xemu/hw/xbox/nv2a
Antonio Abbatangelo 546fe068de nv2a: Ignore nop draws in SET_BEGIN_END_OP_END 2023-05-17 00:15:47 +08:00
..
gl gloffscreen.h: Remove platform-specific includes 2022-05-17 16:55:41 -07:00
thirdparty nv2a_vsh_cpu: Fix incorrect ilu input handling due to mismerge 2022-06-24 23:47:36 -07:00
debug.c nv2a: Add RenderDoc support for Windows builds 2022-06-14 14:03:26 -07:00
debug.h nv2a: Add --enable-renderdoc build config 2022-02-10 14:41:43 -07:00
lru.h nv2a: Cache shaders to disk 2022-09-10 12:52:51 -07:00
meson.build nv2a: Add CPU emulation of nv2a vertex shader 2022-06-24 20:34:57 -07:00
nv2a.c nv2a: Cache shaders to disk 2022-09-10 12:52:51 -07:00
nv2a.h nv2a: Support gamma correction 2021-11-23 17:49:44 -07:00
nv2a_int.h nv2a: Cache shaders to disk 2022-09-10 12:52:51 -07:00
nv2a_regs.h nv2a: Handle PVIDEO ds_dx and dt_dy registers 2022-07-18 10:59:08 -07:00
pbus.c nv2a: Start using tracing infrastructure for logging 2022-02-01 23:34:53 -07:00
pcrtc.c nv2a: Start using tracing infrastructure for logging 2022-02-01 23:34:53 -07:00
pfb.c nv2a: Don't manually set NV_PFB_CFG0 reg 2023-03-06 14:02:41 -07:00
pfifo.c nv2a: Cache shaders to disk 2022-09-10 12:52:51 -07:00
pgraph.c nv2a: Ignore nop draws in SET_BEGIN_END_OP_END 2023-05-17 00:15:47 +08:00
pgraph_methods.h nv2a: Store shading mode in CONTROL_3 2022-06-25 21:11:30 -07:00
pmc.c nv2a: Start using tracing infrastructure for logging 2022-02-01 23:34:53 -07:00
pramdac.c nv2a: Start using tracing infrastructure for logging 2022-02-01 23:34:53 -07:00
prmcio.c nv2a: Start using tracing infrastructure for logging 2022-02-01 23:34:53 -07:00
prmdio.c nv2a: Start using tracing infrastructure for logging 2022-02-01 23:34:53 -07:00
prmvio.c nv2a: Start using tracing infrastructure for logging 2022-02-01 23:34:53 -07:00
psh.c nv2a: Handles depth borders in 3D bordered textures 2022-07-25 10:02:15 -07:00
psh.h nv2a: Handles depth borders in 3D bordered textures 2022-07-25 10:02:15 -07:00
ptimer.c nv2a: Start using tracing infrastructure for logging 2022-02-01 23:34:53 -07:00
pvideo.c nv2a: Handle value in NV_PVIDEO_STOP writes 2022-07-18 11:14:15 -07:00
s3tc.c nv2a: Use soft 2D texture decompression 2022-05-24 01:46:38 -07:00
s3tc.h nv2a: Use soft 2D texture decompression 2022-05-24 01:46:38 -07:00
shaders.c nv2a: Cache shaders to disk 2022-09-10 12:52:51 -07:00
shaders.h nv2a: Cache shaders to disk 2022-09-10 12:52:51 -07:00
shaders_common.h nv2a: Match inv_w qualifier to attribute qualifier 2022-07-13 16:16:38 -07:00
stubs.c nv2a: Start using tracing infrastructure for logging 2022-02-01 23:34:53 -07:00
swizzle.c nv2a: Fix swizzle_box for volumetric textures 2022-01-31 17:48:17 -07:00
swizzle.h relicense xbox components as LGPL 2018-10-10 13:38:16 +10:00
trace-events nv2a: Migrate surface dbg messages to trace framework 2022-05-24 16:42:23 -07:00
trace.h nv2a: Start using tracing infrastructure for logging 2022-02-01 23:34:53 -07:00
user.c nv2a: Start using tracing infrastructure for logging 2022-02-01 23:34:53 -07:00
vsh.c nv2a: Make multiplication by 0 match HW behavior. 2023-05-01 13:58:48 -07:00
vsh.h nv2a: Add custom mutable string object (QString is now immutable) 2021-04-18 23:41:28 -07:00