d->vram_ptr,
|
|
dest - d->vram_ptr);
|
|
|
|
int y;
|
|
for (y=0; y<image_blit->height; y++) {
|
|
uint8_t *source_row = source
|
|
+ (image_blit->in_y + y) * context_surfaces->source_pitch
|
|
+ image_blit->in_x * bytes_per_pixel;
|
|
|
|
uint8_t *dest_row = dest
|
|
+ (image_blit->out_y + y) * context_surfaces->dest_pitch
|
|
+ image_blit->out_x * bytes_per_pixel;
|
|
|
|
memmove(dest_row, source_row,
|
|
image_blit->width * bytes_per_pixel);
|
|
}
|
|
|
|
} else {
|
|
assert(false);
|
|
}
|
|
|
|
break;
|
|
} break; }
|
|
|
|
|
|
case NV_KELVIN_PRIMITIVE: { switch (method) {
|
|
case NV097_NO_OPERATION:
|
|
/* The bios uses nop as a software method call -
|
|
* it seems to expect a notify interrupt if the parameter isn't 0.
|
|
* According to a nouveau guy it should still be a nop regardless
|
|
* of the parameter. It's possible a debug register enables this,
|
|
* but nothing obvious sticks out. Weird.
|
|
*/
|
|
if (parameter != 0) {
|
|
assert(!(pg->pending_interrupts & NV_PGRAPH_INTR_ERROR));
|
|
|
|
|
|
pg->trapped_channel_id = pg->channel_id;
|
|
pg->trapped_subchannel = subchannel;
|
|
pg->trapped_method = method;
|
|
pg->trapped_data[0] = parameter;
|
|
pg->notify_source = NV_PGRAPH_NSOURCE_NOTIFICATION; /* TODO: check this */
|
|
pg->pending_interrupts |= NV_PGRAPH_INTR_ERROR;
|
|
|
|
qemu_mutex_unlock(&pg->lock);
|
|
qemu_mutex_lock_iothread();
|
|
update_irq(d);
|
|
qemu_mutex_lock(&pg->lock);
|
|
qemu_mutex_unlock_iothread();
|
|
|
|
while (pg->pending_interrupts & NV_PGRAPH_INTR_ERROR) {
|
|
qemu_cond_wait(&pg->interrupt_cond, &pg->lock);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case NV097_WAIT_FOR_IDLE:
|
|
pgraph_update_surface(d, false, true, true);
|
|
break;
|
|
|
|
|
|
case NV097_SET_FLIP_READ:
|
|
SET_MASK(pg->regs[NV_PGRAPH_SURFACE], NV_PGRAPH_SURFACE_READ_3D,
|
|
parameter);
|
|
break;
|
|
case NV097_SET_FLIP_WRITE:
|
|
SET_MASK(pg->regs[NV_PGRAPH_SURFACE], NV_PGRAPH_SURFACE_WRITE_3D,
|
|
parameter);
|
|
break;
|
|
case NV097_SET_FLIP_MODULO:
|
|
SET_MASK(pg->regs[NV_PGRAPH_SURFACE], NV_PGRAPH_SURFACE_MODULO_3D,
|
|
parameter);
|
|
break;
|
|
case NV097_FLIP_INCREMENT_WRITE: {
|
|
NV2A_DPRINTF("flip increment write %d -> ",
|
|
GET_MASK(pg->regs[NV_PGRAPH_SURFACE],
|
|
NV_PGRAPH_SURFACE_WRITE_3D));
|
|
SET_MASK(pg->regs[NV_PGRAPH_SURFACE],
|
|
NV_PGRAPH_SURFACE_WRITE_3D,
|
|
(GET_MASK(pg->regs[NV_PGRAPH_SURFACE],
|
|
NV_PGRAPH_SURFACE_WRITE_3D)+1)
|
|
% GET_MASK(pg->regs[NV_PGRAPH_SURFACE],
|
|
NV_PGRAPH_SURFACE_MODULO_3D) );
|
|
NV2A_DPRINTF("%d\n",
|
|
GET_MASK(pg->regs[NV_PGRAPH_SURFACE],
|
|
NV_PGRAPH_SURFACE_WRITE_3D));
|
|
|
|
NV2A_GL_DFRAME_TERMINATOR();
|
|
|
|
break;
|
|
}
|
|
case NV097_FLIP_STALL:
|
|
#if 0
|
|
// HACK HACK HACK
|
|
glBindFramebuffer(GL_READ_FRAMEBUFFER, pg->gl_framebuffer);
|
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
|
|
glBlitFramebuffer(0, 0, 640, 480, 0, 0, 640, 480, GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
|
SDL_GL_SwapWindow(d->sdl_window); // ugh
|
|
assert(glGetError() == GL_NO_ERROR);
|
|
glBindFramebuffer(GL_READ_FRAMEBUFFER, pg->gl_framebuffer);
|
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, pg->gl_framebuffer);
|
|
glBindFramebuffer(GL_FRAMEBUFFER, pg->gl_framebuffer);
|
|
// HACK HACK HACK
|
|
#endif
|
|
pgraph_update_surface(d, false, true, true);
|
|
|
|
while (true) {
|
|
NV2A_DPRINTF("flip stall read: %d, write: %d, modulo: %d\n",
|
|
GET_MASK(pg->regs[NV_PGRAPH_SURFACE], NV_PGRAPH_SURFACE_READ_3D),
|
|
GET_MASK(pg->regs[NV_PGRAPH_SURFACE], NV_PGRAPH_SURFACE_WRITE_3D),
|
|
GET_MASK(pg->regs[NV_PGRAPH_SURFACE], NV_PGRAPH_SURFACE_MODULO_3D));
|
|
|
|
uint32_t s = pg->regs[NV_PGRAPH_SURFACE];
|
|
if (GET_MASK(s, NV_PGRAPH_SURFACE_READ_3D)
|
|
!= GET_MASK(s, NV_PGRAPH_SURFACE_WRITE_3D)) {
|
|
break;
|
|
}
|
|
qemu_cond_wait(&pg->flip_3d, &pg->lock);
|
|
}
|
|
NV2A_DPRINTF("flip stall done\n");
|
|
break;
|
|
|
|
case NV097_SET_CONTEXT_DMA_NOTIFIES:
|
|
kelvin->dma_notifies = parameter;
|
|
break;
|
|
case NV097_SET_CONTEXT_DMA_A:
|
|
pg->dma_a = parameter;
|
|
break;
|
|
case NV097_SET_CONTEXT_DMA_B:
|
|
pg->dma_b = parameter;
|
|
break;
|
|
case NV097_SET_CONTEXT_DMA_STATE:
|
|
kelvin->dma_state = parameter;
|
|
break;
|
|
case NV097_SET_CONTEXT_DMA_COLOR:
|
|
/* try to get any straggling draws in before the surface's changed :/ */
|
|
pgraph_update_surface(d, false, true, true);
|
|
|
|
pg->dma_color = parameter;
|
|
break;
|
|
case NV097_SET_CONTEXT_DMA_ZETA:
|
|
pg->dma_zeta = parameter;
|
|
break;
|
|
case NV097_SET_CONTEXT_DMA_VERTEX_A:
|
|
pg->dma_vertex_a = parameter;
|
|
break;
|
|
case NV097_SET_CONTEXT_DMA_VERTEX_B:
|
|
pg->dma_vertex_b = parameter;
|
|
break;
|
|
case NV097_SET_CONTEXT_DMA_SEMAPHORE:
|
|
kelvin->dma_semaphore = parameter;
|
|
break;
|
|
case NV097_SET_CONTEXT_DMA_REPORT:
|
|
pg->dma_report = parameter;
|
|
break;
|
|
|
|
case NV097_SET_SURFACE_CLIP_HORIZONTAL:
|
|
pgraph_update_surface(d, false, true, true);
|
|
|
|
pg->surface_shape.clip_x =
|
|
GET_MASK(parameter, NV097_SET_SURFACE_CLIP_HORIZONTAL_X);
|
|
pg->surface_shape.clip_width =
|
|
GET_MASK(parameter, NV097_SET_SURFACE_CLIP_HORIZONTAL_WIDTH);
|
|
break;
|
|
case NV097_SET_SURFACE_CLIP_VERTICAL:
|
|
pgraph_update_surface(d, false, true, true);
|
|
|
|
pg->surface_shape.clip_y =
|
|
GET_MASK(parameter, NV097_SET_SURFACE_CLIP_VERTICAL_Y);
|
|
pg->surface_shape.clip_height =
|
|
GET_MASK(parameter, NV097_SET_SURFACE_CLIP_VERTICAL_HEIGHT);
|
|
break;
|
|
case NV097_SET_SURFACE_FORMAT:
|
|
pgraph_update_surface(d, false, true, true);
|
|
|
|
pg->surface_shape.color_format =
|
|
GET_MASK(parameter, NV097_SET_SURFACE_FORMAT_COLOR);
|
|
pg->surface_shape.zeta_format =
|
|
GET_MASK(parameter, NV097_SET_SURFACE_FORMAT_ZETA);
|
|
pg->surface_type =
|
|
GET_MASK(parameter, NV097_SET_SURFACE_FORMAT_TYPE);
|
|
pg->surface_shape.anti_aliasing =
|
|
GET_MASK(parameter, NV097_SET_SURFACE_FORMAT_ANTI_ALIASING);
|
|
pg->surface_shape.log_width =
|
|
GET_MASK(parameter, NV097_SET_SURFACE_FORMAT_WIDTH);
|
|
pg->surface_shape.log_height =
|
|
GET_MASK(parameter, NV097_SET_SURFACE_FORMAT_HEIGHT);
|
|
break;
|
|
case NV097_SET_SURFACE_PITCH:
|
|
pgraph_update_surface(d, false, true, true);
|
|
|
|
pg->surface_color.pitch =
|
|
GET_MASK(parameter, NV097_SET_SURFACE_PITCH_COLOR);
|
|
pg->surface_zeta.pitch =
|
|
GET_MASK(parameter, NV097_SET_SURFACE_PITCH_ZETA);
|
|
break;
|
|
case NV097_SET_SURFACE_COLOR_OFFSET:
|
|
pgraph_update_surface(d, false, true, true);
|
|
|
|
pg->surface_color.offset = parameter;
|
|
break;
|
|
case NV097_SET_SURFACE_ZETA_OFFSET:
|
|
pgraph_update_surface(d, false, true, true);
|
|
|
|
pg->surface_zeta.offset = parameter;
|
|
break;
|
|
|
|
case NV097_SET_COMBINER_ALPHA_ICW ...
|
|
NV097_SET_COMBINER_ALPHA_ICW + 28:
|
|
slot = (method - NV097_SET_COMBINER_ALPHA_ICW) / 4;
|
|
pg->regs[NV_PGRAPH_COMBINEALPHAI0 + slot*4] = parameter;
|
|
break;
|
|
|
|
case NV097_SET_COMBINER_SPECULAR_FOG_CW0:
|
|
pg->regs[NV_PGRAPH_COMBINESPECFOG0] = parameter;
|
|
break;
|
|
|
|
case NV097_SET_COMBINER_SPECULAR_FOG_CW1:
|
|
pg->regs[NV_PGRAPH_COMBINESPECFOG1] = parameter;
|
|
break;
|
|
|
|
CASE_4(NV097_SET_TEXTURE_ADDRESS, 64):
|
|
slot = (method - NV097_SET_TEXTURE_ADDRESS) / 64;
|
|
pg->regs[NV_PGRAPH_TEXADDRESS0 + slot * 4] = parameter;
|
|
break;
|
|
case NV097_SET_CONTROL0: {
|
|
pgraph_update_surface(d, false, true, true);
|
|
|
|
bool stencil_write_enable =
|
|
parameter & NV097_SET_CONTROL0_STENCIL_WRITE_ENABLE;
|
|
SET_MASK(pg->regs[NV_PGRAPH_CONTROL_0],
|
|
NV_PGRAPH_CONTROL_0_STENCIL_WRITE_ENABLE,
|
|
stencil_write_enable);
|
|
|
|
uint32_t z_format = GET_MASK(parameter, NV097_SET_CONTROL0_Z_FORMAT);
|
|
SET_MASK(pg->regs[NV_PGRAPH_SETUPRASTER],
|
|
NV_PGRAPH_SETUPRASTER_Z_FORMAT, z_format);
|
|
|
|
bool z_perspective =
|
|
parameter & NV097_SET_CONTROL0_Z_PERSPECTIVE_ENABLE;
|
|
SET_MASK(pg->regs[NV_PGRAPH_CONTROL_0],
|
|
NV_PGRAPH_CONTROL_0_Z_PERSPECTIVE_ENABLE,
|
|
z_perspective);
|
|
break;
|
|
}
|
|
|
|
case NV097_SET_FOG_MODE: {
|
|
/* FIXME: There is also NV_PGRAPH_CSV0_D_FOG_MODE */
|
|
unsigned int mode;
|
|
switch (parameter) {
|
|
case NV097_SET_FOG_MODE_V_LINEAR:
|
|
mode = NV_PGRAPH_CONTROL_3_FOG_MODE_LINEAR; break;
|
|
case NV097_SET_FOG_MODE_V_EXP:
|
|
mode = NV_PGRAPH_CONTROL_3_FOG_MODE_EXP; break;
|
|
case NV097_SET_FOG_MODE_V_EXP2:
|
|
mode = NV_PGRAPH_CONTROL_3_FOG_MODE_EXP2; break;
|
|
case NV097_SET_FOG_MODE_V_EXP_ABS:
|
|
mode = NV_PGRAPH_CONTROL_3_FOG_MODE_EXP_ABS; break;
|
|
case NV097_SET_FOG_MODE_V_EXP2_ABS:
|
|
mode = NV_PGRAPH_CONTROL_3_FOG_MODE_EXP2_ABS; break;
|
|
case NV097_SET_FOG_MODE_V_LINEAR_ABS:
|
|
mode = NV_PGRAPH_CONTROL_3_FOG_MODE_LINEAR_ABS; break;
|
|
default:
|
|
assert(false);
|
|
break;
|
|
}
|
|
SET_MASK(pg->regs[NV_PGRAPH_CONTROL_3], NV_PGRAPH_CONTROL_3_FOG_MODE,
|
|
mode);
|
|
break;
|
|
}
|
|
case NV097_SET_FOG_GEN_MODE: {
|
|
unsigned int mode;
|
|
switch (parameter) {
|
|
case NV097_SET_FOG_GEN_MODE_V_SPEC_ALPHA:
|
|
mode = NV_PGRAPH_CSV0_D_FOGGENMODE_SPEC_ALPHA; break;
|
|
case NV097_SET_FOG_GEN_MODE_V_RADIAL:
|
|
mode = NV_PGRAPH_CSV0_D_FOGGENMODE_RADIAL; break;
|
|
case NV097_SET_FOG_GEN_MODE_V_PLANAR:
|
|
mode = NV_PGRAPH_CSV0_D_FOGGENMODE_PLANAR; break;
|
|
case NV097_SET_FOG_GEN_MODE_V_ABS_PLANAR:
|
|
mode = NV_PGRAPH_CSV0_D_FOGGENMODE_ABS_PLANAR; break;
|
|
case NV097_SET_FOG_GEN_MODE_V_FOG_X:
|
|
mode = NV_PGRAPH_CSV0_D_FOGGENMODE_FOG_X; break;
|
|
default:
|
|
assert(false);
|
|
break;
|
|
}
|
|
SET_MASK(pg->regs[NV_PGRAPH_CSV0_D], NV_PGRAPH_CSV0_D_FOGGENMODE, mode);
|
|
break;
|
|
}
|
|
case NV097_SET_FOG_ENABLE:
|
|
/*
|
|
FIXME: There is also:
|
|
SET_MASK(pg->regs[NV_PGRAPH_CSV0_D], NV_PGRAPH_CSV0_D_FOGENABLE,
|
|
parameter);
|
|
*/
|
|
SET_MASK(pg->regs[NV_PGRAPH_CONTROL_3], NV_PGRAPH_CONTROL_3_FOGENABLE,
|
|
parameter);
|
|
break;
|
|
case NV097_SET_FOG_COLOR: {
|
|
/* PGRAPH channels are ARGB, parameter channels are ABGR */
|
|
uint8_t red = GET_MASK(parameter, NV097_SET_FOG_COLOR_RED);
|
|
uint8_t green = GET_MASK(parameter, NV097_SET_FOG_COLOR_GREEN);
|
|
uint8_t blue = GET_MASK(parameter, NV097_SET_FOG_COLOR_BLUE);
|
|
uint8_t alpha = GET_MASK(parameter, NV097_SET_FOG_COLOR_ALPHA);
|
|
SET_MASK(pg->regs[NV_PGRAPH_FOGCOLOR], NV_PGRAPH_FOGCOLOR_RED, red);
|
|
SET_MASK(pg->regs[NV_PGRAPH_FOGCOLOR], NV_PGRAPH_FOGCOLOR_GREEN, green);
|
|
SET_MASK(pg->regs[NV_PGRAPH_FOGCOLOR], NV_PGRAPH_FOGCOLOR_BLUE, blue);
|
|
SET_MASK(pg->regs[NV_PGRAPH_FOGCOLOR], NV_PGRAPH_FOGCOLOR_ALPHA, alpha);
|
|
break;
|
|
}
|
|
case NV097_SET_ALPHA_TEST_ENABLE:
|
|
SET_MASK(pg->regs[NV_PGRAPH_CONTROL_0],
|
|
NV_PGRAPH_CONTROL_0_ALPHATESTENABLE, parameter);
|
|
break;
|
|
case NV097_SET_BLEND_ENABLE:
|
|
SET_MASK(pg->regs[NV_PGRAPH_BLEND], NV_PGRAPH_BLEND_EN, parameter);
|
|
break;
|
|
case NV097_SET_CULL_FACE_ENABLE:
|
|
SET_MASK(pg->regs[NV_PGRAPH_SETUPRASTER],
|
|
NV_PGRAPH_SETUPRASTER_CULLENABLE,
|
|
parameter);
|
|
break;
|
|
case NV097_SET_DEPTH_TEST_ENABLE:
|
|
SET_MASK(pg->regs[NV_PGRAPH_CONTROL_0], NV_PGRAPH_CONTROL_0_ZENABLE,
|
|
parameter);
|
|
break;
|
|
case NV097_SET_DITHER_ENABLE:
|
|
SET_MASK(pg->regs[NV_PGRAPH_CONTROL_0],
|
|
NV_PGRAPH_CONTROL_0_DITHERENABLE, parameter);
|
|
break;
|
|
case NV097_SET_LIGHTING_ENABLE:
|
|
SET_MASK(pg->regs[NV_PGRAPH_CSV0_C], NV_PGRAPH_CSV0_C_LIGHTING,
|
|
parameter);
|
|
break;
|
|
case NV097_SET_SKIN_MODE:
|
|
SET_MASK(pg->regs[NV_PGRAPH_CSV0_D], NV_PGRAPH_CSV0_D_SKIN,
|
|
parameter);
|
|
break;
|
|
case NV097_SET_STENCIL_TEST_ENABLE:
|
|
SET_MASK(pg->regs[NV_PGRAPH_CONTROL_1],
|
|
NV_PGRAPH_CONTROL_1_STENCIL_TEST_ENABLE, parameter);
|
|
break;
|
|
case NV097_SET_POLY_OFFSET_POINT_ENABLE:
|
|
SET_MASK(pg->regs[NV_PGRAPH_SETUPRASTER],
|
|
NV_PGRAPH_SETUPRASTER_POFFSETPOINTENABLE, parameter);
|
|
break;
|
|
case NV097_SET_POLY_OFFSET_LINE_ENABLE:
|
|
SET_MASK(pg->regs[NV_PGRAPH_SETUPRASTER],
|
|
NV_PGRAPH_SETUPRASTER_POFFSETLINEENABLE, parameter);
|
|
break;
|
|
case NV097_SET_POLY_OFFSET_FILL_ENABLE:
|
|
SET_MASK(pg->regs[NV_PGRAPH_SETUPRASTER],
|
|
NV_PGRAPH_SETUPRASTER_POFFSETFILLENABLE, parameter);
|
|
break;
|
|
case NV097_SET_ALPHA_FUNC:
|
|
SET_MASK(pg->regs[NV_PGRAPH_CONTROL_0],
|
|
NV_PGRAPH_CONTROL_0_ALPHAFUNC, parameter & 0xF);
|
|
break;
|
|
case NV097_SET_ALPHA_REF:
|
|
SET_MASK(pg->regs[NV_PGRAPH_CONTROL_0],
|
|
NV_PGRAPH_CONTROL_0_ALPHAREF, parameter);
|
|
break;
|
|
case NV097_SET_BLEND_FUNC_SFACTOR: {
|
|
unsigned int factor;
|
|
switch (parameter) {
|
|
case NV097_SET_BLEND_FUNC_SFACTOR_V_ZERO:
|
|
factor = NV_PGRAPH_BLEND_SFACTOR_ZERO; break;
|
|
case NV097_SET_BLEND_FUNC_SFACTOR_V_ONE:
|
|
factor = NV_PGRAPH_BLEND_SFACTOR_ONE; break;
|
|
case NV097_SET_BLEND_FUNC_SFACTOR_V_SRC_COLOR:
|
|
factor = NV_PGRAPH_BLEND_SFACTOR_SRC_COLOR; break;
|
|
case NV097_SET_BLEND_FUNC_SFACTOR_V_ONE_MINUS_SRC_COLOR:
|
|
factor = NV_PGRAPH_BLEND_SFACTOR_ONE_MINUS_SRC_COLOR; break;
|
|
case NV097_SET_BLEND_FUNC_SFACTOR_V_SRC_ALPHA:
|
|
factor = NV_PGRAPH_BLEND_SFACTOR_SRC_ALPHA; break;
|
|
case NV097_SET_BLEND_FUNC_SFACTOR_V_ONE_MINUS_SRC_ALPHA:
|
|
factor = NV_PGRAPH_BLEND_SFACTOR_ONE_MINUS_SRC_ALPHA; break;
|
|
case NV097_SET_BLEND_FUNC_SFACTOR_V_DST_ALPHA:
|
|
factor = NV_PGRAPH_BLEND_SFACTOR_DST_ALPHA; break;
|
|
case NV097_SET_BLEND_FUNC_SFACTOR_V_ONE_MINUS_DST_ALPHA:
|
|
factor = NV_PGRAPH_BLEND_SFACTOR_ONE_MINUS_DST_ALPHA; break;
|
|
case NV097_SET_BLEND_FUNC_SFACTOR_V_DST_COLOR:
|
|
factor = NV_PGRAPH_BLEND_SFACTOR_DST_COLOR; break;
|
|
case NV097_SET_BLEND_FUNC_SFACTOR_V_ONE_MINUS_DST_COLOR:
|
|
factor = NV_PGRAPH_BLEND_SFACTOR_ONE_MINUS_DST_COLOR; break;
|
|
case NV097_SET_BLEND_FUNC_SFACTOR_V_SRC_ALPHA_SATURATE:
|
|
factor = NV_PGRAPH_BLEND_SFACTOR_SRC_ALPHA_SATURATE; break;
|
|
case NV097_SET_BLEND_FUNC_SFACTOR_V_CONSTANT_COLOR:
|
|
factor = NV_PGRAPH_BLEND_SFACTOR_CONSTANT_COLOR; break;
|
|
case NV097_SET_BLEND_FUNC_SFACTOR_V_ONE_MINUS_CONSTANT_COLOR:
|
|
factor = NV_PGRAPH_BLEND_SFACTOR_ONE_MINUS_CONSTANT_COLOR; break;
|
|
case NV097_SET_BLEND_FUNC_SFACTOR_V_CONSTANT_ALPHA:
|
|
factor = NV_PGRAPH_BLEND_SFACTOR_CONSTANT_ALPHA; break;
|
|
case NV097_SET_BLEND_FUNC_SFACTOR_V_ONE_MINUS_CONSTANT_ALPHA:
|
|
factor = NV_PGRAPH_BLEND_SFACTOR_ONE_MINUS_CONSTANT_ALPHA; break;
|
|
default:
|
|
fprintf(stderr, "Unknown blend source factor: 0x%x\n", parameter);
|
|
assert(false);
|
|
break;
|
|
}
|
|
SET_MASK(pg->regs[NV_PGRAPH_BLEND], NV_PGRAPH_BLEND_SFACTOR, factor);
|
|
|
|
break;
|
|
}
|
|
|
|
case NV097_SET_BLEND_FUNC_DFACTOR: {
|
|
unsigned int factor;
|
|
switch (parameter) {
|
|
case NV097_SET_BLEND_FUNC_DFACTOR_V_ZERO:
|
|
factor = NV_PGRAPH_BLEND_DFACTOR_ZERO; break;
|
|
case NV097_SET_BLEND_FUNC_DFACTOR_V_ONE:
|
|
factor = NV_PGRAPH_BLEND_DFACTOR_ONE; break;
|
|
