#version 430
layout (std140) uniform ColorBlock
{
vec4 color1;
vec4 color2;
};
layout (std140) uniform Block
mat4 uProj;
mat4 uWorld;
out Vertex
vec4 v1;
vec4 v2;
in vec4 P;
vec4 getColor2()
return color2;
}
vec4 getWorld()
return uWorld * P;
v2 = vec4(1);