xemu/subprojects/SPIRV-Reflect/tests/interface/geom_input_builtin_array.glsl

22 lines
376 B
GLSL

#version 450 core
in gl_PerVertex {
vec4 gl_Position;
float gl_CullDistance[3];
} gl_in[];
out gl_PerVertex {
float gl_CullDistance[3];
};
layout(triangles) in;
layout(invocations = 4) in;
layout(line_strip) out;
layout(max_vertices = 127) out;
void main()
{
vec4 pos = gl_in[2].gl_Position;
gl_CullDistance[2] = gl_in[1].gl_CullDistance[2] * pos.x;
}