case NV097_SET_BLEND_FUNC_DFACTOR_V_SRC_COLOR:
|
|
factor = NV_PGRAPH_BLEND_DFACTOR_SRC_COLOR; break;
|
|
case NV097_SET_BLEND_FUNC_DFACTOR_V_ONE_MINUS_SRC_COLOR:
|
|
factor = NV_PGRAPH_BLEND_DFACTOR_ONE_MINUS_SRC_COLOR; break;
|
|
case NV097_SET_BLEND_FUNC_DFACTOR_V_SRC_ALPHA:
|
|
factor = NV_PGRAPH_BLEND_DFACTOR_SRC_ALPHA; break;
|
|
case NV097_SET_BLEND_FUNC_DFACTOR_V_ONE_MINUS_SRC_ALPHA:
|
|
factor = NV_PGRAPH_BLEND_DFACTOR_ONE_MINUS_SRC_ALPHA; break;
|
|
case NV097_SET_BLEND_FUNC_DFACTOR_V_DST_ALPHA:
|
|
factor = NV_PGRAPH_BLEND_DFACTOR_DST_ALPHA; break;
|
|
case NV097_SET_BLEND_FUNC_DFACTOR_V_ONE_MINUS_DST_ALPHA:
|
|
factor = NV_PGRAPH_BLEND_DFACTOR_ONE_MINUS_DST_ALPHA; break;
|
|
case NV097_SET_BLEND_FUNC_DFACTOR_V_DST_COLOR:
|
|
factor = NV_PGRAPH_BLEND_DFACTOR_DST_COLOR; break;
|
|
case NV097_SET_BLEND_FUNC_DFACTOR_V_ONE_MINUS_DST_COLOR:
|
|
factor = NV_PGRAPH_BLEND_DFACTOR_ONE_MINUS_DST_COLOR; break;
|
|
case NV097_SET_BLEND_FUNC_DFACTOR_V_SRC_ALPHA_SATURATE:
|
|
factor = NV_PGRAPH_BLEND_DFACTOR_SRC_ALPHA_SATURATE; break;
|
|
case NV097_SET_BLEND_FUNC_DFACTOR_V_CONSTANT_COLOR:
|
|
factor = NV_PGRAPH_BLEND_DFACTOR_CONSTANT_COLOR; break;
|
|
case NV097_SET_BLEND_FUNC_DFACTOR_V_ONE_MINUS_CONSTANT_COLOR:
|
|
factor = NV_PGRAPH_BLEND_DFACTOR_ONE_MINUS_CONSTANT_COLOR; break;
|
|
case NV097_SET_BLEND_FUNC_DFACTOR_V_CONSTANT_ALPHA:
|
|
factor = NV_PGRAPH_BLEND_DFACTOR_CONSTANT_ALPHA; break;
|
|
case NV097_SET_BLEND_FUNC_DFACTOR_V_ONE_MINUS_CONSTANT_ALPHA:
|
|
factor = NV_PGRAPH_BLEND_DFACTOR_ONE_MINUS_CONSTANT_ALPHA; break;
|
|
default:
|
|
fprintf(stderr, "Unknown blend destination factor: 0x%x\n", parameter);
|
|
assert(false);
|
|
break;
|
|
}
|
|
SET_MASK(pg->regs[NV_PGRAPH_BLEND], NV_PGRAPH_BLEND_DFACTOR, factor);
|
|
|
|
break;
|
|
}
|
|
|
|
case NV097_SET_BLEND_COLOR:
|
|
pg->regs[NV_PGRAPH_BLENDCOLOR] = parameter;
|
|
break;
|
|
|
|
case NV097_SET_BLEND_EQUATION: {
|
|
unsigned int equation;
|
|
switch (parameter) {
|
|
case NV097_SET_BLEND_EQUATION_V_FUNC_SUBTRACT:
|
|
equation = 0; break;
|
|
case NV097_SET_BLEND_EQUATION_V_FUNC_REVERSE_SUBTRACT:
|
|
equation = 1; break;
|
|
case NV097_SET_BLEND_EQUATION_V_FUNC_ADD:
|
|
equation = 2; break;
|
|
case NV097_SET_BLEND_EQUATION_V_MIN:
|
|
equation = 3; break;
|
|
case NV097_SET_BLEND_EQUATION_V_MAX:
|
|
equation = 4; break;
|
|
case NV097_SET_BLEND_EQUATION_V_FUNC_REVERSE_SUBTRACT_SIGNED:
|
|
equation = 5; break;
|
|
case NV097_SET_BLEND_EQUATION_V_FUNC_ADD_SIGNED:
|
|
equation = 6; break;
|
|
default:
|
|
assert(false);
|
|
break;
|
|
}
|
|
SET_MASK(pg->regs[NV_PGRAPH_BLEND], NV_PGRAPH_BLEND_EQN, equation);
|
|
|
|
break;
|
|
}
|
|
|
|
case NV097_SET_DEPTH_FUNC:
|
|
SET_MASK(pg->regs[NV_PGRAPH_CONTROL_0], NV_PGRAPH_CONTROL_0_ZFUNC,
|
|
parameter & 0xF);
|
|
break;
|
|
|
|
case NV097_SET_COLOR_MASK: {
|
|
pg->surface_color.write_enabled_cache |= pgraph_color_write_enabled(pg);
|
|
|
|
bool alpha = parameter & NV097_SET_COLOR_MASK_ALPHA_WRITE_ENABLE;
|
|
bool red = parameter & NV097_SET_COLOR_MASK_RED_WRITE_ENABLE;
|
|
bool green = parameter & NV097_SET_COLOR_MASK_GREEN_WRITE_ENABLE;
|
|
bool blue = parameter & NV097_SET_COLOR_MASK_BLUE_WRITE_ENABLE;
|
|
SET_MASK(pg->regs[NV_PGRAPH_CONTROL_0],
|
|
NV_PGRAPH_CONTROL_0_ALPHA_WRITE_ENABLE, alpha);
|
|
SET_MASK(pg->regs[NV_PGRAPH_CONTROL_0],
|
|
NV_PGRAPH_CONTROL_0_RED_WRITE_ENABLE, red);
|
|
SET_MASK(pg->regs[NV_PGRAPH_CONTROL_0],
|
|
NV_PGRAPH_CONTROL_0_GREEN_WRITE_ENABLE, green);
|
|
SET_MASK(pg->regs[NV_PGRAPH_CONTROL_0],
|
|
NV_PGRAPH_CONTROL_0_BLUE_WRITE_ENABLE, blue);
|
|
break;
|
|
}
|
|
case NV097_SET_DEPTH_MASK:
|
|
pg->surface_zeta.write_enabled_cache |= pgraph_zeta_write_enabled(pg);
|
|
|
|
SET_MASK(pg->regs[NV_PGRAPH_CONTROL_0],
|
|
NV_PGRAPH_CONTROL_0_ZWRITEENABLE, parameter);
|
|
break;
|
|
case NV097_SET_STENCIL_MASK:
|
|
SET_MASK(pg->regs[NV_PGRAPH_CONTROL_1],
|
|
NV_PGRAPH_CONTROL_1_STENCIL_MASK_WRITE, parameter);
|
|
break;
|
|
case NV097_SET_STENCIL_FUNC:
|
|
SET_MASK(pg->regs[NV_PGRAPH_CONTROL_1],
|
|
NV_PGRAPH_CONTROL_1_STENCIL_FUNC, parameter & 0xF);
|
|
break;
|
|
case NV097_SET_STENCIL_FUNC_REF:
|
|
SET_MASK(pg->regs[NV_PGRAPH_CONTROL_1],
|
|
NV_PGRAPH_CONTROL_1_STENCIL_REF, parameter);
|
|
break;
|
|
case NV097_SET_STENCIL_FUNC_MASK:
|
|
SET_MASK(pg->regs[NV_PGRAPH_CONTROL_1],
|
|
NV_PGRAPH_CONTROL_1_STENCIL_MASK_READ, parameter);
|
|
break;
|
|
case NV097_SET_STENCIL_OP_FAIL:
|
|
SET_MASK(pg->regs[NV_PGRAPH_CONTROL_2],
|
|
NV_PGRAPH_CONTROL_2_STENCIL_OP_FAIL,
|
|
kelvin_map_stencil_op(parameter));
|
|
break;
|
|
case NV097_SET_STENCIL_OP_ZFAIL:
|
|
SET_MASK(pg->regs[NV_PGRAPH_CONTROL_2],
|
|
NV_PGRAPH_CONTROL_2_STENCIL_OP_ZFAIL,
|
|
kelvin_map_stencil_op(parameter));
|
|
break;
|
|
case NV097_SET_STENCIL_OP_ZPASS:
|
|
SET_MASK(pg->regs[NV_PGRAPH_CONTROL_2],
|
|
NV_PGRAPH_CONTROL_2_STENCIL_OP_ZPASS,
|
|
kelvin_map_stencil_op(parameter));
|
|
break;
|
|
|
|
case NV097_SET_POLYGON_OFFSET_SCALE_FACTOR:
|
|
pg->regs[NV_PGRAPH_ZOFFSETFACTOR] = parameter;
|
|
break;
|
|
case NV097_SET_POLYGON_OFFSET_BIAS:
|
|
pg->regs[NV_PGRAPH_ZOFFSETBIAS] = parameter;
|
|
break;
|
|
case NV097_SET_FRONT_POLYGON_MODE:
|
|
SET_MASK(pg->regs[NV_PGRAPH_SETUPRASTER],
|
|
NV_PGRAPH_SETUPRASTER_FRONTFACEMODE,
|
|
kelvin_map_polygon_mode(parameter));
|
|
break;
|
|
case NV097_SET_BACK_POLYGON_MODE:
|
|
SET_MASK(pg->regs[NV_PGRAPH_SETUPRASTER],
|
|
NV_PGRAPH_SETUPRASTER_BACKFACEMODE,
|
|
kelvin_map_polygon_mode(parameter));
|
|
break;
|
|
case NV097_SET_CLIP_MIN:
|
|
pg->regs[NV_PGRAPH_ZCLIPMIN] = parameter;
|
|
break;
|
|
case NV097_SET_CLIP_MAX:
|
|
pg->regs[NV_PGRAPH_ZCLIPMAX] = parameter;
|
|
break;
|
|
case NV097_SET_CULL_FACE: {
|
|
unsigned int face;
|
|
switch (parameter) {
|
|
case NV097_SET_CULL_FACE_V_FRONT:
|
|
face = NV_PGRAPH_SETUPRASTER_CULLCTRL_FRONT; break;
|
|
case NV097_SET_CULL_FACE_V_BACK:
|
|
face = NV_PGRAPH_SETUPRASTER_CULLCTRL_BACK; break;
|
|
case NV097_SET_CULL_FACE_V_FRONT_AND_BACK:
|
|
face = NV_PGRAPH_SETUPRASTER_CULLCTRL_FRONT_AND_BACK; break;
|
|
default:
|
|
assert(false);
|
|
break;
|
|
}
|
|
SET_MASK(pg->regs[NV_PGRAPH_SETUPRASTER],
|
|
NV_PGRAPH_SETUPRASTER_CULLCTRL,
|
|
face);
|
|
break;
|
|
}
|
|
case NV097_SET_FRONT_FACE: {
|
|
bool ccw;
|
|
switch (parameter) {
|
|
case NV097_SET_FRONT_FACE_V_CW:
|
|
ccw = false; break;
|
|
case NV097_SET_FRONT_FACE_V_CCW:
|
|
ccw = true; break;
|
|
default:
|
|
fprintf(stderr, "Unknown front face: 0x%x\n", parameter);
|
|
assert(false);
|
|
break;
|
|
}
|
|
SET_MASK(pg->regs[NV_PGRAPH_SETUPRASTER],
|
|
NV_PGRAPH_SETUPRASTER_FRONTFACE,
|
|
ccw ? 1 : 0);
|
|
break;
|
|
}
|
|
case NV097_SET_NORMALIZATION_ENABLE:
|
|
SET_MASK(pg->regs[NV_PGRAPH_CSV0_C],
|
|
NV_PGRAPH_CSV0_C_NORMALIZATION_ENABLE,
|
|
parameter);
|
|
break;
|
|
|
|
case NV097_SET_LIGHT_ENABLE_MASK:
|
|
SET_MASK(d->pgraph.regs[NV_PGRAPH_CSV0_D],
|
|
NV_PGRAPH_CSV0_D_LIGHTS,
|
|
parameter);
|
|
break;
|
|
|
|
CASE_4(NV097_SET_TEXGEN_S, 16): {
|
|
slot = (method - NV097_SET_TEXGEN_S) / 16;
|
|
unsigned int reg = (slot < 2) ? NV_PGRAPH_CSV1_A
|
|
: NV_PGRAPH_CSV1_B;
|
|
unsigned int mask = (slot % 2) ? NV_PGRAPH_CSV1_A_T1_S
|
|
: NV_PGRAPH_CSV1_A_T0_S;
|
|
SET_MASK(pg->regs[reg], mask, kelvin_map_texgen(parameter, 0));
|
|
break;
|
|
}
|
|
CASE_4(NV097_SET_TEXGEN_T, 16): {
|
|
slot = (method - NV097_SET_TEXGEN_T) / 16;
|
|
unsigned int reg = (slot < 2) ? NV_PGRAPH_CSV1_A
|
|
: NV_PGRAPH_CSV1_B;
|
|
unsigned int mask = (slot % 2) ? NV_PGRAPH_CSV1_A_T1_T
|
|
: NV_PGRAPH_CSV1_A_T0_T;
|
|
SET_MASK(pg->regs[reg], mask, kelvin_map_texgen(parameter, 1));
|
|
break;
|
|
}
|
|
CASE_4(NV097_SET_TEXGEN_R, 16): {
|
|
slot = (method - NV097_SET_TEXGEN_R) / 16;
|
|
unsigned int reg = (slot < 2) ? NV_PGRAPH_CSV1_A
|
|
: NV_PGRAPH_CSV1_B;
|
|
unsigned int mask = (slot % 2) ? NV_PGRAPH_CSV1_A_T1_R
|
|
: NV_PGRAPH_CSV1_A_T0_R;
|
|
SET_MASK(pg->regs[reg], mask, kelvin_map_texgen(parameter, 2));
|
|
break;
|
|
}
|
|
CASE_4(NV097_SET_TEXGEN_Q, 16): {
|
|
slot = (method - NV097_SET_TEXGEN_Q) / 16;
|
|
unsigned int reg = (slot < 2) ? NV_PGRAPH_CSV1_A
|
|
: NV_PGRAPH_CSV1_B;
|
|
unsigned int mask = (slot % 2) ? NV_PGRAPH_CSV1_A_T1_Q
|
|
: NV_PGRAPH_CSV1_A_T0_Q;
|
|
SET_MASK(pg->regs[reg], mask, kelvin_map_texgen(parameter, 3));
|
|
break;
|
|
}
|
|
CASE_4(NV097_SET_TEXTURE_MATRIX_ENABLE,4):
|
|
slot = (method - NV097_SET_TEXTURE_MATRIX_ENABLE) / 4;
|
|
pg->texture_matrix_enable[slot] = parameter;
|
|
break;
|
|
|
|
case NV097_SET_PROJECTION_MATRIX ...
|
|
NV097_SET_PROJECTION_MATRIX + 0x3c: {
|
|
slot = (method - NV097_SET_PROJECTION_MATRIX) / 4;
|
|
// pg->projection_matrix[slot] = *(float*)¶meter;
|
|
unsigned int row = NV_IGRAPH_XF_XFCTX_PMAT0 + slot/4;
|
|
pg->vsh_constants[row][slot%4] = parameter;
|
|
pg->vsh_constants_dirty[row] = true;
|
|
break;
|
|
}
|
|
|
|
case NV097_SET_MODEL_VIEW_MATRIX ...
|
|
NV097_SET_MODEL_VIEW_MATRIX + 0xfc: {
|
|
slot = (method - NV097_SET_MODEL_VIEW_MATRIX) / 4;
|
|
unsigned int matnum = slot / 16;
|
|
unsigned int entry = slot % 16;
|
|
unsigned int row = NV_IGRAPH_XF_XFCTX_MMAT0 + matnum*8 + entry/4;
|
|
pg->vsh_constants[row][entry % 4] = parameter;
|
|
pg->vsh_constants_dirty[row] = true;
|
|
break;
|
|
}
|
|
|
|
case NV097_SET_INVERSE_MODEL_VIEW_MATRIX ...
|
|
NV097_SET_INVERSE_MODEL_VIEW_MATRIX + 0xfc: {
|
|
slot = (method - NV097_SET_INVERSE_MODEL_VIEW_MATRIX) / 4;
|
|
unsigned int matnum = slot / 16;
|
|
unsigned int entry = slot % 16;
|
|
unsigned int row = NV_IGRAPH_XF_XFCTX_IMMAT0 + matnum*8 + entry/4;
|
|
pg->vsh_constants[row][entry % 4] = parameter;
|
|
pg->vsh_constants_dirty[row] = true;
|
|
break;
|
|
}
|
|
|
|
case NV097_SET_COMPOSITE_MATRIX ...
|
|
NV097_SET_COMPOSITE_MATRIX + 0x3c: {
|
|
slot = (method - NV097_SET_COMPOSITE_MATRIX) / 4;
|
|
unsigned int row = NV_IGRAPH_XF_XFCTX_CMAT0 + slot/4;
|
|
pg->vsh_constants[row][slot%4] = parameter;
|
|
pg->vsh_constants_dirty[row] = true;
|
|
break;
|
|
}
|
|
|
|
case NV097_SET_TEXTURE_MATRIX ...
|
|
NV097_SET_TEXTURE_MATRIX + 0xfc: {
|
|
slot = (method - NV097_SET_TEXTURE_MATRIX) / 4;
|
|
unsigned int tex = slot / 16;
|
|
unsigned int entry = slot % 16;
|
|
unsigned int row = NV_IGRAPH_XF_XFCTX_T0MAT + tex*8 + entry/4;
|
|
pg->vsh_constants[row][entry%4] = parameter;
|
|
pg->vsh_constants_dirty[row] = true;
|
|
break;
|
|
}
|
|
|
|
case NV097_SET_FOG_PARAMS ...
|
|
NV097_SET_FOG_PARAMS + 8:
|
|
slot = (method - NV097_SET_FOG_PARAMS) / 4;
|
|
if (slot < 2) {
|
|
pg->regs[NV_PGRAPH_FOGPARAM0 + slot*4] = parameter;
|
|
} else {
|
|
/* FIXME: No idea where slot = 2 is */
|
|
}
|
|
|
|
pg->ltctxa[NV_IGRAPH_XF_LTCTXA_FOG_K][slot] = parameter;
|
|
pg->ltctxa_dirty[NV_IGRAPH_XF_LTCTXA_FOG_K] = true;
|
|
break;
|
|
|
|
/* Handles NV097_SET_TEXGEN_PLANE_S,T,R,Q */
|
|
case NV097_SET_TEXGEN_PLANE_S ...
|
|
NV097_SET_TEXGEN_PLANE_S + 0xfc: {
|
|
slot = (method - NV097_SET_TEXGEN_PLANE_S) / 4;
|
|
unsigned int tex = slot / 16;
|
|
unsigned int entry = slot % 16;
|
|
unsigned int row = NV_IGRAPH_XF_XFCTX_TG0MAT + tex*8 + entry/4;
|
|
pg->vsh_constants[row][entry%4] = parameter;
|
|
pg->vsh_constants_dirty[row] = true;
|
|
break;
|
|
}
|
|
|
|
case NV097_SET_TEXGEN_VIEW_MODEL:
|
|
SET_MASK(pg->regs[NV_PGRAPH_CSV0_D], NV_PGRAPH_CSV0_D_TEXGEN_REF,
|
|
parameter);
|
|
break;
|
|
|
|
case NV097_SET_FOG_PLANE ...
|
|
NV097_SET_FOG_PLANE + 12:
|
|
slot = (method - NV097_SET_FOG_PLANE) / 4;
|
|
pg->vsh_constants[NV_IGRAPH_XF_XFCTX_FOG][slot] = parameter;
|
|
pg->vsh_constants_dirty[NV_IGRAPH_XF_XFCTX_FOG] = true;
|
|
break;
|
|
|
|
case NV097_SET_SCENE_AMBIENT_COLOR ...
|
|
NV097_SET_SCENE_AMBIENT_COLOR + 8:
|
|
slot = (method - NV097_SET_SCENE_AMBIENT_COLOR) / 4;
|
|
// ??
|
|
pg->ltctxa[NV_IGRAPH_XF_LTCTXA_FR_AMB][slot] = parameter;
|
|
pg->ltctxa_dirty[NV_IGRAPH_XF_LTCTXA_FR_AMB] = true;
|
|
break;
|
|
|
|
case NV097_SET_VIEWPORT_OFFSET ...
|
|
NV097_SET_VIEWPORT_OFFSET + 12:
|
|
slot = (method - NV097_SET_VIEWPORT_OFFSET) / 4;
|
|
pg->vsh_constants[NV_IGRAPH_XF_XFCTX_VPOFF][slot] = parameter;
|
|
pg->vsh_constants_dirty[NV_IGRAPH_XF_XFCTX_VPOFF] = true;
|
|
break;
|
|
|
|
case NV097_SET_EYE_POSITION ...
|
|
NV097_SET_EYE_POSITION + 12:
|
|
slot = (method - NV097_SET_EYE_POSITION) / 4;
|
|
pg->vsh_constants[NV_IGRAPH_XF_XFCTX_EYEP][slot] = parameter;
|
|
pg->vsh_constants_dirty[NV_IGRAPH_XF_XFCTX_EYEP] = true;
|
|
break;
|
|
case NV097_SET_COMBINER_FACTOR0 ...
|
|
NV097_SET_COMBINER_FACTOR0 + 28:
|
|
slot = (method - NV097_SET_COMBINER_FACTOR0) / 4;
|
|
pg->regs[NV_PGRAPH_COMBINEFACTOR0 + slot*4] = parameter;
|
|
break;
|
|
|
|
case NV097_SET_COMBINER_FACTOR1 ...
|
|
NV097_SET_COMBINER_FACTOR1 + 28:
|
|
slot = (method - NV097_SET_COMBINER_FACTOR1) / 4;
|
|
pg->regs[NV_PGRAPH_COMBINEFACTOR1 + slot*4] = parameter;
|
|
break;
|
|
|
|
case NV097_SET_COMBINER_ALPHA_OCW ...
|
|
NV097_SET_COMBINER_ALPHA_OCW + 28:
|
|
slot = (method - NV097_SET_COMBINER_ALPHA_OCW) / 4;
|
|
pg->regs[NV_PGRAPH_COMBINEALPHAO0 + slot*4] = parameter;
|
|
break;
|
|
|
|
case NV097_SET_COMBINER_COLOR_ICW ...
|
|
NV097_SET_COMBINER_COLOR_ICW + 28:
|
|
slot = (method - NV097_SET_COMBINER_COLOR_ICW) / 4;
|
|
pg->regs[NV_PGRAPH_COMBINECOLORI0 + slot*4] = parameter;
|
|
break;
|
|
|
|
case NV097_SET_VIEWPORT_SCALE ...
|
|
NV097_SET_VIEWPORT_SCALE + 12:
|
|
slot = (method - NV097_SET_VIEWPORT_SCALE) / 4;
|
|
pg->vsh_constants[NV_IGRAPH_XF_XFCTX_VPSCL][slot] = parameter;
|
|
pg->vsh_constants_dirty[NV_IGRAPH_XF_XFCTX_VPSCL] = true;
|
|
break;
|
|
|
|
case NV097_SET_TRANSFORM_PROGRAM ...
|
|
NV097_SET_TRANSFORM_PROGRAM + 0x7c: {
|
|
|
|
slot = (method - NV097_SET_TRANSFORM_PROGRAM) / 4;
|
|
|
|
int program_load = GET_MASK(pg->regs[NV_PGRAPH_CHEOPS_OFFSET],
|
|
NV_PGRAPH_CHEOPS_OFFSET_PROG_LD_PTR);
|
|
|
|
assert(program_load < NV2A_MAX_TRANSFORM_PROGRAM_LENGTH);
|
|
pg->program_data[program_load][slot%4] = parameter;
|
|
|
|
if (slot % 4 == 3) {
|
|
SET_MASK(pg->regs[NV_PGRAPH_CHEOPS_OFFSET],
|
|
NV_PGRAPH_CHEOPS_OFFSET_PROG_LD_PTR, program_load+1);
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case NV097_SET_TRANSFORM_CONSTANT ...
|
|
NV097_SET_TRANSFORM_CONSTANT + 0x7c: {
|
|
|
|
slot = (method - NV097_SET_TRANSFORM_CONSTANT) / 4;
|
|
|
|
int const_load = GET_MASK(pg->regs[NV_PGRAPH_CHEOPS_OFFSET],
|
|
NV_PGRAPH_CHEOPS_OFFSET_CONST_LD_PTR);
|
|
|
|
assert(const_load < NV2A_VERTEXSHADER_CONSTANTS);
|
|
// VertexShaderConstant *constant = &pg->constants[const_load];
|
|
pg->vsh_constants_dirty[const_load] |=
|
|
(parameter != pg->vsh_constants[const_load][slot%4]);
|
|
pg->vsh_constants[const_load][slot%4] = parameter;
|
|
|
|
if (slot % 4 == 3) {
|
|
SET_MASK(pg->regs[NV_PGRAPH_CHEOPS_OFFSET],
|
|
NV_PGRAPH_CHEOPS_OFFSET_CONST_LD_PTR, const_load+1);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case NV097_SET_VERTEX3F ...
