xemu/subprojects/SPIRV-Reflect/tests/raytrace/raytracing.nv.miss.hlsl

33 lines
1005 B
HLSL

// Run: %dxc -T lib_6_3 -fspv-extension=SPV_NV_ray_tracing
// CHECK: OpCapability RayTracingNV
// CHECK: OpExtension "SPV_NV_ray_tracing"
// CHECK: OpDecorate [[a:%\d+]] BuiltIn LaunchIdNV
// CHECK: OpDecorate [[b:%\d+]] BuiltIn LaunchSizeNV
// CHECK: OpDecorate [[c:%\d+]] BuiltIn WorldRayOriginNV
// CHECK: OpDecorate [[d:%\d+]] BuiltIn WorldRayDirectionNV
// CHECK: OpDecorate [[e:%\d+]] BuiltIn RayTminNV
// CHECK: OpDecorate [[f:%\d+]] BuiltIn IncomingRayFlagsNV
// CHECK: OpTypePointer IncomingRayPayloadNV %Payload
struct Payload
{
float4 color;
};
[shader("miss")]
void main(inout Payload MyPayload) {
// CHECK: OpLoad %v3uint [[a]]
uint3 _1 = DispatchRaysIndex();
// CHECK: OpLoad %v3uint [[b]]
uint3 _2 = DispatchRaysDimensions();
// CHECK: OpLoad %v3float [[c]]
float3 _3 = WorldRayOrigin();
// CHECK: OpLoad %v3float [[d]]
float3 _4 = WorldRayDirection();
// CHECK: OpLoad %float [[e]]
float _5 = RayTMin();
// CHECK: OpLoad %uint [[f]]
uint _6 = RayFlags();
}