xemu/subprojects/glslang/Test/spv.nv.lss-allops.frag

38 lines
1.2 KiB
GLSL

#version 460
#extension GL_EXT_ray_tracing : enable
#extension GL_NV_linear_swept_spheres : enable
#extension GL_EXT_ray_query : enable
#extension GL_NV_shader_invocation_reorder : enable
void main()
{
hitObjectNV hObj;
rayQueryEXT rq;
vec3 pos;
vec3 lss_pos[2];
float rad;
float lss_rad[2];
float hitVal;
bool isSphereHit, isLSSHit;
pos = rayQueryGetIntersectionSpherePositionNV(rq, true);
pos = rayQueryGetIntersectionSpherePositionNV(rq, false);
rad = rayQueryGetIntersectionSphereRadiusNV(rq, true);
rad = rayQueryGetIntersectionSphereRadiusNV(rq, false);
rayQueryGetIntersectionLSSPositionsNV(rq, true, lss_pos);
rayQueryGetIntersectionLSSPositionsNV(rq, false, lss_pos);
rayQueryGetIntersectionLSSRadiiNV(rq, true, lss_rad);
rayQueryGetIntersectionLSSRadiiNV(rq, false, lss_rad);
hitVal = rayQueryGetIntersectionLSSHitValueNV(rq, true);
hitVal = rayQueryGetIntersectionLSSHitValueNV(rq, false);
isSphereHit = rayQueryIsSphereHitNV(rq, true);
isSphereHit = rayQueryIsSphereHitNV(rq, false);
isLSSHit = rayQueryIsLSSHitNV(rq, true);
isLSSHit = rayQueryIsLSSHitNV(rq, false);
}