|
|
NV097_SET_VERTEX3F + 8: {
|
|
slot = (method - NV097_SET_VERTEX3F) / 4;
|
|
VertexAttribute *attribute =
|
|
&pg->vertex_attributes[NV2A_VERTEX_ATTR_POSITION];
|
|
pgraph_allocate_inline_buffer_vertices(pg, NV2A_VERTEX_ATTR_POSITION);
|
|
attribute->inline_value[slot] = *(float*)¶meter;
|
|
attribute->inline_value[3] = 1.0f;
|
|
if (slot == 2) {
|
|
pgraph_finish_inline_buffer_vertex(pg);
|
|
}
|
|
break;
|
|
}
|
|
|
|
/* Handles NV097_SET_BACK_LIGHT_* */
|
|
case NV097_SET_BACK_LIGHT_AMBIENT_COLOR ...
|
|
NV097_SET_BACK_LIGHT_SPECULAR_COLOR + 0x1C8: {
|
|
slot = (method - NV097_SET_BACK_LIGHT_AMBIENT_COLOR) / 4;
|
|
unsigned int part = NV097_SET_BACK_LIGHT_AMBIENT_COLOR / 4 + slot % 16;
|
|
slot /= 16; /* [Light index] */
|
|
assert(slot < 8);
|
|
switch(part * 4) {
|
|
case NV097_SET_BACK_LIGHT_AMBIENT_COLOR ...
|
|
NV097_SET_BACK_LIGHT_AMBIENT_COLOR + 8:
|
|
part -= NV097_SET_BACK_LIGHT_AMBIENT_COLOR / 4;
|
|
pg->ltctxb[NV_IGRAPH_XF_LTCTXB_L0_BAMB + slot*6][part] = parameter;
|
|
pg->ltctxb_dirty[NV_IGRAPH_XF_LTCTXB_L0_BAMB + slot*6] = true;
|
|
break;
|
|
case NV097_SET_BACK_LIGHT_DIFFUSE_COLOR ...
|
|
NV097_SET_BACK_LIGHT_DIFFUSE_COLOR + 8:
|
|
part -= NV097_SET_BACK_LIGHT_DIFFUSE_COLOR / 4;
|
|
pg->ltctxb[NV_IGRAPH_XF_LTCTXB_L0_BDIF + slot*6][part] = parameter;
|
|
pg->ltctxb_dirty[NV_IGRAPH_XF_LTCTXB_L0_BDIF + slot*6] = true;
|
|
break;
|
|
case NV097_SET_BACK_LIGHT_SPECULAR_COLOR ...
|
|
NV097_SET_BACK_LIGHT_SPECULAR_COLOR + 8:
|
|
part -= NV097_SET_BACK_LIGHT_SPECULAR_COLOR / 4;
|
|
pg->ltctxb[NV_IGRAPH_XF_LTCTXB_L0_BSPC + slot*6][part] = parameter;
|
|
pg->ltctxb_dirty[NV_IGRAPH_XF_LTCTXB_L0_BSPC + slot*6] = true;
|
|
break;
|
|
default:
|
|
assert(false);
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
/* Handles all the light source props except for NV097_SET_BACK_LIGHT_* */
|
|
case NV097_SET_LIGHT_AMBIENT_COLOR ...
|
|
NV097_SET_LIGHT_LOCAL_ATTENUATION + 0x38C: {
|
|
slot = (method - NV097_SET_LIGHT_AMBIENT_COLOR) / 4;
|
|
unsigned int part = NV097_SET_LIGHT_AMBIENT_COLOR / 4 + slot % 32;
|
|
slot /= 32; /* [Light index] */
|
|
assert(slot < 8);
|
|
switch(part * 4) {
|
|
case NV097_SET_LIGHT_AMBIENT_COLOR ...
|
|
NV097_SET_LIGHT_AMBIENT_COLOR + 8:
|
|
part -= NV097_SET_LIGHT_AMBIENT_COLOR / 4;
|
|
pg->ltctxb[NV_IGRAPH_XF_LTCTXB_L0_AMB + slot*6][part] = parameter;
|
|
pg->ltctxb_dirty[NV_IGRAPH_XF_LTCTXB_L0_AMB + slot*6] = true;
|
|
break;
|
|
case NV097_SET_LIGHT_DIFFUSE_COLOR ...
|
|
NV097_SET_LIGHT_DIFFUSE_COLOR + 8:
|
|
part -= NV097_SET_LIGHT_DIFFUSE_COLOR / 4;
|
|
pg->ltctxb[NV_IGRAPH_XF_LTCTXB_L0_DIF + slot*6][part] = parameter;
|
|
pg->ltctxb_dirty[NV_IGRAPH_XF_LTCTXB_L0_DIF + slot*6] = true;
|
|
break;
|
|
case NV097_SET_LIGHT_SPECULAR_COLOR ...
|
|
NV097_SET_LIGHT_SPECULAR_COLOR + 8:
|
|
part -= NV097_SET_LIGHT_SPECULAR_COLOR / 4;
|
|
pg->ltctxb[NV_IGRAPH_XF_LTCTXB_L0_SPC + slot*6][part] = parameter;
|
|
pg->ltctxb_dirty[NV_IGRAPH_XF_LTCTXB_L0_SPC + slot*6] = true;
|
|
break;
|
|
case NV097_SET_LIGHT_LOCAL_RANGE:
|
|
pg->ltc1[NV_IGRAPH_XF_LTC1_r0 + slot][0] = parameter;
|
|
pg->ltc1_dirty[NV_IGRAPH_XF_LTC1_r0 + slot] = true;
|
|
break;
|
|
case NV097_SET_LIGHT_INFINITE_HALF_VECTOR ...
|
|
NV097_SET_LIGHT_INFINITE_HALF_VECTOR + 8:
|
|
part -= NV097_SET_LIGHT_INFINITE_HALF_VECTOR / 4;
|
|
pg->light_infinite_half_vector[slot][part] = *(float*)¶meter;
|
|
break;
|
|
case NV097_SET_LIGHT_INFINITE_DIRECTION ...
|
|
NV097_SET_LIGHT_INFINITE_DIRECTION + 8:
|
|
part -= NV097_SET_LIGHT_INFINITE_DIRECTION / 4;
|
|
pg->light_infinite_direction[slot][part] = *(float*)¶meter;
|
|
break;
|
|
case NV097_SET_LIGHT_SPOT_FALLOFF ...
|
|
NV097_SET_LIGHT_SPOT_FALLOFF + 8:
|
|
part -= NV097_SET_LIGHT_SPOT_FALLOFF / 4;
|
|
pg->ltctxa[NV_IGRAPH_XF_LTCTXA_L0_K + slot*2][part] = parameter;
|
|
pg->ltctxa_dirty[NV_IGRAPH_XF_LTCTXA_L0_K + slot*2] = true;
|
|
break;
|
|
case NV097_SET_LIGHT_SPOT_DIRECTION ...
|
|
NV097_SET_LIGHT_SPOT_DIRECTION + 12:
|
|
part -= NV097_SET_LIGHT_SPOT_DIRECTION / 4;
|
|
pg->ltctxa[NV_IGRAPH_XF_LTCTXA_L0_SPT + slot*2][part] = parameter;
|
|
pg->ltctxa_dirty[NV_IGRAPH_XF_LTCTXA_L0_SPT + slot*2] = true;
|
|
break;
|
|
case NV097_SET_LIGHT_LOCAL_POSITION ...
|
|
NV097_SET_LIGHT_LOCAL_POSITION + 8:
|
|
part -= NV097_SET_LIGHT_LOCAL_POSITION / 4;
|
|
pg->light_local_position[slot][part] = *(float*)¶meter;
|
|
break;
|
|
case NV097_SET_LIGHT_LOCAL_ATTENUATION ...
|
|
NV097_SET_LIGHT_LOCAL_ATTENUATION + 8:
|
|
part -= NV097_SET_LIGHT_LOCAL_ATTENUATION / 4;
|
|
pg->light_local_attenuation[slot][part] = *(float*)¶meter;
|
|
break;
|
|
default:
|
|
assert(false);
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case NV097_SET_VERTEX4F ...
|
|
NV097_SET_VERTEX4F + 12: {
|
|
slot = (method - NV097_SET_VERTEX4F) / 4;
|
|
VertexAttribute *attribute =
|
|
&pg->vertex_attributes[NV2A_VERTEX_ATTR_POSITION];
|
|
pgraph_allocate_inline_buffer_vertices(pg, NV2A_VERTEX_ATTR_POSITION);
|
|
attribute->inline_value[slot] = *(float*)¶meter;
|
|
if (slot == 3) {
|
|
pgraph_finish_inline_buffer_vertex(pg);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case NV097_SET_VERTEX_DATA_ARRAY_FORMAT ...
|
|
NV097_SET_VERTEX_DATA_ARRAY_FORMAT + 0x3c: {
|
|
|
|
slot = (method - NV097_SET_VERTEX_DATA_ARRAY_FORMAT) / 4;
|
|
VertexAttribute *vertex_attribute = &pg->vertex_attributes[slot];
|
|
|
|
vertex_attribute->format =
|
|
GET_MASK(parameter, NV097_SET_VERTEX_DATA_ARRAY_FORMAT_TYPE);
|
|
vertex_attribute->count =
|
|
GET_MASK(parameter, NV097_SET_VERTEX_DATA_ARRAY_FORMAT_SIZE);
|
|
vertex_attribute->stride =
|
|
GET_MASK(parameter, NV097_SET_VERTEX_DATA_ARRAY_FORMAT_STRIDE);
|
|
|
|
NV2A_DPRINTF("vertex data array format=%d, count=%d, stride=%d\n",
|
|
vertex_attribute->format,
|
|
vertex_attribute->count,
|
|
vertex_attribute->stride);
|
|
|
|
vertex_attribute->gl_count = vertex_attribute->count;
|
|
|
|
switch (vertex_attribute->format) {
|
|
case NV097_SET_VERTEX_DATA_ARRAY_FORMAT_TYPE_UB_D3D:
|
|
vertex_attribute->gl_type = GL_UNSIGNED_BYTE;
|
|
vertex_attribute->gl_normalize = GL_TRUE;
|
|
vertex_attribute->size = 1;
|
|
assert(vertex_attribute->count == 4);
|
|
// http://www.opengl.org/registry/specs/ARB/vertex_array_bgra.txt
|
|
vertex_attribute->gl_count = GL_BGRA;
|
|
vertex_attribute->needs_conversion = false;
|
|
break;
|
|
case NV097_SET_VERTEX_DATA_ARRAY_FORMAT_TYPE_UB_OGL:
|
|
vertex_attribute->gl_type = GL_UNSIGNED_BYTE;
|
|
vertex_attribute->gl_normalize = GL_TRUE;
|
|
vertex_attribute->size = 1;
|
|
vertex_attribute->needs_conversion = false;
|
|
break;
|
|
case NV097_SET_VERTEX_DATA_ARRAY_FORMAT_TYPE_S1:
|
|
vertex_attribute->gl_type = GL_SHORT;
|
|
vertex_attribute->gl_normalize = GL_TRUE;
|
|
vertex_attribute->size = 2;
|
|
vertex_attribute->needs_conversion = false;
|
|
break;
|
|
case NV097_SET_VERTEX_DATA_ARRAY_FORMAT_TYPE_F:
|
|
vertex_attribute->gl_type = GL_FLOAT;
|
|
vertex_attribute->gl_normalize = GL_FALSE;
|
|
vertex_attribute->size = 4;
|
|
vertex_attribute->needs_conversion = false;
|
|
break;
|
|
case NV097_SET_VERTEX_DATA_ARRAY_FORMAT_TYPE_S32K:
|
|
vertex_attribute->gl_type = GL_SHORT;
|
|
vertex_attribute->gl_normalize = GL_FALSE;
|
|
vertex_attribute->size = 2;
|
|
vertex_attribute->needs_conversion = false;
|
|
break;
|
|
case NV097_SET_VERTEX_DATA_ARRAY_FORMAT_TYPE_CMP:
|
|
/* 3 signed, normalized components packed in 32-bits. (11,11,10) */
|
|
vertex_attribute->size = 4;
|
|
vertex_attribute->gl_type = GL_FLOAT;
|
|
vertex_attribute->gl_normalize = GL_FALSE;
|
|
vertex_attribute->needs_conversion = true;
|
|
vertex_attribute->converted_size = sizeof(float);
|
|
vertex_attribute->converted_count = 3 * vertex_attribute->count;
|
|
break;
|
|
default:
|
|
fprintf(stderr, "Unknown vertex type: 0x%x\n", vertex_attribute->format);
|
|
assert(false);
|
|
break;
|
|
}
|
|
|
|
if (vertex_attribute->needs_conversion) {
|
|
vertex_attribute->converted_elements = 0;
|
|
} else {
|
|
if (vertex_attribute->converted_buffer) {
|
|
g_free(vertex_attribute->converted_buffer);
|
|
vertex_attribute->converted_buffer = NULL;
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case NV097_SET_VERTEX_DATA_ARRAY_OFFSET ...
|
|
NV097_SET_VERTEX_DATA_ARRAY_OFFSET + 0x3c:
|
|
|
|
slot = (method - NV097_SET_VERTEX_DATA_ARRAY_OFFSET) / 4;
|
|
|
|
pg->vertex_attributes[slot].dma_select =
|
|
parameter & 0x80000000;
|
|
pg->vertex_attributes[slot].offset =
|
|
parameter & 0x7fffffff;
|
|
|
|
pg->vertex_attributes[slot].converted_elements = 0;
|
|
|
|
break;
|
|
|
|
case NV097_SET_LOGIC_OP_ENABLE:
|
|
SET_MASK(pg->regs[NV_PGRAPH_BLEND],
|
|
NV_PGRAPH_BLEND_LOGICOP_ENABLE, parameter);
|
|
break;
|
|
|
|
case NV097_SET_LOGIC_OP:
|
|
SET_MASK(pg->regs[NV_PGRAPH_BLEND],
|
|
NV_PGRAPH_BLEND_LOGICOP, parameter & 0xF);
|
|
break;
|
|
|
|
case NV097_CLEAR_REPORT_VALUE:
|
|
/* FIXME: Does this have a value in parameter? Also does this (also?) modify
|
|
* the report memory block?
|
|
*/
|
|
if (pg->gl_zpass_pixel_count_query_count) {
|
|
glDeleteQueries(pg->gl_zpass_pixel_count_query_count,
|
|
pg->gl_zpass_pixel_count_queries);
|
|
pg->gl_zpass_pixel_count_query_count = 0;
|
|
}
|
|
pg->zpass_pixel_count_result = 0;
|
|
break;
|
|
|
|
case NV097_SET_ZPASS_PIXEL_COUNT_ENABLE:
|
|
pg->zpass_pixel_count_enable = parameter;
|
|
break;
|
|
|
|
case NV097_GET_REPORT: {
|
|
/* FIXME: This was first intended to be watchpoint-based. However,
|
|
* qemu / kvm only supports virtual-address watchpoints.
|
|
* This'll do for now, but accuracy and performance with other
|
|
* approaches could be better
|
|
*/
|
|
uint8_t type = GET_MASK(parameter, NV097_GET_REPORT_TYPE);
|
|
assert(type == NV097_GET_REPORT_TYPE_ZPASS_PIXEL_CNT);
|
|
hwaddr offset = GET_MASK(parameter, NV097_GET_REPORT_OFFSET);
|
|
|
|
uint64_t timestamp = 0x0011223344556677; /* FIXME: Update timestamp?! */
|
|
uint32_t done = 0;
|
|
|
|
/* FIXME: Multisampling affects this (both: OGL and Xbox GPU),
|
|
* not sure if CLEARs also count
|
|
*/
|
|
/* FIXME: What about clipping regions etc? */
|
|
for(i = 0; i < pg->gl_zpass_pixel_count_query_count; i++) {
|
|
GLuint gl_query_result;
|
|
glGetQueryObjectuiv(pg->gl_zpass_pixel_count_queries[i],
|
|
GL_QUERY_RESULT,
|
|
&gl_query_result);
|
|
pg->zpass_pixel_count_result += gl_query_result;
|
|
}
|
|
if (pg->gl_zpass_pixel_count_query_count) {
|
|
glDeleteQueries(pg->gl_zpass_pixel_count_query_count,
|
|
pg->gl_zpass_pixel_count_queries);
|
|
}
|
|
pg->gl_zpass_pixel_count_query_count = 0;
|
|
|
|
hwaddr report_dma_len;
|
|
uint8_t *report_data = (uint8_t*)nv_dma_map(d, pg->dma_report,
|
|
&report_dma_len);
|
|
assert(offset < report_dma_len);
|
|
report_data += offset;
|
|
|
|
stq_le_p((uint64_t*)&report_data[0], timestamp);
|
|
stl_le_p((uint32_t*)&report_data[8], pg->zpass_pixel_count_result);
|
|
stl_le_p((uint32_t*)&report_data[12], done);
|
|
|
|
break;
|
|
}
|
|
|
|
case NV097_SET_EYE_DIRECTION ...
|
|
NV097_SET_EYE_DIRECTION + 8:
|
|
slot = (method - NV097_SET_EYE_DIRECTION) / 4;
|
|
pg->ltctxa[NV_IGRAPH_XF_LTCTXA_EYED][slot] = parameter;
|
|
pg->ltctxa_dirty[NV_IGRAPH_XF_LTCTXA_EYED] = true;
|
|
break;
|
|
|
|
case NV097_SET_BEGIN_END: {
|
|
bool depth_test =
|
|
pg->regs[NV_PGRAPH_CONTROL_0] & NV_PGRAPH_CONTROL_0_ZENABLE;
|
|
bool stencil_test = pg->regs[NV_PGRAPH_CONTROL_1]
|
|
& NV_PGRAPH_CONTROL_1_STENCIL_TEST_ENABLE;
|
|
|
|
if (parameter == NV097_SET_BEGIN_END_OP_END) {
|
|
|
|
assert(pg->shader_binding);
|
|
|
|
if (pg->draw_arrays_length) {
|
|
|
|
NV2A_GL_DPRINTF(false, "Draw Arrays");
|
|
|
|
assert(pg->inline_buffer_length == 0);
|
|
assert(pg->inline_array_length == 0);
|
|
assert(pg->inline_elements_length == 0);
|
|
|
|
pgraph_bind_vertex_attributes(d, pg->draw_arrays_max_count,
|
|
false, 0);
|
|
glMultiDrawArrays(pg->shader_binding->gl_primitive_mode,
|
|
pg->gl_draw_arrays_start,
|
|
pg->gl_draw_arrays_count,
|
|
pg->draw_arrays_length);
|
|
} else if (pg->inline_buffer_length) {
|
|
|
|
NV2A_GL_DPRINTF(false, "Inline Buffer");
|
|
|
|
assert(pg->draw_arrays_length == 0);
|
|
assert(pg->inline_array_length == 0);
|
|
assert(pg->inline_elements_length == 0);
|
|
|
|
for (i = 0; i < NV2A_VERTEXSHADER_ATTRIBUTES; i++) {
|
|
VertexAttribute *attribute = &pg->vertex_attributes[i];
|
|
|
|
if (attribute->inline_buffer) {
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER,
|
|
attribute->gl_inline_buffer);
|
|
glBufferData(GL_ARRAY_BUFFER,
|
|
pg->inline_buffer_length
|
|
* sizeof(float) * 4,
|
|
attribute->inline_buffer,
|
|
GL_DYNAMIC_DRAW);
|
|
|
|
/* Clear buffer for next batch */
|
|
g_free(attribute->inline_buffer);
|
|
attribute->inline_buffer = NULL;
|
|
|
|
glVertexAttribPointer(i, 4, GL_FLOAT, GL_FALSE, 0, 0);
|
|
glEnableVertexAttribArray(i);
|
|
} else {
|
|
glDisableVertexAttribArray(i);
|
|
|
|
glVertexAttrib4fv(i, attribute->inline_value);
|
|
}
|
|
|
|
}
|
|
|
|
glDrawArrays(pg->shader_binding->gl_primitive_mode,
|
|
0, pg->inline_buffer_length);
|
|
} else if (pg->inline_array_length) {
|
|
|
|
NV2A_GL_DPRINTF(false, "Inline Array");
|
|
|
|
assert(pg->draw_arrays_length == 0);
|
|
assert(pg->inline_buffer_length == 0);
|
|
assert(pg->inline_elements_length == 0);
|
|
|
|
unsigned int index_count = pgraph_bind_inline_array(d);
|
|
glDrawArrays(pg->shader_binding->gl_primitive_mode,
|
|
0, index_count);
|
|
} else if (pg->inline_elements_length) {
|
|
|
|
NV2A_GL_DPRINTF(false, "Inline Elements");
|
|
|
|
assert(pg->draw_arrays_length == 0);
|
|
assert(pg->inline_buffer_length == 0);
|
|
assert(pg->inline_array_length == 0);
|
|
|
|
uint32_t max_element = 0;
|
|
uint32_t min_element = (uint32_t)-1;
|
|
for (i=0; i<pg->inline_elements_length; i++) {
|
|
max_element = MAX(pg->inline_elements[i], max_element);
|
|
min_element = MIN(pg->inline_elements[i], min_element);
|
|
}
|
|
|
|
pgraph_bind_vertex_attributes(d, max_element+1, false, 0);
|
|
|
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, pg->gl_element_buffer);
|
|
glBufferData(GL_ELEMENT_ARRAY_BUFFER,
|
|
pg->inline_elements_length*4,
|
|
pg->inline_elements,
|
|
GL_DYNAMIC_DRAW);
|
|
|
|
glDrawRangeElements(pg->shader_binding->gl_primitive_mode,
|
|
min_element, max_element,
|
|
pg->inline_elements_length,
|
|
GL_UNSIGNED_INT,
|
|
(void*)0);
|
|
|
|
} else {
|
|
NV2A_GL_DPRINTF(true, "EMPTY NV097_SET_BEGIN_END");
|
|
assert(false);
|
|
}
|
|
|
|
/* End of visibility testing */
|
|
if (pg->zpass_pixel_count_enable) {
|
|
glEndQuery(GL_SAMPLES_PASSED);
|
|
}
|
|
|
|
NV2A_GL_DGROUP_END();
|
|
} else {
|
|
NV2A_GL_DGROUP_BEGIN("NV097_SET_BEGIN_END: 0x%x", parameter);
|
|
assert(parameter <= NV097_SET_BEGIN_END_OP_POLYGON);
|
|
|
|
pgraph_update_surface(d, true, true, depth_test || stencil_test);
