xemu/hw/xbox/nv2a/nv2a_debug.c

136 lines
3.4 KiB
C

/*
* QEMU Geforce NV2A debug helpers
*
* Copyright (c) 2015 Jannik Vogel
* Copyright (c) 2012 espes
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 or
* (at your option) version 3 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, see <http://www.gnu.org/licenses/>.
*/
#include "nv2a_debug.h"
#ifdef DEBUG_NV2A_GL
#include <stdio.h>
#include <stdbool.h>
#include <stdarg.h>
#include <assert.h>
static bool has_GL_GREMEDY_frame_terminator = false;
static bool has_GL_KHR_debug = false;
void gl_debug_initialize(void)
{
has_GL_KHR_debug = glo_check_extension("GL_KHR_debug");
has_GL_GREMEDY_frame_terminator = glo_check_extension("GL_GREMEDY_frame_terminator");
if (has_GL_KHR_debug) {
#if defined(__APPLE__)
/* On macOS, calling glEnable(GL_DEBUG_OUTPUT) will result in error
* GL_INVALID_ENUM.
*
* According to GL_KHR_debug this should work, therefore probably
* not a bug in our code.
*
* It appears however that we can safely ignore this error, and the
* debug functions which we depend on will still work as expected,
* so skip the call for this platform.
*/
#else
glEnable(GL_DEBUG_OUTPUT);
assert(glGetError() == GL_NO_ERROR);
#endif
}
}
void gl_debug_message(bool cc, const char *fmt, ...)
{
if (!has_GL_KHR_debug) {
return;
}
size_t n;
char buffer[1024];
va_list ap;
va_start(ap, fmt);
n = vsnprintf(buffer, sizeof(buffer), fmt, ap);
assert(n <= sizeof(buffer));
va_end(ap);
glDebugMessageInsert(GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_MARKER,
0, GL_DEBUG_SEVERITY_NOTIFICATION, n, buffer);
if (cc) {
fwrite(buffer, sizeof(char), n, stdout);
fputc('\n', stdout);
}
}
void gl_debug_group_begin(const char *fmt, ...)
{
/* Debug group begin */
if (has_GL_KHR_debug) {
size_t n;
char buffer[1024];
va_list ap;
va_start(ap, fmt);
n = vsnprintf(buffer, sizeof(buffer), fmt, ap);
assert(n <= sizeof(buffer));
va_end(ap);
glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, n, buffer);
}
/* Check for errors before starting real commands in group */
assert(glGetError() == GL_NO_ERROR);
}
void gl_debug_group_end(void)
{
/* Check for errors when leaving group */
assert(glGetError() == GL_NO_ERROR);
/* Debug group end */
if (has_GL_KHR_debug) {
glPopDebugGroup();
}
}
void gl_debug_label(GLenum target, GLuint name, const char *fmt, ...)
{
if (!has_GL_KHR_debug) {
return;
}
size_t n;
char buffer[1024];
va_list ap;
va_start(ap, fmt);
n = vsnprintf(buffer, sizeof(buffer), fmt, ap);
assert(n <= sizeof(buffer));
va_end(ap);
glObjectLabel(target, name, n, buffer);
}
void gl_debug_frame_terminator(void)
{
if (!has_GL_GREMEDY_frame_terminator) {
return;
}
glFrameTerminatorGREMEDY();
}
#endif