xemu/subprojects/glslang/Test/baseResults/GL_ARB_gpu_shader5.u2i.vert...

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GL_ARB_gpu_shader5.u2i.vert
Shader version: 150
Requested GL_ARB_gpu_shader5
0:? Sequence
0:7 Function Definition: main( ( global void)
0:7 Function Parameters:
0:9 Sequence
0:9 Sequence
0:9 move second child to first child ( temp uint)
0:9 'v' ( temp uint)
0:9 Constant:
0:9 0 (const uint)
0:10 move second child to first child ( temp uint)
0:10 'v' ( temp uint)
0:10 subtract ( temp uint)
0:10 Convert int to uint ( temp uint)
0:10 'u2' ( uniform int)
0:10 Convert int to uint ( temp uint)
0:10 'u1' ( uniform int)
0:? Linker Objects
0:? 'u1' ( uniform int)
0:? 'u2' ( uniform int)
0:? 'result' ( smooth out 4-component vector of float)
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
Linked vertex stage:
Shader version: 150
Requested GL_ARB_gpu_shader5
0:? Sequence
0:7 Function Definition: main( ( global void)
0:7 Function Parameters:
0:9 Sequence
0:9 Sequence
0:9 move second child to first child ( temp uint)
0:9 'v' ( temp uint)
0:9 Constant:
0:9 0 (const uint)
0:10 move second child to first child ( temp uint)
0:10 'v' ( temp uint)
0:10 subtract ( temp uint)
0:10 Convert int to uint ( temp uint)
0:10 'u2' ( uniform int)
0:10 Convert int to uint ( temp uint)
0:10 'u1' ( uniform int)
0:? Linker Objects
0:? 'u1' ( uniform int)
0:? 'u2' ( uniform int)
0:? 'result' ( smooth out 4-component vector of float)
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)