|
|
|
|
pg->primitive_mode = parameter;
|
|
|
|
uint32_t control_0 = pg->regs[NV_PGRAPH_CONTROL_0];
|
|
|
|
bool alpha = control_0 & NV_PGRAPH_CONTROL_0_ALPHA_WRITE_ENABLE;
|
|
bool red = control_0 & NV_PGRAPH_CONTROL_0_RED_WRITE_ENABLE;
|
|
bool green = control_0 & NV_PGRAPH_CONTROL_0_GREEN_WRITE_ENABLE;
|
|
bool blue = control_0 & NV_PGRAPH_CONTROL_0_BLUE_WRITE_ENABLE;
|
|
glColorMask(red, green, blue, alpha);
|
|
glDepthMask(!!(control_0 & NV_PGRAPH_CONTROL_0_ZWRITEENABLE));
|
|
glStencilMask(GET_MASK(pg->regs[NV_PGRAPH_CONTROL_1],
|
|
NV_PGRAPH_CONTROL_1_STENCIL_MASK_WRITE));
|
|
|
|
if (pg->regs[NV_PGRAPH_BLEND] & NV_PGRAPH_BLEND_EN) {
|
|
glEnable(GL_BLEND);
|
|
uint32_t sfactor = GET_MASK(pg->regs[NV_PGRAPH_BLEND],
|
|
NV_PGRAPH_BLEND_SFACTOR);
|
|
uint32_t dfactor = GET_MASK(pg->regs[NV_PGRAPH_BLEND],
|
|
NV_PGRAPH_BLEND_DFACTOR);
|
|
assert(sfactor < ARRAY_SIZE(pgraph_blend_factor_map));
|
|
assert(dfactor < ARRAY_SIZE(pgraph_blend_factor_map));
|
|
glBlendFunc(pgraph_blend_factor_map[sfactor],
|
|
pgraph_blend_factor_map[dfactor]);
|
|
|
|
uint32_t equation = GET_MASK(pg->regs[NV_PGRAPH_BLEND],
|
|
NV_PGRAPH_BLEND_EQN);
|
|
assert(equation < ARRAY_SIZE(pgraph_blend_equation_map));
|
|
glBlendEquation(pgraph_blend_equation_map[equation]);
|
|
|
|
uint32_t blend_color = pg->regs[NV_PGRAPH_BLENDCOLOR];
|
|
glBlendColor( ((blend_color >> 16) & 0xFF) / 255.0f, /* red */
|
|
((blend_color >> 8) & 0xFF) / 255.0f, /* green */
|
|
(blend_color & 0xFF) / 255.0f, /* blue */
|
|
((blend_color >> 24) & 0xFF) / 255.0f);/* alpha */
|
|
} else {
|
|
glDisable(GL_BLEND);
|
|
}
|
|
|
|
/* Face culling */
|
|
if (pg->regs[NV_PGRAPH_SETUPRASTER]
|
|
& NV_PGRAPH_SETUPRASTER_CULLENABLE) {
|
|
uint32_t cull_face = GET_MASK(pg->regs[NV_PGRAPH_SETUPRASTER],
|
|
NV_PGRAPH_SETUPRASTER_CULLCTRL);
|
|
assert(cull_face < ARRAY_SIZE(pgraph_cull_face_map));
|
|
glCullFace(pgraph_cull_face_map[cull_face]);
|
|
glEnable(GL_CULL_FACE);
|
|
} else {
|
|
glDisable(GL_CULL_FACE);
|
|
}
|
|
|
|
/* Front-face select */
|
|
glFrontFace(pg->regs[NV_PGRAPH_SETUPRASTER]
|
|
& NV_PGRAPH_SETUPRASTER_FRONTFACE
|
|
? GL_CCW : GL_CW);
|
|
|
|
/* Polygon offset */
|
|
/* FIXME: GL implementation-specific, maybe do this in VS? */
|
|
if (pg->regs[NV_PGRAPH_SETUPRASTER] &
|
|
NV_PGRAPH_SETUPRASTER_POFFSETFILLENABLE) {
|
|
glEnable(GL_POLYGON_OFFSET_FILL);
|
|
} else {
|
|
glDisable(GL_POLYGON_OFFSET_FILL);
|
|
}
|
|
if (pg->regs[NV_PGRAPH_SETUPRASTER] &
|
|
NV_PGRAPH_SETUPRASTER_POFFSETLINEENABLE) {
|
|
glEnable(GL_POLYGON_OFFSET_LINE);
|
|
} else {
|
|
glDisable(GL_POLYGON_OFFSET_LINE);
|
|
}
|
|
if (pg->regs[NV_PGRAPH_SETUPRASTER] &
|
|
NV_PGRAPH_SETUPRASTER_POFFSETPOINTENABLE) {
|
|
glEnable(GL_POLYGON_OFFSET_POINT);
|
|
} else {
|
|
glDisable(GL_POLYGON_OFFSET_POINT);
|
|
}
|
|
if (pg->regs[NV_PGRAPH_SETUPRASTER] &
|
|
(NV_PGRAPH_SETUPRASTER_POFFSETFILLENABLE |
|
|
NV_PGRAPH_SETUPRASTER_POFFSETLINEENABLE |
|
|
NV_PGRAPH_SETUPRASTER_POFFSETPOINTENABLE)) {
|
|
GLfloat zfactor = *(float*)&pg->regs[NV_PGRAPH_ZOFFSETFACTOR];
|
|
GLfloat zbias = *(float*)&pg->regs[NV_PGRAPH_ZOFFSETBIAS];
|
|
glPolygonOffset(zfactor, zbias);
|
|
}
|
|
|
|
/* Depth testing */
|
|
if (depth_test) {
|
|
glEnable(GL_DEPTH_TEST);
|
|
|
|
uint32_t depth_func = GET_MASK(pg->regs[NV_PGRAPH_CONTROL_0],
|
|
NV_PGRAPH_CONTROL_0_ZFUNC);
|
|
assert(depth_func < ARRAY_SIZE(pgraph_depth_func_map));
|
|
glDepthFunc(pgraph_depth_func_map[depth_func]);
|
|
} else {
|
|
glDisable(GL_DEPTH_TEST);
|
|
}
|
|
|
|
if (stencil_test) {
|
|
glEnable(GL_STENCIL_TEST);
|
|
|
|
uint32_t stencil_func = GET_MASK(pg->regs[NV_PGRAPH_CONTROL_1],
|
|
NV_PGRAPH_CONTROL_1_STENCIL_FUNC);
|
|
uint32_t stencil_ref = GET_MASK(pg->regs[NV_PGRAPH_CONTROL_1],
|
|
NV_PGRAPH_CONTROL_1_STENCIL_REF);
|
|
uint32_t func_mask = GET_MASK(pg->regs[NV_PGRAPH_CONTROL_1],
|
|
NV_PGRAPH_CONTROL_1_STENCIL_MASK_READ);
|
|
uint32_t op_fail = GET_MASK(pg->regs[NV_PGRAPH_CONTROL_2],
|
|
NV_PGRAPH_CONTROL_2_STENCIL_OP_FAIL);
|
|
uint32_t op_zfail = GET_MASK(pg->regs[NV_PGRAPH_CONTROL_2],
|
|
NV_PGRAPH_CONTROL_2_STENCIL_OP_ZFAIL);
|
|
uint32_t op_zpass = GET_MASK(pg->regs[NV_PGRAPH_CONTROL_2],
|
|
NV_PGRAPH_CONTROL_2_STENCIL_OP_ZPASS);
|
|
|
|
assert(stencil_func < ARRAY_SIZE(pgraph_stencil_func_map));
|
|
assert(op_fail < ARRAY_SIZE(pgraph_stencil_op_map));
|
|
assert(op_zfail < ARRAY_SIZE(pgraph_stencil_op_map));
|
|
assert(op_zpass < ARRAY_SIZE(pgraph_stencil_op_map));
|
|
|
|
glStencilFunc(
|
|
pgraph_stencil_func_map[stencil_func],
|
|
stencil_ref,
|
|
func_mask);
|
|
|
|
glStencilOp(
|
|
pgraph_stencil_op_map[op_fail],
|
|
pgraph_stencil_op_map[op_zfail],
|
|
pgraph_stencil_op_map[op_zpass]);
|
|
|
|
} else {
|
|
glDisable(GL_STENCIL_TEST);
|
|
}
|
|
|
|
/* Dither */
|
|
/* FIXME: GL implementation dependent */
|
|
if (pg->regs[NV_PGRAPH_CONTROL_0] &
|
|
NV_PGRAPH_CONTROL_0_DITHERENABLE) {
|
|
glEnable(GL_DITHER);
|
|
} else {
|
|
glDisable(GL_DITHER);
|
|
}
|
|
|
|
pgraph_bind_shaders(pg);
|
|
pgraph_bind_textures(d);
|
|
|
|
//glDisableVertexAttribArray(NV2A_VERTEX_ATTR_DIFFUSE);
|
|
//glVertexAttrib4f(NV2A_VERTEX_ATTR_DIFFUSE, 1.0, 1.0, 1.0, 1.0);
|
|
|
|
|
|
unsigned int width, height;
|
|
pgraph_get_surface_dimensions(pg, &width, &height);
|
|
pgraph_apply_anti_aliasing_factor(pg, &width, &height);
|
|
glViewport(0, 0, width, height);
|
|
|
|
pg->inline_elements_length = 0;
|
|
pg->inline_array_length = 0;
|
|
pg->inline_buffer_length = 0;
|
|
pg->draw_arrays_length = 0;
|
|
pg->draw_arrays_max_count = 0;
|
|
|
|
/* Visibility testing */
|
|
if (pg->zpass_pixel_count_enable) {
|
|
GLuint gl_query;
|
|
glGenQueries(1, &gl_query);
|
|
pg->gl_zpass_pixel_count_query_count++;
|
|
pg->gl_zpass_pixel_count_queries = (GLuint*)g_realloc(
|
|
pg->gl_zpass_pixel_count_queries,
|
|
sizeof(GLuint) * pg->gl_zpass_pixel_count_query_count);
|
|
pg->gl_zpass_pixel_count_queries[
|
|
pg->gl_zpass_pixel_count_query_count - 1] = gl_query;
|
|
glBeginQuery(GL_SAMPLES_PASSED, gl_query);
|
|
}
|
|
|
|
}
|
|
|
|
pgraph_set_surface_dirty(pg, true, depth_test || stencil_test);
|
|
break;
|
|
}
|
|
CASE_4(NV097_SET_TEXTURE_OFFSET, 64):
|
|
slot = (method - NV097_SET_TEXTURE_OFFSET) / 64;
|
|
pg->regs[NV_PGRAPH_TEXOFFSET0 + slot * 4] = parameter;
|
|
pg->texture_dirty[slot] = true;
|
|
break;
|
|
CASE_4(NV097_SET_TEXTURE_FORMAT, 64): {
|
|
slot = (method - NV097_SET_TEXTURE_FORMAT) / 64;
|
|
|
|
bool dma_select =
|
|
GET_MASK(parameter, NV097_SET_TEXTURE_FORMAT_CONTEXT_DMA) == 2;
|
|
bool cubemap =
|
|
GET_MASK(parameter, NV097_SET_TEXTURE_FORMAT_CUBEMAP_ENABLE);
|
|
unsigned int border_source =
|
|
GET_MASK(parameter, NV097_SET_TEXTURE_FORMAT_BORDER_SOURCE);
|
|
unsigned int dimensionality =
|
|
GET_MASK(parameter, NV097_SET_TEXTURE_FORMAT_DIMENSIONALITY);
|
|
unsigned int color_format =
|
|
GET_MASK(parameter, NV097_SET_TEXTURE_FORMAT_COLOR);
|
|
unsigned int levels =
|
|
GET_MASK(parameter, NV097_SET_TEXTURE_FORMAT_MIPMAP_LEVELS);
|
|
unsigned int log_width =
|
|
GET_MASK(parameter, NV097_SET_TEXTURE_FORMAT_BASE_SIZE_U);
|
|
unsigned int log_height =
|
|
GET_MASK(parameter, NV097_SET_TEXTURE_FORMAT_BASE_SIZE_V);
|
|
unsigned int log_depth =
|
|
GET_MASK(parameter, NV097_SET_TEXTURE_FORMAT_BASE_SIZE_P);
|
|
|
|
uint32_t *reg = &pg->regs[NV_PGRAPH_TEXFMT0 + slot * 4];
|
|
SET_MASK(*reg, NV_PGRAPH_TEXFMT0_CONTEXT_DMA, dma_select);
|
|
SET_MASK(*reg, NV_PGRAPH_TEXFMT0_CUBEMAPENABLE, cubemap);
|
|
SET_MASK(*reg, NV_PGRAPH_TEXFMT0_BORDER_SOURCE, border_source);
|
|
SET_MASK(*reg, NV_PGRAPH_TEXFMT0_DIMENSIONALITY, dimensionality);
|
|
SET_MASK(*reg, NV_PGRAPH_TEXFMT0_COLOR, color_format);
|
|
SET_MASK(*reg, NV_PGRAPH_TEXFMT0_MIPMAP_LEVELS, levels);
|
|
SET_MASK(*reg, NV_PGRAPH_TEXFMT0_BASE_SIZE_U, log_width);
|
|
SET_MASK(*reg, NV_PGRAPH_TEXFMT0_BASE_SIZE_V, log_height);
|
|
SET_MASK(*reg, NV_PGRAPH_TEXFMT0_BASE_SIZE_P, log_depth);
|
|
|
|
pg->texture_dirty[slot] = true;
|
|
break;
|
|
}
|
|
CASE_4(NV097_SET_TEXTURE_CONTROL0, 64):
|
|
slot = (method - NV097_SET_TEXTURE_CONTROL0) / 64;
|
|
pg->regs[NV_PGRAPH_TEXCTL0_0 + slot*4] = parameter;
|
|
break;
|
|
CASE_4(NV097_SET_TEXTURE_CONTROL1, 64):
|
|
slot = (method - NV097_SET_TEXTURE_CONTROL1) / 64;
|
|
pg->regs[NV_PGRAPH_TEXCTL1_0 + slot*4] = parameter;
|
|
break;
|
|
CASE_4(NV097_SET_TEXTURE_FILTER, 64):
|
|
slot = (method - NV097_SET_TEXTURE_FILTER) / 64;
|
|
pg->regs[NV_PGRAPH_TEXFILTER0 + slot * 4] = parameter;
|
|
break;
|
|
CASE_4(NV097_SET_TEXTURE_IMAGE_RECT, 64):
|
|
slot = (method - NV097_SET_TEXTURE_IMAGE_RECT) / 64;
|
|
pg->regs[NV_PGRAPH_TEXIMAGERECT0 + slot * 4] = parameter;
|
|
pg->texture_dirty[slot] = true;
|
|
break;
|
|
CASE_4(NV097_SET_TEXTURE_PALETTE, 64): {
|
|
slot = (method - NV097_SET_TEXTURE_PALETTE) / 64;
|
|
|
|
bool dma_select =
|
|
GET_MASK(parameter, NV097_SET_TEXTURE_PALETTE_CONTEXT_DMA) == 1;
|
|
unsigned int length =
|
|
GET_MASK(parameter, NV097_SET_TEXTURE_PALETTE_LENGTH);
|
|
unsigned int offset =
|
|
GET_MASK(parameter, NV097_SET_TEXTURE_PALETTE_OFFSET);
|
|
|
|
uint32_t *reg = &pg->regs[NV_PGRAPH_TEXPALETTE0 + slot * 4];
|
|
SET_MASK(*reg, NV_PGRAPH_TEXPALETTE0_CONTEXT_DMA, dma_select);
|
|
SET_MASK(*reg, NV_PGRAPH_TEXPALETTE0_LENGTH, length);
|
|
SET_MASK(*reg, NV_PGRAPH_TEXPALETTE0_OFFSET, offset);
|
|
|
|
pg->texture_dirty[slot] = true;
|
|
break;
|
|
}
|
|
|
|
CASE_4(NV097_SET_TEXTURE_BORDER_COLOR, 64):
|
|
slot = (method - NV097_SET_TEXTURE_BORDER_COLOR) / 64;
|
|
pg->regs[NV_PGRAPH_BORDERCOLOR0 + slot * 4] = parameter;
|
|
break;
|
|
CASE_4(NV097_SET_TEXTURE_SET_BUMP_ENV_MAT + 0x0, 64):
|
|
CASE_4(NV097_SET_TEXTURE_SET_BUMP_ENV_MAT + 0x4, 64):
|
|
CASE_4(NV097_SET_TEXTURE_SET_BUMP_ENV_MAT + 0x8, 64):
|
|
CASE_4(NV097_SET_TEXTURE_SET_BUMP_ENV_MAT + 0xc, 64):
|
|
slot = (method - NV097_SET_TEXTURE_SET_BUMP_ENV_MAT) / 4;
|
|
assert((slot / 16) > 0);
|
|
slot -= 16;
|
|
pg->bump_env_matrix[slot / 16][slot % 4] = *(float*)¶meter;
|
|
break;
|
|
|
|
CASE_4(NV097_SET_TEXTURE_SET_BUMP_ENV_SCALE, 64):
|
|
slot = (method - NV097_SET_TEXTURE_SET_BUMP_ENV_SCALE) / 64;
|
|
assert(slot > 0);
|
|
slot--;
|
|
pg->regs[NV_PGRAPH_BUMPSCALE1 + slot * 4] = parameter;
|
|
break;
|
|
CASE_4(NV097_SET_TEXTURE_SET_BUMP_ENV_OFFSET, 64):
|
|
slot = (method - NV097_SET_TEXTURE_SET_BUMP_ENV_OFFSET) / 64;
|
|
assert(slot > 0);
|
|
slot--;
|
|
pg->regs[NV_PGRAPH_BUMPOFFSET1 + slot * 4] = parameter;
|
|
break;
|
|
|
|
case NV097_ARRAY_ELEMENT16:
|
|
assert(pg->inline_elements_length < NV2A_MAX_BATCH_LENGTH);
|
|
pg->inline_elements[
|
|
pg->inline_elements_length++] = parameter & 0xFFFF;
|
|
pg->inline_elements[
|
|
pg->inline_elements_length++] = parameter >> 16;
|
|
break;
|
|
case NV097_ARRAY_ELEMENT32:
|
|
assert(pg->inline_elements_length < NV2A_MAX_BATCH_LENGTH);
|
|
pg->inline_elements[
|
|
pg->inline_elements_length++] = parameter;
|
|
break;
|
|
case NV097_DRAW_ARRAYS: {
|
|
|
|
unsigned int start = GET_MASK(parameter, NV097_DRAW_ARRAYS_START_INDEX);
|
|
unsigned int count = GET_MASK(parameter, NV097_DRAW_ARRAYS_COUNT)+1;
|
|
|
|
pg->draw_arrays_max_count = MAX(pg->draw_arrays_max_count, start + count);
|
|
|
|
assert(pg->draw_arrays_length < ARRAY_SIZE(pg->gl_draw_arrays_start));
|
|
|
|
/* Attempt to connect primitives */
|
|
if (pg->draw_arrays_length > 0) {
|
|
unsigned int last_start =
|
|
pg->gl_draw_arrays_start[pg->draw_arrays_length - 1];
|
|
GLsizei* last_count =
|
|
&pg->gl_draw_arrays_count[pg->draw_arrays_length - 1];
|
|
if (start == (last_start + *last_count)) {
|
|
*last_count += count;
|
|
break;
|
|
}
|
|
}
|
|
|
|
pg->gl_draw_arrays_start[pg->draw_arrays_length] = start;
|
|
pg->gl_draw_arrays_count[pg->draw_arrays_length] = count;
|
|
pg->draw_arrays_length++;
|
|
break;
|
|
}
|
|
case NV097_INLINE_ARRAY:
|
|
assert(pg->inline_array_length < NV2A_MAX_BATCH_LENGTH);
|
|
pg->inline_array[
|
|
pg->inline_array_length++] = parameter;
|
|
break;
|
|
case NV097_SET_EYE_VECTOR ...
|
|
NV097_SET_EYE_VECTOR + 8:
|
|
slot = (method - NV097_SET_EYE_VECTOR) / 4;
|
|
pg->regs[NV_PGRAPH_EYEVEC0 + slot * 4] = parameter;
|
|
break;
|
|
|
|
case NV097_SET_VERTEX_DATA2F_M ...
|
|
NV097_SET_VERTEX_DATA2F_M + 0x7c: {
|
|
slot = (method - NV097_SET_VERTEX_DATA2F_M) / 4;
|
|
unsigned int part = slot % 2;
|
|
slot /= 2;
|
|
VertexAttribute *attribute = &pg->vertex_attributes[slot];
|
|
pgraph_allocate_inline_buffer_vertices(pg, slot);
|
|
attribute->inline_value[part] = *(float*)¶meter;
|
|
/* FIXME: Should these really be set to 0.0 and 1.0 ? Conditions? */
|
|
attribute->inline_value[2] = 0.0;
|
|
attribute->inline_value[3] = 1.0;
|
|
if ((slot == 0) && (part == 1)) {
|
|
pgraph_finish_inline_buffer_vertex(pg);
|
|
}
|
|
break;
|
|
}
|
|
case NV097_SET_VERTEX_DATA4F_M ...
|
|
NV097_SET_VERTEX_DATA4F_M + 0xfc: {
|
|
slot = (method - NV097_SET_VERTEX_DATA4F_M) / 4;
|
|
unsigned int part = slot % 4;
|
|
slot /= 4;
|
|
VertexAttribute *attribute = &pg->vertex_attributes[slot];
|
|
pgraph_allocate_inline_buffer_vertices(pg, slot);
|
|
attribute->inline_value[part] = *(float*)¶meter;
|
|
if ((slot == 0) && (part == 3)) {
|
|
pgraph_finish_inline_buffer_vertex(pg);
|
|
}
|
|
break;
|
|
}
|
|
case NV097_SET_VERTEX_DATA2S ...
|
|
NV097_SET_VERTEX_DATA2S + 0x3c: {
|
|
slot = (method - NV097_SET_VERTEX_DATA2S) / 4;
|
|
assert(false); /* FIXME: Untested! */
|
|
VertexAttribute *attribute = &pg->vertex_attributes[slot];
|
|
pgraph_allocate_inline_buffer_vertices(pg, slot);
|
|
/* FIXME: Is mapping to [-1,+1] correct? */
|
|
attribute->inline_value[0] = ((int16_t)(parameter & 0xFFFF) * 2.0 + 1)
|
|
/ 65535.0;
|
|
attribute->inline_value[1] = ((int16_t)(parameter >> 16) * 2.0 + 1)
|
|
/ 65535.0;
|
|
/* FIXME: Should these really be set to 0.0 and 1.0 ? Conditions? */
|
|
attribute->inline_value[2] = 0.0;
|
|
attribute->inline_value[3] = 1.0;
|
|
if (slot == 0) {
|
|
pgraph_finish_inline_buffer_vertex(pg);
|
|
assert(false); /* FIXME: Untested */
|
|
}
|
|
break;
|
|
}
|
|
case NV097_SET_VERTEX_DATA4UB ...
|
|
NV097_SET_VERTEX_DATA4UB + 0x3c: {
|
|
slot = (method - NV097_SET_VERTEX_DATA4UB) / 4;
|
|
VertexAttribute *attribute = &pg->vertex_attributes[slot];
|
|
pgraph_allocate_inline_buffer_vertices(pg, slot);
|
|
attribute->inline_value[0] = (parameter & 0xFF) / 255.0;
|
|
attribute->inline_value[1] = ((parameter >> 8) & 0xFF) / 255.0;
|
|
attribute->inline_value[2] = ((parameter >> 16) & 0xFF) / 255.0;
|
|
attribute->inline_value[3] = ((parameter >> 24) & 0xFF) / 255.0;
|
|
if (slot == 0) {
|
|
pgraph_finish_inline_buffer_vertex(pg);
|
|
assert(false); /* FIXME: Untested */
|
|
}
|
|
break;
|
|
}
|
|
case NV097_SET_VERTEX_DATA4S_M ...
