xemu/hw/xbox/nv2a/gl/gloffscreen.h

67 lines
2.4 KiB
C

/*
* Offscreen OpenGL abstraction layer
*
* Copyright (c) 2010 Intel
* Written by:
* Gordon Williams <gordon.williams@collabora.co.uk>
* Ian Molton <ian.molton@collabora.co.uk>
* Copyright (c) 2013 Wayo
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef GLOFFSCREEN_H_
#define GLOFFSCREEN_H_
#include <stdbool.h>
#include <epoxy/gl.h>
#if defined(__APPLE__) /* macOS-Specific GL Includes */
#include <OpenGL/OpenGL.h>
#include <OpenGL/glext.h>
#elif defined(_WIN32) /* Windows-Specific GL Includes */
#include <epoxy/wgl.h>
#else /* Assume GLX */
#include <epoxy/glx.h>
#endif
/* Used to hold data for the OpenGL context */
struct _GloContext;
typedef struct _GloContext GloContext;
/* Change current context */
void glo_set_current(GloContext *context);
/* Check GL Extensions */
bool glo_check_extension(const char* ext_name);
/* Create an OpenGL context */
GloContext *glo_context_create(void);
/* Destroy a previouslu created OpenGL context */
void glo_context_destroy(GloContext *context);
/* Note that this is top-down, not bottom-up as glReadPixels would do. */
void glo_readpixels(GLenum gl_format, GLenum gl_type,
unsigned int bytes_per_pixel, unsigned int stride,
unsigned int width, unsigned int height, void *data);
#endif /* GLOFFSCREEN_H_ */