xemu/subprojects/SPIRV-Reflect/tests/variable_access/copy_struct_1.slang

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struct Bar {
uint x;
uint y;
uint z[2];
};
struct FooBuffer1 {
float4 a;
Bar b;
uint d;
};
struct FooBuffer2 {
float4 d;
Bar e;
uint f;
};
[[vk::binding(0, 0)]]
RWStructuredBuffer<FooBuffer1> foo1;
[[vk::binding(0, 1)]]
RWStructuredBuffer<FooBuffer2> foo2;
[shader("compute")]
void main() {
foo1[0].b = foo2[0].e;
}