|
|
NV097_SET_VERTEX_DATA4S_M + 0x7c: {
|
|
slot = (method - NV097_SET_VERTEX_DATA4S_M) / 4;
|
|
unsigned int part = slot % 2;
|
|
slot /= 2;
|
|
assert(false); /* FIXME: Untested! */
|
|
VertexAttribute *attribute = &pg->vertex_attributes[slot];
|
|
pgraph_allocate_inline_buffer_vertices(pg, slot);
|
|
/* FIXME: Is mapping to [-1,+1] correct? */
|
|
attribute->inline_value[part * 2 + 0] = ((int16_t)(parameter & 0xFFFF)
|
|
* 2.0 + 1) / 65535.0;
|
|
attribute->inline_value[part * 2 + 1] = ((int16_t)(parameter >> 16)
|
|
* 2.0 + 1) / 65535.0;
|
|
if ((slot == 0) && (part == 1)) {
|
|
pgraph_finish_inline_buffer_vertex(pg);
|
|
assert(false); /* FIXME: Untested */
|
|
}
|
|
break;
|
|
}
|
|
|
|
case NV097_SET_SEMAPHORE_OFFSET:
|
|
kelvin->semaphore_offset = parameter;
|
|
break;
|
|
case NV097_BACK_END_WRITE_SEMAPHORE_RELEASE: {
|
|
|
|
pgraph_update_surface(d, false, true, true);
|
|
|
|
//qemu_mutex_unlock(&d->pgraph.lock);
|
|
//qemu_mutex_lock_iothread();
|
|
|
|
hwaddr semaphore_dma_len;
|
|
uint8_t *semaphore_data = (uint8_t*)nv_dma_map(d, kelvin->dma_semaphore,
|
|
&semaphore_dma_len);
|
|
assert(kelvin->semaphore_offset < semaphore_dma_len);
|
|
semaphore_data += kelvin->semaphore_offset;
|
|
|
|
stl_le_p((uint32_t*)semaphore_data, parameter);
|
|
|
|
//qemu_mutex_lock(&d->pgraph.lock);
|
|
//qemu_mutex_unlock_iothread();
|
|
|
|
break;
|
|
}
|
|
case NV097_SET_ZSTENCIL_CLEAR_VALUE:
|
|
pg->regs[NV_PGRAPH_ZSTENCILCLEARVALUE] = parameter;
|
|
break;
|
|
|
|
case NV097_SET_COLOR_CLEAR_VALUE:
|
|
pg->regs[NV_PGRAPH_COLORCLEARVALUE] = parameter;
|
|
break;
|
|
|
|
case NV097_CLEAR_SURFACE: {
|
|
NV2A_DPRINTF("---------PRE CLEAR ------\n");
|
|
GLbitfield gl_mask = 0;
|
|
|
|
bool write_color = (parameter & NV097_CLEAR_SURFACE_COLOR);
|
|
bool write_zeta =
|
|
(parameter & (NV097_CLEAR_SURFACE_Z | NV097_CLEAR_SURFACE_STENCIL));
|
|
|
|
if (write_zeta) {
|
|
uint32_t clear_zstencil =
|
|
d->pgraph.regs[NV_PGRAPH_ZSTENCILCLEARVALUE];
|
|
GLint gl_clear_stencil;
|
|
GLfloat gl_clear_depth;
|
|
|
|
/* FIXME: Put these in some lookup table */
|
|
const float f16_max = 511.9375f;
|
|
/* FIXME: 7 bits of mantissa unused. maybe use full buffer? */
|
|
const float f24_max = 3.4027977E38;
|
|
|
|
switch(pg->surface_shape.zeta_format) {
|
|
case NV097_SET_SURFACE_FORMAT_ZETA_Z16: {
|
|
uint16_t z = clear_zstencil & 0xFFFF;
|
|
/* FIXME: Remove bit for stencil clear? */
|
|
if (pg->surface_shape.z_format) {
|
|
gl_clear_depth = convert_f16_to_float(z) / f16_max;
|
|
assert(false); /* FIXME: Untested */
|
|
} else {
|
|
gl_clear_depth = z / (float)0xFFFF;
|
|
}
|
|
break;
|
|
}
|
|
case NV097_SET_SURFACE_FORMAT_ZETA_Z24S8: {
|
|
gl_clear_stencil = clear_zstencil & 0xFF;
|
|
uint32_t z = clear_zstencil >> 8;
|
|
if (pg->surface_shape.z_format) {
|
|
gl_clear_depth = convert_f24_to_float(z) / f24_max;
|
|
assert(false); /* FIXME: Untested */
|
|
} else {
|
|
gl_clear_depth = z / (float)0xFFFFFF;
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
fprintf(stderr, "Unknown zeta surface format: 0x%x\n", pg->surface_shape.zeta_format);
|
|
assert(false);
|
|
break;
|
|
}
|
|
if (parameter & NV097_CLEAR_SURFACE_Z) {
|
|
gl_mask |= GL_DEPTH_BUFFER_BIT;
|
|
glDepthMask(GL_TRUE);
|
|
glClearDepth(gl_clear_depth);
|
|
}
|
|
if (parameter & NV097_CLEAR_SURFACE_STENCIL) {
|
|
gl_mask |= GL_STENCIL_BUFFER_BIT;
|
|
glStencilMask(0xff);
|
|
glClearStencil(gl_clear_stencil);
|
|
}
|
|
}
|
|
if (write_color) {
|
|
gl_mask |= GL_COLOR_BUFFER_BIT;
|
|
glColorMask((parameter & NV097_CLEAR_SURFACE_R)
|
|
? GL_TRUE : GL_FALSE,
|
|
(parameter & NV097_CLEAR_SURFACE_G)
|
|
? GL_TRUE : GL_FALSE,
|
|
(parameter & NV097_CLEAR_SURFACE_B)
|
|
? GL_TRUE : GL_FALSE,
|
|
(parameter & NV097_CLEAR_SURFACE_A)
|
|
? GL_TRUE : GL_FALSE);
|
|
uint32_t clear_color = d->pgraph.regs[NV_PGRAPH_COLORCLEARVALUE];
|
|
|
|
/* Handle RGB */
|
|
GLfloat red, green, blue;
|
|
switch(pg->surface_shape.color_format) {
|
|
case NV097_SET_SURFACE_FORMAT_COLOR_LE_X1R5G5B5_Z1R5G5B5:
|
|
case NV097_SET_SURFACE_FORMAT_COLOR_LE_X1R5G5B5_O1R5G5B5:
|
|
red = ((clear_color >> 10) & 0x1F) / 31.0f;
|
|
green = ((clear_color >> 5) & 0x1F) / 31.0f;
|
|
blue = (clear_color & 0x1F) / 31.0f;
|
|
assert(false); /* Untested */
|
|
break;
|
|
case NV097_SET_SURFACE_FORMAT_COLOR_LE_R5G6B5:
|
|
red = ((clear_color >> 11) & 0x1F) / 31.0f;
|
|
green = ((clear_color >> 5) & 0x3F) / 63.0f;
|
|
blue = (clear_color & 0x1F) / 31.0f;
|
|
break;
|
|
case NV097_SET_SURFACE_FORMAT_COLOR_LE_X8R8G8B8_Z8R8G8B8:
|
|
case NV097_SET_SURFACE_FORMAT_COLOR_LE_X8R8G8B8_O8R8G8B8:
|
|
case NV097_SET_SURFACE_FORMAT_COLOR_LE_X1A7R8G8B8_Z1A7R8G8B8:
|
|
case NV097_SET_SURFACE_FORMAT_COLOR_LE_X1A7R8G8B8_O1A7R8G8B8:
|
|
case NV097_SET_SURFACE_FORMAT_COLOR_LE_A8R8G8B8:
|
|
red = ((clear_color >> 16) & 0xFF) / 255.0f;
|
|
green = ((clear_color >> 8) & 0xFF) / 255.0f;
|
|
blue = (clear_color & 0xFF) / 255.0f;
|
|
break;
|
|
case NV097_SET_SURFACE_FORMAT_COLOR_LE_B8:
|
|
case NV097_SET_SURFACE_FORMAT_COLOR_LE_G8B8:
|
|
/* Xbox D3D doesn't support clearing those */
|
|
default:
|
|
red = 1.0f;
|
|
green = 0.0f;
|
|
blue = 1.0f;
|
|
fprintf(stderr, "CLEAR_SURFACE for color_format 0x%x unsupported",
|
|
pg->surface_shape.color_format);
|
|
assert(false);
|
|
break;
|
|
}
|
|
|
|
/* Handle alpha */
|
|
GLfloat alpha;
|
|
switch(pg->surface_shape.color_format) {
|
|
/* FIXME: CLEAR_SURFACE seems to work like memset, so maybe we
|
|
* also have to clear non-alpha bits with alpha value?
|
|
* As GL doesn't own those pixels we'd have to do this on
|
|
* our own in xbox memory.
|
|
*/
|
|
case NV097_SET_SURFACE_FORMAT_COLOR_LE_X1A7R8G8B8_Z1A7R8G8B8:
|
|
case NV097_SET_SURFACE_FORMAT_COLOR_LE_X1A7R8G8B8_O1A7R8G8B8:
|
|
alpha = ((clear_color >> 24) & 0x7F) / 127.0f;
|
|
assert(false); /* Untested */
|
|
break;
|
|
case NV097_SET_SURFACE_FORMAT_COLOR_LE_A8R8G8B8:
|
|
alpha = ((clear_color >> 24) & 0xFF) / 255.0f;
|
|
break;
|
|
default:
|
|
alpha = 1.0f;
|
|
break;
|
|
}
|
|
|
|
glClearColor(red, green, blue, alpha);
|
|
}
|
|
pgraph_update_surface(d, true, write_color, write_zeta);
|
|
|
|
glEnable(GL_SCISSOR_TEST);
|
|
|
|
unsigned int xmin = GET_MASK(pg->regs[NV_PGRAPH_CLEARRECTX],
|
|
NV_PGRAPH_CLEARRECTX_XMIN);
|
|
unsigned int xmax = GET_MASK(pg->regs[NV_PGRAPH_CLEARRECTX],
|
|
NV_PGRAPH_CLEARRECTX_XMAX);
|
|
unsigned int ymin = GET_MASK(pg->regs[NV_PGRAPH_CLEARRECTY],
|
|
NV_PGRAPH_CLEARRECTY_YMIN);
|
|
unsigned int ymax = GET_MASK(pg->regs[NV_PGRAPH_CLEARRECTY],
|
|
NV_PGRAPH_CLEARRECTY_YMAX);
|
|
|
|
unsigned int scissor_x = xmin;
|
|
unsigned int scissor_y = pg->surface_shape.clip_height - ymax - 1;
|
|
|
|
unsigned int scissor_width = xmax - xmin + 1;
|
|
unsigned int scissor_height = ymax - ymin + 1;
|
|
|
|
pgraph_apply_anti_aliasing_factor(pg, &scissor_x, &scissor_y);
|
|
pgraph_apply_anti_aliasing_factor(pg, &scissor_width, &scissor_height);
|
|
|
|
/* FIXME: Should this really be inverted instead of ymin? */
|
|
glScissor(scissor_x, scissor_y, scissor_width, scissor_height);
|
|
|
|
NV2A_DPRINTF("------------------CLEAR 0x%x %d,%d - %d,%d %x---------------\n",
|
|
parameter, xmin, ymin, xmax, ymax, d->pgraph.regs[NV_PGRAPH_COLORCLEARVALUE]);
|
|
|
|
/* Dither */
|
|
/* FIXME: Maybe also disable it here? + GL implementation dependent */
|
|
if (pg->regs[NV_PGRAPH_CONTROL_0] &
|
|
NV_PGRAPH_CONTROL_0_DITHERENABLE) {
|
|
glEnable(GL_DITHER);
|
|
} else {
|
|
glDisable(GL_DITHER);
|
|
}
|
|
|
|
glClear(gl_mask);
|
|
|
|
glDisable(GL_SCISSOR_TEST);
|
|
|
|
pgraph_set_surface_dirty(pg, write_color, write_zeta);
|
|
break;
|
|
}
|
|
|
|
case NV097_SET_CLEAR_RECT_HORIZONTAL:
|
|
pg->regs[NV_PGRAPH_CLEARRECTX] = parameter;
|
|
break;
|
|
case NV097_SET_CLEAR_RECT_VERTICAL:
|
|
pg->regs[NV_PGRAPH_CLEARRECTY] = parameter;
|
|
break;
|
|
|
|
case NV097_SET_SPECULAR_FOG_FACTOR ...
|
|
NV097_SET_SPECULAR_FOG_FACTOR + 4:
|
|
slot = (method - NV097_SET_SPECULAR_FOG_FACTOR) / 4;
|
|
pg->regs[NV_PGRAPH_SPECFOGFACTOR0 + slot*4] = parameter;
|
|
break;
|
|
|
|
case NV097_SET_SHADER_CLIP_PLANE_MODE:
|
|
pg->regs[NV_PGRAPH_SHADERCLIPMODE] = parameter;
|
|
break;
|
|
|
|
case NV097_SET_COMBINER_COLOR_OCW ...
|
|
NV097_SET_COMBINER_COLOR_OCW + 28:
|
|
slot = (method - NV097_SET_COMBINER_COLOR_OCW) / 4;
|
|
pg->regs[NV_PGRAPH_COMBINECOLORO0 + slot*4] = parameter;
|
|
break;
|
|
|
|
case NV097_SET_COMBINER_CONTROL:
|
|
pg->regs[NV_PGRAPH_COMBINECTL] = parameter;
|
|
break;
|
|
|
|
case NV097_SET_SHADOW_ZSLOPE_THRESHOLD:
|
|
pg->regs[NV_PGRAPH_SHADOWZSLOPETHRESHOLD] = parameter;
|
|
assert(parameter == 0x7F800000); /* FIXME: Unimplemented */
|
|
break;
|
|
|
|
case NV097_SET_SHADER_STAGE_PROGRAM:
|
|
pg->regs[NV_PGRAPH_SHADERPROG] = parameter;
|
|
break;
|
|
|
|
case NV097_SET_SHADER_OTHER_STAGE_INPUT:
|
|
pg->regs[NV_PGRAPH_SHADERCTL] = parameter;
|
|
break;
|
|
|
|
case NV097_SET_TRANSFORM_EXECUTION_MODE:
|
|
SET_MASK(pg->regs[NV_PGRAPH_CSV0_D], NV_PGRAPH_CSV0_D_MODE,
|
|
GET_MASK(parameter,
|
|
NV097_SET_TRANSFORM_EXECUTION_MODE_MODE));
|
|
SET_MASK(pg->regs[NV_PGRAPH_CSV0_D], NV_PGRAPH_CSV0_D_RANGE_MODE,
|
|
GET_MASK(parameter,
|
|
NV097_SET_TRANSFORM_EXECUTION_MODE_RANGE_MODE));
|
|
break;
|
|
case NV097_SET_TRANSFORM_PROGRAM_CXT_WRITE_EN:
|
|
pg->enable_vertex_program_write = parameter;
|
|
break;
|
|
case NV097_SET_TRANSFORM_PROGRAM_LOAD:
|
|
assert(parameter < NV2A_MAX_TRANSFORM_PROGRAM_LENGTH);
|
|
SET_MASK(pg->regs[NV_PGRAPH_CHEOPS_OFFSET],
|
|
NV_PGRAPH_CHEOPS_OFFSET_PROG_LD_PTR, parameter);
|
|
break;
|
|
case NV097_SET_TRANSFORM_PROGRAM_START:
|
|
assert(parameter < NV2A_MAX_TRANSFORM_PROGRAM_LENGTH);
|
|
SET_MASK(pg->regs[NV_PGRAPH_CSV0_C],
|
|
NV_PGRAPH_CSV0_C_CHEOPS_PROGRAM_START, parameter);
|
|
break;
|
|
case NV097_SET_TRANSFORM_CONSTANT_LOAD:
|
|
assert(parameter < NV2A_VERTEXSHADER_CONSTANTS);
|
|
SET_MASK(pg->regs[NV_PGRAPH_CHEOPS_OFFSET],
|
|
NV_PGRAPH_CHEOPS_OFFSET_CONST_LD_PTR, parameter);
|
|
NV2A_DPRINTF("load to %d\n", parameter);
|
|
break;
|
|
|
|
default:
|
|
NV2A_GL_DPRINTF(true, " unhandled (0x%02x 0x%08x)",
|
|
object->graphics_class, method);
|
|
break;
|
|
} break; }
|
|
|
|
default:
|
|
NV2A_GL_DPRINTF(true, " unhandled (0x%02x 0x%08x)",
|
|
object->graphics_class, method);
|
|
break;
|
|
|
|
}
|
|
}
|
|
|
|
|
|
static void pgraph_context_switch(NV2AState *d, unsigned int channel_id)
|
|
{
|
|
bool valid;
|
|
valid = d->pgraph.channel_valid && d->pgraph.channel_id == channel_id;
|
|
if (!valid) {
|
|
d->pgraph.trapped_channel_id = channel_id;
|
|
}
|
|
if (!valid) {
|
|
NV2A_DPRINTF("puller needs to switch to ch %d\n", channel_id);
|
|
|
|
qemu_mutex_unlock(&d->pgraph.lock);
|
|
qemu_mutex_lock_iothread();
|
|
d->pgraph.pending_interrupts |= NV_PGRAPH_INTR_CONTEXT_SWITCH;
|
|
update_irq(d);
|
|
|
|
qemu_mutex_lock(&d->pgraph.lock);
|
|
qemu_mutex_unlock_iothread();
|
|
|
|
while (d->pgraph.pending_interrupts & NV_PGRAPH_INTR_CONTEXT_SWITCH) {
|
|
qemu_cond_wait(&d->pgraph.interrupt_cond, &d->pgraph.lock);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void pgraph_wait_fifo_access(NV2AState *d) {
|
|
while (!d->pgraph.fifo_access) {
|
|
qemu_cond_wait(&d->pgraph.fifo_access_cond, &d->pgraph.lock);
|
|
}
|
|
}
|
|
|
|
// static const char* nv2a_method_names[] = {};
|
|
|
|
static void pgraph_method_log(unsigned int subchannel,
|
|
unsigned int graphics_class,
|
|
unsigned int method, uint32_t parameter) {
|
|
static unsigned int last = 0;
|
|
static unsigned int count = 0;
|
|
if (last == 0x1800 && method != last) {
|
|
NV2A_GL_DPRINTF(true, "pgraph method (%d) 0x%x * %d",
|
|
subchannel, last, count);
|
|
}
|
|
if (method != 0x1800) {
|
|
// const char* method_name = NULL;
|
|
// unsigned int nmethod = 0;
|
|
// switch (graphics_class) {
|
|
// case NV_KELVIN_PRIMITIVE:
|
|
// nmethod = method | (0x5c << 16);
|
|
// break;
|
|
// case NV_CONTEXT_SURFACES_2D:
|
|
// nmethod = method | (0x6d << 16);
|
|
// break;
|
|
// default:
|
|
// break;
|
|
// }
|
|
// if (nmethod != 0 && nmethod < ARRAY_SIZE(nv2a_method_names)) {
|
|
// method_name = nv2a_method_names[nmethod];
|
|
// }
|
|
// if (method_name) {
|
|
// NV2A_DPRINTF("pgraph method (%d): %s (0x%x)\n",
|
|
// subchannel, method_name, parameter);
|
|
// } else {
|
|
NV2A_DPRINTF("pgraph method (%d): 0x%x -> 0x%04x (0x%x)\n",
|
|
subchannel, graphics_class, method, parameter);
|
|
// }
|
|
|
|
}
|
|
if (method == last) { count++; }
|
|
else {count = 0; }
|
|
last = method;
|
|
}
|
|
|
|
static void pgraph_allocate_inline_buffer_vertices(PGRAPHState *pg,
|
|
unsigned int attr)
|
|
{
|
|
int i;
|
|
VertexAttribute *attribute = &pg->vertex_attributes[attr];
|
|
|
|
if (attribute->inline_buffer || pg->inline_buffer_length == 0) {
|
|
return;
|
|
}
|
|
|
|
/* Now upload the previous attribute value */
|
|
attribute->inline_buffer = (float*)g_malloc(NV2A_MAX_BATCH_LENGTH
|
|
* sizeof(float) * 4);
|
|
for (i = 0; i < pg->inline_buffer_length; i++) {
|
|
memcpy(&attribute->inline_buffer[i * 4],
|
|
attribute->inline_value,
|
|
sizeof(float) * 4);
|
|
}
|
|
}
|
|
|
|
static void pgraph_finish_inline_buffer_vertex(PGRAPHState *pg)
|
|
{
|
|
int i;
|
|
|
|
assert(pg->inline_buffer_length < NV2A_MAX_BATCH_LENGTH);
|
|
|
|
for (i = 0; i < NV2A_VERTEXSHADER_ATTRIBUTES; i++) {
|
|
VertexAttribute *attribute = &pg->vertex_attributes[i];
|
|
if (attribute->inline_buffer) {
|
|
memcpy(&attribute->inline_buffer[
|
|
pg->inline_buffer_length * 4],
|
|
attribute->inline_value,
|
|
sizeof(float) * 4);
|
|
}
|
|
}
|
|
|
|
pg->inline_buffer_length++;
|
|
}
|
|
|
|
void pgraph_init(NV2AState *d)
|
|
{
|
|
int i;
|
|
|
|
PGRAPHState *pg = &d->pgraph;
|
|
|
|
qemu_mutex_init(&pg->lock);
|
|
qemu_cond_init(&pg->interrupt_cond);
|
|
qemu_cond_init(&pg->fifo_access_cond);
|
|
qemu_cond_init(&pg->flip_3d);
|
|
|
|
/* fire up opengl */
|
|
|
|
pg->gl_context = glo_context_create();
|
|
assert(pg->gl_context);
|
|
|
|
#ifdef DEBUG_NV2A_GL
|
|
gl_debug_initialize();
|
|
#endif
|
|
|
|
/* DXT textures */
|
|
assert(glo_check_extension("GL_EXT_texture_compression_s3tc"));
|
|
/* Internal RGB565 texture format */
|
|
assert(glo_check_extension("GL_ARB_ES2_compatibility"));
|
|
|
|
GLint max_vertex_attributes;
|
|
glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &max_vertex_attributes);
|
|
assert(max_vertex_attributes >= NV2A_VERTEXSHADER_ATTRIBUTES);
|
|
|
|
|
|
glGenFramebuffers(1, &pg->gl_framebuffer);
|
|
glBindFramebuffer(GL_FRAMEBUFFER, pg->gl_framebuffer);
|
|
|
|
/* need a valid framebuffer to start with */
|
|
glGenTextures(1, &pg->gl_color_buffer);
|
|
glBindTexture(GL_TEXTURE_2D, pg->gl_color_buffer);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 640, 480,
|
|
0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
|
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
|
GL_TEXTURE_2D, pg->gl_color_buffer, 0);
|
|
|
|
assert(glCheckFramebufferStatus(GL_FRAMEBUFFER)
|
|
== GL_FRAMEBUFFER_COMPLETE);
|
|
|
|
//glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
|
|
|
|
pg->texture_cache = g_lru_cache_new_full(
|
|
0,
|
|
NULL,
|
|
texture_key_destroy,
|
|
0,
|
|
NULL,
|
|
texture_binding_destroy,
|
|
texture_key_hash,
|
|
texture_key_equal,
|
|
texture_key_retrieve,
|
|
NULL,
|
|
NULL
|
|
);
|
|
|
|
g_lru_cache_set_max_size(pg->texture_cache, 512);
|
|
|
|
pg->shader_cache = g_hash_table_new(shader_hash, shader_equal);
|
|
|
|
|
|
for (i=0; i<NV2A_VERTEXSHADER_ATTRIBUTES; i++) {
|
|
glGenBuffers(1, &pg->vertex_attributes[i].gl_converted_buffer);
|
|
glGenBuffers(1, &pg->vertex_attributes[i].gl_inline_buffer);
|
|
}
|
|
glGenBuffers(1, &pg->gl_inline_array_buffer);
|
|
glGenBuffers(1, &pg->gl_element_buffer);
|
|
|
|
glGenBuffers(1, &pg->gl_memory_buffer);
|
|
glBindBuffer(GL_ARRAY_BUFFER, pg->gl_memory_buffer);
|
|
glBufferData(GL_ARRAY_BUFFER,
|
|
memory_region_size(d->vram),
|
|
NULL,
|
|
GL_DYNAMIC_DRAW);
|
|
|
|
glGenVertexArrays(1, &pg->gl_vertex_array);
|
|
glBindVertexArray(pg->gl_vertex_array);
|
|
|
|
assert(glGetError() == GL_NO_ERROR);
|
|
|
|
glo_set_current(NULL);
|
|
}
|
|
|
|
void pgraph_destroy(PGRAPHState *pg)
|
|
{
|
|
qemu_mutex_destroy(&pg->lock);
|
|
qemu_cond_destroy(&pg->interrupt_cond);
|
|
qemu_cond_destroy(&pg->fifo_access_cond);
|
|
qemu_cond_destroy(&pg->flip_3d);
|
|
|
|
glo_set_current(pg->gl_context);
|
|
|
|
if (pg->gl_color_buffer) {
|
|
glDeleteTextures(1, &pg->gl_color_buffer);
|
|
}
|
|
if (pg->gl_zeta_buffer) {
|
|
glDeleteTextures(1, &pg->gl_zeta_buffer);
|
|
}
|
|
glDeleteFramebuffers(1, &pg->gl_framebuffer);
|
|
|
|
// TODO: clear out shader cached
|
|
// TODO: clear out texture cache
|
|
|
|
glo_set_current(NULL);
|
|
|
|
glo_context_destroy(pg->gl_context);
|
|
}
|
|
|
|
static void pgraph_shader_update_constants(PGRAPHState *pg,
|
|
ShaderBinding *binding,
|
|
bool binding_changed,
|
|
bool vertex_program,
|
|
bool fixed_function)
|
|
{
|
|
int i, j;
|
|
|
|
/* update combiner constants */
|
|
for (i = 0; i<= 8; i++) {
|
|
uint32_t constant[2];
|
|
if (i == 8) {
|
|
/* final combiner */
|
|
constant[0] = pg->regs[NV_PGRAPH_SPECFOGFACTOR0];
|
|
constant[1] = pg->regs[NV_PGRAPH_SPECFOGFACTOR1];
|
|
} else {
|
|
constant[0] = pg->regs[NV_PGRAPH_COMBINEFACTOR0 + i * 4];
|
|
constant[1] = pg->regs[NV_PGRAPH_COMBINEFACTOR1 + i * 4];
|
|
}
|
|
|
|
for (j = 0; j < 2; j++) {
|
|
GLint loc = binding->psh_constant_loc[i][j];
|
|
if (loc != -1) {
|
|
float value[4];
|
|
value[0] = (float) ((constant[j] >> 16) & 0xFF) / 255.0f;
|
|
value[1] = (float) ((constant[j] >> 8) & 0xFF) / 255.0f;
|
|
value[2] = (float) (constant[j] & 0xFF) / 255.0f;
|
|
value[3] = (float) ((constant[j] >> 24) & 0xFF) / 255.0f;
|
|
|
|
glUniform4fv(loc, 1, value);
|
|
}
|
|
}
|
|
}
|
|
if (binding->alpha_ref_loc != -1) {
|
|
float alpha_ref = GET_MASK(pg->regs[NV_PGRAPH_CONTROL_0],
|
|
NV_PGRAPH_CONTROL_0_ALPHAREF) / 255.0;
|
|
glUniform1f(binding->alpha_ref_loc, alpha_ref);
|
|
}
|
|
|
|
|
|
/* For each texture stage */
|
|
for (i = 0; i < NV2A_MAX_TEXTURES; i++) {
|
|
// char name[32];
|
|
GLint loc;
|
|
|
|
/* Bump luminance only during stages 1 - 3 */
|
|
if (i > 0) {
|
|
loc = binding->bump_mat_loc[i];
|
|
if (loc != -1) {
|
|
glUniformMatrix2fv(loc, 1, GL_FALSE, pg->bump_env_matrix[i - 1]);
|
|
}
|
|
loc = binding->bump_scale_loc[i];
|
|
if (loc != -1) {
|
|
glUniform1f(loc, *(float*)&pg->regs[
|
|
NV_PGRAPH_BUMPSCALE1 + (i - 1) * 4]);
|
|
}
|
|
loc = binding->bump_offset_loc[i];
|
|
if (loc != -1) {
|
|
glUniform1f(loc, *(float*)&pg->regs[
|
|
NV_PGRAPH_BUMPOFFSET1 + (i - 1) * 4]);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
if (binding->fog_color_loc != -1) {
|
|
uint32_t fog_color = pg->regs[NV_PGRAPH_FOGCOLOR];
|
|
glUniform4f(binding->fog_color_loc,
|
|
GET_MASK(fog_color, NV_PGRAPH_FOGCOLOR_RED) / 255.0,
|
|
GET_MASK(fog_color, NV_PGRAPH_FOGCOLOR_GREEN) / 255.0,
|
|
GET_MASK(fog_color, NV_PGRAPH_FOGCOLOR_BLUE) / 255.0,
|
|
GET_MASK(fog_color, NV_PGRAPH_FOGCOLOR_ALPHA) / 255.0);
|
|
}
|
|
if (binding->fog_param_loc[0] != -1) {
|
|
glUniform1f(binding->fog_param_loc[0],
|
|
*(float*)&pg->regs[NV_PGRAPH_FOGPARAM0]);
|
|
}
|
|
if (binding->fog_param_loc[1] != -1) {
|
|
glUniform1f(binding->fog_param_loc[1],
|
|
*(float*)&pg->regs[NV_PGRAPH_FOGPARAM1]);
|
|
}
|
|
|
|
|
|
float zclip_max = *(float*)&pg->regs[NV_PGRAPH_ZCLIPMAX];
|
|
float zclip_min = *(float*)&pg->regs[NV_PGRAPH_ZCLIPMIN];
|
|
|
|
if (fixed_function) {
|
|
/* update lighting constants */
|
|
struct {
|
|
uint32_t* v;
|
|
bool* dirty;
|
|
GLint* locs;
|
|
size_t len;
|
|
} lighting_arrays[] = {
|
|
{&pg->ltctxa[0][0], &pg->ltctxa_dirty[0], binding->ltctxa_loc, NV2A_LTCTXA_COUNT},
|
|
{&pg->ltctxb[0][0], &pg->ltctxb_dirty[0], binding->ltctxb_loc, NV2A_LTCTXB_COUNT},
|
|
{&pg->ltc1[0][0], &pg->ltc1_dirty[0], binding->ltc1_loc, NV2A_LTC1_COUNT},
|
|
};
|
|
|
|
for (i=0; i<ARRAY_SIZE(lighting_arrays); i++) {
|
|
uint32_t *lighting_v = lighting_arrays[i].v;
|
|
bool *lighting_dirty = lighting_arrays[i].dirty;
|
|
GLint *lighting_locs = lighting_arrays[i].locs;
|
|
size_t lighting_len = lighting_arrays[i].len;
|
|
for (j=0; j<lighting_len; j++) {
|
|
if (!lighting_dirty[j] && !binding_changed) continue;
|
|
GLint loc = lighting_locs[j];
|
|
if (loc != -1) {
|
|
glUniform4fv(loc, 1, (const GLfloat*)&lighting_v[j*4]);
|
|
}
|
|
lighting_dirty[j] = false;
|
|
}
|
|
}
|
|
|
|
|
|
for (i = 0; i < NV2A_MAX_LIGHTS; i++) {
|
|
GLint loc;
|
|
loc = binding->light_infinite_half_vector_loc[i];
|
|
if (loc != -1) {
|
|
glUniform3fv(loc, 1, pg->light_infinite_half_vector[i]);
|
|
}
|
|
loc = binding->light_infinite_direction_loc[i];
|
|
if (loc != -1) {
|
|
glUniform3fv(loc, 1, pg->light_infinite_direction[i]);
|
|
}
|
|
|
|
loc = binding->light_local_position_loc[i];
|
|
if (loc != -1) {
|
|
glUniform3fv(loc, 1, pg->light_local_position[i]);
|
|
}
|
|
loc = binding->light_local_attenuation_loc[i];
|
|
if (loc != -1) {
|
|
glUniform3fv(loc, 1, pg->light_local_attenuation[i]);
|
|
}
|
|
}
|
|
|
|
/* estimate the viewport by assuming it matches the surface ... */
|
|
//FIXME: Get surface dimensions?
