#version 450
struct Bar {
uint x;
uint y;
uint z[2];
};
layout(set = 0, binding = 0, std430) buffer foo1 {
uvec4 a;
Bar b;
uint c;
layout(set = 0, binding = 1, std430) buffer foo2 {
uvec4 d;
Bar e;
uint f;
void main() {
b = e;
}