..
gl
gloffscreen.h: Remove platform-specific includes
2022-05-17 16:55:41 -07:00
thirdparty
nv2a_vsh_cpu: Fix incorrect ilu input handling due to mismerge
2022-06-24 23:47:36 -07:00
debug.c
nv2a: Add RenderDoc support for Windows builds
2022-06-14 14:03:26 -07:00
debug.h
nv2a: Add --enable-renderdoc build config
2022-02-10 14:41:43 -07:00
lru.h
nv2a: Cache shaders to disk
2022-09-10 12:52:51 -07:00
meson.build
nv2a: Add CPU emulation of nv2a vertex shader
2022-06-24 20:34:57 -07:00
nv2a.c
nv2a: Add [last_]surface_shape.clip_y to vmstate
2023-07-27 22:09:02 -07:00
nv2a.h
ui: Blank screen when VGA SCREEN_OFF is set
2023-06-14 03:36:47 -07:00
nv2a_int.h
nv2a: Fix SET_ANTI_ALIASING_CONTROL
2023-06-11 22:52:32 -07:00
nv2a_regs.h
nv2a: Fix SET_ANTI_ALIASING_CONTROL
2023-06-11 22:52:32 -07:00
pbus.c
nv2a: Start using tracing infrastructure for logging
2022-02-01 23:34:53 -07:00
pcrtc.c
nv2a: Start using tracing infrastructure for logging
2022-02-01 23:34:53 -07:00
pfb.c
nv2a: Don't manually set NV_PFB_CFG0 reg
2023-03-06 14:02:41 -07:00
pfifo.c
nv2a: Cache shaders to disk
2022-09-10 12:52:51 -07:00
pgraph.c
nv2a: Check supported line width
2024-11-23 11:49:01 +13:00
pgraph_methods.h
nv2a: Fix SET_ANTI_ALIASING_CONTROL
2023-06-11 22:52:32 -07:00
pmc.c
nv2a: Start using tracing infrastructure for logging
2022-02-01 23:34:53 -07:00
pramdac.c
nv2a: Start using tracing infrastructure for logging
2022-02-01 23:34:53 -07:00
prmcio.c
nv2a: Start using tracing infrastructure for logging
2022-02-01 23:34:53 -07:00
prmdio.c
nv2a: Start using tracing infrastructure for logging
2022-02-01 23:34:53 -07:00
prmvio.c
nv2a: Start using tracing infrastructure for logging
2022-02-01 23:34:53 -07:00
psh.c
nv2a: Implement HILO texture modifier
2024-05-21 00:44:29 -07:00
psh.h
nv2a: Handles depth borders in 3D bordered textures
2022-07-25 10:02:15 -07:00
ptimer.c
nv2a: Start using tracing infrastructure for logging
2022-02-01 23:34:53 -07:00
pvideo.c
nv2a: Handle value in NV_PVIDEO_STOP writes
2022-07-18 11:14:15 -07:00
s3tc.c
nv2a: Use soft 2D texture decompression
2022-05-24 01:46:38 -07:00
s3tc.h
nv2a: Use soft 2D texture decompression
2022-05-24 01:46:38 -07:00
shaders.c
nv2a: Implement ZCLIP_MIN,MAX with gl_ClipDistance
2023-10-22 00:22:03 -07:00
shaders.h
nv2a: Drop unused ShaderState field material_alpha
2024-07-22 23:52:43 -07:00
shaders_common.h
nv2a: Match inv_w qualifier to attribute qualifier
2022-07-13 16:16:38 -07:00
stubs.c
nv2a: Start using tracing infrastructure for logging
2022-02-01 23:34:53 -07:00
swizzle.c
nv2a: Fix swizzle_box for volumetric textures
2022-01-31 17:48:17 -07:00
swizzle.h
relicense xbox components as LGPL
2018-10-10 13:38:16 +10:00
trace-events
nv2a: Left-align surface type in nv2a_pgraph_surface_target trace
2023-07-27 22:23:52 -07:00
trace.h
nv2a: Start using tracing infrastructure for logging
2022-02-01 23:34:53 -07:00
user.c
nv2a: Start using tracing infrastructure for logging
2022-02-01 23:34:53 -07:00
vsh.c
nv2a: Implement ZCLIP_MIN,MAX with gl_ClipDistance
2023-10-22 00:22:03 -07:00
vsh.h
nv2a: Add custom mutable string object (QString is now immutable)
2021-04-18 23:41:28 -07:00