|
|
float m11 = 0.5 * pg->surface_shape.clip_width;
|
|
float m22 = -0.5 * pg->surface_shape.clip_height;
|
|
float m33 = zclip_max - zclip_min;
|
|
//float m41 = m11;
|
|
//float m42 = -m22;
|
|
float m43 = zclip_min;
|
|
//float m44 = 1.0;
|
|
|
|
if (m33 == 0.0) {
|
|
m33 = 1.0;
|
|
}
|
|
float invViewport[16] = {
|
|
1.0/m11, 0, 0, 0,
|
|
0, 1.0/m22, 0, 0,
|
|
0, 0, 1.0/m33, 0,
|
|
-1.0, 1.0, -m43/m33, 1.0
|
|
};
|
|
|
|
if (binding->inv_viewport_loc != -1) {
|
|
glUniformMatrix4fv(binding->inv_viewport_loc,
|
|
1, GL_FALSE, &invViewport[0]);
|
|
}
|
|
|
|
}
|
|
|
|
/* update vertex program constants */
|
|
for (i=0; i<NV2A_VERTEXSHADER_CONSTANTS; i++) {
|
|
if (!pg->vsh_constants_dirty[i] && !binding_changed) continue;
|
|
|
|
GLint loc = binding->vsh_constant_loc[i];
|
|
//assert(loc != -1);
|
|
if (loc != -1) {
|
|
glUniform4fv(loc, 1, (const GLfloat*)pg->vsh_constants[i]);
|
|
}
|
|
pg->vsh_constants_dirty[i] = false;
|
|
}
|
|
|
|
if (binding->surface_size_loc != -1) {
|
|
glUniform2f(binding->surface_size_loc, pg->surface_shape.clip_width,
|
|
pg->surface_shape.clip_height);
|
|
}
|
|
|
|
if (binding->clip_range_loc != -1) {
|
|
glUniform2f(binding->clip_range_loc, zclip_min, zclip_max);
|
|
}
|
|
|
|
}
|
|
|
|
static void pgraph_bind_shaders(PGRAPHState *pg)
|
|
{
|
|
int i, j;
|
|
|
|
bool vertex_program = GET_MASK(pg->regs[NV_PGRAPH_CSV0_D],
|
|
NV_PGRAPH_CSV0_D_MODE) == 2;
|
|
|
|
bool fixed_function = GET_MASK(pg->regs[NV_PGRAPH_CSV0_D],
|
|
NV_PGRAPH_CSV0_D_MODE) == 0;
|
|
|
|
int program_start = GET_MASK(pg->regs[NV_PGRAPH_CSV0_C],
|
|
NV_PGRAPH_CSV0_C_CHEOPS_PROGRAM_START);
|
|
|
|
NV2A_GL_DGROUP_BEGIN("%s (VP: %s FFP: %s)", __func__,
|
|
vertex_program ? "yes" : "no",
|
|
fixed_function ? "yes" : "no");
|
|
|
|
ShaderBinding* old_binding = pg->shader_binding;
|
|
|
|
ShaderState state = {
|
|
.psh = (PshState){
|
|
/* register combier stuff */
|
|
.combiner_control = pg->regs[NV_PGRAPH_COMBINECTL],
|
|
.shader_stage_program = pg->regs[NV_PGRAPH_SHADERPROG],
|
|
.other_stage_input = pg->regs[NV_PGRAPH_SHADERCTL],
|
|
.final_inputs_0 = pg->regs[NV_PGRAPH_COMBINESPECFOG0],
|
|
.final_inputs_1 = pg->regs[NV_PGRAPH_COMBINESPECFOG1],
|
|
|
|
.alpha_test = pg->regs[NV_PGRAPH_CONTROL_0]
|
|
& NV_PGRAPH_CONTROL_0_ALPHATESTENABLE,
|
|
.alpha_func = (enum PshAlphaFunc)GET_MASK(pg->regs[NV_PGRAPH_CONTROL_0],
|
|
NV_PGRAPH_CONTROL_0_ALPHAFUNC),
|
|
},
|
|
|
|
/* fixed function stuff */
|
|
.skinning = (enum VshSkinning)GET_MASK(pg->regs[NV_PGRAPH_CSV0_D],
|
|
NV_PGRAPH_CSV0_D_SKIN),
|
|
.lighting = GET_MASK(pg->regs[NV_PGRAPH_CSV0_C],
|
|
NV_PGRAPH_CSV0_C_LIGHTING),
|
|
.normalization = pg->regs[NV_PGRAPH_CSV0_C]
|
|
& NV_PGRAPH_CSV0_C_NORMALIZATION_ENABLE,
|
|
|
|
.fixed_function = fixed_function,
|
|
|
|
/* vertex program stuff */
|
|
.vertex_program = vertex_program,
|
|
.z_perspective = pg->regs[NV_PGRAPH_CONTROL_0]
|
|
& NV_PGRAPH_CONTROL_0_Z_PERSPECTIVE_ENABLE,
|
|
|
|
/* geometry shader stuff */
|
|
.primitive_mode = (enum ShaderPrimitiveMode)pg->primitive_mode,
|
|
.polygon_front_mode = (enum ShaderPolygonMode)GET_MASK(pg->regs[NV_PGRAPH_SETUPRASTER],
|
|
NV_PGRAPH_SETUPRASTER_FRONTFACEMODE),
|
|
.polygon_back_mode = (enum ShaderPolygonMode)GET_MASK(pg->regs[NV_PGRAPH_SETUPRASTER],
|
|
NV_PGRAPH_SETUPRASTER_BACKFACEMODE),
|
|
};
|
|
|
|
state.program_length = 0;
|
|
memset(state.program_data, 0, sizeof(state.program_data));
|
|
|
|
if (vertex_program) {
|
|
// copy in vertex program tokens
|
|
for (i = program_start; i < NV2A_MAX_TRANSFORM_PROGRAM_LENGTH; i++) {
|
|
uint32_t *cur_token = (uint32_t*)&pg->program_data[i];
|
|
memcpy(&state.program_data[state.program_length],
|
|
cur_token,
|
|
VSH_TOKEN_SIZE * sizeof(uint32_t));
|
|
state.program_length++;
|
|
|
|
if (vsh_get_field(cur_token, FLD_FINAL)) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Texgen */
|
|
for (i = 0; i < 4; i++) {
|
|
unsigned int reg = (i < 2) ? NV_PGRAPH_CSV1_A : NV_PGRAPH_CSV1_B;
|
|
for (j = 0; j < 4; j++) {
|
|
unsigned int masks[] = {
|
|
(i % 2) ? NV_PGRAPH_CSV1_A_T1_S : NV_PGRAPH_CSV1_A_T0_S,
|
|
(i % 2) ? NV_PGRAPH_CSV1_A_T1_T : NV_PGRAPH_CSV1_A_T0_T,
|
|
(i % 2) ? NV_PGRAPH_CSV1_A_T1_R : NV_PGRAPH_CSV1_A_T0_R,
|
|
(i % 2) ? NV_PGRAPH_CSV1_A_T1_Q : NV_PGRAPH_CSV1_A_T0_Q
|
|
};
|
|
state.texgen[i][j] = (enum VshTexgen)GET_MASK(pg->regs[reg], masks[j]);
|
|
}
|
|
}
|
|
|
|
/* Fog */
|
|
state.fog_enable = pg->regs[NV_PGRAPH_CONTROL_3]
|
|
& NV_PGRAPH_CONTROL_3_FOGENABLE;
|
|
if (state.fog_enable) {
|
|
/*FIXME: Use CSV0_D? */
|
|
state.fog_mode = (enum VshFogMode)GET_MASK(pg->regs[NV_PGRAPH_CONTROL_3],
|
|
NV_PGRAPH_CONTROL_3_FOG_MODE);
|
|
state.foggen = (enum VshFoggen)GET_MASK(pg->regs[NV_PGRAPH_CSV0_D],
|
|
NV_PGRAPH_CSV0_D_FOGGENMODE);
|
|
} else {
|
|
/* FIXME: Do we still pass the fogmode? */
|
|
state.fog_mode = (enum VshFogMode)0;
|
|
state.foggen = (enum VshFoggen)0;
|
|
}
|
|
|
|
/* Texture matrices */
|
|
for (i = 0; i < 4; i++) {
|
|
state.texture_matrix_enable[i] = pg->texture_matrix_enable[i];
|
|
}
|
|
|
|
/* Lighting */
|
|
if (state.lighting) {
|
|
for (i = 0; i < NV2A_MAX_LIGHTS; i++) {
|
|
state.light[i] = (enum VshLight)GET_MASK(pg->regs[NV_PGRAPH_CSV0_D],
|
|
NV_PGRAPH_CSV0_D_LIGHT0 << (i * 2));
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < 8; i++) {
|
|
state.psh.rgb_inputs[i] = pg->regs[NV_PGRAPH_COMBINECOLORI0 + i * 4];
|
|
state.psh.rgb_outputs[i] = pg->regs[NV_PGRAPH_COMBINECOLORO0 + i * 4];
|
|
state.psh.alpha_inputs[i] = pg->regs[NV_PGRAPH_COMBINEALPHAI0 + i * 4];
|
|
state.psh.alpha_outputs[i] = pg->regs[NV_PGRAPH_COMBINEALPHAO0 + i * 4];
|
|
//constant_0[i] = pg->regs[NV_PGRAPH_COMBINEFACTOR0 + i * 4];
|
|
//constant_1[i] = pg->regs[NV_PGRAPH_COMBINEFACTOR1 + i * 4];
|
|
}
|
|
|
|
for (i = 0; i < 4; i++) {
|
|
state.psh.rect_tex[i] = false;
|
|
bool enabled = pg->regs[NV_PGRAPH_TEXCTL0_0 + i*4]
|
|
& NV_PGRAPH_TEXCTL0_0_ENABLE;
|
|
unsigned int color_format =
|
|
GET_MASK(pg->regs[NV_PGRAPH_TEXFMT0 + i*4],
|
|
NV_PGRAPH_TEXFMT0_COLOR);
|
|
|
|
if (enabled && kelvin_color_format_map[color_format].linear) {
|
|
state.psh.rect_tex[i] = true;
|
|
}
|
|
|
|
for (j = 0; j < 4; j++) {
|
|
state.psh.compare_mode[i][j] =
|
|
(pg->regs[NV_PGRAPH_SHADERCLIPMODE] >> (4 * i + j)) & 1;
|
|
}
|
|
state.psh.alphakill[i] = pg->regs[NV_PGRAPH_TEXCTL0_0 + i*4]
|
|
& NV_PGRAPH_TEXCTL0_0_ALPHAKILLEN;
|
|
}
|
|
|
|
ShaderBinding* cached_shader = (ShaderBinding*)g_hash_table_lookup(pg->shader_cache, &state);
|
|
if (cached_shader) {
|
|
pg->shader_binding = cached_shader;
|
|
} else {
|
|
pg->shader_binding = generate_shaders(state);
|
|
|
|
/* cache it */
|
|
ShaderState *cache_state = (ShaderState *)g_malloc(sizeof(*cache_state));
|
|
memcpy(cache_state, &state, sizeof(*cache_state));
|
|
g_hash_table_insert(pg->shader_cache, cache_state,
|
|
(gpointer)pg->shader_binding);
|
|
}
|
|
|
|
bool binding_changed = (pg->shader_binding != old_binding);
|
|
|
|
glUseProgram(pg->shader_binding->gl_program);
|
|
|
|
pgraph_shader_update_constants(pg, pg->shader_binding, binding_changed,
|
|
vertex_program, fixed_function);
|
|
|
|
NV2A_GL_DGROUP_END();
|
|
}
|
|
|
|
static bool pgraph_framebuffer_dirty(PGRAPHState *pg)
|
|
{
|
|
bool shape_changed = memcmp(&pg->surface_shape, &pg->last_surface_shape,
|
|
sizeof(SurfaceShape)) != 0;
|
|
if (!shape_changed || (!pg->surface_shape.color_format
|
|
&& !pg->surface_shape.zeta_format)) {
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static bool pgraph_color_write_enabled(PGRAPHState *pg)
|
|
{
|
|
return pg->regs[NV_PGRAPH_CONTROL_0] & (
|
|
NV_PGRAPH_CONTROL_0_ALPHA_WRITE_ENABLE
|
|
| NV_PGRAPH_CONTROL_0_RED_WRITE_ENABLE
|
|
| NV_PGRAPH_CONTROL_0_GREEN_WRITE_ENABLE
|
|
| NV_PGRAPH_CONTROL_0_BLUE_WRITE_ENABLE);
|
|
}
|
|
|
|
static bool pgraph_zeta_write_enabled(PGRAPHState *pg)
|
|
{
|
|
return pg->regs[NV_PGRAPH_CONTROL_0] & (
|
|
NV_PGRAPH_CONTROL_0_ZWRITEENABLE
|
|
| NV_PGRAPH_CONTROL_0_STENCIL_WRITE_ENABLE);
|
|
}
|
|
|
|
static void pgraph_set_surface_dirty(PGRAPHState *pg, bool color, bool zeta)
|
|
{
|
|
NV2A_DPRINTF("pgraph_set_surface_dirty(%d, %d) -- %d %d\n",
|
|
color, zeta,
|
|
pgraph_color_write_enabled(pg), pgraph_zeta_write_enabled(pg));
|
|
/* FIXME: Does this apply to CLEARs too? */
|
|
color = color && pgraph_color_write_enabled(pg);
|
|
zeta = zeta && pgraph_zeta_write_enabled(pg);
|
|
pg->surface_color.draw_dirty |= color;
|
|
pg->surface_zeta.draw_dirty |= zeta;
|
|
}
|
|
|
|
static void pgraph_update_surface_part(NV2AState *d, bool upload, bool color) {
|
|
PGRAPHState *pg = &d->pgraph;
|
|
|
|
unsigned int width, height;
|
|
pgraph_get_surface_dimensions(pg, &width, &height);
|
|
pgraph_apply_anti_aliasing_factor(pg, &width, &height);
|
|
|
|
Surface *surface;
|
|
hwaddr dma_address;
|
|
GLuint *gl_buffer;
|
|
unsigned int bytes_per_pixel;
|
|
GLenum gl_internal_format, gl_format, gl_type, gl_attachment;
|
|
|
|
if (color) {
|
|
surface = &pg->surface_color;
|
|
dma_address = pg->dma_color;
|
|
gl_buffer = &pg->gl_color_buffer;
|
|
|
|
assert(pg->surface_shape.color_format != 0);
|
|
assert(pg->surface_shape.color_format
|
|
< ARRAY_SIZE(kelvin_surface_color_format_map));
|
|
SurfaceColorFormatInfo f =
|
|
kelvin_surface_color_format_map[pg->surface_shape.color_format];
|
|
if (f.bytes_per_pixel == 0) {
|
|
fprintf(stderr, "nv2a: unimplemented color surface format 0x%x\n",
|
|
pg->surface_shape.color_format);
|
|
abort();
|
|
}
|
|
|
|
bytes_per_pixel = f.bytes_per_pixel;
|
|
gl_internal_format = f.gl_internal_format;
|
|
gl_format = f.gl_format;
|
|
gl_type = f.gl_type;
|
|
gl_attachment = GL_COLOR_ATTACHMENT0;
|
|
|
|
} else {
|
|
surface = &pg->surface_zeta;
|
|
dma_address = pg->dma_zeta;
|
|
gl_buffer = &pg->gl_zeta_buffer;
|
|
|
|
assert(pg->surface_shape.zeta_format != 0);
|
|
switch (pg->surface_shape.zeta_format) {
|
|
case NV097_SET_SURFACE_FORMAT_ZETA_Z16:
|
|
bytes_per_pixel = 2;
|
|
gl_format = GL_DEPTH_COMPONENT;
|
|
gl_attachment = GL_DEPTH_ATTACHMENT;
|
|
if (pg->surface_shape.z_format) {
|
|
gl_type = GL_HALF_FLOAT;
|
|
gl_internal_format = GL_DEPTH_COMPONENT32F;
|
|
} else {
|
|
gl_type = GL_UNSIGNED_SHORT;
|
|
gl_internal_format = GL_DEPTH_COMPONENT16;
|
|
}
|
|
break;
|
|
case NV097_SET_SURFACE_FORMAT_ZETA_Z24S8:
|
|
bytes_per_pixel = 4;
|
|
gl_format = GL_DEPTH_STENCIL;
|
|
gl_attachment = GL_DEPTH_STENCIL_ATTACHMENT;
|
|
if (pg->surface_shape.z_format) {
|
|
assert(false);
|
|
gl_type = GL_FLOAT_32_UNSIGNED_INT_24_8_REV;
|
|
gl_internal_format = GL_DEPTH32F_STENCIL8;
|
|
} else {
|
|
gl_type = GL_UNSIGNED_INT_24_8;
|
|
gl_internal_format = GL_DEPTH24_STENCIL8;
|
|
}
|
|
break;
|
|
default:
|
|
assert(false);
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
DMAObject dma = nv_dma_load(d, dma_address);
|
|
/* There's a bunch of bugs that could cause us to hit this function
|
|
* at the wrong time and get a invalid dma object.
|
|
* Check that it's sane. */
|
|
assert(dma.dma_class == NV_DMA_IN_MEMORY_CLASS);
|
|
|
|
assert(dma.address + surface->offset != 0);
|
|
assert(surface->offset <= dma.limit);
|
|
assert(surface->offset + surface->pitch * height <= dma.limit + 1);
|
|
|
|
hwaddr data_len;
|
|
uint8_t *data = (uint8_t*)nv_dma_map(d, dma_address, &data_len);
|
|
|
|
/* TODO */
|
|
// assert(pg->surface_clip_x == 0 && pg->surface_clip_y == 0);
|
|
|
|
bool swizzle = (pg->surface_type == NV097_SET_SURFACE_FORMAT_TYPE_SWIZZLE);
|
|
|
|
uint8_t *buf = data + surface->offset;
|
|
if (swizzle) {
|
|
buf = (uint8_t*)g_malloc(height * surface->pitch);
|
|
}
|
|
|
|
bool dirty = surface->buffer_dirty;
|
|
if (color) {
|
|
// dirty |= 1;
|
|
dirty |= memory_region_test_and_clear_dirty(d->vram,
|
|
dma.address + surface->offset,
|
|
surface->pitch * height,
|
|
DIRTY_MEMORY_NV2A);
|
|
}
|
|
if (upload && dirty) {
|
|
/* surface modified (or moved) by the cpu.
