mirror of https://github.com/xemu-project/xemu.git
165 lines
8.3 KiB
Plaintext
165 lines
8.3 KiB
Plaintext
spv.qcom.tileShading.0.comp
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// Module Version 10000
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// Generated by (magic number): 8000b
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// Id's are bound by 104
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Capability Shader
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Capability TileShadingQCOM
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Extension "SPV_QCOM_tile_shading"
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint GLCompute 4 "main" 12 16 19
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ExecutionMode 4 LocalSize 16 16 1
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Source GLSL 460
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SourceExtension "GL_QCOM_tile_shading"
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Name 4 "main"
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Name 9 "uoffset"
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Name 12 "gl_GlobalInvocationID"
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Name 16 "gl_TileOffsetQCOM"
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Name 19 "gl_TileDimensionQCOM"
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Name 30 "offset"
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Name 36 "colorA"
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Name 39 "color0"
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Name 45 "icolorB"
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Name 48 "color1"
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Name 52 "colorC"
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Name 53 "input0"
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Name 58 "d"
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Name 59 "depth"
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Name 66 "s"
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Name 69 "stencil"
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Name 75 "outColor"
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Name 84 "outDepth"
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Name 88 "outStencil"
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Decorate 12(gl_GlobalInvocationID) BuiltIn GlobalInvocationId
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Decorate 16(gl_TileOffsetQCOM) BuiltIn TileOffsetQCOM
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Decorate 19(gl_TileDimensionQCOM) BuiltIn TileDimensionQCOM
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Decorate 39(color0) Binding 1
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Decorate 39(color0) DescriptorSet 0
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Decorate 48(color1) Binding 2
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Decorate 48(color1) DescriptorSet 0
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Decorate 53(input0) Binding 0
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Decorate 53(input0) DescriptorSet 0
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Decorate 59(depth) Binding 3
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Decorate 59(depth) DescriptorSet 0
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Decorate 69(stencil) Binding 4
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Decorate 69(stencil) DescriptorSet 0
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Decorate 103 BuiltIn WorkgroupSize
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 0
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7: TypeVector 6(int) 2
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8: TypePointer Function 7(ivec2)
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10: TypeVector 6(int) 3
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11: TypePointer Input 10(ivec3)
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12(gl_GlobalInvocationID): 11(ptr) Variable Input
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15: TypePointer Input 7(ivec2)
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16(gl_TileOffsetQCOM): 15(ptr) Variable Input
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19(gl_TileDimensionQCOM): 11(ptr) Variable Input
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23: 6(int) Constant 1
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24: 7(ivec2) ConstantComposite 23 23
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27: TypeInt 32 1
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28: TypeVector 27(int) 2
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29: TypePointer Function 28(ivec2)
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33: TypeFloat 32
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34: TypeVector 33(float) 4
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35: TypePointer Function 34(fvec4)
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37: TypeImage 33(float) 2D nonsampled format:Rgba32f
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38: TypePointer TileAttachmentQCOM 37
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39(color0): 38(ptr) Variable TileAttachmentQCOM
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43: TypeVector 27(int) 4
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44: TypePointer Function 43(ivec4)
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46: TypeImage 27(int) 2D nonsampled format:Rgba32i
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47: TypePointer TileAttachmentQCOM 46
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48(color1): 47(ptr) Variable TileAttachmentQCOM
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53(input0): 38(ptr) Variable TileAttachmentQCOM
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57: TypePointer Function 33(float)
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59(depth): 38(ptr) Variable TileAttachmentQCOM
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63: 6(int) Constant 0
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65: TypePointer Function 6(int)
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67: TypeImage 6(int) 2D nonsampled format:Rgba32ui
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68: TypePointer TileAttachmentQCOM 67
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69(stencil): 68(ptr) Variable TileAttachmentQCOM
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72: TypeVector 6(int) 4
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82: 33(float) Constant 1051260355
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86: 33(float) Constant 1073741824
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102: 6(int) Constant 16
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103: 10(ivec3) ConstantComposite 102 102 23
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4(main): 2 Function None 3
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5: Label
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9(uoffset): 8(ptr) Variable Function
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30(offset): 29(ptr) Variable Function
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36(colorA): 35(ptr) Variable Function
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45(icolorB): 44(ptr) Variable Function
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52(colorC): 35(ptr) Variable Function
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58(d): 57(ptr) Variable Function
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66(s): 65(ptr) Variable Function
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75(outColor): 35(ptr) Variable Function
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84(outDepth): 57(ptr) Variable Function
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88(outStencil): 65(ptr) Variable Function
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13: 10(ivec3) Load 12(gl_GlobalInvocationID)
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14: 7(ivec2) VectorShuffle 13 13 0 1
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17: 7(ivec2) Load 16(gl_TileOffsetQCOM)
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18: 7(ivec2) Load 16(gl_TileOffsetQCOM)
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20: 10(ivec3) Load 19(gl_TileDimensionQCOM)
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21: 7(ivec2) VectorShuffle 20 20 0 1
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22: 7(ivec2) IAdd 18 21
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25: 7(ivec2) ISub 22 24
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26: 7(ivec2) ExtInst 1(GLSL.std.450) 44(UClamp) 14 17 25
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Store 9(uoffset) 26
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31: 7(ivec2) Load 9(uoffset)
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32: 28(ivec2) Bitcast 31
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Store 30(offset) 32
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40: 37 Load 39(color0)
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41: 28(ivec2) Load 30(offset)
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42: 34(fvec4) ImageRead 40 41
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Store 36(colorA) 42
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49: 46 Load 48(color1)
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50: 28(ivec2) Load 30(offset)
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51: 43(ivec4) ImageRead 49 50
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Store 45(icolorB) 51
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54: 37 Load 53(input0)
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55: 28(ivec2) Load 30(offset)
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56: 34(fvec4) ImageRead 54 55
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Store 52(colorC) 56
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60: 37 Load 59(depth)
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61: 28(ivec2) Load 30(offset)
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62: 34(fvec4) ImageRead 60 61
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64: 33(float) CompositeExtract 62 0
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Store 58(d) 64
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70: 67 Load 69(stencil)
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71: 28(ivec2) Load 30(offset)
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73: 72(ivec4) ImageRead 70 71
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74: 6(int) CompositeExtract 73 0
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Store 66(s) 74
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76: 34(fvec4) Load 36(colorA)
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77: 43(ivec4) Load 45(icolorB)
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78: 34(fvec4) ConvertSToF 77
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79: 34(fvec4) FAdd 76 78
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80: 34(fvec4) Load 52(colorC)
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81: 34(fvec4) FAdd 79 80
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83: 34(fvec4) VectorTimesScalar 81 82
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Store 75(outColor) 83
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85: 33(float) Load 58(d)
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87: 33(float) FMul 85 86
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Store 84(outDepth) 87
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89: 6(int) Load 66(s)
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90: 6(int) IAdd 89 23
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Store 88(outStencil) 90
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91: 37 Load 39(color0)
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92: 28(ivec2) Load 30(offset)
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93: 34(fvec4) Load 75(outColor)
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ImageWrite 91 92 93
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94: 37 Load 59(depth)
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95: 28(ivec2) Load 30(offset)
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96: 33(float) Load 84(outDepth)
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97: 34(fvec4) CompositeConstruct 96 96 96 96
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ImageWrite 94 95 97
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98: 67 Load 69(stencil)
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99: 28(ivec2) Load 30(offset)
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100: 6(int) Load 88(outStencil)
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101: 72(ivec4) CompositeConstruct 100 100 100 100
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ImageWrite 98 99 101
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Return
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FunctionEnd
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