mirror of https://github.com/xemu-project/xemu.git
12 lines
450 B
GLSL
12 lines
450 B
GLSL
#version 450
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#extension GL_ARB_separate_shader_objects : enable
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#extension GL_ARB_shading_language_420pack : enable
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#pragma shader_stage(vertex)
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layout (set = 0, binding = 1) uniform isamplerBuffer texel_buffer_i;
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layout (set = 0, binding = 2) uniform samplerBuffer texel_buffer_f;
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void main() {
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int i = texelFetch(texel_buffer_i, gl_InstanceIndex).x;
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float f = texelFetch(texel_buffer_f, gl_InstanceIndex).x;
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gl_Position = vec4(i, f, 0, 1);
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} |