mirror of https://github.com/xemu-project/xemu.git
16 lines
583 B
Plaintext
16 lines
583 B
Plaintext
#version 460
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#extension GL_EXT_ray_tracing : enable
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#extension GL_EXT_ray_query : enable
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#extension GL_NV_cluster_acceleration_structure : enable
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#extension GL_NV_shader_invocation_reorder : enable
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layout(binding = 1) uniform accelerationStructureEXT as;
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void main()
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{
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hitObjectNV hitObj;
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int hitObjId = hitObjectGetClusterIdNV(hitObj);
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rayQueryEXT rq;
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int id_candidate = rayQueryGetIntersectionClusterIdNV(rq, false);
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int id_committed = rayQueryGetIntersectionClusterIdNV(rq, true);
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bool test = (id_candidate == gl_ClusterIDNoneNV) && (id_committed == gl_ClusterIDNoneNV);
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}
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