xemu/hw/xbox/xbox.h

60 lines
1.6 KiB
C

/*
* QEMU Xbox System Emulator
*
* Copyright (c) 2013 espes
* Copyright (c) 2018-2021 Matt Borgerson
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, see <http://www.gnu.org/licenses/>.
*/
#ifndef HW_XBOX_H
#define HW_XBOX_H
#include "hw/boards.h"
#define MAX_IDE_BUS 2
void xbox_init_common(MachineState *machine,
PCIBus **pci_bus_out,
ISABus **isa_bus_out);
#define TYPE_XBOX_MACHINE MACHINE_TYPE_NAME("xbox")
#define XBOX_MACHINE(obj) \
OBJECT_CHECK(XboxMachineState, (obj), TYPE_XBOX_MACHINE)
#define XBOX_MACHINE_CLASS(klass) \
OBJECT_CLASS_CHECK(XboxMachineClass, (klass), TYPE_XBOX_MACHINE)
typedef struct XboxMachineState {
/*< private >*/
PCMachineState parent_obj;
/*< public >*/
char *bootrom;
char *avpack;
bool short_animation;
char *smc_version;
char *video_encoder;
} XboxMachineState;
typedef struct XboxMachineClass {
/*< private >*/
PCMachineClass parent_class;
/*< public >*/
} XboxMachineClass;
#endif