xemu/subprojects/glslang/Test/spv.ext.ShaderTileImage.sub...

14 lines
254 B
GLSL

#version 450
#extension GL_EXT_shader_tile_image : require
precision highp float;
layout(set = 0, binding = 0, input_attachment_index = 0) uniform subpassInput i;
layout(location = 0) out vec4 fragColor;
void main()
{
fragColor = subpassLoad(i);
}