..
gl
nv2a: Add flip option in glo_readpixels
2021-07-20 10:37:07 -07:00
debug.c
nv2a: Improve RenderDoc triggering
2022-01-31 20:46:41 -07:00
debug.h
nv2a: Start using tracing infrastructure for logging
2022-02-01 23:34:53 -07:00
lru.h
nv2a: Bump up LRU bins
2021-03-16 16:00:42 -07:00
meson.build
nv2a: Support gamma correction
2021-11-23 17:49:44 -07:00
nv2a.c
nv2a: Start using tracing infrastructure for logging
2022-02-01 23:34:53 -07:00
nv2a.h
nv2a: Support gamma correction
2021-11-23 17:49:44 -07:00
nv2a_int.h
nv2a: Implement SET_MATERIAL_ALPHA and diffuse color src
2022-02-05 15:22:03 -07:00
nv2a_regs.h
nv2a: Implement SET_MATERIAL_ALPHA and diffuse color src
2022-02-05 15:22:03 -07:00
pbus.c
nv2a: Start using tracing infrastructure for logging
2022-02-01 23:34:53 -07:00
pcrtc.c
nv2a: Start using tracing infrastructure for logging
2022-02-01 23:34:53 -07:00
pfb.c
nv2a: Start using tracing infrastructure for logging
2022-02-01 23:34:53 -07:00
pfifo.c
nv2a: Start using tracing infrastructure for logging
2022-02-01 23:34:53 -07:00
pgraph.c
nv2a: Implement SET_MATERIAL_ALPHA and diffuse color src
2022-02-05 15:22:03 -07:00
pgraph_methods.h
nv2a: Implement SET_MATERIAL_ALPHA and diffuse color src
2022-02-05 15:22:03 -07:00
pmc.c
nv2a: Start using tracing infrastructure for logging
2022-02-01 23:34:53 -07:00
pramdac.c
nv2a: Start using tracing infrastructure for logging
2022-02-01 23:34:53 -07:00
prmcio.c
nv2a: Start using tracing infrastructure for logging
2022-02-01 23:34:53 -07:00
prmdio.c
nv2a: Start using tracing infrastructure for logging
2022-02-01 23:34:53 -07:00
prmvio.c
nv2a: Start using tracing infrastructure for logging
2022-02-01 23:34:53 -07:00
psh.c
nv2a: Move bump mat into pgraph register file
2021-10-12 01:32:08 -07:00
psh.h
nv2a: Handle point sprites, scaling
2021-07-10 02:42:15 -07:00
ptimer.c
nv2a: Start using tracing infrastructure for logging
2022-02-01 23:34:53 -07:00
pvideo.c
nv2a: Start using tracing infrastructure for logging
2022-02-01 23:34:53 -07:00
s3tc.c
nv2a: Support 3D texture decompression in software
2020-11-01 17:55:14 -07:00
s3tc.h
nv2a: Support 3D texture decompression in software
2020-11-01 17:55:14 -07:00
shaders.c
nv2a: Implement SET_MATERIAL_ALPHA and diffuse color src
2022-02-05 15:22:03 -07:00
shaders.h
nv2a: Implement SET_MATERIAL_ALPHA and diffuse color src
2022-02-05 15:22:03 -07:00
shaders_common.h
nv2a: Add custom mutable string object (QString is now immutable)
2021-04-18 23:41:28 -07:00
stubs.c
nv2a: Start using tracing infrastructure for logging
2022-02-01 23:34:53 -07:00
swizzle.c
nv2a: Fix swizzle_box for volumetric textures
2022-01-31 17:48:17 -07:00
swizzle.h
relicense xbox components as LGPL
2018-10-10 13:38:16 +10:00
trace-events
nv2a: Start using tracing infrastructure for logging
2022-02-01 23:34:53 -07:00
trace.h
nv2a: Start using tracing infrastructure for logging
2022-02-01 23:34:53 -07:00
user.c
nv2a: Start using tracing infrastructure for logging
2022-02-01 23:34:53 -07:00
vsh.c
Revert "nv2a/vsh: Use double precision in clip range remap"
2021-11-19 13:48:04 -07:00
vsh.h
nv2a: Add custom mutable string object (QString is now immutable)
2021-04-18 23:41:28 -07:00