|
|
* copy it into the opengl renderbuffer */
|
|
assert(!surface->draw_dirty);
|
|
|
|
assert(surface->pitch % bytes_per_pixel == 0);
|
|
|
|
if (swizzle) {
|
|
unswizzle_rect(data + surface->offset,
|
|
width, height,
|
|
buf,
|
|
surface->pitch,
|
|
bytes_per_pixel);
|
|
}
|
|
|
|
if (!color) {
|
|
/* need to clear the depth_stencil and depth attachment for zeta */
|
|
glFramebufferTexture2D(GL_FRAMEBUFFER,
|
|
GL_DEPTH_ATTACHMENT,
|
|
GL_TEXTURE_2D,
|
|
0, 0);
|
|
glFramebufferTexture2D(GL_FRAMEBUFFER,
|
|
GL_DEPTH_STENCIL_ATTACHMENT,
|
|
GL_TEXTURE_2D,
|
|
0, 0);
|
|
}
|
|
|
|
glFramebufferTexture2D(GL_FRAMEBUFFER,
|
|
gl_attachment,
|
|
GL_TEXTURE_2D,
|
|
0, 0);
|
|
|
|
if (*gl_buffer) {
|
|
glDeleteTextures(1, gl_buffer);
|
|
*gl_buffer = 0;
|
|
}
|
|
|
|
glGenTextures(1, gl_buffer);
|
|
glBindTexture(GL_TEXTURE_2D, *gl_buffer);
|
|
|
|
/* This is VRAM so we can't do this inplace! */
|
|
uint8_t *flipped_buf = (uint8_t*)g_malloc(width * height * bytes_per_pixel);
|
|
unsigned int irow;
|
|
for (irow = 0; irow < height; irow++) {
|
|
memcpy(&flipped_buf[width * (height - irow - 1)
|
|
* bytes_per_pixel],
|
|
&buf[surface->pitch * irow],
|
|
width * bytes_per_pixel);
|
|
}
|
|
|
|
glTexImage2D(GL_TEXTURE_2D, 0, gl_internal_format,
|
|
width, height, 0,
|
|
gl_format, gl_type,
|
|
flipped_buf);
|
|
|
|
g_free(flipped_buf);
|
|
|
|
glFramebufferTexture2D(GL_FRAMEBUFFER,
|
|
gl_attachment,
|
|
GL_TEXTURE_2D,
|
|
*gl_buffer, 0);
|
|
|
|
assert(glCheckFramebufferStatus(GL_FRAMEBUFFER)
|
|
== GL_FRAMEBUFFER_COMPLETE);
|
|
|
|
if (color) {
|
|
pgraph_update_memory_buffer(d, dma.address + surface->offset,
|
|
surface->pitch * height, true);
|
|
}
|
|
surface->buffer_dirty = false;
|
|
|
|
#ifdef DEBUG_NV2A
|
|
uint8_t *out = data + surface->offset + 64;
|
|
NV2A_DPRINTF("upload_surface %s 0x%" HWADDR_PRIx " - 0x%" HWADDR_PRIx ", "
|
|
"(0x%" HWADDR_PRIx " - 0x%" HWADDR_PRIx ", "
|
|
"%d %d, %d %d, %d) - %x %x %x %x\n",
|
|
color ? "color" : "zeta",
|
|
dma.address, dma.address + dma.limit,
|
|
dma.address + surface->offset,
|
|
dma.address + surface->pitch * height,
|
|
pg->surface_shape.clip_x, pg->surface_shape.clip_y,
|
|
pg->surface_shape.clip_width,
|
|
pg->surface_shape.clip_height,
|
|
surface->pitch,
|
|
out[0], out[1], out[2], out[3]);
|
|
#endif
|
|
}
|
|
|
|
if (!upload && surface->draw_dirty) {
|
|
/* read the opengl framebuffer into the surface */
|
|
glo_readpixels(gl_format, gl_type,
|
|
bytes_per_pixel, surface->pitch,
|
|
width, height,
|
|
buf);
|
|
assert(glGetError() == GL_NO_ERROR);
|
|
|
|
if (swizzle) {
|
|
swizzle_rect(buf,
|
|
width, height,
|
|
data + surface->offset,
|
|
surface->pitch,
|
|
bytes_per_pixel);
|
|
}
|
|
|
|
memory_region_set_client_dirty(d->vram,
|
|
dma.address + surface->offset,
|
|
surface->pitch * height,
|
|
DIRTY_MEMORY_VGA);
|
|
|
|
if (color) {
|
|
pgraph_update_memory_buffer(d, dma.address + surface->offset,
|
|
surface->pitch * height, true);
|
|
}
|
|
|
|
surface->draw_dirty = false;
|
|
surface->write_enabled_cache = false;
|
|
|
|
#ifdef DEBUG_NV2A
|
|
uint8_t *out = data + surface->offset + 64;
|
|
NV2A_DPRINTF("read_surface %s 0x%" HWADDR_PRIx " - 0x%" HWADDR_PRIx ", "
|
|
"(0x%" HWADDR_PRIx " - 0x%" HWADDR_PRIx ", "
|
|
"%d %d, %d %d, %d) - %x %x %x %x\n",
|
|
color ? "color" : "zeta",
|
|
dma.address, dma.address + dma.limit,
|
|
dma.address + surface->offset,
|
|
dma.address + surface->pitch * pg->surface_shape.clip_height,
|
|
pg->surface_shape.clip_x, pg->surface_shape.clip_y,
|
|
pg->surface_shape.clip_width, pg->surface_shape.clip_height,
|
|
surface->pitch,
|
|
out[0], out[1], out[2], out[3]);
|
|
#endif
|
|
}
|
|
|
|
if (swizzle) {
|
|
g_free(buf);
|
|
}
|
|
}
|
|
|
|
static void pgraph_update_surface(NV2AState *d, bool upload,
|
|
bool color_write, bool zeta_write)
|
|
{
|
|
PGRAPHState *pg = &d->pgraph;
|
|
|
|
pg->surface_shape.z_format = GET_MASK(pg->regs[NV_PGRAPH_SETUPRASTER],
|
|
NV_PGRAPH_SETUPRASTER_Z_FORMAT);
|
|
|
|
/* FIXME: Does this apply to CLEARs too? */
|
|
color_write = color_write && pgraph_color_write_enabled(pg);
|
|
zeta_write = zeta_write && pgraph_zeta_write_enabled(pg);
|
|
|
|
if (upload && pgraph_framebuffer_dirty(pg)) {
|
|
assert(!pg->surface_color.draw_dirty);
|
|
assert(!pg->surface_zeta.draw_dirty);
|
|
|
|
pg->surface_color.buffer_dirty = true;
|
|
pg->surface_zeta.buffer_dirty = true;
|
|
|
|
glFramebufferTexture2D(GL_FRAMEBUFFER,
|
|
GL_COLOR_ATTACHMENT0,
|
|
GL_TEXTURE_2D,
|
|
0, 0);
|
|
|
|
if (pg->gl_color_buffer) {
|
|
glDeleteTextures(1, &pg->gl_color_buffer);
|
|
pg->gl_color_buffer = 0;
|
|
}
|
|
|
|
glFramebufferTexture2D(GL_FRAMEBUFFER,
|
|
GL_DEPTH_ATTACHMENT,
|
|
GL_TEXTURE_2D,
|
|
0, 0);
|
|
glFramebufferTexture2D(GL_FRAMEBUFFER,
|
|
GL_DEPTH_STENCIL_ATTACHMENT,
|
|
GL_TEXTURE_2D,
|
|
0, 0);
|
|
|
|
if (pg->gl_zeta_buffer) {
|
|
glDeleteTextures(1, &pg->gl_zeta_buffer);
|
|
pg->gl_zeta_buffer = 0;
|
|
}
|
|
|
|
memcpy(&pg->last_surface_shape, &pg->surface_shape,
|
|
sizeof(SurfaceShape));
|
|
}
|
|
|
|
if ((color_write || (!upload && pg->surface_color.write_enabled_cache))
|
|
&& (upload || pg->surface_color.draw_dirty)) {
|
|
pgraph_update_surface_part(d, upload, true);
|
|
}
|
|
|
|
|
|
if ((zeta_write || (!upload && pg->surface_zeta.write_enabled_cache))
|
|
&& (upload || pg->surface_zeta.draw_dirty)) {
|
|
pgraph_update_surface_part(d, upload, false);
|
|
}
|
|
}
|
|
|
|
static void pgraph_bind_textures(NV2AState *d)
|
|
{
|
|
int i;
|
|
PGRAPHState *pg = &d->pgraph;
|
|
|
|
NV2A_GL_DGROUP_BEGIN("%s", __func__);
|
|
|
|
for (i=0; i<NV2A_MAX_TEXTURES; i++) {
|
|
|
|
uint32_t ctl_0 = pg->regs[NV_PGRAPH_TEXCTL0_0 + i*4];
|
|
uint32_t ctl_1 = pg->regs[NV_PGRAPH_TEXCTL1_0 + i*4];
|
|
uint32_t fmt = pg->regs[NV_PGRAPH_TEXFMT0 + i*4];
|
|
uint32_t filter = pg->regs[NV_PGRAPH_TEXFILTER0 + i*4];
|
|
uint32_t address = pg->regs[NV_PGRAPH_TEXADDRESS0 + i*4];
|
|
uint32_t palette = pg->regs[NV_PGRAPH_TEXPALETTE0 + i*4];
|
|
|
|
bool enabled = GET_MASK(ctl_0, NV_PGRAPH_TEXCTL0_0_ENABLE);
|
|
unsigned int min_mipmap_level =
|
|
GET_MASK(ctl_0, NV_PGRAPH_TEXCTL0_0_MIN_LOD_CLAMP);
|
|
unsigned int max_mipmap_level =
|
|
GET_MASK(ctl_0, NV_PGRAPH_TEXCTL0_0_MAX_LOD_CLAMP);
|
|
|
|
unsigned int pitch =
|
|
GET_MASK(ctl_1, NV_PGRAPH_TEXCTL1_0_IMAGE_PITCH);
|
|
|
|
unsigned int dma_select =
|
|
GET_MASK(fmt, NV_PGRAPH_TEXFMT0_CONTEXT_DMA);
|
|
bool cubemap =
|
|
GET_MASK(fmt, NV_PGRAPH_TEXFMT0_CUBEMAPENABLE);
|
|
unsigned int dimensionality =
|
|
GET_MASK(fmt, NV_PGRAPH_TEXFMT0_DIMENSIONALITY);
|
|
unsigned int color_format = GET_MASK(fmt, NV_PGRAPH_TEXFMT0_COLOR);
|
|
unsigned int levels = GET_MASK(fmt, NV_PGRAPH_TEXFMT0_MIPMAP_LEVELS);
|
|
unsigned int log_width = GET_MASK(fmt, NV_PGRAPH_TEXFMT0_BASE_SIZE_U);
|
|
unsigned int log_height = GET_MASK(fmt, NV_PGRAPH_TEXFMT0_BASE_SIZE_V);
|
|
unsigned int log_depth = GET_MASK(fmt, NV_PGRAPH_TEXFMT0_BASE_SIZE_P);
|
|
|
|
unsigned int rect_width =
|
|
GET_MASK(pg->regs[NV_PGRAPH_TEXIMAGERECT0 + i*4],
|
|
NV_PGRAPH_TEXIMAGERECT0_WIDTH);
|
|
unsigned int rect_height =
|
|
GET_MASK(pg->regs[NV_PGRAPH_TEXIMAGERECT0 + i*4],
|
|
NV_PGRAPH_TEXIMAGERECT0_HEIGHT);
|
|
#ifdef DEBUG_NV2A
|
|
unsigned int lod_bias =
|
|
GET_MASK(filter, NV_PGRAPH_TEXFILTER0_MIPMAP_LOD_BIAS);
|
|
#endif
|
|
unsigned int min_filter = GET_MASK(filter, NV_PGRAPH_TEXFILTER0_MIN);
|
|
unsigned int mag_filter = GET_MASK(filter, NV_PGRAPH_TEXFILTER0_MAG);
|
|
|
|
unsigned int addru = GET_MASK(address, NV_PGRAPH_TEXADDRESS0_ADDRU);
|
|
unsigned int addrv = GET_MASK(address, NV_PGRAPH_TEXADDRESS0_ADDRV);
|
|
unsigned int addrp = GET_MASK(address, NV_PGRAPH_TEXADDRESS0_ADDRP);
|
|
|
|
unsigned int border_source = GET_MASK(fmt,
|
|
NV_PGRAPH_TEXFMT0_BORDER_SOURCE);
|
|
uint32_t border_color = pg->regs[NV_PGRAPH_BORDERCOLOR0 + i*4];
|
|
|
|
unsigned int offset = pg->regs[NV_PGRAPH_TEXOFFSET0 + i*4];
|
|
|
|
bool palette_dma_select =
|
|
GET_MASK(palette, NV_PGRAPH_TEXPALETTE0_CONTEXT_DMA);
|
|
unsigned int palette_length_index =
|
|
GET_MASK(palette, NV_PGRAPH_TEXPALETTE0_LENGTH);
|
|
unsigned int palette_offset =
|
|
palette & NV_PGRAPH_TEXPALETTE0_OFFSET;
|
|
|
|
unsigned int palette_length = 0;
|
|
switch (palette_length_index) {
|
|
case NV_PGRAPH_TEXPALETTE0_LENGTH_256: palette_length = 256; break;
|
|
case NV_PGRAPH_TEXPALETTE0_LENGTH_128: palette_length = 128; break;
|
|
case NV_PGRAPH_TEXPALETTE0_LENGTH_64: palette_length = 64; break;
|
|
case NV_PGRAPH_TEXPALETTE0_LENGTH_32: palette_length = 32; break;
|
|
default: assert(false); break;
|
|
}
|
|
|
|
/* Check for unsupported features */
|
|
assert(!(filter & NV_PGRAPH_TEXFILTER0_ASIGNED));
|
|
assert(!(filter & NV_PGRAPH_TEXFILTER0_RSIGNED));
|
|
assert(!(filter & NV_PGRAPH_TEXFILTER0_GSIGNED));
|
|
assert(!(filter & NV_PGRAPH_TEXFILTER0_BSIGNED));
|
|
|
|
glActiveTexture(GL_TEXTURE0 + i);
|
|
if (!enabled) {
|
|
glBindTexture(GL_TEXTURE_CUBE_MAP, 0);
|
|
glBindTexture(GL_TEXTURE_RECTANGLE, 0);
|
|
glBindTexture(GL_TEXTURE_1D, 0);
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
glBindTexture(GL_TEXTURE_3D, 0);
|
|
continue;
|
|
}
|
|
|
|
if (!pg->texture_dirty[i] && pg->texture_binding[i]) {
|
|
glBindTexture(pg->texture_binding[i]->gl_target,
|
|
pg->texture_binding[i]->gl_texture);
|
|
continue;
|
|
}
|
|
|
|
NV2A_DPRINTF(" texture %d is format 0x%x, (r %d, %d or %d, %d, %d; %d%s),"
|
|
" filter %x %x, levels %d-%d %d bias %d\n",
|
|
i, color_format,
|
|
rect_width, rect_height,
|
|
1 << log_width, 1 << log_height, 1 << log_depth,
|
|
pitch,
|
|
cubemap ? "; cubemap" : "",
|
|
min_filter, mag_filter,
|
|
min_mipmap_level, max_mipmap_level, levels,
|
|
lod_bias);
|
|
|
|
assert(color_format < ARRAY_SIZE(kelvin_color_format_map));
|
|
ColorFormatInfo f = kelvin_color_format_map[color_format];
|
|
if (f.bytes_per_pixel == 0) {
|
|
fprintf(stderr, "nv2a: unimplemented texture color format 0x%x\n",
|
|
color_format);
|
|
abort();
|
|
}
|
|
|
|
unsigned int width, height, depth;
|
|
if (f.linear) {
|
|
assert(dimensionality == 2);
|
|
width = rect_width;
|
|
height = rect_height;
|
|
depth = 1;
|
|
} else {
|
|
width = 1 << log_width;
|
|
height = 1 << log_height;
|
|
depth = 1 << log_depth;
|
|
|
|
/* FIXME: What about 3D mipmaps? */
|
|
levels = MIN(levels, max_mipmap_level + 1);
|
|
if (f.gl_format != 0) {
|
|
/* Discard mipmap levels that would be smaller than 1x1.
|
|
* FIXME: Is this actually needed?
|
|
*
|
|
* >> Level 0: 32 x 4
|
|
* Level 1: 16 x 2
|
|
* Level 2: 8 x 1
|
|
* Level 3: 4 x 1
|
|
* Level 4: 2 x 1
|
|
* Level 5: 1 x 1
|
|
*/
|
|
levels = MIN(levels, MAX(log_width, log_height) + 1);
|
|
} else {
|
|
/* OpenGL requires DXT textures to always have a width and
|
|
* height a multiple of 4. The Xbox and DirectX handles DXT
|
|
* textures smaller than 4 by padding the reset of the block.
|
|
*
|
|
* See:
|
|
* https://msdn.microsoft.com/en-us/library/windows/desktop/bb204843(v=vs.85).aspx
|
|
* https://msdn.microsoft.com/en-us/library/windows/desktop/bb694531%28v=vs.85%29.aspx#Virtual_Size
|
|
*
|
|
* Work around this for now by discarding mipmap levels that
|
|
* would result in too-small textures. A correct solution
|
|
* will be to decompress these levels manually, or add texture
|
|
* sampling logic.
|
|
*
|
|
* >> Level 0: 64 x 8
|
|
* Level 1: 32 x 4
|
|
* Level 2: 16 x 2 << Ignored
|
|
* >> Level 0: 16 x 16
|
|
* Level 1: 8 x 8
|
|
* Level 2: 4 x 4 << OK!
|
|
*/
|
|
if (log_width < 2 || log_height < 2) {
|
|
/* Base level is smaller than 4x4... */
|
|
levels = 1;
|
|
} else {
|
|
levels = MIN(levels, MIN(log_width, log_height) - 1);
|
|
}
|
|
}
|
|
assert(levels > 0);
|
|
}
|
|
|
|
hwaddr dma_len;
|
|
uint8_t *texture_data;
|
|
if (dma_select) {
|
|
texture_data = (uint8_t*)nv_dma_map(d, pg->dma_b, &dma_len);
|
|
} else {
|
|
texture_data = (uint8_t*)nv_dma_map(d, pg->dma_a, &dma_len);
|
|
}
|
|
assert(offset < dma_len);
|
|
texture_data += offset;
|
|
|
|
hwaddr palette_dma_len;
|
|
uint8_t *palette_data;
|
|
if (palette_dma_select) {
|
|
palette_data = (uint8_t*)nv_dma_map(d, pg->dma_b, &palette_dma_len);
|
|
} else {
|
|
palette_data = (uint8_t*)nv_dma_map(d, pg->dma_a, &palette_dma_len);
|
|
}
|
|
assert(palette_offset < palette_dma_len);
|
|
palette_data += palette_offset;
|
|
|
|
NV2A_DPRINTF(" - 0x%tx\n", texture_data - d->vram_ptr);
|
|
|
|
size_t length = 0;
|
|
if (f.linear) {
|
|
assert(cubemap == false);
|
|
assert(dimensionality == 2);
|
|
length = height * pitch;
|
|
} else {
|
|
if (dimensionality >= 2) {
|
|
unsigned int w = width, h = height;
|
|
int level;
|
|
if (f.gl_format != 0) {
|
|
for (level = 0; level < levels; level++) {
|
|
w = MAX(w, 1); h = MAX(h, 1);
|
|
length += w * h * f.bytes_per_pixel;
|
|
w /= 2;
|
|
h /= 2;
|
|
}
|
|
} else {
|
|
/* Compressed textures are a bit different */
|
|
unsigned int block_size;
|
|
if (f.gl_internal_format ==
|
|
GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) {
|
|
block_size = 8;
|
|
} else {
|
|
block_size = 16;
|
|
}
|
|
|
|
for (level = 0; level < levels; level++) {
|
|
w = MAX(w, 4); h = MAX(h, 4);
|
|
length += w/4 * h/4 * block_size;
|
|
w /= 2; h /= 2;
|
|
}
|
|
}
|
|
if (cubemap) {
|
|
assert(dimensionality == 2);
|
|
length *= 6;
|
|
}
|
|
if (dimensionality >= 3) {
|
|
length *= depth;
|
|
}
|
|
}
|
|
}
|
|
|
|
TextureShape state = {
|
|
.cubemap = cubemap,
|
|
.dimensionality = dimensionality,
|
|
.color_format = color_format,
|
|
.levels = levels,
|
|
.width = width,
|
|
.height = height,
|
|
.depth = depth,
|
|
.min_mipmap_level = min_mipmap_level,
|
|
.max_mipmap_level = max_mipmap_level,
|
|
.pitch = pitch,
|
|
};
|
|
|
|
#ifdef USE_TEXTURE_CACHE
|
|
TextureKey key = {
|
|
.state = state,
|
|
.data_hash = fast_hash(texture_data, length, 5003)
|
|
^ fnv_hash(palette_data, palette_length),
|
|
.texture_data = texture_data,
|
|
.palette_data = palette_data,
|
|
};
|
|
|
|
gpointer cache_key = g_malloc(sizeof(TextureKey));
|
|
memcpy(cache_key, &key, sizeof(TextureKey));
|
|
|
|
GError *err;
|
|
TextureBinding *binding = (TextureBinding *)g_lru_cache_get(pg->texture_cache, cache_key, &err);
|
|
assert(binding);
|
|
binding->refcnt++;
|
|
#else
|
|
TextureBinding *binding = generate_texture(state,
|
|
texture_data, palette_data);
|
|
#endif
|
|
|
|
glBindTexture(binding->gl_target, binding->gl_texture);
|
|
|
|
|
|
if (f.linear) {
|
|
/* somtimes games try to set mipmap min filters on linear textures.
