xemu/subprojects/SPIRV-Reflect/tests/hlsl/append_consume.hlsl

14 lines
315 B
HLSL

struct Data {
uint rgba;
};
ConsumeStructuredBuffer<Data> BufferIn : register(u0, space1);
AppendStructuredBuffer<Data> BufferOut : register(u1, space2);
float4 main(float4 sv_pos : SV_Position) : SV_TARGET
{
Data val = BufferIn.Consume();
BufferOut.Append(val);
return float4(1, 0, 0, 0);
}