mirror of https://github.com/xemu-project/xemu.git
170 lines
4.4 KiB
Plaintext
170 lines
4.4 KiB
Plaintext
#version 450 core
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#extension GL_EXT_bfloat16 : require
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#extension GL_EXT_float_e4m3 : require
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#extension GL_KHR_cooperative_matrix : enable
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#extension GL_NV_cooperative_matrix2 : enable
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#extension GL_KHR_memory_scope_semantics : enable
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#extension GL_EXT_shader_explicit_arithmetic_types : enable
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#extension GL_EXT_scalar_block_layout : enable
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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const floate4m3_t bc10 = floate4m3_t(10);
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const fe4m3vec2 b2c20 = fe4m3vec2(20);
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layout(constant_id = 1) const floate4m3_t bsc10 = floate4m3_t(10);
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struct S { floate4m3_t b; };
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const S sc = S(bc10);
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const floate4m3_t bca[2] = {bc10, bc10};
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shared floate4m3_t bfs[10];
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layout(scalar) buffer B {
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fe4m3vec3 b3;
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fe4m3vec2 b2;
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floate4m3_t b1;
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} buf;
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floate4m3_t funcfe4m3(floate4m3_t x)
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{
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return x;
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}
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floate4m3_t funcf32(float32_t x)
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{
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return floate4m3_t(x);
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}
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floate4m3_t funcf64(float64_t x)
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{
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return floate4m3_t(x);
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}
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void main()
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{
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float f = 2.0;
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floate4m3_t b = floate4m3_t(1.0);
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floate4m3_t(f);
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fe4m3vec2 b2 = fe4m3vec2(f);
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uint8_t u8 = uint8_t(5);
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uint16_t u16 = uint16_t(5);
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uint32_t u32 = 5;
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uint64_t u64 = 5;
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int8_t i8 = int8_t(6);
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int16_t i16 = int16_t(6);
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int32_t i32 = 6;
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int64_t i64 = 6;
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floate4m3_t fe4m3 = floate4m3_t(7);
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float16_t f16 = float16_t(7);
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float32_t f32 = 7;
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float64_t f64 = 7;
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b = floate4m3_t(u8);
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b = floate4m3_t(u16);
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b = floate4m3_t(u32);
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b = floate4m3_t(u64);
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b = floate4m3_t(i8);
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b = floate4m3_t(i16);
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b = floate4m3_t(i32);
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b = floate4m3_t(i64);
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b = floate4m3_t(fe4m3);
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b = floate4m3_t(f16);
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b = floate4m3_t(f32);
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b = floate4m3_t(f64);
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u8 = uint8_t(b);
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u16 = uint16_t(b);
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u32 = uint32_t(b);
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u64 = uint64_t(b);
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i8 = int8_t(b);
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i16 = int16_t(b);
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i32 = int32_t(b);
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i64 = int64_t(b);
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fe4m3 = floate4m3_t(b);
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f16 = float16_t(b);
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f32 = float32_t(b);
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f64 = float64_t(b);
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f16 = b;
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f32 = b;
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f64 = b;
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b = buf.b1;
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b2 = buf.b2;
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fe4m3vec3 b3 = buf.b3;
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coopmat<floate4m3_t, gl_ScopeSubgroup, 16, 16, gl_MatrixUseA> cmA = coopmat<floate4m3_t, gl_ScopeSubgroup, 16, 16, gl_MatrixUseA>(3.0);
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coopmat<float, gl_ScopeSubgroup, 16, 16, gl_MatrixUseA> cmAf = coopmat<float, gl_ScopeSubgroup, 16, 16, gl_MatrixUseA>(cmA);
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funcfe4m3(b);
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funcf32(b);
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funcf64(b);
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int8_t i8_1 = floate4m3BitsToIntEXT(b);
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i8vec2 i8_2 = floate4m3BitsToIntEXT(b2);
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i8vec3 i8_3 = floate4m3BitsToIntEXT(fe4m3vec3(b2, b));
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i8vec4 i8_4 = floate4m3BitsToIntEXT(fe4m3vec4(b2, b2));
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uint8_t u8_1 = floate4m3BitsToUintEXT(b);
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u8vec2 u8_2 = floate4m3BitsToUintEXT(b2);
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u8vec3 u8_3 = floate4m3BitsToUintEXT(fe4m3vec3(b2, b));
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u8vec4 u8_4 = floate4m3BitsToUintEXT(fe4m3vec4(b2, b2));
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floate4m3_t f8_1 = intBitsToFloate4m3EXT(i8_1);
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fe4m3vec2 f8_2 = intBitsToFloate4m3EXT(i8_2);
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fe4m3vec3 f8_3 = intBitsToFloate4m3EXT(i8_3);
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fe4m3vec4 f8_4 = intBitsToFloate4m3EXT(i8_4);
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f8_1 = uintBitsToFloate4m3EXT(u8_1);
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f8_2 = uintBitsToFloate4m3EXT(u8_2);
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f8_3 = uintBitsToFloate4m3EXT(u8_3);
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f8_4 = uintBitsToFloate4m3EXT(u8_4);
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}
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floate4m3_t func2(fe4m3vec4 v[2], int i)
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{
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floate4m3_t b;
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b = (fe4m3vec2(v[0]))[i];
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b = (fe4m3vec2(v[1])).y;
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v[i].z = v[i][i];
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S s;
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s.b = b;
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b = (i != 0) ? b : floate4m3_t(2);
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if (i == 2) {
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b = v[0].x;
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} else {
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b = v[1].y;
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}
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return b;
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}
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void saturatedconverts()
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{
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float f = 1.0;
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vec2 f2 = vec2(f);
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floate4m3_t b;
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fe4m3vec2 b2;
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uint32_t u;
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int32_t i;
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saturatedConvertEXT(b, f);
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saturatedConvertEXT(b2, f2);
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saturatedConvertEXT(b, u);
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saturatedConvertEXT(b, i);
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coopmat<float16_t, gl_ScopeSubgroup, 16, 16, gl_MatrixUseAccumulator> matf16C;
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coopmat<float16_t, gl_ScopeSubgroup, 16, 16, gl_MatrixUseA> matf16A;
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coopmat<floate4m3_t, gl_ScopeSubgroup, 16, 16, gl_MatrixUseA> mate4m3A;
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mate4m3A = coopmat<floate4m3_t, gl_ScopeSubgroup, 16, 16, gl_MatrixUseA>(matf16A);
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mate4m3A = coopmat<floate4m3_t, gl_ScopeSubgroup, 16, 16, gl_MatrixUseA>(matf16C);
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saturatedConvertEXT(mate4m3A, matf16A);
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saturatedConvertEXT(mate4m3A, matf16C);
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}
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