|
|
* this could indicate a bug... */
|
|
switch (min_filter) {
|
|
case NV_PGRAPH_TEXFILTER0_MIN_BOX_NEARESTLOD:
|
|
case NV_PGRAPH_TEXFILTER0_MIN_BOX_TENT_LOD:
|
|
min_filter = NV_PGRAPH_TEXFILTER0_MIN_BOX_LOD0;
|
|
break;
|
|
case NV_PGRAPH_TEXFILTER0_MIN_TENT_NEARESTLOD:
|
|
case NV_PGRAPH_TEXFILTER0_MIN_TENT_TENT_LOD:
|
|
min_filter = NV_PGRAPH_TEXFILTER0_MIN_TENT_LOD0;
|
|
break;
|
|
}
|
|
}
|
|
|
|
glTexParameteri(binding->gl_target, GL_TEXTURE_MIN_FILTER,
|
|
pgraph_texture_min_filter_map[min_filter]);
|
|
glTexParameteri(binding->gl_target, GL_TEXTURE_MAG_FILTER,
|
|
pgraph_texture_mag_filter_map[mag_filter]);
|
|
|
|
/* Texture wrapping */
|
|
assert(addru < ARRAY_SIZE(pgraph_texture_addr_map));
|
|
glTexParameteri(binding->gl_target, GL_TEXTURE_WRAP_S,
|
|
pgraph_texture_addr_map[addru]);
|
|
if (dimensionality > 1) {
|
|
assert(addrv < ARRAY_SIZE(pgraph_texture_addr_map));
|
|
glTexParameteri(binding->gl_target, GL_TEXTURE_WRAP_T,
|
|
pgraph_texture_addr_map[addrv]);
|
|
}
|
|
if (dimensionality > 2) {
|
|
assert(addrp < ARRAY_SIZE(pgraph_texture_addr_map));
|
|
glTexParameteri(binding->gl_target, GL_TEXTURE_WRAP_R,
|
|
pgraph_texture_addr_map[addrp]);
|
|
}
|
|
|
|
/* FIXME: Only upload if necessary? [s, t or r = GL_CLAMP_TO_BORDER] */
|
|
if (border_source == NV_PGRAPH_TEXFMT0_BORDER_SOURCE_COLOR) {
|
|
GLfloat gl_border_color[] = {
|
|
/* FIXME: Color channels might be wrong order */
|
|
((border_color >> 16) & 0xFF) / 255.0f, /* red */
|
|
((border_color >> 8) & 0xFF) / 255.0f, /* green */
|
|
(border_color & 0xFF) / 255.0f, /* blue */
|
|
((border_color >> 24) & 0xFF) / 255.0f /* alpha */
|
|
};
|
|
glTexParameterfv(binding->gl_target, GL_TEXTURE_BORDER_COLOR,
|
|
gl_border_color);
|
|
}
|
|
|
|
if (pg->texture_binding[i]) {
|
|
texture_binding_destroy(pg->texture_binding[i]);
|
|
}
|
|
pg->texture_binding[i] = binding;
|
|
pg->texture_dirty[i] = false;
|
|
}
|
|
NV2A_GL_DGROUP_END();
|
|
}
|
|
|
|
static void pgraph_apply_anti_aliasing_factor(PGRAPHState *pg,
|
|
unsigned int *width,
|
|
unsigned int *height)
|
|
{
|
|
switch (pg->surface_shape.anti_aliasing) {
|
|
case NV097_SET_SURFACE_FORMAT_ANTI_ALIASING_CENTER_1:
|
|
break;
|
|
case NV097_SET_SURFACE_FORMAT_ANTI_ALIASING_CENTER_CORNER_2:
|
|
if (width) { *width *= 2; }
|
|
break;
|
|
case NV097_SET_SURFACE_FORMAT_ANTI_ALIASING_SQUARE_OFFSET_4:
|
|
if (width) { *width *= 2; }
|
|
if (height) { *height *= 2; }
|
|
break;
|
|
default:
|
|
assert(false);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void pgraph_get_surface_dimensions(PGRAPHState *pg,
|
|
unsigned int *width,
|
|
unsigned int *height)
|
|
{
|
|
bool swizzle = (pg->surface_type == NV097_SET_SURFACE_FORMAT_TYPE_SWIZZLE);
|
|
if (swizzle) {
|
|
*width = 1 << pg->surface_shape.log_width;
|
|
*height = 1 << pg->surface_shape.log_height;
|
|
} else {
|
|
*width = pg->surface_shape.clip_width;
|
|
*height = pg->surface_shape.clip_height;
|
|
}
|
|
}
|
|
|
|
static void pgraph_update_memory_buffer(NV2AState *d, hwaddr addr, hwaddr size,
|
|
bool f)
|
|
{
|
|
glBindBuffer(GL_ARRAY_BUFFER, d->pgraph.gl_memory_buffer);
|
|
|
|
hwaddr end = TARGET_PAGE_ALIGN(addr + size);
|
|
addr &= TARGET_PAGE_MASK;
|
|
assert(end < memory_region_size(d->vram));
|
|
if (f || memory_region_test_and_clear_dirty(d->vram,
|
|
addr,
|
|
end - addr,
|
|
DIRTY_MEMORY_NV2A)) {
|
|
glBufferSubData(GL_ARRAY_BUFFER, addr, end - addr, d->vram_ptr + addr);
|
|
}
|
|
}
|
|
|
|
static void pgraph_bind_vertex_attributes(NV2AState *d,
|
|
unsigned int num_elements,
|
|
bool inline_data,
|
|
unsigned int inline_stride)
|
|
{
|
|
int i, j;
|
|
PGRAPHState *pg = &d->pgraph;
|
|
|
|
if (inline_data) {
|
|
NV2A_GL_DGROUP_BEGIN("%s (num_elements: %d inline stride: %d)",
|
|
__func__, num_elements, inline_stride);
|
|
} else {
|
|
NV2A_GL_DGROUP_BEGIN("%s (num_elements: %d)", __func__, num_elements);
|
|
}
|
|
|
|
for (i=0; i<NV2A_VERTEXSHADER_ATTRIBUTES; i++) {
|
|
VertexAttribute *attribute = &pg->vertex_attributes[i];
|
|
if (attribute->count) {
|
|
uint8_t *data;
|
|
unsigned int in_stride;
|
|
if (inline_data && attribute->needs_conversion) {
|
|
data = (uint8_t*)pg->inline_array
|
|
+ attribute->inline_array_offset;
|
|
in_stride = inline_stride;
|
|
} else {
|
|
hwaddr dma_len;
|
|
if (attribute->dma_select) {
|
|
data = (uint8_t*)nv_dma_map(d, pg->dma_vertex_b, &dma_len);
|
|
} else {
|
|
data = (uint8_t*)nv_dma_map(d, pg->dma_vertex_a, &dma_len);
|
|
}
|
|
|
|
assert(attribute->offset < dma_len);
|
|
data += attribute->offset;
|
|
|
|
in_stride = attribute->stride;
|
|
}
|
|
|
|
if (attribute->needs_conversion) {
|
|
NV2A_DPRINTF("converted %d\n", i);
|
|
|
|
unsigned int out_stride = attribute->converted_size
|
|
* attribute->converted_count;
|
|
|
|
if (num_elements > attribute->converted_elements) {
|
|
attribute->converted_buffer = (uint8_t*)g_realloc(
|
|
attribute->converted_buffer,
|
|
num_elements * out_stride);
|
|
}
|
|
|
|
for (j=attribute->converted_elements; j<num_elements; j++) {
|
|
uint8_t *in = data + j * in_stride;
|
|
uint8_t *out = attribute->converted_buffer + j * out_stride;
|
|
|
|
switch (attribute->format) {
|
|
case NV097_SET_VERTEX_DATA_ARRAY_FORMAT_TYPE_CMP: {
|
|
uint32_t p = ldl_le_p((uint32_t*)in);
|
|
float *xyz = (float*)out;
|
|
xyz[0] = ((int32_t)(((p >> 0) & 0x7FF) << 21) >> 21)
|
|
/ 1023.0f;
|
|
xyz[1] = ((int32_t)(((p >> 11) & 0x7FF) << 21) >> 21)
|
|
/ 1023.0f;
|
|
xyz[2] = ((int32_t)(((p >> 22) & 0x3FF) << 22) >> 22)
|
|
/ 511.0f;
|
|
break;
|
|
}
|
|
default:
|
|
assert(false);
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, attribute->gl_converted_buffer);
|
|
if (num_elements != attribute->converted_elements) {
|
|
glBufferData(GL_ARRAY_BUFFER,
|
|
num_elements * out_stride,
|
|
attribute->converted_buffer,
|
|
GL_DYNAMIC_DRAW);
|
|
attribute->converted_elements = num_elements;
|
|
}
|
|
|
|
|
|
glVertexAttribPointer(i,
|
|
attribute->converted_count,
|
|
attribute->gl_type,
|
|
attribute->gl_normalize,
|
|
out_stride,
|
|
0);
|
|
} else if (inline_data) {
|
|
glBindBuffer(GL_ARRAY_BUFFER, pg->gl_inline_array_buffer);
|
|
glVertexAttribPointer(i,
|
|
attribute->gl_count,
|
|
attribute->gl_type,
|
|
attribute->gl_normalize,
|
|
inline_stride,
|
|
(void*)(uintptr_t)attribute->inline_array_offset);
|
|
} else {
|
|
hwaddr addr = data - d->vram_ptr;
|
|
pgraph_update_memory_buffer(d, addr,
|
|
num_elements * attribute->stride,
|
|
false);
|
|
glVertexAttribPointer(i,
|
|
attribute->gl_count,
|
|
attribute->gl_type,
|
|
attribute->gl_normalize,
|
|
attribute->stride,
|
|
(void*)(uint64_t)addr);
|
|
}
|
|
glEnableVertexAttribArray(i);
|
|
} else {
|
|
glDisableVertexAttribArray(i);
|
|
|
|
glVertexAttrib4fv(i, attribute->inline_value);
|
|
}
|
|
}
|
|
NV2A_GL_DGROUP_END();
|
|
}
|
|
|
|
static unsigned int pgraph_bind_inline_array(NV2AState *d)
|
|
{
|
|
int i;
|
|
|
|
PGRAPHState *pg = &d->pgraph;
|
|
|
|
unsigned int offset = 0;
|
|
for (i=0; i<NV2A_VERTEXSHADER_ATTRIBUTES; i++) {
|
|
VertexAttribute *attribute = &pg->vertex_attributes[i];
|
|
if (attribute->count) {
|
|
attribute->inline_array_offset = offset;
|
|
|
|
NV2A_DPRINTF("bind inline attribute %d size=%d, count=%d\n",
|
|
i, attribute->size, attribute->count);
|
|
offset += attribute->size * attribute->count;
|
|
assert(offset % 4 == 0);
|
|
}
|
|
}
|
|
|
|
unsigned int vertex_size = offset;
|
|
|
|
|
|
unsigned int index_count = pg->inline_array_length*4 / vertex_size;
|
|
|
|
NV2A_DPRINTF("draw inline array %d, %d\n", vertex_size, index_count);
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, pg->gl_inline_array_buffer);
|
|
glBufferData(GL_ARRAY_BUFFER, pg->inline_array_length*4, pg->inline_array,
|
|
GL_DYNAMIC_DRAW);
|
|
|
|
pgraph_bind_vertex_attributes(d, index_count, true, vertex_size);
|
|
|
|
return index_count;
|
|
}
|
|
|
|
static void load_graphics_object(NV2AState *d, hwaddr instance_address,
|
|
GraphicsObject *obj)
|
|
{
|
|
uint8_t *obj_ptr;
|
|
uint32_t switch1, switch2, switch3;
|
|
|
|
assert(instance_address < memory_region_size(&d->ramin));
|
|
|
|
obj_ptr = d->ramin_ptr + instance_address;
|
|
|
|
switch1 = ldl_le_p((uint32_t*)obj_ptr);
|
|
switch2 = ldl_le_p((uint32_t*)(obj_ptr+4));
|
|
switch3 = ldl_le_p((uint32_t*)(obj_ptr+8));
|
|
|
|
obj->graphics_class = switch1 & NV_PGRAPH_CTX_SWITCH1_GRCLASS;
|
|
|
|
/* init graphics object */
|
|
switch (obj->graphics_class) {
|
|
case NV_KELVIN_PRIMITIVE:
|
|
// kelvin->vertex_attributes[NV2A_VERTEX_ATTR_DIFFUSE].inline_value = 0xFFFFFFF;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
static GraphicsObject* lookup_graphics_object(PGRAPHState *s,
|
|
hwaddr instance_address)
|
|
{
|
|
int i;
|
|
for (i=0; i<NV2A_NUM_SUBCHANNELS; i++) {
|
|
if (s->subchannel_data[i].object_instance == instance_address) {
|
|
return &s->subchannel_data[i].object;
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
/* 16 bit to [0.0, F16_MAX = 511.9375] */
|
|
static float convert_f16_to_float(uint16_t f16) {
|
|
if (f16 == 0x0000) { return 0.0; }
|
|
uint32_t i = (f16 << 11) + 0x3C000000;
|
|
return *(float*)&i;
|
|
}
|
|
|
|
/* 24 bit to [0.0, F24_MAX] */
|
|
static float convert_f24_to_float(uint32_t f24) {
|
|
assert(!(f24 >> 24));
|
|
f24 &= 0xFFFFFF;
|
|
if (f24 == 0x000000) { return 0.0; }
|
|
uint32_t i = f24 << 7;
|
|
return *(float*)&i;
|
|
}
|
|
|
|
static uint8_t cliptobyte(int x)
|
|
{
|
|
return (uint8_t)((x < 0) ? 0 : ((x > 255) ? 255 : x));
|
|
}
|
|
|
|
static void convert_yuy2_to_rgb(const uint8_t *line, unsigned int ix,
|
|
uint8_t *r, uint8_t *g, uint8_t* b) {
|
|
int c, d, e;
|
|
c = (int)line[ix * 2] - 16;
|
|
if (ix % 2) {
|
|
d = (int)line[ix * 2 - 1] - 128;
|
|
e = (int)line[ix * 2 + 1] - 128;
|
|
} else {
|
|
d = (int)line[ix * 2 + 1] - 128;
|
|
e = (int)line[ix * 2 + 3] - 128;
|
|
}
|
|
*r = cliptobyte((298 * c + 409 * e + 128) >> 8);
|
|
*g = cliptobyte((298 * c - 100 * d - 208 * e + 128) >> 8);
|
|
*b = cliptobyte((298 * c + 516 * d + 128) >> 8);
|
|
}
|
|
|
|
static uint8_t* convert_texture_data(const TextureShape s,
|
|
const uint8_t *data,
|
|
const uint8_t *palette_data,
|
|
unsigned int width,
|
|
unsigned int height,
|
|
unsigned int depth,
|
|
unsigned int row_pitch,
|
|
unsigned int slice_pitch)
|
|
{
|
|
if (s.color_format == NV097_SET_TEXTURE_FORMAT_COLOR_SZ_I8_A8R8G8B8) {
|
|
assert(depth == 1); /* FIXME */
|
|
uint8_t* converted_data = (uint8_t*)g_malloc(width * height * 4);
|
|
int x, y;
|
|
for (y = 0; y < height; y++) {
|
|
for (x = 0; x < width; x++) {
|
|
uint8_t index = data[y * row_pitch + x];
|
|
uint32_t color = *(uint32_t*)(palette_data + index * 4);
|
|
*(uint32_t*)(converted_data + y * width * 4 + x * 4) = color;
|
|
}
|
|
}
|
|
return converted_data;
|
|
} else if (s.color_format
|
|
== NV097_SET_TEXTURE_FORMAT_COLOR_LC_IMAGE_CR8YB8CB8YA8) {
|
|
assert(depth == 1); /* FIXME */
|
|
uint8_t* converted_data = (uint8_t*)g_malloc(width * height * 4);
|
|
int x, y;
|
|
for (y = 0; y < height; y++) {
|
|
const uint8_t* line = &data[y * s.width * 2];
|
|
for (x = 0; x < width; x++) {
|
|
uint8_t* pixel = &converted_data[(y * s.width + x) * 4];
|
|
/* FIXME: Actually needs uyvy? */
|
|
convert_yuy2_to_rgb(line, x, &pixel[0], &pixel[1], &pixel[2]);
|
|
pixel[3] = 255;
|
|
}
|
|
}
|
|
return converted_data;
|
|
} else if (s.color_format
|
|
== NV097_SET_TEXTURE_FORMAT_COLOR_SZ_R6G5B5) {
|
|
assert(depth == 1); /* FIXME */
|
|
uint8_t *converted_data = (uint8_t*)g_malloc(width * height * 3);
|
|
int x, y;
|
|
for (y = 0; y < height; y++) {
|
|
for (x = 0; x < width; x++) {
|
|
uint16_t rgb655 = *(uint16_t*)(data + y * row_pitch + x * 2);
|
|
int8_t *pixel = (int8_t*)&converted_data[(y * width + x) * 3];
|
|
/* Maps 5 bit G and B signed value range to 8 bit
|
|
* signed values. R is probably unsigned.
|
|
*/
|
|
rgb655 ^= (1 << 9) | (1 << 4);
|
|
pixel[0] = ((rgb655 & 0xFC00) >> 10) * 0x7F / 0x3F;
|
|
pixel[1] = ((rgb655 & 0x03E0) >> 5) * 0xFF / 0x1F - 0x80;
|
|
pixel[2] = (rgb655 & 0x001F) * 0xFF / 0x1F - 0x80;
|
|
}
|
|
}
|
|
return converted_data;
|
|
} else {
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
static void upload_gl_texture(GLenum gl_target,
|
|
const TextureShape s,
|
|
const uint8_t *texture_data,
|
|
const uint8_t *palette_data)
|
|
{
|
|
ColorFormatInfo f = kelvin_color_format_map[s.color_format];
|
|
|
|
switch(gl_target) {
|
|
case GL_TEXTURE_1D:
|
|
assert(false);
|
|
break;
|
|
case GL_TEXTURE_RECTANGLE: {
|
|
/* Can't handle strides unaligned to pixels */
|
|
assert(s.pitch % f.bytes_per_pixel == 0);
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH,
|
|
s.pitch / f.bytes_per_pixel);
|
|
|
|
uint8_t *converted = convert_texture_data(s, texture_data,
|
|
palette_data,
|
|
s.width, s.height, 1,
|
|
s.pitch, 0);
|
|
|
|
glTexImage2D(gl_target, 0, f.gl_internal_format,
|
|
s.width, s.height, 0,
|
|
f.gl_format, f.gl_type,
|
|
converted ? converted : texture_data);
|
|
|
|
if (converted) {
|
|
g_free(converted);
|
|
}
|
|
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
|
break;
|
|
}
|
|
case GL_TEXTURE_2D:
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
|
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
|
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: {
|
|
|
|
unsigned int width = s.width, height = s.height;
|
|
|
|
int level;
|
|
for (level = 0; level < s.levels; level++) {
|
|
if (f.gl_format == 0) { /* compressed */
|
|
|
|
width = MAX(width, 4); height = MAX(height, 4);
|
|
|
|
unsigned int block_size;
|
|
if (f.gl_internal_format == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) {
|
|
block_size = 8;
|
|
} else {
|
|
block_size = 16;
|
|
}
|
|
|
|
glCompressedTexImage2D(gl_target, level, f.gl_internal_format,
|
|
width, height, 0,
|
|
width/4 * height/4 * block_size,
|
|
texture_data);
|
|
|
|
texture_data += width/4 * height/4 * block_size;
|
|
} else {
|
|
|
|
width = MAX(width, 1); height = MAX(height, 1);
|
|
|
|
unsigned int pitch = width * f.bytes_per_pixel;
|
|
uint8_t *unswizzled = (uint8_t*)g_malloc(height * pitch);
|
|
unswizzle_rect(texture_data, width, height,
|
|
unswizzled, pitch, f.bytes_per_pixel);
|
|
|
|
uint8_t *converted = convert_texture_data(s, unswizzled,
|
|
palette_data,
|
|
width, height, 1,
|
|
pitch, 0);
|
|
|
|
glTexImage2D(gl_target, level, f.gl_internal_format,
|
|
width, height, 0,
|
|
f.gl_format, f.gl_type,
|
|
converted ? converted : unswizzled);
|
|
|
|
if (converted) {
|
|
g_free(converted);
|
|
}
|
|
g_free(unswizzled);
|
|
|
|
texture_data += width * height * f.bytes_per_pixel;
|
|
}
|
|
|
|
width /= 2;
|
|
height /= 2;
|
|
}
|
|
|
|
break;
|
|
}
|
|
case GL_TEXTURE_3D: {
|
|
|
|
unsigned int width = s.width, height = s.height, depth = s.depth;
|
|
|
|
assert(f.gl_format != 0); /* FIXME: compressed not supported yet */
|
|
assert(f.linear == false);
|
|
|
|
int level;
|
|
for (level = 0; level < s.levels; level++) {
|
|
|
|
unsigned int row_pitch = width * f.bytes_per_pixel;
|
|
unsigned int slice_pitch = row_pitch * height;
|
|
uint8_t *unswizzled = (uint8_t*)g_malloc(slice_pitch * depth);
|
|
unswizzle_box(texture_data, width, height, depth, unswizzled,
|
|
row_pitch, slice_pitch, f.bytes_per_pixel);
|
|
|
|
uint8_t *converted = convert_texture_data(s, unswizzled,
|
|
palette_data,
|
|
width, height, depth,
|
|
row_pitch, slice_pitch);
|
|
|
|
glTexImage3D(gl_target, level, f.gl_internal_format,
|
|
width, height, depth, 0,
|
|
f.gl_format, f.gl_type,
|
|
converted ? converted : unswizzled);
|
|
|
|
if (converted) {
|
|
g_free(converted);
|
|
}
|
|
g_free(unswizzled);
|
|
|
|
texture_data += width * height * depth * f.bytes_per_pixel;
|
|
|
|
width /= 2;
|
|
height /= 2;
|
|
depth /= 2;
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
assert(false);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static TextureBinding* generate_texture(const TextureShape s,
|
|
const uint8_t *texture_data,
|
|
const uint8_t *palette_data)
|
|
{
|
|
ColorFormatInfo f = kelvin_color_format_map[s.color_format];
|
|
|
|
/* Create a new opengl texture */
|
|
GLuint gl_texture;
|
|
glGenTextures(1, &gl_texture);
|
|
|
|
GLenum gl_target;
|
|
if (s.cubemap) {
|
|
assert(f.linear == false);
|
|
assert(s.dimensionality == 2);
|
|
gl_target = GL_TEXTURE_CUBE_MAP;
|
|
} else {
|
|
if (f.linear) {
|
|
/* linear textures use unnormalised texcoords.
|
|
* GL_TEXTURE_RECTANGLE_ARB conveniently also does, but
|
|
* does not allow repeat and mirror wrap modes.
|
|
* (or mipmapping, but xbox d3d says 'Non swizzled and non
|
|
* compressed textures cannot be mip mapped.')
|
|
* Not sure if that'll be an issue. */
|
|
|
|
/* FIXME: GLSL 330 provides us with textureSize()! Use that? */
|
|
gl_target = GL_TEXTURE_RECTANGLE;
|
|
assert(s.dimensionality == 2);
|
|
} else {
|
|
switch(s.dimensionality) {
|
|
case 1: gl_target = GL_TEXTURE_1D; break;
|
|
case 2: gl_target = GL_TEXTURE_2D; break;
|
|
case 3: gl_target = GL_TEXTURE_3D; break;
|
|
default:
|
|
assert(false);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
glBindTexture(gl_target, gl_texture);
|
|
|
|
NV2A_GL_DLABEL(GL_TEXTURE, gl_texture,
|
|
"format: 0x%02X%s, %d dimensions%s, width: %d, height: %d, depth: %d",
|
|
s.color_format, f.linear ? "" : " (SZ)",
|
|
s.dimensionality, s.cubemap ? " (Cubemap)" : "",
|
|
s.width, s.height, s.depth);
|
|
|
|
if (gl_target == GL_TEXTURE_CUBE_MAP) {
|
|
|
|
size_t length = 0;
|
|
unsigned int w = s.width, h = s.height;
|
|
int level;
|
|
for (level = 0; level < s.levels; level++) {
|
|
/* FIXME: This is wrong for compressed textures and textures with 1x? non-square mipmaps */
|
|
length += w * h * f.bytes_per_pixel;
|
|
w /= 2;
|
|
h /= 2;
|
|
}
|
|
|
|
upload_gl_texture(GL_TEXTURE_CUBE_MAP_POSITIVE_X,
|
|
s, texture_data + 0 * length, palette_data);
|
|
upload_gl_texture(GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
|
|
s, texture_data + 1 * length, palette_data);
|
|
upload_gl_texture(GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
|
|
s, texture_data + 2 * length, palette_data);
|
|
upload_gl_texture(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
|
|
s, texture_data + 3 * length, palette_data);
|
|
upload_gl_texture(GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
|
|
s, texture_data + 4 * length, palette_data);
|
|
upload_gl_texture(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
|
|
s, texture_data + 5 * length, palette_data);
|
|
} else {
|
|
upload_gl_texture(gl_target, s, texture_data, palette_data);
|
|
}
|
|
|
|
/* Linear textures don't support mipmapping */
|
|
if (!f.linear) {
|
|
glTexParameteri(gl_target, GL_TEXTURE_BASE_LEVEL,
|
|
s.min_mipmap_level);
|
|
glTexParameteri(gl_target, GL_TEXTURE_MAX_LEVEL,
|
|
s.levels - 1);
|
|
}
|
|
|
|
if (f.gl_swizzle_mask[0] != 0 || f.gl_swizzle_mask[1] != 0
|
|
|| f.gl_swizzle_mask[2] != 0 || f.gl_swizzle_mask[3] != 0) {
|
|
glTexParameteriv(gl_target, GL_TEXTURE_SWIZZLE_RGBA,
|
|
(const GLint *)f.gl_swizzle_mask);
|
|
}
|
|
|
|
TextureBinding* ret = (TextureBinding *)g_malloc(sizeof(TextureBinding));
|
|
ret->gl_target = gl_target;
|
|
ret->gl_texture = gl_texture;
|
|
ret->refcnt = 1;
|
|
return ret;
|
|
}
|
|
|
|
/* functions for texture LRU cache */
|
|
static guint texture_key_hash(gconstpointer key)
|
|
{
|
|
const TextureKey *k = (const TextureKey *)key;
|
|
uint64_t state_hash = fnv_hash(
|
|
(const uint8_t*)&k->state, sizeof(TextureShape));
|
|
return state_hash ^ k->data_hash;
|
|
}
|
|
static gboolean texture_key_equal(gconstpointer a, gconstpointer b)
|
|
{
|
|
const TextureKey *ak = (const TextureKey *)a, *bk = (const TextureKey *)b;
|
|
return memcmp(&ak->state, &bk->state, sizeof(TextureShape)) == 0
|
|
&& ak->data_hash == bk->data_hash;
|
|
}
|
|
static gpointer texture_key_retrieve(gpointer key, gpointer user_data, GError **error)
|
|
{
|
|
const TextureKey *k = (const TextureKey *)key;
|
|
TextureBinding *v = generate_texture(k->state,
|
|
k->texture_data,
|
|
k->palette_data);
|
|
if (error != NULL) {
|
|
*error = NULL;
|
|
}
|
|
return v;
|
|
}
|
|
static void texture_key_destroy(gpointer data)
|
|
{
|
|
g_free(data);
|
|
}
|
|
static void texture_binding_destroy(gpointer data)
|
|
{
|
|
TextureBinding *binding = (TextureBinding *)data;
|
|
assert(binding->refcnt > 0);
|
|
binding->refcnt--;
|
|
if (binding->refcnt == 0) {
|
|
glDeleteTextures(1, &binding->gl_texture);
|
|
g_free(binding);
|
|
}
|
|
}
|
|
|
|
/* hash and equality for shader cache hash table */
|
|
static guint shader_hash(gconstpointer key)
|
|
{
|
|
return fnv_hash((const uint8_t *)key, sizeof(ShaderState));
|
|
}
|
|
static gboolean shader_equal(gconstpointer a, gconstpointer b)
|
|
{
|
|
const ShaderState *as = (const ShaderState *)a, *bs = (const ShaderState *)b;
|
|
return memcmp(as, bs, sizeof(ShaderState)) == 0;
|
|
}
|
|
|
|
static unsigned int kelvin_map_stencil_op(uint32_t parameter)
|
|
{
|
|
unsigned int op;
|
|
switch (parameter) {
|
|
case NV097_SET_STENCIL_OP_V_KEEP:
|
|
op = NV_PGRAPH_CONTROL_2_STENCIL_OP_V_KEEP; break;
|
|
case NV097_SET_STENCIL_OP_V_ZERO:
|
|
op = NV_PGRAPH_CONTROL_2_STENCIL_OP_V_ZERO; break;
|
|
case NV097_SET_STENCIL_OP_V_REPLACE:
|
|
op = NV_PGRAPH_CONTROL_2_STENCIL_OP_V_REPLACE; break;
|
|
case NV097_SET_STENCIL_OP_V_INCRSAT:
|
|
op = NV_PGRAPH_CONTROL_2_STENCIL_OP_V_INCRSAT; break;
|
|
case NV097_SET_STENCIL_OP_V_DECRSAT:
|
|
op = NV_PGRAPH_CONTROL_2_STENCIL_OP_V_DECRSAT; break;
|
|
case NV097_SET_STENCIL_OP_V_INVERT:
|
|
op = NV_PGRAPH_CONTROL_2_STENCIL_OP_V_INVERT; break;
|
|
case NV097_SET_STENCIL_OP_V_INCR:
|
|
op = NV_PGRAPH_CONTROL_2_STENCIL_OP_V_INCR; break;
|
|
case NV097_SET_STENCIL_OP_V_DECR:
|
|
op = NV_PGRAPH_CONTROL_2_STENCIL_OP_V_DECR; break;
|
|
default:
|
|
assert(false);
|
|
break;
|
|
}
|
|
return op;
|
|
}
|
|
|
|
static unsigned int kelvin_map_polygon_mode(uint32_t parameter)
|
|
{
|
|
unsigned int mode;
|
|
switch (parameter) {
|
|
case NV097_SET_FRONT_POLYGON_MODE_V_POINT:
|
|
mode = NV_PGRAPH_SETUPRASTER_FRONTFACEMODE_POINT; break;
|
|
case NV097_SET_FRONT_POLYGON_MODE_V_LINE:
|
|
mode = NV_PGRAPH_SETUPRASTER_FRONTFACEMODE_LINE; break;
|
|
case NV097_SET_FRONT_POLYGON_MODE_V_FILL:
|
|
mode = NV_PGRAPH_SETUPRASTER_FRONTFACEMODE_FILL; break;
|
|
default:
|
|
assert(false);
|
|
break;
|
|
}
|
|
return mode;
|
|
}
|
|
|
|
static unsigned int kelvin_map_texgen(uint32_t parameter, unsigned int channel)
|
|
{
|
|
assert(channel < 4);
|
|
unsigned int texgen;
|
|
switch (parameter) {
|
|
case NV097_SET_TEXGEN_S_DISABLE:
|
|
texgen = NV_PGRAPH_CSV1_A_T0_S_DISABLE; break;
|
|
case NV097_SET_TEXGEN_S_EYE_LINEAR:
|
|
texgen = NV_PGRAPH_CSV1_A_T0_S_EYE_LINEAR; break;
|
|
case NV097_SET_TEXGEN_S_OBJECT_LINEAR:
|
|
texgen = NV_PGRAPH_CSV1_A_T0_S_OBJECT_LINEAR; break;
|
|
case NV097_SET_TEXGEN_S_SPHERE_MAP:
|
|
assert(channel < 2);
|
|
texgen = NV_PGRAPH_CSV1_A_T0_S_SPHERE_MAP; break;
|
|
case NV097_SET_TEXGEN_S_REFLECTION_MAP:
|
|
assert(channel < 3);
|
|
texgen = NV_PGRAPH_CSV1_A_T0_S_REFLECTION_MAP; break;
|
|
case NV097_SET_TEXGEN_S_NORMAL_MAP:
|
|
assert(channel < 3);
|
|
texgen = NV_PGRAPH_CSV1_A_T0_S_NORMAL_MAP; break;
|
|
default:
|
|
assert(false);
|
|
break;
|
|
}
|
|
return texgen;
|
|
}
|
|
|
|
static uint64_t fnv_hash(const uint8_t *data, size_t len)
|
|
{
|
|
return XXH64(data, len, 0);
|
|
}
|
|
|
|
static uint64_t fast_hash(const uint8_t *data, size_t len, unsigned int samples)
|
|
{
|
|
return XXH64(data, len, 0);;
|
|
}
|